Re: [Flightgear-users] Pulling to the Right

2005-12-19 Thread Ampere K. Hardraade
On December 19, 2005 07:01 pm, scott wrote:
 Ron Waite wrote:
  Whenever I start to takeoff, no matter what plane I'm in, it pulls to
  the right. Sometimes it will go straight for a few seconds then jerk
  over to the right. Sometimes it will start going right from the
  beginning, slowly and steadily. Sometimes it will go straight, jerk
  right, go straight again, jerk right again.
  And sometimes, moving my joystick to the left doesn't help much.
 
  Why is this? Thanks.

   Is it a propeller driven aircraft?  If so, you are probably
 experiencing prop-torque.  The propeller will tend to yaw the aircraft
 to the right.  This tendency gets more severe with the RPM of the engine.

 Scott

Actually, shouldn't the propeller yaw the aircraft to the left?  I suspect Ron 
may be having joystick calibrating issues.

Ampere

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Re: [Flightgear-users] Official FG Snapshot

2005-12-12 Thread Ampere K. Hardraade
On December 12, 2005 01:29 pm, Dave Culp wrote:
 Thanks.  That one is nicely lit.  Here's one more with contrails:

       http://home.comcast.net/~davidculp2/refuel-f16-003.jpg


 The lighting isn't as good.  I tried it with shadows enabled, but the
 contrails don't look good with shadows.  Maybe I need to make them
 emissive.


 Dave

You can disable shadows on an object with a no-shadow tag.

Ampere

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Re: [Flightgear-users] Some FG videos...

2005-12-11 Thread Ampere K. Hardraade
On December 11, 2005 07:10 am, Pigeon wrote:
 Hi all,

 Cooked up some FG videos for everyone's pleasure...

 http://pigeond.net/photos/flightgear/videos/

 Perhaps in the future we could make some short video clips for
 little parts of various FG flying tutorials too.


 Pigeon.

That's awsome!

Ampere

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Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Ampere K. Hardraade
On December 9, 2005 09:35 am, Gerard ROBIN wrote:
 Again, i just get a new example   with some snapshots which should
 answer to your request, Chris
 Just an indication , these are coming from Metar ( i do use it
 everytime )  may be a BUG Somewhere.

 2DClouds is OK
 http://ghours.club.fr/2DClouds.jpg

 3DClouds is wrong
 http://ghours.club.fr/3DClouds.jpg

 Are you convinced ?
 Cheers

 --
 Gerard
I think your graphic card is not compatible with 3D Clouds.  I get that on my 
ATI 9200SE as well: when I enable 3D Clouds, the sky becomes clear.

Ampere

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Re: [Flightgear-users] Building Fences

2005-12-10 Thread Ampere K. Hardraade
On December 10, 2005 09:39 pm, dene maxwell wrote:
 Hi Syd,

 Getting a pic of a wire-mesh texture is not a problem in NZ ( we invented
 Hurricane wire fencing!!).

 Does AC3D format support transparent/opaque appearances that would allow
 wire-mesh fences to behave (lighting/shadows etc) realistically?

 Regards
 Dene

Becareful when using transparency in your texture, because it can cause a huge 
performance decrease.

Ampere

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Re: [Flightgear-users] Carrier Elevators

2005-12-07 Thread Ampere K. Hardraade
On December 7, 2005 06:17 pm, AJ MacLeod wrote:
 On Wednesday 07 December 2005 22:56, Gerard ROBIN wrote:
  Carrier elevators are  working perfectly (CVS update).
  We only need to define a Key Binding
  for toggle  property
   property/ai/models/controls/elevators/property
  which key could be used ?

 I think a menu might be an appropriate way to control that sort of thing. 
 I actually have a menu entry ready for it, but haven't actually got round
 to using it yet :-)

 No reason not to have both, of course.

 Cheers,

 AJ

I think the control should be a hot spot beside the elevator.

Ampere

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Re: [Flightgear-users] multiplayer screenshot

2005-12-04 Thread Ampere K. Hardraade
On December 4, 2005 01:38 pm, Vivian Meazza wrote:
 I wish I could say 'no', but the fact is that it does. You will see a
 marked drop in frame rate as someone joins, then it will go up again after
 they are initialised, but not to the original rate. I'd like to think that
 could be handles better, and perhaps it will be when/if we update MP.

 Vivian
What I find weird is that planes that show up fine in single user mode cause 
decrease of framerates when viewed in multiple users mode.  Take the MD-11 
for example.  Eventhough it is a resource hogger, people can still get decent 
framerates with it when they are using it alone.  However, as soon as someone 
online is using it, everybody's framerate drops to zero.

Ampere

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Re: [Flightgear-users] Frames/Second and Hardware survey

2005-11-28 Thread Ampere K. Hardraade
On November 28, 2005 12:45 pm, dene maxwell wrote:
 Thanks Eric,

 Excuse my ignorance, what's FOV?

 Dene

Field of view.  Try pressing x/X.

Ampere

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Re: [Flightgear-users] Concorde Update Error (v.2.1.)

2005-11-26 Thread Ampere K. Hardraade
On November 26, 2005 12:46 pm, Gerard ROBIN wrote:
 Le samedi 26 novembre 2005 à 21:21 +1300, T J a écrit :
  The newly updated Concorde (v.2.1.) has an error with the nose. On my
  computer, clicking on [ and ] does not move the nose up or down. Version
  2.0 did not have this problem. Please can the developer fix this problem
  in a later release. Many Thanks

 You are right T.J. seems to be a Nasal error,
 I hope the Unknown author will solve it, because that AC becomes
 better and better, the FDM is wonderful.
 Cheers
Possible missing semi-colon in Concode-keyboard.xml, line 742 and line 752.

TJ, adds a semicolon behind controls.stepFlaps(-1) and 
controls.stepFlaps(1) and see if that helps.

Ampere

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Re: [Flightgear-users] Graphics Cards for FG

2005-11-25 Thread Ampere K. Hardraade
On November 25, 2005 10:06 pm, dene maxwell wrote:
 Ok, given i'll be 98se, going with 5000 series agp with as much system ram
 as i can afford will give the best performance I can expect?
Have you thought about giving Linux a try?

Ampere

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Re: [Flightgear-users] Windows FGv9.9 and FGTools

2005-11-22 Thread Ampere K. Hardraade
On November 22, 2005 04:37 pm, Benno Schulenberg wrote:
 CVS-snapshots won't do, I think.  Most of the normal users will only
 install something when they've seen a version number go up.

 Benno
We could always increase the revision number for the snapshots.  For example, 
0.9.10, 0.9.11, etc.

Ampere

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Re: [Flightgear-users] Windows FGv9.9 and FGTools

2005-11-21 Thread Ampere K. Hardraade
On November 21, 2005 03:45 am, Erik Hofman wrote:
 Indeed, it's shocking to see how many people did not try one of the
 prereleases.

 Erik

Would that change anything?  If they did try the pre-releases and reported 
problems, would the final release really be delayed until the problem is 
fixed?  Why do I get the feeling that they would be the ones to get blamed 
like what is happening now?

Were those people who are having problems offered the chance to help fixed the 
problem?  Where are responses like we will look into the problem, but we 
need you to investigate the problems for us by doing this and this, since we 
don't have the hardware?  How about messages like let's have a discussion 
over the IRC at certain time, and we can track down the issue?  Why am I 
only seeing responses that automatically assume the problem is from the user 
side?  Why am I only seeing unproductive responses like you didn't 
contribute, so you don't deserved to get help, fix it yourself, and 
upgrade your hardware?

Ampere

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Re: [Flightgear-users] Windows FGv9.9 and FGTools

2005-11-21 Thread Ampere K. Hardraade
On November 21, 2005 03:43 pm, Curtis L. Olson wrote:
 Let me ask for some information, with no idea if this will help us move
 forward or not, but it's an attempt.

 1. Have you isolated which hardware, platform, drivers are affected?  I
 hear that some people running ATI hardware have no problems.  Can we
 nail down exactly the scope of the problem?  That may or may not be
 helpful, but it can't hurt.
Hardware: mainly with ATI cards with open source Radeon driver.  Josh and 
Mathias have this problem as well:
http://www.mail-archive.com/flightgear-devel%40flightgear.org/msg35812.html
There is one person on the user-list who uses i845 chipset, and I believe 
he/she also reports having the same problem.

In Linux, FlightGear (0.9.8 cvs) can start fine under XFree, although with an 
error message RenderTexture Error: Couldn't find a suitable pixel format.  
3D Clouds also isn't visible.  Under Xorg, FlightGear would crash with a 
GLXUnsupportPrivateRequest error at line 495 in RenderTexture.cpp.

 2. Can you try building FG with debugging symbols (-g) which I think is
 the default.  Run fgfs inside a debugger (such as gdb) and when you get
 a crash, copy the backtrace (i.e. the output of the 'where' command.)
 This is something that needs to be done on the machine with the
 problem.  So you or someone who at least can compile from source is
 going to have to do it.  That may or may not tell us something either,
 but again it's a starting point.

GNU gdb 6.3-debian
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type show copying to see the conditions.
There is absolutely no warranty for GDB.  Type show warranty for details.
This GDB was configured as i386-linux...Using host libthread_db library 
/lib/tls/libthread_db.so.1.

(gdb) run
Starting program: /usr/local/FlightGear/bin/fgfs
[Thread debugging using libthread_db enabled]
[New Thread -1220531616 (LWP 2526)]

Program received signal SIGFPE, Arithmetic exception.
[Switching to Thread -1220531616 (LWP 2526)]
0xafdb10a8 in ?? () from /usr/X11R6/lib/modules/dri//r200_dri.so
(gdb) where
#0  0xafdb10a8 in ?? () from /usr/X11R6/lib/modules/dri//r200_dri.so
#1  0x3f80 in ?? ()
#2  0x3f80 in ?? ()
#3  0x3f80 in ?? ()
#4  0x3f80 in ?? ()
#5  0x1d80 in ?? () at rul.cxx:35
#6  0x1f80 in ?? () at rul.cxx:35
#7  0xb038 in ?? ()
#8  0xafdb0fd0 in ?? () from /usr/X11R6/lib/modules/dri//r200_dri.so
#9  0xb7744c9c in __malloc_initialize_hook () from /lib/tls/libc.so.6
#10 0xbfffef9c in ?? ()
#11 0x01744898 in ?? () at rul.cxx:35
#12 0x00949494 in ?? () at rul.cxx:35
#13 0x08056780 in main () at basic_string.h:228
(gdb) cont
Continuing.
Disabling HW TCL support
opening file: /usr/local/FlightGear/share/FlightGear/Navaids/carrier_nav.dat
/usr/local/FlightGear/share/FlightGear/Navaids/TACAN_freq.dat
[New Thread -1491719248 (LWP 2529)]
X Error of failed request:  GLXUnsupportedPrivateRequest
  Major opcode of failed request:  145 (GLX)
  Minor opcode of failed request:  16 (X_GLXVendorPrivate)
  Serial number of failed request:  30
  Current serial number in output stream:  31

Program exited with code 01.
(gdb) where
No stack.
(gdb) quit

The GLXUnsupportedPrivateRequest occurs when line 495 of RenderTexture.cpp is 
invoked.  It also does the samething if line 516 is invoked.  To bypass the 
problem, one can introduce a return false; statement at line 1831.  
However, this would cause strange coloring effects to appear:
http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg


 Thanks,

 Curt.

Thanks,
Ampere

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Re: [Flightgear-users] Multiplayer help

2005-11-21 Thread Ampere K. Hardraade
On November 21, 2005 04:28 pm, Dave Culp wrote:
 I've been flying multiplayer at pigeond.net, and I see myself at the
 fg_server_map, along with several other people, but I don't see any other
 airplanes in FG.  I'm using the commands:

 --multiplay=out,10,pigeond.net,5002
 --multiplay=in,10,192.168.0.5,5002
 --callsign=DaveCulp


 Any idea where to look first to get this working for me?


 Dave

I haven't been flying on server for a while, and I can't test this right now, 
but isn't it suppose to be port 5000?

Ampere

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Re: [Flightgear-users] Windows FGv9.9 and FGTools

2005-11-21 Thread Ampere K. Hardraade
On November 21, 2005 04:53 pm, Curtis L. Olson wrote:
 This backtrace looks nonsensical ... gdb is confused obviously due to
 missing symbols or some memory got stomped on.  Did you also build
 simgear with -g, since that seems to be where the actual error is
 occuring.  Hmmm, either gdb is really confused or you didn't build all
 the source code with debugging symbols here.  Memory locations aren't
 generally very helpful, at least not to me
Well, if compiling with debug symbol is on by default, then I'm pretty sure 
SimGear is built with debug symbols.

Ampere

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Re: [Flightgear-users] Windows FGv9.9 and FGTools

2005-11-21 Thread Ampere K. Hardraade
On November 21, 2005 04:55 pm, Curtis L. Olson wrote:
 Benno Schulenberg wrote:
 Might I suggest doing releases more often?  Maybe every two months
 (like for the Linux kernel) is a bit much, but every three of four
 months would be nice.
 
 When having more regular releases, problems will be found sooner,
 people won't get their expectations up so high, and they will have
 less qualms about staying with the previous version if the new one
 doesn't work for them (yet).

 That is a great suggestion.  Unfortunately time is a huge constraint and
 unfortunately prevents me from taking the ideal course of action
 (because I'm busy doing other equally or more important tasks.) :-(

 I don't mean that as a complaint.  I've brought my hectic life upon
 myself, but there's just not enough right now to go around ...

 Curt.

Those of us who have the abilities to compile and create packages can release 
a weekly binary snapshot of the CVS.  I was planning on doing this for 
v0.9.9, but I have to shelf my plan until I managed to get FlightGear to run 
properly.

Ampere

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Re: [Flightgear-users] Windows FGv9.9 and FGTools

2005-11-21 Thread Ampere K. Hardraade
On November 21, 2005 05:33 pm, Curtis L. Olson wrote:
 It's worth going back and double checking because it doesn't look like
 the debugging symbols are in there correctly ... and make sure you don't
 run strip on the binaries or libs because that explicitely removes the
 debugging symbols.

 Regards,

 Curt.
How do I check?

When I compile SimGear, I just did this:
$ ./configure
$ make; make install

For FlightGear, I did this:
$ ./configure --prefix=/usr/local/FlightGear
$ make; make install

Ampere

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Re: [Flightgear-users] FlightGear 0.9.9 Crashing on startup

2005-11-20 Thread Ampere K. Hardraade
On November 20, 2005 12:13 am, Curtis L. Olson wrote:
 For Linux I've heard of people having excellent results with nvidia,
 pretty ok results with ati (with some problems that crop up
 occasionally.)  And I've never heard of anyone running any serious
 opengl applications with any other cards/chipsets.  You might want to
 throw a cheap nvidia card in your machine and I bet your luck will
 improve rapidly.

 Regards,

 Curt.

I have been using FlightGear since 0.9.4, and all previous versions of 
FlightGear ran fine on my old motherboard with i810.  So, I'm sure his i845 
would have no problem with FlightGear.  I can bet that 0.9.8 would run fine 
on his machine while 0.9.9 doesn't.

Several people, including me, have been experiencing problems with FlightGear 
0.9.9.  For me, I actually began experience problems ever since I started 
using 0.9.8 CVS.  We have one similarity: we don't have Nvidia card.  While 
we could all get ourselves Nvidia cards and get around the problem, I really 
don't see it as a realistic option.

Ampere

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Re: [Flightgear-users] Windows FGv9.9 and FGTools

2005-11-20 Thread Ampere K. Hardraade
On November 20, 2005 06:36 pm, Georg Vollnhals wrote:
 Hi Christian,
 I have to address this to Martin and those who have problems as *I* am
 lucky with *no* problems at all.
 When Martin told me about his problems with FG 0.9.9 and asked whether
 it could be related to the FGTools program I only remembered the mails
 of other users within the last day.
 So, Martin, Rodrigo, Felipe and Ampere - could you please answer
 Christian? Thank you.
 Regards
 Georg
No, I don't use FGTools.

The error is originated from RenderTexture.cpp in SimGear.  I managed to track 
the down the line where the error occurs (line 495), but as I am not a 
programmer, I don't have the necessary skill to fix it.

Ampere

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Re: [Flightgear-users] FlightGear 0.9.9 Crashing on startup

2005-11-20 Thread Ampere K. Hardraade
On November 20, 2005 03:06 pm, Erik Hofman wrote:
 Did you try disabling all of the new rendering features like shadows and
 3d clouds?

 Erik

Yes.

I'm pretty sure that this is an imcompatibility issue from SimGear's end, and 
not some problems that is caused by misconfigurations or faulty libraries on 
my side.

Ampere

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Re: [Flightgear-users] Windows FGv9.9 and FGTools

2005-11-20 Thread Ampere K. Hardraade
On November 20, 2005 06:46 pm, Curtis L. Olson wrote:
 For what it's worth v0.9.9 runs fine on all three windows machines I
 have access to (admitedly all nvidia based.)  One is a laptop, one is a
 low end desktop, and the 3rd is a mid-to-lower range desktop.  No doubt
 we are trying to use more advanced graphics calls in this release, but
 apparently none of the active developers run the affected hardware so
 these problems were not caught.  Apparently the number of people staying
 current with cvs is very small.  That's too bad.  It's a bit of work,
 but if more people stayed current with CVS it would really help catch
 these things before releases.

 Curt.
The GLXUnsupportedPrivateRequest error was caught.  I have raised the issue a 
few times over the past six months, but there aren't much response.

I still remember when the problem started occuring: after Harald made an 
update to his initial 3D Clouds code.  I never saw 3D Clouds under XFree 
after that, and running FlightGear under 24bit depth in Xorg would get me the 
GLXUnsupportedPrivateRequest error.

Ampere

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Re: [Flightgear-users] FlightGear 0.9.9 Crashing on startup

2005-11-19 Thread Ampere K. Hardraade
On November 19, 2005 07:09 pm, David C. Chipman wrote:
   Hi all,

   This is the error I get in the terminal window when starting 
 fgfs:

 opening file: /usr/share/FlightGear/data/Navaids/carrier_nav.dat
 X Error of failed request:  GLXUnsupportedPrivateRequest
   Major opcode of failed request:  143 (GLX)
   Minor opcode of failed request:  16 (X_GLXVendorPrivate)
   Serial number of failed request:  42
   Current serial number in output stream:  43

Welcome to the club!

On November 19, 2005 07:26 pm, dene maxwell wrote:
 While waiting for an answer(and feeling like a seagull with a broken wing

 :-) I blew away the FG folder and tried a fresh installsame result

 Uninstalled through the Control Panel and reinstalled 0.9.9same result

 Loaded 0.9.8 over the top of 0.9.9 and it runs as before.

Let me guess: ATI user?

 No pressure, but are any of the FG guru's investigating this?   I am
 really feeling empathy for birds with broken wings  LOL

 Dene

I hope so, because I too am being plagued by this problem.

Ampere

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Re: [Flightgear-users] FlightGear 0.9.9 Crashing on startup

2005-11-19 Thread Ampere K. Hardraade
On November 19, 2005 10:32 pm, David C. Chipman wrote:
   Hi all,

   Here is the output from glxinfo:

 [snip]
   I hope this helps someone on the list.

   -David Chipman

So what card are you using?

Ampere

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Re: [Flightgear-users] Scrolling views crashes plane

2005-11-16 Thread Ampere K. Hardraade
On November 16, 2005 01:18 am, Dene Maxwell wrote:
 Today 01:18:56 am
    
 After about an hour of flying, scrolling through the views and restoring
 from the tower view to the chase view causes the aircraft(on auto-pilot) to
 loose control and crash..

 Under Win 98Me with all other precesses  except systray and explorer shut
 down
 Pentium 4, 1.8GHz, 256kbyte Ram, 32 NeVidia Graphics Card
 No error messages in the fgfs window.

 any ideas?

 Dene

I guess what is happening is that some processes are taking up CPU time, and 
the autopilot couldn't or over compensate for it.

Ampere

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Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Ampere K. Hardraade
On November 15, 2005 09:54 am, Andy Ross wrote:
 I suspect you *could* do this with the animation code.  At
 start (from whatever binding creates the model) you copy the time
 property to /where/ever/model-start-sec.  Then you use a
 subtraction node in the animation itself.

 But honestly, things would be much simpler using a little Nasal.

 Andy

I don't see this (Nasal) as an option.  Sure, it can be done, but as someone 
has pointed out, you would have literally thousands instances of a Nasal 
script running at the sametime.

Perhaps one can increase some sort of tally each time the animation script is 
ran, and use the tally instead of the elapsed-sec property?

Ampere

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Re: [Flightgear-users] Contrails

2005-11-14 Thread Ampere K. Hardraade
On November 14, 2005 10:11 pm, Jon Berndt wrote:
 And the wind blows them around over time.

 ducking and running

 :-)

 Jon (B.)
The cross section of the contrail should be more like a spiral, and let's not 
forget that the contrail rotates as well.

Ampere

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Re: [Flightgear-users] animation based on elapsed time

2005-11-14 Thread Ampere K. Hardraade
On November 14, 2005 10:34 pm, Dave Culp wrote:
 I'm trying to animate a model based on elapsed time (starting from when the
 model first appears).  Anyone know how to do this?  I need the time to
 start at zero when the model is first created, then tick at once per
 second.

 I see the Spitfire smoke animation uses /sim/time/elapsed-sec, but I
 don't see how this can work, since the number could start out at any value.
  Is there a way to use that property, but apply an offset equal to -1 times
 the starting value?

 Dave

As far as I know, the /sim/time/elapsed-sec property starts at zero when the 
sim starts.  I think it also resets to zero if you reset the sim, but I'm not 
sure about this.

Can you be a bit more specific?  What do you mean by apply an offset equal to 
-1 times the starting value?  What is it exactly that you want to do?

Ampere

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Re: [Flightgear-users] animation based on elapsed time

2005-11-14 Thread Ampere K. Hardraade
On November 14, 2005 11:05 pm, Dave Culp wrote:
 I want to animate an object, using the scale animation.  Say I have a bit
 of contrail which appears behind the user aircraft.  I want that contrail
 model to grow to about 2 or 3 times its starting size within 8 seconds.  I
 also want it to fade to transparent within 8 seconds, but that's another
 issue. To do this I need a property that counts to 8 seconds.

 The only property I know of that does anything like this is
 sim/time/elapsed-sec, but its value will be unknown at the time the
 contrail bit is created, so I can't use this raw value for the animation.  
 Let's say that when a particular bit of contrail is created the elapsed
 time is 1528.35.  If I could apply an offset of -1528.35 to this number,
 then I would have the elapsed time since the model was created, and I could
 use it for my animation because I'm now starting from a known value (zero).

 Dave

hmm... I'm not sure if there is any efficient way (if any at all) to do that.

Have you considered using the range/range animation tags?  It should give 
you the effect you want when the camera is following the plane.

Ampere

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Re: [Flightgear-users] FG 0.9.9 Bug in Raining norm

2005-11-12 Thread Ampere K. Hardraade
On November 12, 2005 01:46 pm, Ampere K. Hardraade wrote:
 I took couple of pictures during a rainstorm (the storm in which the Air
 France A340 crashed).  May be they would help.

 http://www.students.yorku.ca/home/perweb/41/ampere/DSC00047.JPG
 http://www.students.yorku.ca/home/perweb/41/ampere/DSC00048.JPG
 http://www.students.yorku.ca/home/perweb/41/ampere/DSC00049.JPG

 Ampere

Whoops!  Try these links instead:

http://www.students.yorku.ca/~ampere/DSC00047.JPG
http://www.students.yorku.ca/~ampere/DSC00048.JPG
http://www.students.yorku.ca/~ampere/DSC00049.JPG

Ampere

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Re: [Flightgear-users] FG 0.9.9 Bug in Raining norm

2005-11-12 Thread Ampere K. Hardraade
On November 12, 2005 01:05 pm, Vassilii Khachaturov wrote:
  Perhaps there should be code to reduce visibility based on the amount of
  rain, but still only provide whatever cloud cover that METAR calls for.
  On the other hand, in a perfect world METAR would already be reporting
  the reduction in visibility.

 Actually I am going to make sure the light parameters are updated wrt the
 humidity while I am at the rain thing. This will be a good enough
 approximation, hopefully.

I took couple of pictures during a rainstorm (the storm in which the Air 
France A340 crashed).  May be they would help.

http://www.students.yorku.ca/home/perweb/41/ampere/DSC00047.JPG
http://www.students.yorku.ca/home/perweb/41/ampere/DSC00048.JPG
http://www.students.yorku.ca/home/perweb/41/ampere/DSC00049.JPG

Ampere

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Re: [Flightgear-users] How honest are you today?

2005-11-12 Thread Ampere K. Hardraade
On November 12, 2005 04:22 pm, Josh Babcock wrote:
 At the risk of promoting copyright violations, I think you all should
 check this out:

 http://avaxhome.ru/ebooks/2005/11/10/detail/

 Free Detail and Scale book in a pdf file. Hmm.

 Josh

Woo... ahh...
Too bad I have no need for it.

I too have came across similar gold mine myself, however.

Ampere

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Re: [Flightgear-users] How honest are you today?

2005-11-12 Thread Ampere K. Hardraade
On November 12, 2005 06:54 pm, Josh Babcock wrote:
 And?
And now I have enough data to build the models for a whole family of 
aircrafts, which I intend to.

Ampere

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Re: [Flightgear-users] Snapshot for pleasure

2005-10-31 Thread Ampere K. Hardraade
On October 31, 2005 03:04 am, Vivian Meazza wrote:
  This reminds me, It would be nice to have a multiplayer aircraft carrier
  arena, where we could sit in the control tower and watch the takeoffs and
  landings.

 Mathias, Oliver and I are working on it ... I would think you will have it
 by the New Year.

 Vivian

Hopefully, we will be able to do the same thing in other airports. =P

Ampere

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Re: [Flightgear-users] A380 Files

2005-09-29 Thread Ampere K. Hardraade
On September 29, 2005 09:05 am, Bill Galbraith wrote:
 I built a DATCOM model for the A380, and passed it to Jon Berndt. He is
 probably off-line for a day to two. I'm sure he will respond when he gets a
 chance, updating us on the status of the A380 model.

You should send in your FDM so that it can be included in the CVS.

Ampere

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Re: [Flightgear-users] A380 Files

2005-09-29 Thread Ampere K. Hardraade
On September 29, 2005 01:02 am, T J wrote:
 Does anybody have any finnished/updated A380 files? If so could they please
 send them to [EMAIL PROTECTED]

 Thanks.

T J, you shouldn't even have the A380 on your computer in the first place, let 
alone updates.  The aircraft is not intended to be flown at this time.  This 
is the reason why the A380 is NOT available for download in FlightGear's 
Aircrafts section.

Ampere

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Re: [Flightgear-users] Re-Re: 1900D Issue

2005-09-18 Thread Ampere K. Hardraade
On September 18, 2005 04:47 pm, syd wrote:
 Hi Georg
 Just to clear things up, I did the modelling and original flight
 model,and Dave tweaked the flight model for much better performance.
 What other panel funcionality would you suggest , I am only going on
 photos , so there is a lot of guess work here , and any tips or
 suggestions from someone who knows this aircraft better would be a great
 help .Thanks

Is thrust reverse and autobrake found on the real b1900d?



Ampere

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Re: [Flightgear-users] Enabling AI traffic into patterns/loop

2005-09-16 Thread Ampere K. Hardraade
On September 16, 2005 04:32 pm, Mike Rawlins wrote:
 Hi All,

 Despite a good-faith effort searching the mailing list
 archives, I've been unable to get AI traffic working.
 Can someone please provide a brief (2-3 sentences)
 HowTo?
The AI traffic is not really that advance at the moment.  To see it working, 
first tune the com1 of your radio to the frequency of your airport.  Then, in 
the menu, choose ATC/AI  ATC/AI Options.  A dialog will pop up.  You should 
select all the checkbox, and set the AI traffic density to 3.  Wait a while 
and you should see AI aircrafts requesting for approach clearance.

 What I find really appealing would be this:  Set up a
 Cessna to do repeated touch and gos in a traffic
 patten to 28L, and a 737 on approach (say from near
 the outer marker) to 28R.  I'd then fly into the
 terminal environment (VFR of course) and have to watch
 for traffic and enter the pattern.  Going into 28R I'd
 have to keep the speed up or else end up with a 737 in
 my rear end.  

 Is this possible?
Not at the moment.

 I've just installed a copy from CVS checkout, so I
 have the latest additions.  Don't really know much XML
 but might be willing to try.
XML will be useless for what you want to do.  By the way, log on the server if 
you haven't already. ;-)
Go on the IRC channel as well.  You can then bug someone (possibly me) to be 
your ATC. ;-)

Ampere

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Re: [Flightgear-users] 1900D Progress

2005-09-13 Thread Ampere K. Hardraade
On September 13, 2005 03:52 am, Erik Hofman wrote:
 T J wrote:
  How is the 1900D? Is the update posted yet?

 It's in CVS, yes.

 Erik

http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/data/Aircraft/b1900d/b1900d.tar.gz?tarball=1cvsroot=FlightGear-0.9

The above link should lead you right to the tarball.

Ampere

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Re: [Flightgear-users] aircraft control

2005-09-12 Thread Ampere K. Hardraade
On September 12, 2005 03:58 am, Rick Simmons wrote:
 So far I have been unable to attain straight and level flight.  Using
 keyboard control...

Use the mouse.  You can do so by doing a right-click on the FlightGear window.

Ampere

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Re: [Flightgear-users] Scenary...With no buildings!

2005-09-09 Thread Ampere K. Hardraade
On September 9, 2005 05:22 am, T J wrote:
 I recently downloaded the New York and London area scenaries from the
 website. Trouble is none of the airports have buildings. Does anybody know
 where I can download the buildings from? Thanks
Unfortunately, the scenery in FlightGear is very limited, as there is hardly 
anybody working in this area.  This is especially true for airports.  
Therefore, you will not be able to find airport sceneries for FG from 
anywhere.  It is doubtful that this situation will change in the next ten 
years either.

Ampere

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Re: [Flightgear-users] ATC Help

2005-09-02 Thread Ampere K. Hardraade
On September 2, 2005 07:22 pm, T J wrote:
 How do I get ATC to actually talk (i.e. I can hear the reply of what is
 being said over the computer speakers?)

The functionality of the ATC is very limited at the moment, as the ATC will 
only tell you what runway you should be landing at through text messages.  
Vocal implementation of the ATC is non existant, neither is any intelligent 
element.

Ampere

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Re: [Flightgear-users] Weather Questions

2005-09-02 Thread Ampere K. Hardraade
On August 30, 2005 11:59 pm, RtX wrote:
 Could someone elighten me on the --enable-real-weather-fetch option.
 How does it work? At what intervals does it download weather? Could
 this be the reason why sometimes in the sim, my aircraft will
 drastically shake moreso than I would expect turbulence to work? Will
 it generate rain / snow?

 Thank you all.
 --
 RtX...

I do not know exactly how the weather fetch system work, but basically, the 
system requests a server for METAR info and uses server's replies to adjust 
the weather in the sim.  The weather fetch system request data from the 
server every five minutes.  However, the actual age of the data can be as old 
as a few hours.  Thus, if a three hours old METAR data on the server just got 
updated, the weather in FlightGear would turn from good to stormy weather 
instantaneously during the next weather fetch.
As to your question regarding the drastic shaking motion, that is most 
probably due to sudden changes in enivornment variables during weather 
fetches.  To my understanding, the weather fetch system only downloads the 
METAR info for the cloest METAR station to your position.  Thus, when moving 
from airport A to airport B, the METAR info from airport A will remain with 
you until the next weather fetch, even if you have reached airport B already.
It would be better, of course, if the weather fetch system would download the 
METAR data for all the surrourding METAR stations; because this would allow 
the enivornment variables can change gradually as one moves from one location 
to another.

Ampere

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Re: [Flightgear-users] General Aircraft Questions

2005-09-02 Thread Ampere K. Hardraade
On August 30, 2005 12:28 am, T J wrote:
 Do you know when the 1900D and Citation will be developed to completion
 (i.e. with mouse clickable panel.) I would also like to know if any
 aircraft with detailed cockpits are avaliable for download anywhere, and
 what the types of aircraft are. I have installed version 2.0 of the
 Concorde, but is their a download avaliable that increases the cockpit
 detail? Any help much appreciated.

Creating a virtual cockpit is a very time consuming process.  Therefore, some 
developers made a point not to create any 3D cockpit for their aircrafts.  
Others developers who do put 3D cockpits onto their aircrafts often lack the 
data, time, and commitment to complete their aircrafts.  Thus, be thankful 
for what you see on the B1900D and the Citation, because these two aircrafts 
are the most completed yet.  There are a lot of aircrafts that are only 
half-finished.

Ampere

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Re: [Flightgear-users] slow framerates with Nvidia PIC Express underLinux solved !

2005-07-28 Thread Ampere K. Hardraade
On July 28, 2005 12:36 pm, Vivian Meazza wrote:
 There was a theory going the rounds that it was the PAPI/VASI lights which
 were/are the cause of the significant drop of frame rate around airports.

 Vivian
Why can't just model them?

It is ridiculous to see each light taken only 4 pixels when the camera is only 
a few meters away.

Ampere

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Re: [Flightgear-users] FlightGear server field test

2005-07-14 Thread Ampere K. Hardraade
Here is the website for the server:
http://www.o-schroeder.de/fg_server

Ampere

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Re: [Flightgear-users] FlightGear server field test

2005-07-14 Thread Ampere K. Hardraade
On July 14, 2005 04:37 pm, Robicd wrote:
 I keep getting UDP packets regarding other users flying around but I
 still don't see anyone with FGFS.
I am right beside runway 28R in KSFO at the moment.  See if you can see me.

Ampere

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Re: [Flightgear-users] FlightGear server field test

2005-07-14 Thread Ampere K. Hardraade
On July 14, 2005 04:54 pm, Robicd wrote:
 I don't see anyone. Ethereal tells me there are Trep and aj2 online but
 I don't see them :-(    aj2 tells me he sees me. Do you too?
 I am parked right at the KSFO 28R runway (in a taxiway).

 I'm using fgfs 0.9.8a Win32 binary. Is this the problem? What's your idea?

   Roberto

I don't see anyone either.  I am also parking on the right of runway 28R on a 
taxiway. =(

I am going to check my router's settings now, and see if it blocked incoming 
packets from UDP 5000.


Ampere

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Re: [Flightgear-users] FlightGear server field test

2005-07-14 Thread Ampere K. Hardraade
I thought I saw someone, but then the plane disappeared and I go this message:
WARNGING: a disabled/broken routine has been called.  This should be fixed!

Ampere

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[Flightgear-users] FlightGear server field test

2005-07-13 Thread Ampere K. Hardraade
The original message can be found here:
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=913mode=full


Ampere

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Re: [Flightgear-users] FlightGear server field test

2005-07-13 Thread Ampere K. Hardraade
On July 13, 2005 02:35 pm, Andy Ross wrote:
 Is this using the existing multiplayer code?  I was under the impression
 that it was p2p only; no servers...

 Andy

I have no idea.  You may want to contact the author using the E-mail address 
is at the bottom of his post.

Ampere

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Re: [Flightgear-users] FlightGear server field test

2005-07-13 Thread Ampere K. Hardraade
On July 13, 2005 02:55 pm, Jon Stockill wrote:
 Obviously some coordination is required to test this properly - so where
 (and when) do we fly? Everyone to KSFO?

 Jon


I want to fly in Europe. =P  How about LFBO?

I live in Toronto, which is GMT -5:00.  Since I am on summer break, I am 
pretty much free to do this at anytime.  Where do you live and what time will 
be best for you?

By the way, If we fly with different planes, will we see each other's plane 
being different?

Ampere

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Re: [Flightgear-users] terrain

2005-06-27 Thread Ampere K. Hardraade
On June 27, 2005 10:36 am, Stephane Rodet wrote:
 Hi Douglas,

 I've seen such a thing (not a flight simulator, but the film of a
 flight) at the Linuxtag in Karlsruhe, Germany, this week on the brand
 new Cell processor. They are doing not mapping but ray tracing of such
 images on a 3 ground. Ray tracing is the point. I've never seen such a
 good result, it would be a real earthquake in the world of flight
 simulators.
 With 2 Cells processors (Linux 2.6.12), the tracing is made real time
 40 fps, with a high resolution (I'm not sure, I believe in the
 1280*1024). The ray tracing is made real time, directly then exported
 to jpeg, and displayed on the screen. It is HUGE. From the sky we
 could see each car, even with its shadow If such a thing would
 come into flightgear, it would make it the killer app. I've no
 screenshot for the moment, maybe someone here has.

 Regards,

 Stephane

That sounds awfully like this project: http://www.openrt.de/

There were some discussions about using it as FlightGear's rendering engine, 
and the conclusion is that this will not happen anytime soon.



Ampere

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Re: [Flightgear-users] next trick

2005-06-20 Thread Ampere K. Hardraade
On June 20, 2005 12:23 am, Andy Ross wrote:
 Definitely a Harrier -- any of the original generation (Gr.3,
 AV-8A, Sea Harrier FRS.1, the AV-8B has a much more complicated
 set of avionics and isn't nearly as interesting for a pilot).
I assume you are going to code the entire Flight Control Computer in Nasal for 
Josh? =p



Ampere

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Re: [Flightgear-users] next trick

2005-06-20 Thread Ampere K. Hardraade
On June 19, 2005 07:50 pm, Josh Babcock wrote:
 Eventually I will probably do the last two no matter what. Along with
 the B-29 they form the lineage of the Boeing 7X7 line, so I consider all
 three to be very important aircraft.
Perhaps you should do some commercial airliners of the Boeing 7x7 lineage?

Ampere

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Re: [Flightgear-users] next trick

2005-06-20 Thread Ampere K. Hardraade
On June 20, 2005 02:05 am, Ampere K. Hardraade wrote:
 On June 19, 2005 07:50 pm, Josh Babcock wrote:
  Eventually I will probably do the last two no matter what. Along with
  the B-29 they form the lineage of the Boeing 7X7 line, so I consider all
  three to be very important aircraft.

 Perhaps you should do some commercial airliners of the Boeing 7x7 lineage?

 Ampere
After some thought, I think it will be benificial to FlightGear as a whole if 
you can do some touch ups to the current aircrafts before starting a new 
project.  At the moment, there are way too many aircrafts that are only half 
finished, which includes my own.  To be more specific, these aircrafts are in 
desperate need of a 3D cockpit.  If you can raise the status of some of these 
aircrafts to early-production level, then they can be burnt onto CD's and 
sold, thus becoming another source of funding for FlightGear.

Just off the topic of my head, the candidates for an update are: 737, 747, 
AN-225, the fokkers, MD-11, and the TU-154.  I haven't checked other 
airliners, but I highly doubt that they are anywhere closed to being done 
either.

Ampere

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Re: [Flightgear-users] next trick

2005-06-20 Thread Ampere K. Hardraade
On June 20, 2005 04:17 pm, Andy Ross wrote:
 YASim isn't a fluid dynamics simulator, which is basically required
 for turning details like wing planform or airfoil shapes into actual
 performance data.  And in practice that kind of shape data needs to be
 far (!)  more accurate than a typical 3D model polygon mesh.  If you
 have the software and the micro-detailed mesh, then that's clearly the
 way to go.  But for interactive flight simulation, it's just a
 non-starter.
Can't the contour be extrapolated using existing vertices?

Ampere

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[Flightgear-users] Runtime error from fgrun

2005-06-19 Thread Ampere K. Hardraade
The problem reported is from Avsim.  Please go to 
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=872mode=full
 
to see the full description of the problem.

Ampere

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Re: [Flightgear-users] frame rate lower at higher screen resolution (etc.)

2005-05-03 Thread Ampere K. Hardraade
On May 3, 2005 06:56 pm, Mike Rawlins wrote:
 After doing some testing on the first group above, I
 note that the geometry seems to be the only parameter
 that increases frame rate for me.  I had been using
 --geometry=1400x1020 on my Dell laptop (1.4 GHz
 processor, 2 GB RAM, NVIDIA card), giving about 7 fps
 on runway. Using 800x600 increases rate to just over
 20 fps.  I'm wondering if the other ones
 (specular-highlight, random-objects, model-hz) are
 known to cause big differences in frame rate.
hmm... should this be made a default parameter when FlightGear is launched?

Ampere

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Re: [Flightgear-users] frame rate lower at higher screen resolution (etc.)

2005-05-03 Thread Ampere K. Hardraade
On May 4, 2005 12:31 am, Ampere K. Hardraade wrote:
 hmm... should this be made a default parameter when FlightGear is launched?

 Ampere

Nevermind.  It just resizes the size of the window.

Ampere

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Re: [Flightgear-users] converting from MDL to AC

2005-04-20 Thread Ampere K. Hardraade
On April 20, 2005 02:04 am, Frederic Bouvier wrote:
 You probably need to merge all individual quads and triangles into single
 surface for the wing extrado or the fuselage, and remove duplicated
 vertices. PLIB only smooth shared edges and shared vertices. Seperated
 objects are flat.

 -Fred

I think he did that already, if you look at the first picture.  I think his 
problem is due to either a) 3dconvert can't convert the file properly b) plib 
can't read the file properly.  

I too have similar problems on the A380, especially around areas with high 
curvature, although I didn't use 3dconvert.

Ampere

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Re: [Flightgear-users] Re: converting from MDL to AC

2005-04-20 Thread Ampere K. Hardraade
 Huh? The first picture is from the MDL file. The reported problems are
 shown in the right picture.

I know that.  The left picture is what I was referring to.

Ampere

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Re: [Flightgear-users] Gliding/Soaring in FG

2005-04-12 Thread Ampere K. Hardraade
On April 12, 2005 07:48 pm, Paul Surgeon wrote:
 A soaring simulator is just too specific and FG tends to be a general
 purpose, powered flight simulator.
I disagree.

Adding such thing as thermals into FlightGear will only add to the realisim.  
Just because thermals are used by gliders, that doesn't mean other aircrafts 
such as commercial airliners won't get affected by thermals.

Ampere

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Re: [Flightgear-users] How to Compile FG for a Debian Newbie

2005-04-11 Thread Ampere K. Hardraade
On April 11, 2005 08:28 am, Nick Coleman wrote:
 I'm pretty familiar with compiling FG from source and CVS.   Are there
 any special considerations I need to look out for when compiling FG for
 my Debian system?  Things like PREFIX flags etc so that the binaries
 end up in the 'correct' place?  (/usr/local is ok for anything non-Deb,
 yes?)
You should set PREFIX to /usr/local/FlightGear

 [just had a thought] Is there a way to build a deb package from a CVS
 source and install it using apt?  That would get around the plib
 problem above.
Unless the plib on the server is the latest version, I suggest you compile and 
install plib.



Ampere

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Re: [Flightgear-users] Air traffic at LAX

2005-03-29 Thread Ampere K. Hardraade
Let's have some sound to go with it:
http://audio.liveatc.net:8010/kont.m3u

Or this:
http://www.lowapproach.com/socalapproach.ram

Ampere

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Re: [Flightgear-users] Cool photo

2005-02-18 Thread Ampere K. Hardraade
On February 18, 2005 04:06 pm, Ampere K. Hardraade wrote:
 On February 17, 2005 02:42 pm, Josh Babcock wrote:
  Found a link to this on fark.com.
 
  http://www.airliners.net/open.file?id=777174size=Lsok=photo_nr=prev_i
 d= next_id=
 
  Josh

 This photo brings up one question again: curved taxiways.

 With aircrafts like the A380 and B747, you can't make a turn in game
 without going into the grass.



 Ampere

Oops... sorry, I meant SIMULATOR.

Ampere

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Re: [Flightgear-users] Cool photo

2005-02-18 Thread Ampere K. Hardraade
On February 17, 2005 02:42 pm, Josh Babcock wrote:
 Found a link to this on fark.com.

 http://www.airliners.net/open.file?id=777174size=Lsok=photo_nr=prev_id=
next_id=

 Josh

This photo brings up one question again: curved taxiways.

With aircrafts like the A380 and B747, you can't make a turn in game without 
going into the grass.



Ampere

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Re: [Flightgear-users] Running probs

2005-02-03 Thread Ampere K. Hardraade
On February 1, 2005 03:36 pm, Dean Williams wrote:
 The installaton at 0x0938b08b reference memory at 0x0b41d2ff.  The
 memory could not be written!...whatever that means.
Perhaps this is an out of memory error?

I have a similar problem in Linux a few weeks ago:
http://mail.flightgear.org/pipermail/flightgear-devel/2005-January/034368.html

If these are indeed related, that means we can duplicate the error in Linux 
and find out the exact cause of the problems.



Ampere

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[Flightgear-users] [from Avsim] ERROR: ... Unknown exception... Possible cause: No error

2005-01-28 Thread Ampere K. Hardraade
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=573mode=full



Ampere

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Re: [Flightgear-users] resolving sound problems

2005-01-26 Thread Ampere K. Hardraade
On January 25, 2005 05:11 pm, Erik Hofman wrote:
 In case anyone wonders, I've been working on a fix for it for one and a
 half day ...

 Erik
lol...
I was expecting to see the word weeks, months or even years until the 
very last word. =)

Ampere

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Re: [Flightgear-users] 3D Rendering Problem

2005-01-26 Thread Ampere K. Hardraade
On January 23, 2005 09:41 pm, Li-lun Wang wrote:
 Hi,

 My computer is a ThinkPad X31 with Pentium-M 1.4G CPU and ATI Radeon
 Mobility M6 LY. I manually tweaked the ports tree and installed
 FlightGear 0.9.8 on my FreeBSD 5.3-STABLE. Everything seemed to work
 except that the frame rate was only around 3 fps and the CPU usage was
 near 100%.

 It seemed to me that FlightGear was not using hardware acceleration. My
 X-Window system is X.Org 6.8.1. According to glxinfo, the log file of X
 server, and the system dmesg, DRI and drm are successfully loaded and
 should be working. The frame rate for glxgears is 225 fps with rather
 low CPU usage.

 I suspected that I did something wrong when I manually tweaked the
 ports. However, a friend using FlightGears 0.9.6 from the ports with
 exactly the same hardware could also achieve only 3 fps.
What I was told is that slow framerate on ATI cards in Linux is a driver 
issue.  About the only thing people like you and I can do is wait for a fix 
from the DRI developers.

 In order to see if this is a FreeBSD specific problem, I installed the
 0.9.8 package for Windows. On Windows XP, I could achieve 27 fps;
 however, none of the 3D parts were showing. I could see the 3D models of
 the aircrafts when I choose the aircraft with the wizard. But in fgfs
 itself, I could not see anything 3D. I could not see any scenery out of
 the aircraft; nor could I see the 3D panel. I could only see the 2D
 panel; out of the aircraft, I could only see a blue scene in the day
 light and completely dark at night -- not even able to see the runway
 light.
Sounds to me like you are missing the scenery for wherever you were at.



Ampere

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Re: [Flightgear-users] A380 model

2005-01-21 Thread Ampere K. Hardraade
On January 21, 2005 07:39 pm, Greg Trounson wrote:
 So, when do you think we'll be able to fly one of these big guys in
 FlightGear?  :)

 Anyone working on a model?

 Greg
http://www.flightgear.org/Gallery/



Ampere

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Re: [Flightgear-users] (no subject)

2005-01-02 Thread Ampere K. Hardraade
On January 2, 2005 01:11 pm, Arnt Karlsen wrote:
  Where can I get cities like New York with good graphics?

 ..define good graphics, the 0.9.7 scenery is the latest, chk the
 FG scenery section.

Something like this perhaps?
http://www.turbosquid.com/FullPreview/Index.cfm/ID/229295/Action/FullPreview

lol

Ampere

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Re: [Flightgear-users] [Fwd: Flight Gear and Cockpit]

2004-12-22 Thread Ampere K. Hardraade
That's the same guy asking the same question on Avsim.

Ampere

On December 22, 2004 07:24 am, William Earnest wrote:
  Original Message 
 Subject:  Flight Gear and Cockpit
 Date:  Wed, 22 Dec 2004 13:14:42 +0100
 From:  Roger Wielgus [EMAIL PROTECTED]
 Reply-To:  [EMAIL PROTECTED]
 To:  [EMAIL PROTECTED]



 Hi Curt,



 I have a real cockpit interfaced with MSFS and Project Magenta.  I would
 like to make a try using Flight gear but need a bit help

 as regards the I/O settings and the instrumentation.

 So I have a couple of questions:



 I do run 13 analog axises using a USB joystick card called Plasma by
 Betainnovations ( unfortunately out of business)

 Roll, pitch, yaw, throtltle 1, Throtttle 2, Prop1 , Prop2, Fuel1, Fuel
 2, pitch Trim, Roll trim, Yaw trim and Flaps axis.

 When I try to use the FG Joystick utilitity it starts with joystick zero
 and ask for the elevator axis and my elevator axis is not on joystick O
 but on joystick 1.

 ( The plasma card is recognized by Windows 2000 as two joystick with 8
 axises).

 Is there an other way the get the axises recognized by the software ???



 Other problem are the instruments.



 My cockpit is a Dash8 using whats called Old Efis style. Project
 Magenta Boeing Glass Cockpit has an option enabling such panel with
 EADI/ AHSU_ND/, and as analog gauges the ASI/ ALT/RMI/VSI.

 I read somewhere that it is possible to run the FG instrument as
 standalone application on a second computer. True ?? False ?? If true
 how may I proceed in order to get

 such kind of instruments.



 The Server is a ATL.2600 with 1024 RAM  ATI 9600XT 128 RAM



 The Client is a PIII 800 Mhz 326 RAM  GEFORCE 2 400MX 32 RAM



 Thanks for your help



 Kind regards



 Roger Wielgus

 34, rue Schweighauser

 67000 Strasbourg - France

 phone 33388411445

 mobile 333673683955

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Re: [Flightgear-users] Splash screen hangs

2004-12-22 Thread Ampere K. Hardraade
It is an OpenAL issue: 
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=473mode=full

Someone on the mailing list also reached the same conclusion.

Ampere

On December 22, 2004 06:07 pm, Florian Pose wrote:
 Hello there!

 I compiled FlightGear 0.9.6 on my SuSE 9.0 system. I followed the
 installation instructions, but when I try to start it, the spash screen
 shows and it hangs. The console says:

 [EMAIL PROTECTED]:~ /usr/local/FlightGear/bin/fgfs --control=mouse
 Object PanelInstruments not found
 Object ControlsGroup not found

 I can abort the program with Ctrl-C.

 What am I doing wrong?

 Thanks,
 Florian Pose

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[Flightgear-users] [from Avsim] fgjs hangs when configuring Logitech Freedom 2.4

2004-12-21 Thread Ampere K. Hardraade
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=496mode=full

Ampere

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Re: [Flightgear-users] Meet the Fokkers

2004-12-18 Thread Ampere K. Hardraade
On December 18, 2004 09:44 am, Erik Hofman wrote:
 Curtis L. Olson wrote:
  Of course, there's the old joke I have to repeat ...
 
  *A reporter was interviewing an old Scandinavian fighter pilot, on live
  television, asking him how it was in the war.
 
  Vell, said the old guy, vee used to fly up dere and dogfight dem
  Krauts. Ya, vee used to shoot dem German fokkers outta da sky.
 
  For the benefit of our viewers, interrupted the reporter, we should
  explain that the term 'fokker' refers to a specific type of German
  fighter plane.
 
  Vell .ya, said the old Scandianvian pilot, but those fokkers were
  flying Messerschmitt's.*

 It remains a funny story. Just like this one:
  True story: BA pilot to ground control watching a close call on the
  taxiiway between a Fokker and another plane a few years ago:
 
  Ooh, that was a bit of a Fokker
 
  Yes, almost the end of a beautiful Friendship

 Erik

O'Hare Approach Control to a 747: United 329 heavy, your traffic is a Fokker, 
one o'clock, three miles, Eastbound.


United 329: Approach, I've always wanted to say this... I've got the little 
Fokker in sight.

Ampere

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[Flightgear-users] [from Avsim] Telnet related issue: FlightGear and Matlab are not communicating with each other as expected

2004-12-17 Thread Ampere K. Hardraade
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=484mode=full

Ampere

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Re: [Flightgear-users] [from AVSIM] Config file parse error: C:/Program Files/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Ampere K. Hardraade
On December 12, 2004 03:52 am, Erik Hofman wrote:
  http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=442;
 mode=full
 
  Changing the content inside fgfsrc didn't work.  I am out of idea. =(

 I think he's using fgrun. That utility will always overwrite the
 contents of the .fgfsrc file on Unix. Maybe the same thing happens on
 Windows with the system.fgfsrc file?

How would he fix the problem then?

Ampere

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[Flightgear-users] [from AVSIM] Config file parse error: C:/Program Files/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-11 Thread Ampere K. Hardraade
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=442mode=full

Changing the content inside fgfsrc didn't work.  I am out of idea. =(

While we are at it:
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=446mode=full

I can't find any similar problem in the archive.

Ampere

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Re: [Flightgear-users] Re: NASA Worldwind

2004-12-10 Thread Ampere K. Hardraade
On December 10, 2004 07:28 am, Melchior FRANZ wrote:
 Umm ... that will generate yet another bounce reply from White_Wind, no?
 Better send that to [EMAIL PROTECTED] Or the flightgear-users list
 maintainer.  ;-)

 m.

That gives me such a good idea.  It will be funny to have mail bouncing back 
and forth.  Too bad I clicked on that link. =(

Ampere

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Re: [Flightgear-users] NASA Worldwind

2004-12-10 Thread Ampere K. Hardraade
On December 9, 2004 08:13 pm, Jon Stockill wrote:
 Lee Elliott wrote:
  Debian unstable on all my systems.

 Slackware 10.0 here (as you'd probably guessed by the slackware packages
 I keep producing).

Debian unstable here.

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Re: [Flightgear-users] Re: fgfs 0.9.6 scenery instalation

2004-12-07 Thread Ampere K. Hardraade
On December 7, 2004 03:52 am, Melchior FRANZ wrote:
 * Ampere K. Hardraade -- Tuesday 07 December 2004 05:48:
  Perhaps it will be a good idea to think about having a config-file that
  is loaded everytime Flightgear starts?

 Good Idea. We could call it system.fgfsrc, or ~/.fgfsrc, or even
 ~/.fgfsrc.hostname!

 m.  ;-)

If the file already exists and it is supposed to be in my directory, I can't 
find it.

Ampere

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[Flightgear-users] [from Avsim]Aircraft seems to be flying backward + holes in the ground on Mac

2004-12-07 Thread Ampere K. Hardraade
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=428mode=full

In addition to the flying backward problem that he described, there also 
seems to be holes in the ground in his screenshot.  Has anybody got the same 
error as he does?  I have never encountered errors like these, so it is hard 
for me to help him.

Ampere

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Re: [Flightgear-users] [from AVSIM] Joy stick setup on Windows XP

2004-12-06 Thread Ampere K. Hardraade
I apologize for not doing the homework for him before brining the question to 
here.

Ampere

On December 6, 2004 03:38 am, Erik Hofman wrote:
 Ampere K. Hardraade wrote:
  http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=45m
 ode=full

 http://baron.flightgear.org/pipermail/flightgear-users/2004-December/009702
.html

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[Flightgear-users] [from AVSIM] Joy stick setup on Windows XP

2004-12-05 Thread Ampere K. Hardraade
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=45mode=full

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[Flightgear-users] [from AVSIM] Failed to creat OpenGL context message encountered in Windows XP

2004-12-04 Thread Ampere K. Hardraade
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=423mode=full

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Re: [Flightgear-users] Ground detection - tu154 at KSFO 28R crashes into runway

2004-11-05 Thread Ampere K. Hardraade
The 747 does that too.  I haven't try it out in 0.9.6, but as I recall, 
applying heavy brake during landing will cause the nose landing gear to sink 
into the ground thus leading to a crash.

My guess is that every aircraft does that.

Ampere

On November 5, 2004 03:39 pm, Giles Robertson wrote:
 Does anybody else see that if you take the tu154 along 28R at KSFO, and
 add a bit of forward stick just after you cross the other two runways
 (where 28R rises a little), the a/c sinks into the ground and crashes?

 I can't reproduce in other a/c, so I'm inclined to mark it down to the
 tu154, but it may be a ground detection issue given the tu154's low
 ground clearance and landing gear configuration.

 Giles Robertson

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Re: [Flightgear-users] ~

2004-11-04 Thread Ampere K. Hardraade
That would certain help.

Ampere

On November 4, 2004 04:28 pm, David Megginson wrote:
 Thanks.  I didn't manage it easily, but in a past life I was a
 philologist working on medieval Germanic languages, so I can sometimes
 fake it.


 All the best,


 David

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Re: [Flightgear-users] New Livery for 747

2004-11-01 Thread Ampere K. Hardraade
On November 1, 2004 03:07 pm, Erik Hofman wrote:
  Assuming we have support in cvs for multiple liveries (I haven't been
  paying attention to that feature) then we should check with this artist
  to see if we can include his work in the cvs version of FlightGear.

 We have (I thinks since 0.9.4, but at least since 0.9.5).
 But I have no contact with him and am unaware of the license.

 Erik
If you want, I can relate your message for you.

Ampere

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Re: Proprietary information (was Re: [Flightgear-users] How to build a plane from scratch...)

2004-11-01 Thread Ampere K. Hardraade
Perhaps I should just come to you for help in getting permission next time? =P

On a serious note, may be it will help if there is a person who can ask the 
aircraft manufacturers for data using FlightGear's name?

Companies like Airbus and Boeing are giant coporation.  They probably don't 
have time reading E-mails sent by individuals (said so on their website too).  
I don't think the chance of me successfully obtaining data regarding their 
aircrafts will be too good.

Ampere

On November 1, 2004 12:08 pm, Boris Koenig wrote:
 One could of course still contact Boeing/Airbus (or any other a/c
 manufacturer for that matter) and ask them for their explicit permission
 to use performance data (taken from the AOM) within FlightGear, I have
 also recently contacted a company and asked for a similar permission,
 and it turned out not to be a problem at all ...

 So, I would generally recommend not to be shy to ask - if you give a
 general description of the project and needs, as well as possibly the
 motivation for the inquiry you are unlikely to be rejected - at least
 that's the experience that I have made.

 Even though, asking for data to be made available under the GPL is a
 whole different matter in most cases :-/

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[Flightgear-users] New Livery for 747

2004-10-25 Thread Ampere K. Hardraade
http://forums.avsim.net/dcboard.php?az

Ampere

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Re: [Flightgear-users] Version 0.9.6 crashes on WinXP SP2

2004-10-23 Thread Ampere K. Hardraade
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=302mode=full

Fatal Error: Could not gen source

This looks like a message from simgear, openal. If you google
gen source flight gear, you find this link:

http://www.simgear.org/doxygen/sample__openal_8cxx-source.html

This the sound sample encapsalation class.

The code generating the error is:

00193 // Bind buffer with a source.
00194 alGenSources(1, source);
00195 if (alGetError() != AL_NO_ERROR) {
00196 throw sg_exception(Failed to gen source.);
00197 }


So its something to do with the simgear library. Is there
something about the 0.9.6 and the simgear library included
with it that could be breaking the Windows XP, sp2 version?

with kind regards,

the elephantwalker


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Re: [Flightgear-users] Flyable aircraft

2004-10-22 Thread Ampere K. Hardraade
On October 22, 2004 04:41 am, Boris Koenig wrote:
 well, functionally - pretty much yes I'd say, visually certainly not -
 while I personally don't really like that fancy stuff - to be honest,
 I usually don't even cope with it in the first place, I know some
 applications (also flight simulators like Fly II) that provide
 such visual means to simplify the usage ...

 The gains are not really that significant from my opinion - while
 everything looks neat and colorful, it's many times quite a task
 to find out where exactly a function is hidden.
It depends on the design of the interface.  If the layout is logical, then you 
shouldn't have any problem coping with it.

For example, it will help to order the buttons/menu in such a way that the 
important and most used functions are presented first, and functions that are 
least used (ie. the config button) or least desired (ie. the exit button) are 
presented last.  It will also help if there is a simple graphic (like line) 
that catches the user's attention and direct his/her focus from the top-left 
corner of the screen to the menu.

Other important points that one will need to remember are:
- All menu pages must have the same coherent design, so the users won't get 
confused.
- Each menu page shouldn't have more than five options.
- There shouldn't be any background image.  If there is, it should be well 
blended in with the background color.

 So apart from the integrated desk functionality, fgrund does already
 feature aircraft selection and preview, I remember a discussion about
 one month ago where Erik mentioned that it wouldn't yet be really
 possible to change Aircraft on the fly (literally !), so probably
 it's not only a matter of shifting some code fragments within the
 source files, but rather some more thinking/rewriting seems to be
 involved.


 On the other hand it's of course true that most counterparts do feature
 such an integrated mechanism ...

 So it's probably not a matter of IF, but rather WHEN the code is
 revamped accordingly ... having fgrun as a viable and working
 alternative for most scenarios, it doesn't sound like a high-priority
 feature !?

Ampere

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Re: [Flightgear-users] Flyable aircraft

2004-10-21 Thread Ampere K. Hardraade
On October 21, 2004 04:49 pm, C Sanjayan Rosenmund wrote:
 Someone mentioned the ability of installing and uninstalling aircraft,
 and possibly loading them as modules. This brought up (for me) the idea
 of moving back the starting point when the program loads. Instead of
 starting in the aircraft itself, start at a rental desk where you
 could select the aircraft you wish to fly from a list of installed
 aircraft (and only the most stable are included in the release package,
 everything is included in the CVS), then you hit load and the program
 fades to the cockpit and the rest is as is, with the exception of the
 option of going back to the selection desk.

Isn't that what fgruns does?

Ampere

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Re: [Flightgear-users] Flyable aircraft

2004-10-20 Thread Ampere K. Hardraade
One of the problems, as I pointed out earlier, is that the download size of 
the base package is a bit on the huge size.  Including all aircrafts into an 
already big download will not be a good idea.  So, the best option will still 
be removing all the work-in-progress aircrafts from the base package, and 
keep the size of the download to a minimium.

Ampere

On October 19, 2004 06:20 pm, Boris Koenig wrote:
 Hi everybody !

 Sorry to bring this up again - Just catching up on the hundreds of
 postings on both lists ... and I wanted to add the following:

 Jon Berndt wrote:
  Yes, I've made an attempt in the JSBSim config file format to include a
  done-ness specifier for the FDM:
 
  Beta, Alpha, Release, UNRELEASEABLE, etc.  IMHO, probably ONLY Release
  models should be in the base package.

 I agree with much of what has been said so far - concerning the
 reputation of FlightGear suffering from various incomplete
 aircraft ... at times it's really hard to tell what's the cause
 of a problem, whether it's your hardware, the simulator or a
 particular aircraft ...

 So, I like the above idea, even though I don't think that it's necessary
 to remove immature aircarft, rather one could try a compromise -
 provide additional maturity flags within each aircraft's XML
 definition file, for example:

  experimental
  pre-alpha
  alpha
  pre-beta
  beta
  okay/working

 That way we would have one additional tag within the XML file, like:

  maturityalpha/maturity

 And would thereby enable the *user* to choose what kind of aircraft
 he/she wants to use.

 So, while the usual parameter

  --show-aircraft

 would currently display ALL available aircraft, we could have an
 additional parameter like:

  --min-maturity-level=beta

 to return only those aircraft in the base package that match the
 corresponding criteria.

 This would of course only be optional - but I think it could really
 reduce some of the frustration new users encounter when first trying
 out FG.

 So, one would end up having a definable maturity level for aircraft,
 in order to address the issues concerning too much realism it
 might be a good idea to also enable users to adjust the realism
 level on demand - this is something that other simulators offer, too -
 and it has been discussed on the devel list before ...

 One could still ship ALL aircraft, but prevent new users from trying
 unfinished aircraft and drawing false conclusions.

 Probably, it would not even be a bad idea to make --show-aircraft return
 by default only relatively mature aircraft instead of all the
 experimental stuff that's in the base package ?

 If that idea is accepted I would not mind taking care of the
 corresponding changes that make FlightGear return only aircraft
 meeting particular maturity requirements, frankly spoken simply
 because I was going to change one or two similar things, anyway -
 e.g. I wanted to be able to tell whether a particular aircraft is part
 of the base package or not, that's why I suggested some time ago to
 provide an additional tag for that purpose, too.




 --
 Boris

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[Flightgear-users] Spitfire issues

2004-10-17 Thread Ampere K. Hardraade
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=303mode=full

Ampere

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[Flightgear-users] Version 0.9.6 crashes on WinXP SP2

2004-10-16 Thread Ampere K. Hardraade
http://forums.avsim.net/dcboard.php?az=show_mesgforum=198topic_id=302mesg_id=302page=

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Re: [Flightgear-users] Good Manual ?

2004-10-16 Thread Ampere K. Hardraade
Boris was writting a tutorial part of FlightGear, but there haven't been any 
word about it. http://flitetutor.sourceforge.net/include.php?path=start.php

Ampere

On October 16, 2004 19:32, Josef Krzywon wrote:
  I've
 tried to search for a good manual wich explains me how to set the
 Radio-stack for ILS Landings etc.

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Re: [Flightgear-users] real helicopter crask

2004-10-14 Thread Ampere K. Hardraade
Nevermind; just found out that they are the exact same thing.

Ampere

On October 15, 2004 00:25, Ampere K. Hardraade wrote:
 Are you sure it is not the Chinese's Z-9G?  The Z-9G is an export version
 afterall.

 http://images.google.ca/images?hl=enlr=ie=ISO-8859-1q=z-9gbtnG=Search

 Ampere

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Re: [Flightgear-users] Info: Pics of Cockpit Interiors

2004-10-07 Thread Ampere K. Hardraade
How do I check them out?

Thanks in advance,
Ampere

On October 7, 2004 20:48, Nick Coleman wrote:
 alt.binaries.pictures.aviation has had a stream of posts this last few
 days of cockpit interiors, mainly on historical planes.

 May interest some modellers here,
 Nick


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