Re: [Flightgear-devel] Some community comments

2011-01-11 Thread thorsten . i . renk
 of Scenery development is substantially different from craving for
 aaah's and oooh's on The Forum after you successfully managed to
 follow
 an elaborate and nicely illustrated recipe on how to build FlightGear
 Terrain.

 Hehe, I'm glad that I managed to catch at least one reader by putting
 this trap into my posting  ;-)

 To be precise, the above wording was chosen pretty much deliberately
 and was meant to serve as a test for checking if there are still
 readers on this list being versed in applying some specific,
 'traditional' behavioural patterns.  Ralf Gerlich convinced me to make
 my intention known 

 As a conclusion I'd say the test has been functional  :-)  and it's
 been an interesting and insightful debate.


Admittedly, I have no idea what a 'traditional behavioural pattern' is
(especially when moving in an international community, I find that the
meaning of 'tradition' is very much dependent on cultural context). So I
also have no idea what it could mean to be versed in applying it.

So what are you trying to say here in plain words? Were you interested if
you would be able to start a flamewar by throwing in a provocation? Were
you interested if an implied insult would be perceived as one and by whom?
Were you interested if you could get away with provocative wording without
any comment?

In any case, it seems to me that sociological experiments are not what a
developer's discussion list is for. And in case you were wondering - it is
considered unethical in the scientific community to conduct an experiment
without the consent of the participants.

Since I am not the owner of moderator of the list, what follows is
(unfortunately) my personal request only, but I would kindly ask you to
stop using this list for any future tests of similar nature and rather
help building a pleasant working atmosphere for everyone involved to get
this other project called 'Flightgear' improved. If you are seriously
interested in sociology, I am sure there are forums and lists for that
available.

Cheers,

* Thorsten


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Re: [Flightgear-devel] Some community comments

2011-01-10 Thread Martin Spott
Martin Spott wrote:
 thorsten.i.r...@jyu.fi wrote:

 This sort
 of Scenery development is substantially different from craving for
 aaah's and oooh's on The Forum after you successfully managed to follow
 an elaborate and nicely illustrated recipe on how to build FlightGear
 Terrain.
 
 Hehe, I'm glad that I managed to catch at least one reader by putting
 this trap into my posting  ;-)

To be precise, the above wording was chosen pretty much deliberately
and was meant to serve as a test for checking if there are still
readers on this list being versed in applying some specific,
'traditional' behavioural patterns.  Ralf Gerlich convinced me to make
my intention known 

As a conclusion I'd say the test has been functional  :-)  and it's
been an interesting and insightful debate.

Cheers,
Martin.
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Re: [Flightgear-devel] Some community comments (was: Scenery Corner)

2010-12-23 Thread Vivian Meazza
Thorsten wrote:

 
 I also find it rather interesting to read something about the 'invisible'
 work behind the scenery - thank you for letting us know. It's sometimes
 difficult to appreciate the work that is not directly seen, and it helps a
 lot if you tell us.
 
 Thanks for the hard work.
 
 However, there is one sentence in your descriptions which I did not like,
 because it expresses a sentiment which I do not like at all about the
 Flightgear community. Please let me take the time to explain. The sentence
 I mean is
 
 
  This sort
  of Scenery development is substantially different from craving for
  aaah's and oooh's on The Forum after you successfully managed to follow
  an elaborate and nicely illustrated recipe on how to build FlightGear
  Terrain.
 
 I don't know for a fact what you want to imply, but it reminds me of
 something for example Vivian expressed a while ago with regard to judging
 cockpits by visual detail. Vivian wrote:
 
  I would suggest that as such it has little
  value for a Flight Sim such as ours which values accuracy above all
 else.
  Bit of fun for the forum though.
 
 Let me now speak more to the audience at large, rather than to Martin
 personally... In both statements I read the following ideas (I don't know
 if you literally meant that - but that's what came across)
 
 * while the mailinglist is for real work, the forum is just for playing
 around
 
 * consequently, while the forum can be impressed by cheap tricks and eye
 candy, the 'real' development community cares about more important things
 such as accuracy
 
 
 Let me take a virtual needle and deflate the claims a bit. Until recently,
 Flightgear's idea of a weather change was that pressure, wind and
 visibility instantly jump from one value to another. Hardly what I would
 call accuracy. Doing it differently by means of an interpolation isn't
 even technically complicated (my 1/d weighted routine was 40 lines or so)
 or would require terrible computing power - there was just nobody
 sufficiently interested before 2.0.0 came out.
 
 Or, as Emmanuel Baranger has pointed out repeatedly, the fact the JSBSim
 planes can frequently land on water can hardly be called accurate.
 
 I could go on, but I think my point is clear - the Flightgear development
 community doesn't value accuracy as such, but each of you has some notion
 of where he would like to have more accuracy, and each of you has areas
 where he doesn't care about increased accuracy (for me, something like
 convective clouds behaving differently over water than over land is
 terribly important - having learned to fly gliders, I actually make use of
 the clues provided by the clouds... On the other hand, instruments not
 being precisely where they are in the original is not so important to me).
 
 So, by what argument can Vivian really claim that she values accuracy
 higher than I do, when she has been fine with throwing the physics of
 convective clouds out?
 
 I just can't see that any notion of accuracy is better than the other, and
 I think it's just plain wrong to think that way that one group of people
 likes accuracy and the other eye candy - visual detail is just another
 aspect of accuracy. So instead of alienating people who care about
 modelling, texturing, reflection shaders for exterior models and such
 things by referring to all that as 'fun for the forum', I think you'd be
 much better off by encouraging these people to improve the aspects they
 are interested in and kindly teaching them to value also the aspects which
 are important to you personally.
 
 Frankly, the elitist attitude expressed in such sentences bothers me. I
 feel much more welcome in the forum - and as a result I usually write much
 more of my observations, progress reports and ideas in the forum. I also
 usually get as good response as I get here. So if you only read the list,
 there's lots of info which you're missing. Doesn't have to bother anyone
 here - maybe it's just not interesting to you personally. But I think it's
 be way more useful to encourage people to help (there's plenty to do after
 all) than to regard them all as not seriously enough.
 
 So, now what happens - a few folks get involved, follow the elaborate and
 nicely illustrate recipe how to do things and actually produce scenery -
 to hear that what they do is just 'craving for aaah's and oooh's on The
 Forum', as opposed to 'the real thing'. Well - just how charming and
 encouraging is that?
 
 I happen to enjoy the custom France, custom Ireland and custom Eastern
 Europe sceneries. For me, an existing imperfect scenery is worth more than
 a non-existing perfect scenery which I may be able to use in the future.
 As far as I am concerned, the involved parties have earned their 'aahs and
 oohs' (so has Martin).
 
 So, I would prefer much if we could get around to respecting the work of
 others more - even if it's not what we are personally most interested. And
 to kindly teaching each other to 

Re: [Flightgear-devel] Some community comments

2010-12-23 Thread thorsten . i . renk
Martin:

 This is a rather incomplete and therefore, at least to my opinion,
 pretty unfortunate and unsuitable representation of a certain status
 quo.

It wasn't meant to be a representation of any status quo - it is what you
(among others) have been communicating (at least to me, given private
feedback I have received off the list also to others) as your picture of
the status quo. If that's not what you meant to communicate, that's good -
then you know that you can be misunderstood - that's what feedback is for.


 [...] Still, none of the third party sceneries directly help the goal
 of adding data to the server or helping fix TerraGear to push out a
 new World Scenery package [...]

 Well said !

Right. Now - how to get to the desired outcome? That's what my comment is
all about.

You are experienced in scenery development. You are quite probably right
in assuming that your way of doing things is better than what others come
up. Unfortunately, the human mind isn't structured so that people readily
accept that and ask you to assign tasks to them.

My experience is that newcomers to a project/field/... need to make their
own experiments and mistakes first. That's called learning. There's
nothing gained by continuously pointing out that they are new, that their
work isn't up to existing standards and that they don't do it right.
They'll find out eventually by themselves, given time.

Speaking from my own experience in making weather - I had to experiment
with clouds rotated with Nasal scripts initially. I heard a (subjective)
million times that it runs too slow. I knew that, it didn't help me, and I
knew I would improve the performance once I was sure what sort of
transformation I wanted. What I needed was some encouragement to go on to
get me over the frustration of things not working. In the end I settled on
(almost) the same technique Stuart already had implemented. Why? Because
it worked best. So, could I not have done it 'right' from the start based
on Stuart's work? No - because I needed to understand the problem, not
just use something I don't understand.

And my experience is that after having made their own independent work,
people are more ready to collaborate in projects. Before, it would be a
one-sided thing - a teacher-student relation - one person knows what is to
be done and commands, the other follows the instructions. After some
independent work, it becomes more of a collaboration and things get
discussed - even if 90% of the input are coming from one party and 10% of
the other. But that sort of collaboration is hardly possible if you have
been continuously blasting the others as not doing things right before.

That sort of collaboration is actually more tedious for me than telling a
student what to do. But it's also more fruitful in the long run.

The alternative is always a lone wolf approach to your project - which has
the advantage that you don't have to compromise on anything. In my
experience, you can't expect a collaborative effort to work and expect
people to accept that you are right in what you say at the same time (even
if you are right - there is psychology as well in a collaboration...).

Regardless of what you may think about other people's work, the forum (and
regardless of what may or may not even be factually true) - I just fail to
see any gain for Flightgear by speaking bad about the forum or other
people's work without need.

 Instead, having to assemble Scenery from a lot of different places if
 you're after a bigger chunk, especially if these chunks don't fit
 together properly, doesn't attract everyone. Neither does the public
 impression of why the hell does each of these fellows play in
 everyone's private sandboxes instead of collaborating on fixing their
 most pressing issues together.

Yes - so what's wrong about convincing people rather than criticizing them
which apparently doesn't seem to get a collaboration done (other than that
convincing is usually more complicated, needs some empathy and more time)?

Stuart:

 Sorry to be a pedant, but this isn't quite true. I implemented METAR
 weather interpolation prior to 2.0.0 in August 2007 using X-values.

My apologies for missing that. My excuse is that none of the release
binaries I have (0.9.1, 1.9.1 and 2.0.0) shows such behaviour.

Vivian:

 Some more accuracy would be appreciated from you: Vivian is man's name,
 and a few seconds checking would have told you that this is indeed
 the case.

Well - then I've rather made a fool of myself with regard to the name... I
am very sorry. I just looked it up - it really is ambiguous:

http://en.wikipedia.org/wiki/Vivian_(name)

As for misrepresenting your views - that's not what I have been trying to
do. I have been trying to explain how your views and comments may come
across to others, not trying to claim that this is how you think (which I
don't know).

 I'm sure you will agree peer review is not always a pleasant
 experience, perhaps this colours your view of this 

Re: [Flightgear-devel] Some community comments (was: Scenery Corner)

2010-12-23 Thread syd adams
Sticking my 2 cents in here , i cant take anything on the forum too
seriously , probably just from bad forum experiences overall. The
mailing list was always the place I looked for development news , but
like Vivian mentioned , that doesn't seem to happen much since the
move to Git . Would be nice to see the community
back at a central location again , and less divided ;).Meanwhile I'll
continue tinkering  still think Flightgear is the best open source
project.
Merry Christmas all .
Syd

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Re: [Flightgear-devel] Some community comments

2010-12-23 Thread Jacob Burbach
 [...] Still, none of the third party sceneries directly help the goal
 of adding data to the server or helping fix TerraGear to push out a
 new World Scenery package [...]

I think the key word here is directly. No, they may not, even
cannot, directly contribute land cover to the data server...and why
should they need to anyway? In almost every case everyone has access
to that same data and if there is no conflicting license issues (and
there are) then it can/should already be in the global db by those
maintaining it. However, I believe these projects do contribute to the
community and the project by showing people flightgear is capable of
having nice looking and accurate base scenery, by taking the time to
generate that scenery and provide it freely to everyone for use, and
also inspiring further scenery work in that area that does make it
into the global scenery db.

---
---

Maybe it's not every ones cup of tea, not aligned exactly with their
goals or wishesbut I know for a fact a very large number in the
community greatly enjoy and appreciate these third party scenery
projects. If you don't like it, don't use it, but there is no need for
anyone to be a complete douche bag trolling the list critizing other
peoples hard work and personal projects. Should we start pissing on
third party aircraft as well? Want to piss on Yuriks hard work, or
maybe Garys, since the Tu154b and Constellation and others are not in
the git package, maybe not licensed to match the git package, and/or
just plain better than what's in the git package?

There are reasons people may choose to develop as a third party,
whether it be scenery, aircraft, or even code. Who are you to
criticize them, or make false accusations about how they act, why they
do it, or to what level of quality they do it? I have a goal with my
own third party Innsbruck scenery project, and have been very open
about that goal, the methods and tools I'm using and developing to
achieve it, and why I'm doing things the way I'm doing them. If you
don't like it, don't use it, no one is forcing you to use it or any
other third party project. To criticize other peoples work just
because they don't align exactly with your vision, your project, or
whatever your real personal reasons..is just petty and plain old
fashioned douche baggerygrow up.

cheers
--Jacob

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Re: [Flightgear-devel] Some community comments

2010-12-23 Thread J. Holden
I appreciate the ephithet being hurled in my direction, especially because all 
we are pointing out is that CORINE data should eventually be part of the land 
cover database anyways, which may deprecate some (but not necessarily all) of 
the third-party scenery projects currently being produced,

Cheers
John

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Re: [Flightgear-devel] Some community comments

2010-12-23 Thread Jacob Burbach
On Thu, Dec 23, 2010 at 12:29 PM, J. Holden stattosoftw...@yahoo.com wrote:
 I appreciate the ephithet being hurled in my direction, especially because 
 all we are pointing out is that CORINE data should eventually be part of the 
 land cover database anyways, which may deprecate some (but not necessarily 
 all) of the third-party scenery projects currently being produced,

 Cheers
 John

Exactly. If a project is just terrain generated using whatever data,
and that data becomes part of the official DB then that project will
have served its purpose and can fade away. In the mean time, while we
wait for that day, those projects are very well accepted by the
community at large, make flightgear look good, generate interest
flightgear and in developing those areas furtherit's a good
thing. When the time comes those projects become unnecessary I think
you'll find most/all the creators of that scenery will probably happy
with that fact...as processing, generating, and distributing very
large sets of terrain is quite time consuming and not all that
trivial.

cheers
--Jacob

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Re: [Flightgear-devel] Some community comments

2010-12-23 Thread Martin Spott
Adrian Musceac wrote:

 I have only the highest expectations from your project, however in order
 to get many people involved and avoiding the same lone wolf approach,

You're having a valid point here. Anyhow, the lone wolf is in no way
an aproach but instead much better charaterized as sort of an
unhappy result.

Fortunately I'm not _that_ lonesome here: Ralf Gerlich has contributed
a lot of work for improving the TerraGear-toolchain which he picked up
from Curt and others, Fred Bouvier took care of making the beast run on
Windows, John Holden, Christian Schmitt and others are contributing
content  and I feel like I'm still mostly learning along my way
while exploring different tools and techniques.

Yet there's still a lot of opportunities to contribute in almost every
aspect - just think of the MapServer frontpage which is most certainly
the ugliest page in FlightGear land. Having an attractive page, maybe a
common layout together with the Scenemodels site, including a blog, a
3D model submission syntax- and rule-checker and other nifty tools
would certainly be pretty beneficial to the common effort.
There are many things you could think of wrt. supporting collaborative
Scenery development 

Cheers,
Martin.
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Re: [Flightgear-devel] Some community comments

2010-12-23 Thread Martin Spott
Martin Spott wrote:

 There are many things you could think of wrt. supporting collaborative
 Scenery development 

  like on-the-fly map-rendering of landcover-submissions (so people
can check how their submission is going to be recived), working towards
more different textures to serve various 'new' land cover types
(http://wiki.osgeo.org/wiki/LandcoverDB_CS_Detail), working towards a
clever texture selecion schema/algorithm depending on much more
seasonal and regional environment settings compared to the current,
rather simple summer/winter schema, 

Just a quick listing from the top of my head at 01:50 AM after a long
workday, the number of opportunities is almost indefinite,

Martin.
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Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
Hi Thorsten,

thorsten.i.r...@jyu.fi wrote:

 This sort
 of Scenery development is substantially different from craving for
 aaah's and oooh's on The Forum after you successfully managed to follow
 an elaborate and nicely illustrated recipe on how to build FlightGear
 Terrain.

Hehe, I'm glad that I managed to catch at least one reader by putting
this trap into my posting  ;-)

  disregard - I'll post a serious response later, as soon as time
permits.

Cheers,
Martin.
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Re: [Flightgear-devel] Some community comments (was: Scenery Corner)

2010-12-22 Thread henri orange
Hi,
First all, for some reason, i have been, only  recently involved in the
Flightgear life, though being an old user of flight  simulators.
I don't understand, that talk mailinglist  versus forum.
Each one can find easier  to use one , or the other according to his
feeling, or according to his resources  (know how, computer, communication
line ..).

When reading both, i just noticed that there could be some stupidity said
within the forum, which are the opportunity of long and sterile talk.
Though, we can notice some debate, which  are there, of a very high quality,
unfortunately lost in the common recipient.

Here,  mailinglist, the talks and and questions are more selective and more
accurate.

Like Mr  Spott said about his silent when is  trying to achieve within the
FlightGear project, the mailinglist population can be silent about the
result.
I f there is not any aaah's and oooh's that does not mean the user do not
appreciate the quality.

Thorsten,  may i include some remark about your, here and there, answers.
I can be wrong, and i can have misunderstood your mind, if yes, my
apologizes.

I do understand that you are positioning on the same range of quality,  the
eye candy,  and,  the realistic simulation and environment of an aircraft
flight behavior.

About model:
There is a lot of aircraft ( too much) within flightgear which are eye
candy perfect,  with the full generic effect panoply stuff, unfortunately
built with a crazy  flight behavior making to laugh any user ( but young
player ).
Don't an unachieved Aircraft FDM which gives the priority to the flight
specifications, and temporary do not process the behavior on ground  (though
i do not understand the Mr Baranger remark, you refer to), represents and
promote the best of  the flightgear potential ?
Don't the first priority when making an Aircraft is to make a good fdm ?
Don't the f16 or Lightning better than the f14 ?  to me the answer is:  the
f14 is not the best one.

Flight simulation does not mean special effect movie like. Or, we are
talking something else,, which won't take place here.

The higher range notation of any model must be first given to the flight
behavior, the eye candy notation, is minor, only a packaging.

About scenery:
When i first got in touch with the Mr  Spott 's scenery , i was impressed by
the result, which is to me enough. Thus we can have an airborne over terrain
which are not fictive.
Yes better terrain profile and details ( for instance the st Marteen airport
)  , are welcome, however,  low details scenery is better than nothing, and
i don't mind if i cannot find my house, or my preferred beach on the
scenery.


2010/12/22 thorsten.i.r...@jyu.fi

 Hi Martin,

 I also find it rather interesting to read something about the 'invisible'
 work behind the scenery - thank you for letting us know. It's sometimes
 difficult to appreciate the work that is not directly seen, and it helps a
 lot if you tell us.

 Thanks for the hard work.

 However, there is one sentence in your descriptions which I did not like,
 because it expresses a sentiment which I do not like at all about the
 Flightgear community. Please let me take the time to explain. The sentence
 I mean is


  This sort
  of Scenery development is substantially different from craving for
  aaah's and oooh's on The Forum after you successfully managed to follow
  an elaborate and nicely illustrated recipe on how to build FlightGear
  Terrain.

 I don't know for a fact what you want to imply, but it reminds me of
 something for example Vivian expressed a while ago with regard to judging
 cockpits by visual detail. Vivian wrote:

  I would suggest that as such it has little
  value for a Flight Sim such as ours which values accuracy above all else.
  Bit of fun for the forum though.

 Let me now speak more to the audience at large, rather than to Martin
 personally... In both statements I read the following ideas (I don't know
 if you literally meant that - but that's what came across)

 * while the mailinglist is for real work, the forum is just for playing
 around

 * consequently, while the forum can be impressed by cheap tricks and eye
 candy, the 'real' development community cares about more important things
 such as accuracy


 Let me take a virtual needle and deflate the claims a bit. Until recently,
 Flightgear's idea of a weather change was that pressure, wind and
 visibility instantly jump from one value to another. Hardly what I would
 call accuracy. Doing it differently by means of an interpolation isn't
 even technically complicated (my 1/d weighted routine was 40 lines or so)
 or would require terrible computing power - there was just nobody
 sufficiently interested before 2.0.0 came out.

 Or, as Emmanuel Baranger has pointed out repeatedly, the fact the JSBSim
 planes can frequently land on water can hardly be called accurate.

 I could go on, but I think my point is clear - the Flightgear development
 community doesn't value accuracy as such, but 

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread J. Holden
To help put things in perspective, the people who are generating the beautiful 
scenery on the forum are using the same CORINE data set we are attempting to 
get into the scenery, and are using OSM roads, the license about which I am 
unsure.

The advantage of this is we get to fly over higher quality land cover sooner 
than we otherwise would have, because we're also trying to get CORINE into the 
landcover database.

However, with the exception of scenery models, no one is really developing 
anything new - just using existing data and programs to create the sceneries 
without much apparent thought to topology.

This isn't bad as it gives us a larger, better area to fly through, and 
promotes scenery model creation. Still, none of the third party sceneries 
directly help the goal of adding data to the server or helping fix TerraGear to 
push out a new World Scenery package (and there will be a number of new places 
to explore in the next official version...)

Cheers
John

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Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
Hi Thorsten,

thorsten.i.r...@jyu.fi wrote:

 Let me now speak more to the audience at large, rather than to Martin
 personally... In both statements I read the following ideas (I don't know
 if you literally meant that - but that's what came across)
 
 * while the mailinglist is for real work, the forum is just for playing
 around
 
 * consequently, while the forum can be impressed by cheap tricks and eye
 candy, the 'real' development community cares about more important things
 such as accuracy

This is a rather incomplete and therefore, at least to my opinion,
pretty unfortunate and unsuitable representation of a certain status
quo.

See, the mailing list is having a tradition of more then a decade for
inter-developer-communication.  It has not only survived my own
familiarization with the FlightGear project but also quite a few other
unfortunate side issues.  List members - those who are often being
pejoratively called the developers (mostly) by those who are not
subscribed - have arranged themselves quite nicely with the list and,
like myself, have established methods or tools which allow to gather
much information in very little time.

The FlightGear Web Forum is a completely different beast. I have to
admit that I know just this single web forum from own experience, so my
general understanding of web forums is quite limited.  Anyway, here I'm
referring to our forum only.
To put it shortly: I've never ever seen any technically assisted
communication channel where the cost-benefit ratio is as bad as on this
forum - this isn't even surpassed by badly configured VoIP telephony
systems 

So, where do you guess are you going to meet those who are primarily
interested in efficient communication !?  As a consequence, you'd
rather likely meet a bigger fraction of those species on the forum who
are driven by different intentions. It's easy as that.


 Let me take a virtual needle and deflate the claims a bit. Until recently,
 Flightgear's idea of a weather change was that pressure, wind and
 visibility instantly jump from one value to another. Hardly what I would
 call accuracy. [...]

Sure, FlightGear is rather incomplete (the extent is always depending
on the point of view).  Every feature requires someone to implement it,
every bug requires someone to fix it.  Alleging that the developers
don't understand the implications or don't care about them is pretty
inappropriate.

To pick your example up, I typically don't try to land a C172 on water,
neither in FlightGear nor in real life.  This doesn't imply that I'm
accepting this bug/feature as good enough.  In fact I _do_ feel
annoyed that aircraft developers are forced to implement ugly hacks for
seaplanes because the FDM doesn't properly handle this case (not sure
if one of the FDM's is already having a consistent implementation of
gear forces).  On the other hand there are other topics which I'm
concerned about much _more_ (aside from the substantial fact that FDM
is not my domain).  So do others.  In consequence, the bug or feature
remains unfixed until someone takes a stab at it.


 I could go on, but I think my point is clear - the Flightgear development
 community doesn't value accuracy as such, but each of you has some notion
 of where he would like to have more accuracy, [...]

The entire debate about accuracy is moot as long as people not only
take different measures but also refer to different definitions of
accuracy.


 [...] So instead of alienating people who care about
 modelling, texturing, reflection shaders for exterior models and such
 things by referring to all that as 'fun for the forum', I think you'd be
 much better off by encouraging these people to improve the aspects they
 are interested in and kindly teaching them to value also the aspects which
 are important to you personally.
 
 Frankly, the elitist attitude expressed in such sentences bothers me. I
 feel much more welcome in the forum - and as a result I usually write much
 more of my observations, progress reports and ideas in the forum. I also
 usually get as good response as I get here. So if you only read the list,
 there's lots of info which you're missing.

Been there, spent many, many hours on explaining the background behind
the Scenemodels/MapServer efforts   and finally left the forum
after I realized that the not invented here attitude dramatically
outperforms the idea of collaborating on a common goal (plus a couple
of other reasons).


 So, now what happens - a few folks get involved, follow the elaborate and
 nicely illustrate recipe how to do things and actually produce scenery -
 to hear that what they do is just 'craving for aaah's and oooh's on The
 Forum', as opposed to 'the real thing'. Well - just how charming and
 encouraging is that?

Being honest: I don't care.  If people think that following a cooking
recipe is their cup of tea, then I'm fine with it.  If they call this
Scenery development and behave like having reinvented the wheel, then

Re: [Flightgear-devel] Some community comments (was: Scenery Corner)

2010-12-22 Thread Stuart Buchanan
On Wed, Dec 22, 2010 at 11:03 AM,  Thorsten Renk wrote:
 Let me take a virtual needle and deflate the claims a bit. Until recently,
 Flightgear's idea of a weather change was that pressure, wind and
 visibility instantly jump from one value to another. Hardly what I would
 call accuracy. Doing it differently by means of an interpolation isn't
 even technically complicated (my 1/d weighted routine was 40 lines or so)
 or would require terrible computing power - there was just nobody
 sufficiently interested before 2.0.0 came out.

Sorry to be a pedant, but this isn't quite true. I implemented METAR
weather interpolation prior to 2.0.0 in August 2007 using X-values.

See git commit e1019eb359544e10811acdad6a7d61134b6af366

However, it's entirely possible that it was subsequently broken or you
are talking about something else.

-Stuart

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Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
J. Holden wrote:

 [...] Still, none of the third party sceneries directly help the goal
 of adding data to the server or helping fix TerraGear to push out a
 new World Scenery package [...]

Well said !

Martin.
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Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Heiko Schulz

 J. Holden wrote:
 
  [...] Still, none of the third party sceneries
 directly help the goal
  of adding data to the server or helping fix TerraGear
 to push out a
  new World Scenery package [...]
 
 Well said !
 
     Martin.

But increases the attractiveness of a whole project called FlightGear, as it 
shows that it is not difficult to make an attractive qualitity scenery for 
free, and enlarges the freedom of use to any users. 



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Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Jacob Burbach
On Wed, Dec 22, 2010 at 1:39 PM, Martin Spott martin.sp...@mgras.net wrote:

 Being honest: I don't care.  If people think that following a cooking
And to be honest I don't understand why you started this discussion
with such obvious trolling behavior and comments such as these?

 recipe is their cup of tea, then I'm fine with it.  If they call this
 Scenery development and behave like having reinvented the wheel, then
 they're invited to reflect my comment.

Now usually I just ignore you completely because I know from past
experience are personalities don't mesh well, and I'll probably regret
responding to you this time..but this is ridiculous. There are
relatively few of us creating custom scenery from Corine and/or other
data and making it available...I can seriously count them on one hand.
 Those few individuals, myself included, simply do not go around
pretending we have reinvented the wheel or anything like that...nor
are we looking for some ooh  ahh factor. I personally am very open
about what data I'm using, methods and tools I used, and have also
made it quite clear on numerous occasions I'm not doing anything
particulary noteworthy or new when it comes to generating the scenery
from said data. We are simply trying to create the best scenery
possible for ourselves and to the community at large ...to suggest
otherwise is simply false.


--Jacob

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Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
Hi Heiko,

Heiko Schulz wrote:
 J. Holden wrote:

  [...] Still, none of the third party sceneries directly help the goal
  of adding data to the server or helping fix TerraGear to push out a
  new World Scenery package [...]
 
 Well said !

 But increases the attractiveness of a whole project called
 FlightGear, [...]

Depends on your very individual point of view. In contrast, I was
confirmed that providing a seamless Terrain sounds quite appealing.

Instead, having to assemble Scenery from a lot of different places if
you're after a bigger chunk, especially if these chunks don't fit
together properly, doesn't attract everyone. Neither does the public
impression of why the hell does each of these fellows play in
everyone's private sandboxes instead of collaborating on fixing their
most pressing issues together.

Anyhow I _do_ acknowledge a certain benefit for a certain 'type' of
user, but I'd like to emphasize that this benefit doesn't necessarily
scale to the entire (potential) user base.

Cheers,
Martin.
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Re: [Flightgear-devel] Some community comments

2010-12-22 Thread J. Holden
Replying to Heiko:
 But increases the attractiveness of a whole project called FlightGear, as it 
 shows that it is not difficult to make an attractive qualitity scenery for 
 free, and enlarges the freedom of use to any users.

I am not arguing that point - as I said the CORINE data is available to users 
before it is in the database, and that is fine. However, cleaning the data and 
placing the data into the database would be much more productive, as it would 
allow us to include the data in the world scenery release. Right now these are 
third party-only.

I am in no way opposed to people creating third party scenery for FlightGear. 
However I believe there is a difference between, say, the Brest photoreal 
scenery, and the CORINE scenery, because we should be able to get CORINE 
scenery in the database for more than just France in the future, whereas I 
believe Brest is separate from the scenery package for licensing reasons?


Cheers
John

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Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Adrian Musceac
On Wed, 2010-12-22 at 23:16 +, Martin Spott wrote:

 Depends on your very individual point of view. In contrast, I was
 confirmed that providing a seamless Terrain sounds quite appealing.

I agree completely with you on this issue.

 
 Instead, having to assemble Scenery from a lot of different places if
 you're after a bigger chunk, especially if these chunks don't fit
 together properly, doesn't attract everyone. Neither does the public
 impression of why the hell does each of these fellows play in
 everyone's private sandboxes instead of collaborating on fixing their
 most pressing issues together.

Indeed. Here's why we played in our own sandboxes: I wanted to fly over
my country with better looking scenery, and I damned well made it so.
I was inspired by the custom France scenery and at the time I started to
work on it I wasn't even aware of any similar project. 
Also, being a programmer myself and knowing how much I hate to write
documentation, I made sure and documented every step of said process
hoping it will be of some use to other potential developers. Initially I
have found said scenery to be of subpar quality and only shared it with
Emilian, a fellow countryman and developer of IAR80. However I have
reached the conclusion that other users might want to fly over this
particular chunk and shared it. I did not want in any way, shape or form
to take the spotlight from your project, which I agree would be a better
addition to Flightgear. Plus the fact that I used the same set of tools
that you and the custom-scenery crew provides and without which it would
have been impossible to generate any terrain.

 
 Anyhow I _do_ acknowledge a certain benefit for a certain 'type' of
 user, but I'd like to emphasize that this benefit doesn't necessarily
 scale to the entire (potential) user base.
 

Where you see 'types' of users, I only see users. Most of these
'independently' developed scenery projects take advantage of OSM data,
which is
why they are released under CC by SA and also the reason they won't get
integrated in the official distribution. However this does not mean that
it is incompatible with Flightgear or that users can't enjoy it while
waiting for a seamless integrated world terrain.
I have only the highest expectations from your project, however in order
to get many people involved and avoiding the same lone wolf approach,
please use the wiki and provide more documentation and your experience
to the community. Otherwise you will only see more 'flawed' terrain
appear sooner rather than later. (this I might add is a characteristic
of open development which should be regarded as it is rather than fought
tooth and nail).  
Instead of endless discussions over this non-issue, time is better spent
talking about the technical aspects involved in making Flightgear
better.

Best regards,
Adrian


 Cheers,
   Martin.



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