[Flightgear-devel] Startup Problem

2009-04-17 Thread castle
Hi, Did an upload of the the latest CVS 1.9.1, build went just fine but when starting the following happens... [cas...@rampart FlightGear]$ ./run *** *** *** Warning: changing bad FG_ROOT/--fg-root to '/usr/local/share/FlightGear/data' *** *** *** *** *** Warning: changing bad

[Flightgear-devel] Startup Problem

2009-04-19 Thread castle
OK, that cleared up the path problem. As for the seg fault, decided to step back to 1.9.0 and now I'm starting to regress :-( Running centos-5.3 (64-bit version) and the latest boost version there is 1.33, so tried a build without boost rather that trying an upgrade to 1.34 Simgear-1.9.0

Re: [Flightgear-devel] Detailed Simulation of Wing Forces

2009-07-22 Thread castle
Hi, We're working on a project to feed back information about airflow on a wing to the pilots skin (tactile feedback). Our project web page is here-- http://www.d.umn.edu/~cprince/PubRes/FbF/ Right now, we're pretty early in progress and working with simulated wings. I've started using

[Flightgear-devel] Total_Air_Temp

2009-09-26 Thread castle
Hi, Can anyone point me to where Total_Air_Temperature (tat) is calculated. Tried grepping on several variations of the term but only found an initialization of the value to zero in fdm/flight? Or is it even being calculated? Thanks John

[Flightgear-devel] FG 2.0 compile error

2010-03-13 Thread castle
Hi, Have been away and out of the loop for quite a while, so maybe something is missing this is straight out of the box Making all in GUI make[2]: Entering directory `/usr/local/src/FlightGear-2.0.0/src/GUI' if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src

Re: [Flightgear-devel] FG 2.0 compile error

2010-03-13 Thread castle
: This looks like your Simgear is out of sync with your Flightgear. If you're compiling Flightgear from CVS you need to use Simgear CVS; conversely, Flightgear from the release needs Simgear from the release. Tim On Sat, Mar 13, 2010 at 4:46 PM, castle cas...@mail.mminternet.com wrote

[Flightgear-devel] Elevator control loading

2010-03-22 Thread castle
Hi, Can anyone shed some light on the following question? Does JSBSim calculate elevator position and control hinge moments based on the general equation of motion, including inertial coupling, is described by Etkin( 1982 ), or do the FDMs simple accept the value provided via FG or a network

Re: [Flightgear-devel] Elevator control loading

2010-03-23 Thread castle
On Mon, 2010-03-22 at 10:03 -0700, cas...@mminternet.com wrote: Hi, Can anyone shed some light on the following question? Does JSBSim calculate elevator position and control hinge moments based on the general equation of motion, including inertial coupling, is described by Etkin( 1982 ),

Re: [Flightgear-devel] FlightGear's Best Features

2010-04-22 Thread castle
Just to be pendantic.. ;-) wgs-84 is an oblate spheroid and an equipotential gravity model which is what I think we all meant by round. I would image FSX also uses it, if not then this a definite plus for you math types, it can be modeled using 2nd order Bessel functions for orbital

[Flightgear-devel] FG/Boost build problem

2010-07-24 Thread castle
Having some problems with a new 2.0 build for FG starting with SimGear.. (files downloaded from git server) Version FG-1.9.1 ran with boost from a staged library and that worked; with the latest that failed so first did a boost build that was successful as in ... , The Boost C++ Libraries were

Re: [Flightgear-devel] FG/Boost build problem

2010-07-24 Thread castle
It has been a long, long time since I last did a build or update, what am I missing/forgetting? Is boost now mandatory? What advantage/improvement is realized with boost? Yes, boost is mandatory now, but currently only some header files are required, no libraries. Running configure

Re: [Flightgear-devel] Startup problem

2010-07-25 Thread castle
Yea, that turned out to be the problem. Not sure why, but as a last resort and late at night I reinstalled the Nvidia driver and that cleared the problem. Now I'm looking for a good doc or tutorial on creating AI traffic and lots of activity at an airport. Have a couple of talks coming up to

[Flightgear-devel] Downloading from GIT

2010-11-29 Thread castle
Hi, Trying to retrieve latest from git... was able to create tar files for flightgear and simgear, download, extract and compile, however the fgdata refuses to cooperate when trying to create a tar of master the webpage goes blank with firefox and under MS browser reports webpage cannot be

[Flightgear-devel] Increasing FOV

2010-12-20 Thread castle
Hi, Tried to set the OTW view to a horizontal FOV of 66 degrees, browsing properties indicates /sim/current-view/field-of-view is set to 66 and even tried it at 90 degrees, but actual view does not change. Left edge shows parked 737 and portion of the checkered ILS shack. Tried a lower value of

Re: [Flightgear-devel] VATSIM support?

2011-01-25 Thread castle
Hi, Hmmm, I would take it one step further... You write and operate an FG/VATSIM server running on a dedicated machine(s) and publish the FG open source interface and protocol. The VATSIM side and source in the server is closed and operates with an approved NDA. Anyone may join from the FG

[Flightgear-devel] altimeter problem

2011-01-27 Thread castle
Hi, When running a slave and master configuration noticed a problem with the indicated altimeter. FG version is 2.0. Sitting on runway at KSFO master properties show Contents of /instrumentation/altimeter indicated-altitude-ft (16.21034188) mode-c-alt-ft (0) pressure-alt-ft (17.40378625)

Re: [Flightgear-devel] altimeter problem

2011-01-27 Thread castle
Hi Jack, If you want to rule out the sort of dumb stuff that I do here, try taxiing a short bit. Do the slave views follow at the wrong altitude? Or is it possible there's a comms problem and the slaves aren't getting updated at all (so they start half submerged.) I'm pretty sure the

Re: [Flightgear-devel] altimeter problem

2011-01-27 Thread castle
Need new graphics cards amd will upgrade to a quad-core machine. In the meantime going to offload some of the number crunching for one of the projectors to a slave to shoot the videos for the UCD presentation. UCD ?? University of California at Davis Go to www.lugod.org for details on the

[Flightgear-devel] Calculating frustum FOVs

2011-02-04 Thread castle
Hi, In the Docs directory, the write up on multi-screens regards seperate windows states: The displays are arranged in a shallow arc with the left and right displays at a 45.3 degree angle to the center display because, at the assumed screen dimensions, the horizontal field of view of one

[Flightgear-devel] fg command arguments

2011-02-07 Thread castle
Is there a way to specify multiple preference.xml files in the data directory? Running a multi-core machine and need to run three instances of fg, each with a different view with the camera specified in the xml file, but don't want to run extra copies of the cameras in the slaves; just the camera

Re: [Flightgear-devel] fg command arguments

2011-02-07 Thread castle
I think what your looking for is the --config option, it allows you to load arbitrary xml config files. So just create a separate xml for each camera definition and then use the --config option to load the appropriate one for that instance of fgfs. cheers! --Jacob Thanks, that sounds like

Re: [Flightgear-devel] fg command arguments

2011-02-07 Thread castle
I think what your looking for is the --config option, it allows you to load arbitrary xml config files. So just create a separate xml for each camera definition and then use the --config option to load the appropriate one for that instance of fgfs. cheers! --Jacob OK! disregard the

Re: [Flightgear-devel] Video cards

2011-02-08 Thread castle
Latest progress report... Got the new quad 4 machine up and running 3 instances of fg running, one master two slaves using 127.0.0.1:550x as the network interface. Flying (simming) is fun again ;-) Took a bit of brain storming organizing/editing the xml files to bind each fg instance to a

Re: [Flightgear-devel] External sim hardware to properties a policy or guide line,

2011-02-24 Thread castle
Some years ago i wrote my own driver that interfaces my sim hardware (a network of Microchip pics) to FG. It reads incoming messages and writes the values direct to the tree. However, Nasal scripts controlling properties are becoming ever more prevelant in FG. There can be a fight going on in

Re: [Flightgear-devel] Flightgear timing over network

2011-03-02 Thread castle
Here is what I use in the startup scripts for the 747 sim # Get a time update/sync rdate -s 69.25.96.13 where the IP address is the link to your favorite time server. ;-) that way it happens auto-magically use it in each of your machines. It will also take care of any lags when your machines

[Flightgear-devel] Popup OK

2011-03-02 Thread castle
Funny little problem here.. It wasn't there last month and have no idea why it's there now. After startup a big transparent OK shows up in the middle of the screen, can't find what is generating that message. Any ideas how to eliminate it, clicking the mouse on it clears, but can't always reach

Re: [Flightgear-devel] Popup OK

2011-03-02 Thread castle
On Thu, Mar 3, 2011 at 4:18 PM, cas...@mminternet.com wrote: After startup a big transparent OK shows up in the middle of the screen, can't find what is generating that message. Any ideas how to eliminate it, clicking the mouse on it clears, but can't always reach the mouse from the

[Flightgear-devel] Coordinate conventions

2011-03-03 Thread castle
What are the coordinate conventions used for eye position offsets in 2.0? standard right-hand rule or something else? Messing with the camera offsets and not getting the results expected. OTOH, the documentation on the subject is VERY old (circa 2002!). Is it still valid? John

Re: [Flightgear-devel] Coordinate conventions

2011-03-03 Thread castle
If you're referring to coordinates in the multiscreen support, they are OpenGL coordinates: x to the right, y up, z comes out of the screen. apologies to all, should have been more explicit... referring to the view offsets of the eye position defined as the pilot's location in the cockpit to

Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-26 Thread castle
On Sat, Mar 26, 2011 at 6:27 AM, Robert dogg...@googlemail.com wrote: Indeed the jitter is caused by Nasal's garbageCollect method. Simple test: add a printf (apply attached patch to simgear) and you should see the stutter is synchronized with it. True! The text is printfed with every

[Flightgear-devel] videos

2011-03-29 Thread castle
Hi, posted a short videos from the work on panoramic display and image warping stuff go to http://www.flickr.com/photos/61165268@N06/ for a look see. at some point I'll find some time to figure out how git works and post the source. still needs a little work on the edge blending stuff

Re: [Flightgear-devel] videos

2011-03-29 Thread castle
He, he, yea.. was in a rush to shoot the video for a talk at UCD after one of the projectors exhibited a problem inverting the image, so had to re-invert all the projectors, recompute the mesh(s), realign, and shoot. After sending the bad boy back for repairs, discovered the problem -- the

Re: [Flightgear-devel] videos

2011-03-29 Thread castle
Hi Gene, I've been following your progress on the my cockpit forum and am going to try a somewhat different approach to produce a 13' diameter mirror. Idea is somewhat unorthodox so it may not work. OTOH if it does produce a reasonable image it should be reproducible by the average hobbyist.

[Flightgear-devel] Improving the elevator modeling

2011-03-29 Thread castle
Hi, whether for a reversible or irreversible elevator control system, the current model needs some improvements, as in: 1) calculation of the local alpha at the elevator due to downwash effects of the wing/body, 2) determination of the elevator float angle for a free stick condition, and, 3)

[Flightgear-devel] Calculating free stick position and forces

2011-03-30 Thread castle
Ok, here are a couple of thoughts on improving the elevator model; as always comments and suggestions are welcome, flames will be ignored @ line 220 or so of FGAerodynamics add: alphat = alpha + tailincidence - downwash; // alpha fro the tail for now we'll assume no flying tails just a

Re: [Flightgear-devel] Improving the elevator modeling

2011-03-30 Thread castle
Hi, ... The only parts lacking in the JSBSim as best as I can determine are some numbers to define the elevator aero coefficents, hinge moments as a function of tail alpha and deflection, and changes in the aspect ratio of the wing as a function of flap deflections that will be used to

Re: [Flightgear-devel] Special Request

2011-03-30 Thread castle
On Mar 30, 2011, at 6:06 PM, J. Holden wrote: Hey everyone, There is a lot of custom scenery I've contributed just sitting on the mapserver. Due to some problems it seems as contributions in the scenery department have fallen off recently, despite some great recent work with adding

Re: [Flightgear-devel] Calculating free stick position and forces

2011-03-31 Thread castle
-- From: cas...@mminternet.com Sent: Wednesday, March 30, 2011 3:57 PM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Calculating free stick position and forces Ok, here are a

Re: [Flightgear-devel] Calculating free stick position and forces

2011-03-31 Thread castle
-- From: cas...@mminternet.com Sent: Thursday, March 31, 2011 4:03 PM please cite a source rather than a general statement. Well you could try section 4.4 of the Datcom (not digital datcom). This text is available at

Re: [Flightgear-devel] KX165 - serially feeding data to increment a property value. How?

2011-04-03 Thread castle
I think you're really beating yourself up the hard way. ;-) My suggestion: get a board from http://www.diolan.com/i2c/u2c12_doc/u2c_spi_config_ss_fun.html and 7-segment driver chips from Maxim (7219) with an SPI interface (drives 8 alpha-numeric per chip) or a Maxim 6954 that drives 16

Re: [Flightgear-devel] KX165 - serially feeding data to increment a property value. How?

2011-04-04 Thread castle
My suggestion: get a board from http://www.diolan.com/i2c/u2c12_doc/u2c_spi_config_ss_fun.html Bookmarked, I will read more about those products, but looks to beexpensive, I'm going for a cheaper (more homemade) solution. Suggestion accepted anyway, will think about. IIRC it was around

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-12 Thread castle
Hi Durk, Just a thought... Is it possible to design/redesign the AI stuff so that it propogates across multiple computers or cores via some IPC process -- most likely sockets. Shared memory would be ideal, but not sure how MS or Mac would handle that. On my 747, running with a quad core I5

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread castle
Harry Campigli wrote: I also have a sim built of multiple machines and would add support to Johns comments about a socket to feed or maybe even just sync AI to other machines. The other consideration possibility is allowing for a mechanism in future feeding external live AI sources, for

Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread castle
Hi, Was also looking over Thorsten's pics and writeup on the FG forum (assume those were the pics referenced) and wondering how to go about setting up the cloud scenery. Looked over the README.3DClouds writeup and that pretty much answered the howto but was unable to find any complete xml files

Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread castle
See Environment/cloudlayers.xml for the cloud definitions used in the global 3D clouds. Found it, so assume you need to add a reference in the preferences.xml file to include this xml file for cloud types, correct? Two related questions: 1) how does one enable (use) the hi-res texture

[Flightgear-devel] GIT source

2011-05-16 Thread castle
Hi Curt, A while back Tim Moore offered to post the image warping code onto the GIT site. Since then I've not heard from him and emails have gone unanswered -- no idea as to why... :-( At any rate, tried to setup a GIT library myself and nothing but frustration and zero success in setting up a

Re: [Flightgear-devel] GIT source

2011-05-17 Thread castle
Hi Jack, I'm kind of slogging through a stressful day today with some other stuff hanging over my head. If the patches are intended to go into the main line, I'd love to have Tim take a pass at reviewing them. For a quick hack you could just do a traditional diff -c sort of patch if you

Re: [Flightgear-devel] Definition of toOsg

2011-07-04 Thread castle
He, he Now it makes more sense. Thanks guys John On Mon, 4 Jul 2011 09:57:32 -0600, Ron Jensen wrote: On Monda 04 July 2011 08:38:26 John Wojnaroski wrote: toOsg Converts SG Vectors to OSG Vectors simgear/simgear/math/SGVec2.hxx simgear/simgear/math/SGVec3.hxx

[Flightgear-devel] Using pixel colors for hot spots

2012-01-14 Thread castle
Hi, Browsing the panel.cxx source to understand how hotspots are implemented; looks like we're still using the x y coordinates of the mouse click to determine which insrument, switch, knob, whatever is activated. If so, has anyone consider an alternative approach to use pixel colors to

[Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
Just downloaded 2.6. Is the Gnu make system deprecated? Previously I used ./configure --enable-osgviewer for a multi-camera/projector system; how is that now accomplished in 2.6? Or did I miss something when extracting the files. The README* files autoconf and Linux still call the automake

Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
@lists.sourceforge.net Sent: Monday, February 20, 2012 11:05:44 AM Subject: Re: [Flightgear-devel] New Build Process? castle...@comcast.net wrote: Just downloaded 2.6. Is the Gnu make system deprecated? Yup, that's been adequately discussed on this list. Please visit: http

Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
, February 20, 2012 10:45:01 AM Subject: Re: [Flightgear-devel] New Build Process? castle...@comcast.net wrote: The writeup on the wiki seems a little thin; [...] that's just because CMake is s easy to use ;-)) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who

Re: [Flightgear-devel] New Build Process?

2012-02-21 Thread castle . 64
: [Flightgear-devel] New Build Process? On Tue, 21 Feb 2012, castle...@comcast.net wrote: Probably true if your a cmake type ;-) My immediate problem is how to express ./configure --enable-osgviewer in cmake. any notes/info on that point? I'm fairly sure that is the default (and possibly only

Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread castle . 64
Hi, I've been using 12 bit resolution. Need it since I'm also operating with a control force loading system and autopilot. If you go to 12 bits suggest you get some high res, multi-turn pots or some other systems (like magnetic) to give you the precision that warrants 12 bits. If you're using

[Flightgear-devel] FGbuild for MS Windows

2012-04-07 Thread castle . 64
Hi, Can someone point out a good, current tutorial or forum/chat room  for building FG under MS windows.  Havng problems with the wiki write-up and can't determine if it is operator error or problems with the instructions or just suffering from a case of newbeitis as I've never worked

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-10 Thread castle . 64
- Original Message - Hi Geoff If you tell more exactly, either on this list, or direct off list, maybe can help more with SPECIFIC things... Using the wiki tutorial Building FlightGear- Windows. I'll take a look and give the Cmake -Windows version a try. will give you a shout

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-10 Thread castle . 64
Thanks to all, getting closer,  started to build simgear, did not get very far with following error c:\fgbuild\projects\msvc100\SimGearcmake C:\fgbuild\simgear -G Visual Studio  10 -DMSVC_3RDPARTY_ROOT=C:\fgbuild\dependencies -DCMAKE_INSTALL_PREFIX:PATH=

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-10 Thread castle . 64
- Original Message - From: castle 64 castle...@comcast.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tuesday, April 10, 2012 11:12:38 AM Subject: Re: [Flightgear-devel] FGbuild for MS Windows Thanks to all,   getting closer

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-10 Thread castle . 64
OK,  got through the configure and generate operations with CMake   version is 2 dot 7 dot 0 ignoring: ^C:/fgbuild/simgear/.git;\\.gitignore;Makefile.am;~$; Library installation directory: lib 3rdparty files located in C:/fgbuild/dependencies BOOST_ROOT is

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-10 Thread castle . 64
OK, disregard the previous msg.  got a SimGear build started but it failed.   Enough fun for one day, will attack the error msgs tomorrow..   John - Original Message - From: castle 64 castle...@comcast.net To: FlightGear developers discussions flightgear-devel

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-11 Thread castle . 64
Code. John - Original Message - From: castle 64 castle...@comcast.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tuesday, April 10, 2012 9:47:00 PM Subject: Re: [Flightgear-devel] FGbuild for MS Windows OK, disregard

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-11 Thread castle . 64
reply to self have your morning coffee before engaging the brain. ;-) found the note on editing zconf.h.  Simgear build and install completed; onto to flightgear John - Original Message - From: castle 64 castle...@comcast.net To: FlightGear developers discussions

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-11 Thread castle . 64
Hi, The wiki writeup did not talk about using glut or FLTK or whatever for the graphics.  The fgfs build failed. 13 Creating library C:/fgbuild/projects/msvc100/FlightGear/src/Main/Debug/fgfs.lib and object C:/fgbuild/projects/msvc100/FlightGear/src/Main/Debug/fgfs.exp 13LINK :

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-11 Thread castle . 64
Thanks Geoff, zconf.h is taken care off, looked in  the libraries and puAux.lib and pu.lib are there.  Here is an extract from the CMakecache.txt file.  //Path to a library. PLIB_LIBRARIES:FILEPATH=PLIB_LIBRARIES-NOTFOUND   //The PLIB_PUAUX library

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-12 Thread castle . 64
Hi Geoff, Hi Geoff, A quick reply on the zconf.h fix At line 287 change #ifdef 1  to #ifdef 0;  info from tutorial on building FG with MSVC 10 Express describes the change. Bunch of todo's need my attention today, probably won't get back to this until late this evening or tomorrow to

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-16 Thread castle . 64
Hi, with some generous help and advice from Geoff, finally got an FG build on windows done,  phewww! Using latest git version as of the 15th. But now it crashes on startup :-(  Complains about not finding a plugin to read objects from file c:/fg-2.7.0/fgdata/xx from the

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-16 Thread castle . 64
On Mon, 2012-04-16 at 12:53 +, castle...@comcast.net wrote: Complains about not finding a plugin to read objects from file c:/fg-2.7.0/fgdata/xx from the gitgo. Hi John, Well it seems some good news and some bad news ;=)) Missing plugin... yes this is quite common, unfortunately

[Flightgear-devel] Multi-monitor setup

2012-04-17 Thread castle . 64
Is anyone running 2.6 in a multi-monitor mode? If so, have there been any changes in the syntax in setting up the camera group? Everything from 2.4 and back works, but 2.6 refuses to display anything except the center screen using the xml code from the revious versions. John

[Flightgear-devel] FG vesion 2.6 breaks distortion code

2012-04-19 Thread castle . 64
Hi In FG-2.0 Tim Moore modified CameraGroup.cxx to handle multiple spherical distortion cameras. During the FG-2.2 development cycle I extended that code to enable creation of a warping mesh as a file and the ability to install the mesh at init time. (See the March 2011 newsletter)

Re: [Flightgear-devel] FG vesion 2.6 breaks distortion code

2012-04-19 Thread castle . 64
, 2012 15:32:46 castle...@comcast.net wrote: We need to fix the problem, just not sure best way to proceed. Send me that change, I will see how to incorporate that. This will take some time since my next two weeks are extremely full for me, but somewhere past that ... For distortions

Re: [Flightgear-devel] Slow frame rates

2012-06-17 Thread castle . 64
Hi, This email rekindled an idea from a while back. Last year while working on the 747 sim with multiple projectors and a quad core CPU I experimented with setting up three instances of fgfs - one for each cpu, graphics card, and projector. The improvement in the frame rate was quite

Re: [Flightgear-devel] Slow frame rates

2012-06-18 Thread castle . 64
Subject: Re: [Flightgear-devel] Slow frame rates castle...@comcast.net wrote: Multi-core machines have been around for some time now. Perhaps it is time to think beyond running Flighgear as a monolithic process in a single CPU configuration. As a start you may want to visit: http://www.mail

Re: [Flightgear-devel] Slow frame rates

2012-06-18 Thread castle . 64
Hi Stuart, Unfortunately, the cockpit, projector system, and screen are currently being redesigned and rebuilt so unable to provide any additional info or pics. It was disassembled for our move from California to Colorado and using this as an opportunity to do some improvements in the

Re: [Flightgear-devel] Slow frame rates

2012-06-20 Thread castle . 64
: Tuesday, June 19, 2012 11:18:35 PM Subject: Re: [Flightgear-devel] Slow frame rates Hi, On Sunday, June 17, 2012 13:00:15 castle...@comcast.net wrote: This email rekindled an idea from a while back. Last year while working on the 747 sim with multiple projectors and a quad core CPU I

[Flightgear-devel] Gear transit times

2012-08-29 Thread castle . 64
Hi, Is it possible to specify gear up and down transit times for each gear? In real airplanes the gear never ( well rarely, maybe ) sequence in perfect unison. In reviewing the xml files for the 737, I note there are transit times defined for each flap position, but the kinematics for the

Re: [Flightgear-devel] Gear transit times

2012-08-29 Thread castle . 64
@lists.sourceforge.net Sent: Wednesday, August 29, 2012 9:10:30 PM Subject: Re: [Flightgear-devel] Gear transit times Jack, Check out the attached message from the JSBSim developer list. Jon From: castle...@comcast.net [mailto:castle...@comcast.net] Sent: Wednesday, August 29, 2012 7:52 PM

Re: [Flightgear-devel] Gear transit times

2012-08-29 Thread castle . 64
could make different config for each gear and add a small offset depending on hydraulic pressure which could have some random filter applied.. S. castle...@comcast.net wrote: Hi, Is it possible to specify gear up and down transit times for each gear? In real airplanes the gear never

Re: [Flightgear-devel] Gear transit times

2012-08-30 Thread castle . 64
Jack - Original Message - From: Torsten Dreyer tors...@t3r.de To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thursday, August 30, 2012 5:15:21 AM Subject: Re: [Flightgear-devel] Gear transit times Am 30.08.2012 03:51, schrieb castle...@comcast.net

[Flightgear-devel] Fg Fuel System Changes

2012-10-22 Thread castle . 64
HI, Had been running with fg-2.4 for some time and finally getting around to upgrading to 2.8. Seems there where some changes to the fuel and tanking system in JSBSiim starting with 2.6. It breaks the mods made to the code to support the 737/747 full scale cockpits tanking models in 2.4 and

Re: [Flightgear-devel] Fg Fuel System Changes

2012-10-23 Thread castle . 64
Hi, First, thank you to all who answered my query, especially Jon for the details on the new tanking system. I've designed a slightly different system that you all might want to consider. A small portion of the code is in FG. Starting in controls.cxx (version 2.4) you will find at line

Re: [Flightgear-devel] Fg Fuel System Changes

2012-10-23 Thread castle . 64
- Original Message - Hi, First, thank you to all who answered my query, especially Jon for the details on the new tanking system. I've designed a slightly different system that you all might want to consider. A small portion of the code is in FG. Starting in controls.cxx

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread castle . 64
adding to what Gene said; first, we have the warping code developed and running in FG-2.6 for a collimated display system. second, we also run fgfs on a multi-core machine with three graphics cards. Performance is around 50-60 fps for each core. and thanks to Jan Comans the 3d clouds are

Re: [Flightgear-devel] 3d clouds on multi-display systems (was Re: FSWeekend 2012...)

2012-11-08 Thread castle . 64
Yes, your are correct it you run a single instance of fg with three displays with whichever scheme you use; e.g. using the XML file to create a left, center, and right camera for the scene or one of the video splitters to break a single large camera into three channels for each display.

[Flightgear-devel] 2.10 Build error

2013-02-24 Thread castle . 64
Hi, Started a new build for FG-2.10; last build was 2.6 Problem right out of the gate with simgear Following error output [castle@rampart simgear]# cmake ../simgear -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Check for working C compiler: /usr/bin/gcc

[Flightgear-devel] Syncing sim time

2013-05-09 Thread castle . 64
Hi, Thanks to Jan Comans I've been able to sync the 3D clouds across three instances of fgfs running on a multi-core machine. This, in turn, provides for some very respectable frame rates of 40 to 50 fps per core with a three projector system with older generation Nvidia boards ( GT430 and

Re: [Flightgear-devel] Syncing sim time

2013-05-10 Thread castle . 64
Hi, Sent Stuart a set of diff files provided by Jan. If you would like copies, just holler. Jack - Original Message - Stuart provides for on a You did indeed add some code - and I have tested it here on 2 machines and on 2 instances on one machine. It doesn't seem to do what you

[Flightgear-devel] Sound idea?

2013-09-14 Thread castle . 64
Hi, FWIW passing along an idea, perhaps someone has already thought of it. ;-) Have been trying to develop a realistic rendition of engine sounds for my 737 cockpit; in particular, the fading of the engine noise as airspeed and altitude increase from takeoff to altitude and the roar when