Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-05 Thread Slavutinsky Victor
-Fred Little bit other topic. Hi Frederic, I have two questions for You. 1) Can Your terrain engine be added in FG? 2) Can it be fast enough for orbital flight with visibility ~500km and speed ~3km/h, ~8km/sec? Victor

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-05 Thread Erik Hofman
On Sun, 2011-06-05 at 13:07 +0400, Slavutinsky Victor wrote: -Fred Little bit other topic. Hi Frederic, I have two questions for You. 1) Can Your terrain engine be added in FG? 2) Can it be fast enough for orbital flight with visibility ~500km and speed ~3km/h, ~8km/sec? There

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-05 Thread Heiko Schulz
Finally, I found 3 affected global models in fgdata. Martin, can you fix these please (needs to go to the scenery database): Models/Transport/ICE3middlecar.ac Models/Transport/ICE3middlecar2.ac these had been directly committed to CVS by one of those overly clever committers who are

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-05 Thread Martin Spott
Erik Hofman wrote: [...] 0) Does it meet the technical requirements for being used in FlightGear ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-05 Thread Vivian Meazza
From: Martin Spott [mailto:martin.sp...@mgras.net] Sent: 05 June 2011 15:35 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Please insert disk into drive F: Erik Hofman wrote: [...] 0) Does it meet the technical requirements for being used in FlightGear

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-05 Thread Vivian Meazza
Heiko Schulz wrote Finally, I found 3 affected global models in fgdata. Martin, can you fix these please (needs to go to the scenery database): Models/Transport/ICE3middlecar.ac Models/Transport/ICE3middlecar2.ac these had been directly committed to CVS by one of those

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-05 Thread Slavutinsky Victor
Could we please stop hijacking threads? (and I know Martin wasn't the first offender) Do not know. If You ask me then I never had started any fight and would not do that here for sure. It's so hard to tell who offends who in non directive communications what attempts to do so only spoil

[Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread ThorstenB
Hi, there are issues with some of our models due to texture references with _absolute_ Windows file paths (using a drive letter). Usually that's not a problem: OSG tries to load the texture from the given absolute path first (e.g. F:\foo\texture.png), and if that's not available, it cuts the

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread Frederic Bouvier
- ThorstenB a écrit : It's generally a bad idea to use absolute paths in model files (even if it's unix paths - and there's loads of /home/username/... in our model), since you can never be sure if it's working for anyone except the original author (see above). But only the Windows paths

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread Scott
On Sat, 2011-06-04 at 15:28 +0200, Frederic Bouvier wrote: The problem is that the Blender AC exporter generates these absolute path. In the PLIB days, the loader simply ignored the path to just take the simple name. -Fred And AC3D does the same, and often one needs to add absolute

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread ThorstenB
On 04.06.2011 15:28, Frederic Bouvier wrote: The problem is that the Blender AC exporter generates these absolute path. In the PLIB days, the loader simply ignored the path to just take the simple name. Right, unfortunately it requires another manual step. The advantage of not ignoring the

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread Martin Spott
ThorstenB wrote: In two cases the referenced textures aren't even in fgdata. Hah, sounds familiar - that's a recurring cause of trouble with submissions to the Scenemodels repository. _I_ am running a consistency checker on every model, but . Finally, I found 3 affected global models in