Re: [freebooters-devel] Proposal for ship model specs

2004-09-22 Thread Moritz Muehlenhoff
kabutor wrote: > >A lightining would be really cool, but I have not idea yet, how to > >accomplish > >that with Ogre. Let's do the necessary parts first. > > > Turn Light on and off? :-D But Amen to the "Let's do the necessary parts > first" That's a nice idea, at least the scene should be becom

Re: [freebooters-devel] Proposal for ship model specs

2004-09-22 Thread kabutor
Ill see it, the drops could be smaller, its really tricky to do nice particle effects, I try several to no avail.. :( Making them smaller is pretty easy, it's just trimming the texture to be smaller. But the current rather largish drops make it look more like really thick rain. Well Its

Re: [freebooters-devel] Proposal for ship model specs

2004-09-21 Thread Moritz Muehlenhoff
kabutor wrote: > >Ah, ok. I've been working on integrating a rain particle effect for the > >ingame storm events, for which I recreated the raindrop texture under > >the GPL. Will commit it later on. > > Ill see it, the drops could be smaller, its really tricky to do nice > particle effects, I tr

Re: [freebooters-devel] Proposal for ship model specs

2004-09-20 Thread kabutor
Ah, ok. I've been working on integrating a rain particle effect for the ingame storm events, for which I recreated the raindrop texture under the GPL. Will commit it later on. Ill see it, the drops could be smaller, its really tricky to do nice particle effects, I try several to no avail.. :

Re: [freebooters-devel] Proposal for ship model specs

2004-09-19 Thread Moritz Muehlenhoff
kabutor wrote: > >Is there a GPL compatible license on the particle effects? Most images > >from the samples are not freely distributable, but I guess these are > >not tainted. > > Well, the images are not that complex, for smoke & fire is just one > smoke.png needed. Ah, ok. I've been working o

Re: [Freebooters-devel] Proposal for ship model specs

2004-09-17 Thread kabutor
Well, I try to understand that, but dont really have it :) , my idea for the sails, is that only the "broom" sail must control the speed of The question if whether we want to handle the steering of all ships similarly or if we want to mimic how they're controlled in reality. I'm not sure y

Re: [Freebooters-devel] Proposal for ship model specs

2004-09-17 Thread Moritz Muehlenhoff
kabutor wrote: > Well, I try to understand that, but dont really have it :) , my idea > for the sails, is that only the "broom" sail must control the speed of > the ship, even in the big ships, the other ones, the rectangular ones > shall only move a little (30º-20º each side at most) but just

Re: [Freebooters-devel] Proposal for ship model specs

2004-09-17 Thread kabutor
Movement in the ship is controlled through the helm which controls the direction of the ship and how far the sail should be able to expand. Depending on the side the wind is coming from the broom switches over to either side. This should have a graphical representation through the boom position.

Re: [Freebooters-devel] Proposal for ship model specs

2004-09-16 Thread Moritz Muehlenhoff
Paul Damer wrote: > >Movement in the ship is controlled through the helm which controls > >the direction of the ship and how far the sail should be able to > >expand. Depending on the side the wind is coming from the broom > >switches over to either side. This should have a graphical > >representat

Re: [Freebooters-devel] Proposal for ship model specs

2004-09-16 Thread Paul Damer
Moritz Muehlenhoff wrote: Some specs/ideas for some structure for the 3D ship models: Every ship, no matter which size is has, should have a top flag. Definitly Movement in the ship is controlled through the helm which controls the direction of the ship and how far the sail should be able