Hmm - some kind of Nasal issue then? Any kind of error message?
Vivian
No error messages , it just stops with an Windows crash report.
The dos window is, as usual, filled with the usual stream of annoying
messages from traffic manager and navaids.
At the moment I am looking at the
Problem now solved !!
In Lighning-electrical.nas, line 378
if(bus_volts 114){setprop(instrumentation/radar/switch,on );}
Setting this to on crashes Flightgear on both my computers here.
I can do the same by setting the property from the Browse Internal
Properties menu.
During my
Alan Teeder
Problem now solved !!
In Lighning-electrical.nas, line 378
if(bus_volts 114){setprop(instrumentation/radar/switch,on );}
Setting this to on crashes Flightgear on both my computers here.
I can do the same by setting the property from the Browse Internal
Properties
--
From: James Turner zakal...@mac.com
Sent: Wednesday, March 24, 2010 10:20 PM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
On 24 Mar 2010
In my last post, I forgot to say that the Fgfs crash and debug message come
when the engine reaches aprox 50% rpm.
Alan
--
Download Intel#174; Parallel Studio Eval
Try the new software tools for yourself. Speed
Alan Teeder wrote
-Original Message-
From: [mailto:ajtee...@v-twin.org.uk]
Sent: 25 March 2010 09:29
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
--
From: James
- Vivian Meazza a écrit :
I have seen something like this if I add the generate tag to a
model shader. generate works fine in a terrain shader.
However as default you should not be using any model shader
with generate.
What ?
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/
Frederic Bouvier
- Vivian Meazza a écrit :
I have seen something like this if I add the generate tag to a
model shader. generate works fine in a terrain shader.
However as default you should not be using any model shader
with generate.
What ?
What What?
I haven't mentioned this
--
From: Vivian Meazza vivian.mea...@lineone.net
Sent: Thursday, March 25, 2010 10:18 AM
To: 'FlightGear developers discussions'
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
- Vivian Meazza a écrit :
Frederic Bouvier
- Vivian Meazza a écrit :
I have seen something like this if I add the generate tag to a
model shader. generate works fine in a terrain shader.
However as default you should not be using any model shader
with generate.
What ?
Frederic Bouvier
- Vivian Meazza a écrit :
Frederic Bouvier
- Vivian Meazza a écrit :
I have seen something like this if I add the generate tag to a
model shader. generate works fine in a terrain shader.
However as default you should not be using any model shader
I have rolled CVS back to 1 Feb, except for SGClipGroup.cxx and .hxx. These
are the current ones to match with the SVN Osg. I have not rolled back
Flightgear data as this takes for ever.
Unfortunately Flightgear still crashes when I open up the Lightning´s
engines.
Perhaps the fault is
Alan,
What graphics hardware are you running on? Turning off shaders should get
you going for the moment. Then we'll figure out how to conditionalize the
shader code for drivers that don't support gl_FrontFacing.
Tim
On Thu, Mar 25, 2010 at 4:33 PM, Alan Teeder ajtee...@v-twin.org.uk wrote:
I
From: Tim Moore
Sent: Thursday, March 25, 2010 5:21 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
Alan,
What graphics hardware are you running on? Turning off shaders should get
you going for the moment. Then we'll figure out how
to be present in many aircraft, not just the Lightning.
Alan
From: Tim Moore
Sent: Thursday, March 25, 2010 5:21 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
Alan,
What graphics hardware are you running on? Turning off shaders should
. This
error
seems to be present in many aircraft, not just the Lightning.
Alan
From: Tim Moore
Sent: Thursday, March 25, 2010 5:21 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
Alan,
What graphics hardware are you running
: Re: [Flightgear-devel] English Electric Lightning no longer runs
Alan,
What graphics hardware are you running on? Turning off shaders should get
you going for the moment. Then we'll figure out how to conditionalize the
shader code for drivers that don't support gl_FrontFacing
Vivian Meazza
- Vivian Meazza a écrit :
Frederic Bouvier
- Vivian Meazza a écrit :
Frederic Bouvier
- Vivian Meazza a écrit :
I have seen something like this if I add the generate tag to
a
model shader. generate works fine in a terrain shader.
However
victhor.fos...@gmail.com
Sent: Thursday, March 25, 2010 9:51 PM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
Yup, tested and I only get a crash if I use the afterburners, engines
can
Alan Teeder
Thanks for all the responses.
I have done a lot more playing around this evening.
It seems to be to do with generator/battery/external power switching.
I can remove the problem by artificially setting a constant voltage on the
master bus and inhibiting bus switching.
Alan Teeder wrote
Using latest CVS on windows .
The EE Lightning aircraft starts OK, all controls and views seem normal,
but when the engines reach about 60% rpm Flightgear crashes. This fault
is
quite new and was not here about one month ago.
For many month now I have been unable to
On 24 Mar 2010, at 22:09, Vivian Meazza wrote:
Bad news - works perfectly here on XP with cvs as of a few minutes ago!
Checking to see if I can break it still though.
I was using the Lightning to test my mach-calculations code earlier today (Mac,
latest CVS code) and it seemed fine.
James
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