kabutor wrote:
> >A lightining would be really cool, but I have not idea yet, how to
> >accomplish
> >that with Ogre. Let's do the necessary parts first.
> >
> Turn Light on and off? :-D But Amen to the "Let's do the necessary parts
> first"
That's a nice idea, at least the scene should be becom
Ill see it, the drops could be smaller, its really tricky to do nice
particle effects, I try several to no avail.. :(
Making them smaller is pretty easy, it's just trimming the texture to
be smaller. But the current rather largish drops make it look more
like really thick rain.
Well Its
kabutor wrote:
> >Ah, ok. I've been working on integrating a rain particle effect for the
> >ingame storm events, for which I recreated the raindrop texture under
> >the GPL. Will commit it later on.
>
> Ill see it, the drops could be smaller, its really tricky to do nice
> particle effects, I tr
Ah, ok. I've been working on integrating a rain particle effect for the
ingame storm events, for which I recreated the raindrop texture under
the GPL. Will commit it later on.
Ill see it, the drops could be smaller, its really tricky to do nice
particle effects, I try several to no avail.. :
kabutor wrote:
> >Is there a GPL compatible license on the particle effects? Most images
> >from the samples are not freely distributable, but I guess these are
> >not tainted.
>
> Well, the images are not that complex, for smoke & fire is just one
> smoke.png needed.
Ah, ok. I've been working o
Well, I try to understand that, but dont really have it :) , my idea
for the sails, is that only the "broom" sail must control the speed of
The question if whether we want to handle the steering of all ships
similarly or if we want to mimic how they're controlled in reality.
I'm not sure y
kabutor wrote:
> Well, I try to understand that, but dont really have it :) , my idea
> for the sails, is that only the "broom" sail must control the speed of
> the ship, even in the big ships, the other ones, the rectangular ones
> shall only move a little (30º-20º each side at most) but just
Movement in the ship is controlled through the helm which controls
the direction of the ship and how far the sail should be able to
expand. Depending on the side the wind is coming from the broom
switches over to either side. This should have a graphical
representation through the boom position.
Paul Damer wrote:
> >Movement in the ship is controlled through the helm which controls
> >the direction of the ship and how far the sail should be able to
> >expand. Depending on the side the wind is coming from the broom
> >switches over to either side. This should have a graphical
> >representat
Moritz Muehlenhoff wrote:
Some specs/ideas for some structure for the 3D ship models:
Every ship, no matter which size is has, should have a top flag.
Definitly
Movement in the ship is controlled through the helm which controls
the direction of the ship and how far the sail should be able
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