[Flightgear-users] Re: So what do you fly?

2005-11-08 Thread Melchior FRANZ
* Gerard ROBIN -- Tuesday 08 November 2005 16:28:
 http://ghours.club.fr/Flanker.jpg

Wow! I just saw my next favorite.  :-)

m.

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Re: [Flightgear-users] Re: So what do you fly?

2005-11-08 Thread Gerard ROBIN
Le mardi 08 novembre 2005 à 16:52 +0100, Melchior FRANZ a écrit :
 * Gerard ROBIN -- Tuesday 08 November 2005 16:28:
  http://ghours.club.fr/Flanker.jpg
 
 Wow! I just saw my next favorite.  :-)
 
 m.
 
May be later on. It will need many time to do it. Beautiful and
difficult.
That one is not free (built from several spare part model coming from
mdl, three model + home detail and animation add on).
The Su27 FDM will be a real problem, so i do use the Erik f15 FDM (good
for F15 bad for Su27)


Cheers

-- 
Gerard


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[Flightgear-users] Re: So what do you fly?

2005-11-08 Thread Melchior FRANZ
* Gerard ROBIN -- Tuesday 08 November 2005 17:28:
  * Gerard ROBIN -- Tuesday 08 November 2005 16:28:
   http://ghours.club.fr/Flanker.jpg

 That one is not free (built from several spare part model coming from
 mdl, three model + home detail and animation add on).

Oh, what a pity. (The Nimitz and the Concorde were also not made for
FlightGear, but I found the authors and asked them if we could distribute
them with fgfs under the GPL. They agreed. The Nimitz author also granted
us to use *all* of his models. :-)

m.

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Re: [Flightgear-users] Re: So what do you fly?

2005-11-08 Thread Gerard ROBIN
Le mardi 08 novembre 2005 à 18:12 +0100, Melchior FRANZ a écrit :
 * Gerard ROBIN -- Tuesday 08 November 2005 17:28:
   * Gerard ROBIN -- Tuesday 08 November 2005 16:28:
http://ghours.club.fr/Flanker.jpg
 
  That one is not free (built from several spare part model coming from
  mdl, three model + home detail and animation add on).
 
 Oh, what a pity. (The Nimitz and the Concorde were also not made for
 FlightGear, but I found the authors and asked them if we could distribute
 them with fgfs under the GPL. They agreed. The Nimitz author also granted
 us to use *all* of his models. :-)
 
 m.
 
Sometime it is possible.
With Su27 it is difficult because the authors don't authorize to modify
the original MSFS package (mainly msfs2004 models) only texture can be
modified (i have many beautiful a/c with that prohibition).
-- 
Gerard


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Re: [Flightgear-users] Re: So what do you fly?

2005-11-06 Thread Paul Duncan
Hi Guys,

Just a quick comment. There's been a few people
chatting about how good/bad certain aircraft are with
respect to FDM's near the edge of the normal flight
envelope. I think its very difficult for a simulator
to get everything right all of the time. I fly a
number of different simulators (FlightGear, MSFS and
X-Plane). Even MSFS obviously gets it *very* wrong
from time to time. Now, I have never taken the
controls of a helicopter (although I have been a
passenger in one), but I'm fairly sure that with the
engine off it shouldn't cavort around in the air for
ages without loosing altitude, which is just what the
MS Jetranger does :-)

I think, what I'm trying to say is, its all very well
to encourage people to strive for perfection in the
flight models, 3D cockpits, etc, but when they don't
quite reach it, don't beat them up about it, because
even the proprietary sims don't get it right all the
time :-)

TTFN,

Paul
~



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Re: [Flightgear-users] Re: So what do you fly?

2005-11-06 Thread Paul Surgeon
On Sunday 06 November 2005 20:18, Paul Duncan wrote:
 Even MSFS obviously gets it *very* wrong
 from time to time. Now, I have never taken the
 controls of a helicopter (although I have been a
 passenger in one), but I'm fairly sure that with the
 engine off it shouldn't cavort around in the air for
 ages without loosing altitude, which is just what the
 MS Jetranger does :-)

 I think, what I'm trying to say is, its all very well
 to encourage people to strive for perfection in the
 flight models, 3D cockpits, etc, but when they don't
 quite reach it, don't beat them up about it, because
 even the proprietary sims don't get it right all the
 time :-)

MSFS is a simulator?!!
I thought it was just a game and therefore excused all the funnies.
Sort of like a hard core, no frills version of Crimson Skies.

Regards
Paul
P.S. I own a copy of FS2004  ;-)

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RE: [Flightgear-users] Re: So what do you fly?

2005-11-06 Thread Jon Berndt
 Hi Guys,

 Just a quick comment. There's been a few people
 chatting about how good/bad certain aircraft are with
 respect to FDM's near the edge of the normal flight
 envelope. I think its very difficult for a simulator
 to get everything right all of the time. I fly a
 number of different simulators (FlightGear, MSFS and
 X-Plane). Even MSFS obviously gets it *very* wrong
 from time to time. Now, I have never taken the

I program sims for a living. Even the really serious engineering sims don't get 
it all
right. The ones I help develop and use get the important stuff done quite good 
almost all
of the time. But, landing gear, for instance, is not modeled at rest. All the 
sim runs end
prior to V=0.

Jon


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Re: [Flightgear-users] Re: So what do you fly?

2005-11-06 Thread Gerard ROBIN
Le dimanche 06 novembre 2005 à 20:54 +0200, Paul Surgeon a écrit :

 MSFS is a simulator?!!
 I thought it was just a game and therefore excused all the funnies.
 Sort of like a hard core, no frills version of Crimson Skies.
 
 Regards
 Paul
 P.S. I own a copy of FS2004  ;-)
 
you are right it is a game
-- 
Gerard


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Re: [Flightgear-users] Re: So what do you fly?

2005-11-06 Thread Gerard ROBIN
Le dimanche 06 novembre 2005 à 22:49 +0200, Charalampos Alexopoulos a
écrit :
 Hi
 

 
 I am very thanksfull to people who implement FGFS and the aircraft's. What
 , in my undrstanding, is the use of this topic is to have some info of
 wich aircraft did what in order to not confuse ourselfs trying to do with
 an airplane thinks that not implemented.
 
 regards
 Charalampos Alexopoulos
 
 

Hi Charalampos,
I am not sure it is any question, about what an a/c can do or not,
every function which are within FG are available for every a/c.

The diff is mainly :
First/  the visual aspect  detail 3D  and animation.
Second/the panel detailed or not within mouse interface or not.
Third/the FDM paramaters more or less close to the real A/C  (in
any case flyable)

The authors are able to answer to specific questions from any users
about their baby.

Cheers

-- 
Gerard


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[Flightgear-users] Re: So what do you fly? (George Patterson)

2005-11-05 Thread RMcN




Hi All,

I did not copy any part of a preceding email because there is so much under 
this subject. So here goes.

I gladly donate my category system for aircraft.

I peeked at the Wiki and it has a lot there already.

I have two major questions.

First, can we and do we need to define aircraft status? (See next 
long discussion

Second shouldn't comments and status be subdivided based on what it effects 
within an aircraft "model"? (Long discussion below) 

I think a "complete" aircraft and development of the same can be divided in 
too some key area's, needing different talents, and potentially interesting to 
different individuals. i.e. perfect for GPL development if the WIKI can be 
used has a needs list and the standard CVS methodology for updatingthe 
aircraft. The key is who defines status and how are the aircraft verified, 
etc. Assuming that the final goal of an aircraft is to be completely 
finished and included in the standard release package or GPL-hanger.

Through probable lack of knowledge I see the aircraft model as having a 
basic structure like this.

Aircraft 
3 D Model
Basic Model (how it appears 
in flight)
Textures
Accuracy 
Fit and Finish
Animations (there are 
examples of these on some aircraft and others have some or none 
implemented)
Landing 
Gear
Flaps 

Rudder
Propeller
Sounds


Engines
Propellers


FDM (this has multiple choices and some 
modelshave be implemented in more than one)
YASIM (appears to be 
the easiest to create based on documentation and questions I asked 
previously)
 JSBSIM (has a tool to build a 
basic model based on size and specific operating characteristics)

Cockpit 
2D - Instruments
3D - Instruments
HUD
Radar

Systems
Electrical
Auto Pilot
Other
Vacuum
Hydraulic
Static
Pitot

Sub-models ( I have seen or read about the 
following examples)
Contrails
Weapons (of course)

So a minimally aircraft needs a 3D model, the generic cockpit, generic 
systemsand an FDM in order to "fly" under flightgear. Status 
PRELIM

If you add actual Engine(prop) and a specific FDM for the aircraft 
would that be status TEST.

To achieve an ALPHA status the aircraft would need at least some animation 
and an accepted specific FDM. (who tests/accepts)

For a BETA status add a specific Cockpit and Sounds.

For a RELEASE status what is minimal requirements?

What Status for a plane that has, photo realistic model,everything 
defined specifically for it and accurate. 100% GOLD (like in classic 
cars) ;-)

Ray Mc
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Re: [Flightgear-users] Re: So what do you fly? (George Patterson)

2005-11-05 Thread Gerard ROBIN
Le samedi 05 novembre 2005 à 09:56 -0500, [EMAIL PROTECTED] a écrit :
Snip
  
 I have two major questions.
  
 First, can we and do we need to define aircraft status?  (See next
 long discussion
  
 Second shouldn't comments and status be subdivided based on what it
 effects within an aircraft model?   (Long discussion below)  
  
 I think a complete aircraft and development of the same can be
 divided in too some key area's, needing different talents, and
 potentially interesting to different individuals.  i.e. perfect for
 GPL development if the WIKI can be used has a needs list and the
 standard CVS methodology for updating the aircraft.  The key is who
 defines status and how are the aircraft verified, etc.  Assuming that
 the final goal of an aircraft is to be completely finished and
 included in the standard release package or GPL-hanger.
  
 Through probable lack of knowledge I see the aircraft model as having
 a basic structure like this.
  
 Aircraft 
 3 D Model
 Basic Model (how it appears in flight)
 Textures
 Accuracy Fit and Finish
 Animations (there are examples of these on some aircraft and
 others have some or none implemented)
 Landing Gear
 Flaps 
 Rudder
 Propeller
 Sounds
  
 Engines   
 Propellers
  
 FDM   (this has multiple choices and some models have be
 implemented in more than one)
 YASIM  (appears to be the easiest to create based on
 documentation and questions I asked previously)
 JSBSIM (has a tool to build a basic model based on size and
 specific operating characteristics)
  
 Cockpit 
 2D - Instruments
 3D - Instruments
 HUD
 Radar
  
 Systems
 Electrical
 Auto Pilot
 Other
 Vacuum
 Hydraulic
 Static
 Pitot
  
 Sub-models ( I have seen or read about the following examples)
 Contrails
 Weapons (of course)
  
 So a minimally aircraft needs a 3D model, the generic cockpit, generic
 systems and an FDM in order to fly under flightgear.   Status PRELIM
  
  If you add actual Engine(prop) and a specific FDM for the aircraft
 would that be status TEST.
  
 To achieve an ALPHA status the aircraft would need at least some
 animation and an accepted specific FDM. (who tests/accepts)
  
 For a BETA status add a specific Cockpit and Sounds.
  
 For a RELEASE status what is minimal requirements?
  
 What Status for a plane that has, photo realistic model, everything
 defined specifically for it and accurate.  100% GOLD  (like in classic
 cars) ;-)
  
 Ray Mc

Hi Ray,

Your check list cannot be more completed, we can find everything.

Well but isn't it a third question:
Because we stand in a binary system, the question is

which criteria to decide if an a/c will be official  ?

I defend the idea that every good work, i mean productive work must be
official, the a/c which are available are productive work.

It was said: 
an author go on an other model, and the existing one which is still on
the workbench is not completed, every a/c is never completed, only the
author can say if the degree of completion is acceptable, only the
author could say if it is Alpha, Beta, or anything else (he is alone to
know which target).

You put the finger on Animations (there are examples of these on some
aircraft and others have some or none implemented):
we accept it, these a/c have FDM, they fly and because they are official
we know them and  that could encouraged one to start in developing a new
simple model).

An other example of work which is a productive work, an FDM for Harrier
A/C has been developed by Andy, no cockpit, no 3Dmodel:
on my side with a non GPL 3Dmodel and for my personal use  i could
experiment and later on use that FDM.

We can find a very good FDM f15 (thanks Erik) no cockpit, no 3Dmodel.

And so on..

To conclude, i think we have had, many mail about a subject which could
have been useful in a company which try to make profits, decide to
increase the quality of the products, and trash the oldies (null
default, low cost).
It is not useful for us, only to remember that the main engine which
make us working is the pleasure to do beautiful and FREELY
Stop me if i am wrong , every developers who are here do use that
engine.

Cheers


-- 
Gerard


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[Flightgear-users] Re: So what do you fly?

2005-11-04 Thread RMcN



After loading up everything available in CVS there are a lot of flyable 
things available to play with in many different states of completion.

I would suggest rather than ditching any of the current models, regardless 
of state, that a better organization of the existing models would be more 
useful.

I built my self a tree within the Aircraft folder. In the Aircraft 
folder I leave the models I'm currently interested in using. That way they 
show up in the Windows launcher and it is not cluttered with 100's of IMHO 
unneeded items.

I defined the following categories of aircraft.

Fantasy - Santa, UFO etc
Experimental - X-15, YF-23 etc
GA- Citation, C-182 etc
Gliders
Commercial - 737, DC-3, etc
Pre WWII Wright Flyer, Sopwith Camel, etc
WWII - P-51, Spitfire, etc
Post WWI - B-52, F-16 etc

Most of the -set XML files have a Status from the author although I don;t 
know if there is a "standard" definition of the status's. A standard 
definition would also be useful.

As far as the Base package I think it has a relatively small number of 
reasonably complete aircraft doesn't it?

Ray Mc
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[Flightgear-users] Re: So what do you fly?

2005-11-04 Thread Willie Fleming

I have started a page for each aircraft on the wiki 
http://www.seedwiki.com/wiki/flight_gear/aircraft_wishlist.cfm

where folks can leave comments on their favourite aircraft-models. I've 
phrased it thusly, though, being a wiki, please change it if you have better 
ideas :-)

 Aircraft-model titlethumbnail   link to airliners.net

Categories:

Version:

FDM:

Status:

Author/Maintainer:

Features:

To do:

Help wanted?  Yes please /No thanks==This bit is for the use of the 
author/maintainer only please.

Please give your comments on this aircraft below. Please indicate if you think 
it is

* just great - needs no further development
* shows promise but needs further development - please be specific and say 
if you are willing to help
* just needs a little tweaking - please be specific and say if you are 
willing to help
* 'hanger queen' - stays in CVS but shouldn't be part of a release

Im working through it now, starting to fill in the blanks, and weed out the 
aliases, though I think I'll be deleting the link to airliners.net and 
finding photos elsewhere. Is it OK to link the wiki to the thumbnails on the 
download page BTW? 
Please feel free to dive in and fill in info, links screenshots and comments.
Hopefully after a week or so we'll get a feel for which aircraft are most 
popular and hopefully find more effort to finish some that are already 
started. 
Categories, I'm going to shamelessly steal from Ray Mc.
 
Fantasy - Santa, UFO etc
Experimental - X-15, YF-23 etc
GA - Citation, C-182 etc
Gliders
Commercial - 737, DC-3, etc
Pre WWII  Wright Flyer, Sopwith Camel, etc
WWII - P-51, Spitfire, etc
Post WWI - B-52, F-16 etc

Cheers
Willie Fleming


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Re: [Flightgear-users] Re: So what do you fly?

2005-11-04 Thread Shelton D'Cruz

Ok thats good to know - how about stalls - how does it react?

 Shelton D'Cruz wrote:
 hi Ray
 
 The Citation, although very nice, is not really flyable - I stalled her
  the other day and could not come out of the spin.

 The Citation is actually one of my favorite airplanes to fly.  It hits
 the published performance numbers pretty close in terms of climb rate,
 speeds, etc.

 Curt.

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Re: [Flightgear-users] Re: So what do you fly?

2005-11-04 Thread Curtis L. Olson

Shelton D'Cruz wrote:


Ok thats good to know - how about stalls - how does it react?
 



YAsim models some simple stalls.  You definitely know when you've 
stalled.  True life stall behavior is very difficult to model because it 
can be so different from aircraft to aircraft.  There seems to be a 
small issue in YAsim with some strange behavior when your aoa goes a 
little past negative.  I was looking at that last night and today, but 
quickly got in over my head.  Hopefully Andy can figure this out without 
too much additional work.  When you fly in the normal regimes you should 
almost never run into this problem.


For whatever it's worth, some people like to hop into a sim and evaluate 
the flight dynamics model by taking it to the extreme edges of the 
flight regime before looking at anything else.  If it feels right, the 
sim is great, if not the sim stinks.  In this case, who here has stalled 
a Citation Jet?  Who would know exactly how it reacts or doesn't react?  
How easy is it to recover in real life?  If I told you it stalled 
exactly right would you be able to prove me wrong?  If you told me it 
didn't stall right, could I prove you wrong?


I'm not a full scale pilot, but I have flown a variety of R/C aircraft.  
They all have wildly different stall characteristics.


So who knows... I think the YAsim Citation has a plausible stall but I 
have no way to say if it's anything close to realistic or not.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Re: So what do you fly?

2005-11-04 Thread Shelton D'Cruz

Hi Willie

Your WiKi is excellent! -   I will add some comments to it.

Regards
Shelton.

 I have started a page for each aircraft on the wiki
 http://www.seedwiki.com/wiki/flight_gear/aircraft_wishlist.cfm

 where folks can leave comments on their favourite aircraft-models. I've
 phrased it thusly, though, being a wiki, please change it if you have
 better ideas :-)

  Aircraft-model titlethumbnail   link to airliners.net

 Categories:

 Version:

 FDM:

 Status:

 Author/Maintainer:

 Features:

 To do:

 Help wanted?  Yes please /No thanks==This bit is for the use of the
 author/maintainer only please.

 Please give your comments on this aircraft below. Please indicate if you
 think it is

 * just great - needs no further development
 * shows promise but needs further development - please be specific and
 say if you are willing to help
 * just needs a little tweaking - please be specific and say if you are
 willing to help
 * 'hanger queen' - stays in CVS but shouldn't be part of a release

 Im working through it now, starting to fill in the blanks, and weed out the
 aliases, though I think I'll be deleting the link to airliners.net and
 finding photos elsewhere. Is it OK to link the wiki to the thumbnails on
 the download page BTW?
 Please feel free to dive in and fill in info, links screenshots and
 comments. Hopefully after a week or so we'll get a feel for which aircraft
 are most popular and hopefully find more effort to finish some that are
 already started.
 Categories, I'm going to shamelessly steal from Ray Mc.

 Fantasy - Santa, UFO etc
 Experimental - X-15, YF-23 etc
 GA - Citation, C-182 etc
 Gliders
 Commercial - 737, DC-3, etc
 Pre WWII  Wright Flyer, Sopwith Camel, etc
 WWII - P-51, Spitfire, etc
 Post WWI - B-52, F-16 etc

 Cheers
 Willie Fleming


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Re: [Flightgear-users] Re: So what do you fly?

2005-11-04 Thread Shelton D'Cruz

Hi Curt

Yep good points - so besides the AOA issue, I think this jet is pretty much 
done.

BTW - checked out your nice pics with you in the simulator - must have been a 
ball.

Regards
Shelton.


 Shelton D'Cruz wrote:
 Ok thats good to know - how about stalls - how does it react?

 YAsim models some simple stalls.  You definitely know when you've
 stalled.  True life stall behavior is very difficult to model because it
 can be so different from aircraft to aircraft.  There seems to be a
 small issue in YAsim with some strange behavior when your aoa goes a
 little past negative.  I was looking at that last night and today, but
 quickly got in over my head.  Hopefully Andy can figure this out without
 too much additional work.  When you fly in the normal regimes you should
 almost never run into this problem.

 For whatever it's worth, some people like to hop into a sim and evaluate
 the flight dynamics model by taking it to the extreme edges of the
 flight regime before looking at anything else.  If it feels right, the
 sim is great, if not the sim stinks.  In this case, who here has stalled
 a Citation Jet?  Who would know exactly how it reacts or doesn't react?
 How easy is it to recover in real life?  If I told you it stalled
 exactly right would you be able to prove me wrong?  If you told me it
 didn't stall right, could I prove you wrong?

 I'm not a full scale pilot, but I have flown a variety of R/C aircraft.
 They all have wildly different stall characteristics.

 So who knows... I think the YAsim Citation has a plausible stall but I
 have no way to say if it's anything close to realistic or not.

 Curt.

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Re: [Flightgear-users] Re: So what do you fly?

2005-11-04 Thread Curtis L. Olson

Shelton D'Cruz wrote:


Hi Curt

Yep good points - so besides the AOA issue, I think this jet is pretty much 
done.


BTW - checked out your nice pics with you in the simulator - must have been a 
ball.
 



Thanks, I was pretty lucky to get a chance to go in there.  I was able 
to shoot two approaches in the full motion A320.  It's really awsome, 
especially with a bit of turbulence.  Even though you know you are in a 
sim and are trying hard to  remember that fact, the immersiveness of the 
whole thing is really hard to ignore.


Something to aim for with FlightGear... :-)

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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