-Fred
Little bit other topic.
Hi Frederic, I have two questions for You.
1) Can Your terrain engine be added in FG?
2) Can it be fast enough for orbital flight with visibility ~500km and
speed ~3km/h, ~8km/sec?
Victor
On Sun, 2011-06-05 at 13:07 +0400, Slavutinsky Victor wrote:
-Fred
Little bit other topic.
Hi Frederic, I have two questions for You.
1) Can Your terrain engine be added in FG?
2) Can it be fast enough for orbital flight with visibility ~500km and
speed ~3km/h, ~8km/sec?
There
Finally, I found 3 affected global models in fgdata. Martin, can you fix
these please (needs to go to the scenery database):
Models/Transport/ICE3middlecar.ac
Models/Transport/ICE3middlecar2.ac
these had been directly committed to CVS by one of those overly
clever committers who are
Erik Hofman wrote:
[...]
0) Does it meet the technical requirements for being used in
FlightGear ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
From: Martin Spott [mailto:martin.sp...@mgras.net]
Sent: 05 June 2011 15:35
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Please insert disk into drive F:
Erik Hofman wrote:
[...]
0) Does it meet the technical requirements for being used in
FlightGear
Heiko Schulz wrote
Finally, I found 3 affected global models in fgdata. Martin, can you
fix
these please (needs to go to the scenery database):
Models/Transport/ICE3middlecar.ac
Models/Transport/ICE3middlecar2.ac
these had been directly committed to CVS by one of those
Could we please stop hijacking threads?
(and I know Martin wasn't the first offender)
Do not know. If You ask me then I never had started any fight and would
not do that here for sure. It's so hard to tell who offends who in non
directive communications what attempts to do so only spoil
Hi,
there are issues with some of our models due to texture references with
_absolute_ Windows file paths (using a drive letter). Usually that's not
a problem: OSG tries to load the texture from the given absolute path
first (e.g. F:\foo\texture.png), and if that's not available, it cuts
the
- ThorstenB a écrit :
It's generally a bad idea to use absolute paths in model files (even
if it's unix paths - and there's loads of /home/username/... in our
model), since you can never be sure if it's working for anyone except
the original author (see above). But only the Windows paths
On Sat, 2011-06-04 at 15:28 +0200, Frederic Bouvier wrote:
The problem is that the Blender AC exporter generates these absolute path.
In the PLIB days, the loader simply ignored the path to just take the
simple name.
-Fred
And AC3D does the same, and often one needs to add absolute
On 04.06.2011 15:28, Frederic Bouvier wrote:
The problem is that the Blender AC exporter generates these absolute path.
In the PLIB days, the loader simply ignored the path to just take the
simple name.
Right, unfortunately it requires another manual step.
The advantage of not ignoring the
ThorstenB wrote:
In two cases the referenced textures aren't even in fgdata.
Hah, sounds familiar - that's a recurring cause of trouble with
submissions to the Scenemodels repository. _I_ am running a
consistency checker on every model, but .
Finally, I found 3 affected global models in
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