2012/2/23 Martin Spott martin.sp...@mgras.net:
Apparently I've been too ambitious and idealistic. I know that
voluntary OpenSource development is primarily ego-driven, but there's a
strong indication that I've still under-estimated the average Scenery-
developers narcism: Scenery development
Salut Bertrand,
thanks for your balanced statement. There's a lot I could explain and
you deserve a proper response, if you like. Anyhow I've been with this
project for long enough to know that I'm not going to change anything,
not matter what I'd be resond (and how). Therefore I'm inclined to
Ron Jensen wrote:
On Monday 27 February 2012 13:15:39 Martin Spott wrote:
Martin Spott wrote:
I don't have an idea, why - maybe that's been the default in PPE, AC3D
or whichever tool. Jon made me aware of this issue many years ago
(when we started filling the scenery objects database)
Martin Spott wrote:
But all this is irrelevant here, because we're talking about Scenery
models on the ground.
BTW, as a simple illustration for those who are unfamiliar with the
topic, this is what you get by loading FlightGear's native orientation
into OpenSceneGraph:
Whatever you do to fix it, please note that there is more than one windturbine
model ;)
E.g. this one I created recently:
http://scenemodels.flightgear.org/modeledit.php?id=2418
IIRC it has the same animation setup, just different numbers.
On 29/02/12 17:06, Gijs de Rooy wrote:
Whatever you do to fix it, please note that there is more than one
windturbine model ;)
E.g. this one I created recently:
http://scenemodels.flightgear.org/modeledit.php?id=2418
IIRC it has the same animation setup, just different numbers.
It seems
On Monday 27 February 2012 13:15:39 Martin Spott wrote:
Martin Spott wrote:
I don't have an idea, why - maybe that's been the default in PPE, AC3D
or whichever tool. Jon made me aware of this issue many years ago
(when we started filling the scenery objects database) and, as far as I
:
--
*De :* Martin Spott martin.sp...@mgras.net
*À :* flightgear-devel@lists.sourceforge.net
*Envoyé le :* Dimanche 26 février 2012 13h48
*Objet :* Re: [Flightgear-devel] Windturbines facing in wrong wind
direction
To make them work properly the orientation has to be changed to 0!
That's
Curtis Olson wrote:
I thought that windturbine orientation was correct in the past -- so please
use due diligence to identify if the problem is just a misorientaiton of
the base model, or if one of the components of the wind vector was reversed
(or the code that takes the wind(east) and
On Mon, 27 Feb 2012 09:54:40 -0600, Curtis Olson wrote:
Hi Martin and Olivier,
I thought that windturbine orientation was correct in the past -- so
please use due diligence to identify if the problem is just a
misorientaiton of the base model, or if one of the components of the
wind vector
Jon Stockill wrote:
It may be from people submitting positions with an incorrect heading
set. Since the model obviously turns into wind the heading should be 0
in the database, though this appears as 180 in the stg file. If
someone's submitted a hand crafted stg file with all the headings
On Mon, Feb 27, 2012 at 11:37 AM, Martin Spott martin.sp...@mgras.netwrote:
Jon Stockill wrote:
It may be from people submitting positions with an incorrect heading
set. Since the model obviously turns into wind the heading should be 0
in the database, though this appears as 180 in the
Curtis Olson wrote:
On Mon, Feb 27, 2012 at 11:37 AM, Martin Spott martin.sp...@mgras.netwrote:
What about introducing .ttg as a new file format in FlightGear - t
as *t*rue heading and because t is the successor to s :-)
This would get rid of a big of annoyance in FG Scenery land.
Really? Originally this was setup to be true heading -- I wonder when that
got changed and if it was an intentional change or a mistake that wasn't
caught at the time?
Curt.
On Mon, Feb 27, 2012 at 12:35 PM, Martin Spott wrote:
Curtis Olson wrote:
On Mon, Feb 27, 2012 at 11:37 AM, Martin
Curtis Olson wrote:
Really? Originally this was setup to be true heading -- I wonder when that
got changed and if it was an intentional change or a mistake that wasn't
caught at the time?
I don't have an idea, why - maybe that's been the default in PPE, AC3D
or whichever tool. Jon made me
Martin Spott wrote:
I don't have an idea, why - maybe that's been the default in PPE, AC3D
or whichever tool. Jon made me aware of this issue many years ago
(when we started filling the scenery objects database) and, as far as I
remeber, I found evidence that Jon is right.
BTW, from my
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