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Curtis Olson wrote:
> I've discovered that I really love the AN-2 and the new "fly-by" view mode!
> I've posted a youtube video of the FlightGear AN-2 landing at Ranger Creek,
> WA (taken with a cheesy digital camera pointed at my computer screen ...):
Stefan Seifert wrote:
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Curtis Olson wrote:
I've discovered that I really love the AN-2 and the new "fly-by" view mode!
I've posted a youtube video of the FlightGear AN-2 landing at Ranger Creek,
WA (taken with a cheesy digital camera pointed at m
В сообщении от 22 Май 2007 15:48 Steve Hosgood написал(a):
> Curtis, you really ought to pump the tires on that AN-2. They looked
> totally flat to me :-)
There is small error in gear position. I had not enough time to take care
about it and want to fix it late - may be, this week or next...
--
Hi all,
One thing I'd really like to see, possibly for this upcoming 0.9.11
release, is the ability to select to use Textures.high or not. By not
using Textures.high FG could perform much better on a lot of display
cards I've seen (rather old test, but still apply to current FG I think:
htt
On 5/22/07, Pep Ribal wrote:
I need to know: what coordinate system is Flightgear using actually? Is
it by any chance the worldwide air navigation standard of WGS84
coordinates?
Scenery layout, airports, runways, navaids, aircraft positions, and all that
sort of stuff is all based on WGS84.
On Monday 21 May 2007 23:46:34 gh.robin wrote:
> > Configure osg with ist's new build system as a Release version. Or
> > provide CMAKE_CXX_FLAGS and CMAKE_C_FLAGS on the command line of cmake.
> > I run cmake with something like
> >
> > cmake -D CMAKE_CXX_FLAGS="-O3 " \
> > -D CMAKE_C_FLA
Pigeon wrote:
>Hi all,
>
>
>One thing I'd really like to see, possibly for this upcoming 0.9.11
>release, is the ability to select to use Textures.high or not. By not
>using Textures.high FG could perform much better on a lot of display
>cards I've seen (rather old test, but still apply to cu
Hi,
I would like to use FlightGear to generate the scene observed by a UAV's
onboard camera.
Basically, this would translate to feeding FlightGear the FDM data and
visualizing the image generated by FlightGear in another computer, across a
network, using for example streaming video.
I suppos
Hi Antonio,
I'm just stepping out of the office for a bit, but here's a couple teaser
movies for you: Synthetic view + live video ...
Side by side:
http://youtube.com/watch?v=SAMGnK9ztdA
Blended overlay:
http://youtube.com/watch?v=RgK1019Bjno
The movie streams were captured separately and e
Here's a quick fix to the black dot problem in the OSG branch without
killing the optimization completely. timoore's still working on the
problem from the other end which should eliminate the need for this
optimization all together (I think).
--
Jonathan Wagner
Index: tileentry.cxx
Hi Curt
Am I correct in saying that the FlightGear outside world that you use for
these images were specially generated for the location? It seems like this
is not the general kind of FlighGear scenery.
Francois
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Curtis
Ol
Hi Curt,
I noticed your 2 videos yesterday on youtube, very impressive.
Do you think you could post something on the flightgear wiki on how to add
geospecific scenery to flightgear?
Thanks
-R
On 5/22/07, Curtis Olson <[EMAIL PROTECTED]> wrote:
Hi Antonio,
I'm just stepping out of the of
Hi Curt,
Yes, I had already seen your videos, pretty impressive! -- and a fantastic
demonstrator for FlightGear :)
My issue, however, is not quite that: I wanted to capture the FG imagery and
stream it over the web... (or some similar solution)
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL
On Tuesday 22 May 2007 17:48:02 Nick Warne wrote:
> On Monday 21 May 2007 23:46:34 gh.robin wrote:
> > > Configure osg with ist's new build system as a Release version. Or
> > > provide CMAKE_CXX_FLAGS and CMAKE_C_FLAGS on the command line of cmake.
> > > I run cmake with something like
> > >
> > >
On 5/22/07, Antonio Almeida wrote:
Hi Curt,
Yes, I had already seen your videos, pretty impressive! -- and a fantastic
demonstrator for FlightGear :)
My issue, however, is not quite that: I wanted to capture the FG imagery
and stream it over the web... (or some similar solution)
I've never
> Hmm, you should not say a lot of cards because in your test you are
> using an antediluvian gpu and I think that with even an fx5200 you could
> have your 40 fps with high resolution texture.
As a matter of fact, I have done similar to another 3 different
machines, either with some older
Hi Pigeon,
I vote yes , we should have a command line choice for selecting high or low
textures
As it is , I rename the Textures.high folder so it wont load ...
--
syd & sandy <[EMAIL PROTECTED]>
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On Tue, 2007-05-22 at 18:13 +0100, Antonio Almeida wrote:
> Hi,
>
> I would like to use FlightGear to generate the scene observed by a
> UAV's onboard camera.
>
> Basically, this would translate to feeding FlightGear the FDM data
> and visualizing the image generated by FlightGear in another c
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