http://bugs.freeciv.org/Ticket/Display.html?id=36577 >
On 12/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
> I'm against regenerating all flag PNGs during every build, as it would
> slow down the make process too much. Maybe you could devise a system
> where only flags whose SVG has been m
http://bugs.freeciv.org/Ticket/Display.html?id=37988 >
On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=37988 >
>
> (...)
> This patch implements tileset suggestions to game.ruleset. If
> game.ruleset contains tileset.suggest -entry, it i
http://bugs.freeciv.org/Ticket/Display.html?id=28301 >
Here's a variant that shows a confirmation dialog when the tileset wants
to change the theme, similar to and applying on top of PR#37988.
diff -urN -X trunk/diff_ignore trunk.orig/client/gui-gtk-2.0/gui_main.c trunk/client/gui-gtk-2.0/gui_mai
http://bugs.freeciv.org/Ticket/Display.html?id=36577 >
On 2/24/07, Daniil Ivanov <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=36577 >
>
> Hi,
>
> can anybody briefly describe the problems with Windows build?
> I'm total newbie in Windows. But I think, Windows ha
http://bugs.freeciv.org/Ticket/Display.html?id=36577 >
Ping.
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http://bugs.freeciv.org/Ticket/Display.html?id=37988 >
On 3/12/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
> On 3/12/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> > On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> > >
> > > http://bugs.freeciv.org/Ticket/Display.html?id=37988 >
http://bugs.freeciv.org/Ticket/Display.html?id=37988 >
On 3/12/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=37988 >
> >
> > Default tilesets simply don't work with custom rulesets.
http://bugs.freeciv.org/Ticket/Display.html?id=37988 >
On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=37988 >
>
> Default tilesets simply don't work with custom rulesets. It's quite
> demanding for new users to load correct tileset by gi
http://bugs.freeciv.org/Ticket/Display.html?id=37988 >
Default tilesets simply don't work with custom rulesets. It's quite
demanding for new users to load correct tileset by giving commandline
parameters to client before custom rulesets can be used.
This patch implements tileset suggestions to
http://bugs.freeciv.org/Ticket/Display.html?id=37987 >
$subject
~Daniel
sdl_stringfix2.diff
Description: Binary data
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http://bugs.freeciv.org/Ticket/Display.html?id=37985 >
The SDL client's help system can't display long entries, for example
that of the Settler unit, and simply truncates the part of the text
that doesn't fit in one screen. Some sort of scrollbar is needed.
~Daniel
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http://bugs.freeciv.org/Ticket/Display.html?id=37890 >
On 3/10/07, Lauri Uotinen <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=37890 >
> (...)
> 10) Some of the texts were quite hard to read.
> The yellow player kept complaining that white
> text was quite hard rea
http://bugs.freeciv.org/Ticket/Display.html?id=37977 >
On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> Whether city is drawn with walls or not is decided by calling
> city_got_citywalls(). That just checks if city has *any*
> "Defend_Bonus" effect active.
Attached patch adds "Visibl
http://bugs.freeciv.org/Ticket/Display.html?id=37983 >
This adds new function city_got_defense_effect(). Old
city_got_citywalls() callers that are interested in actual defense
bonuses now use it. city_got_citywalls() is meant to check if city
should use wall gfx.
This patch is step toward fixi
http://bugs.freeciv.org/Ticket/Display.html?id=37928 >
> [dmarks - So 11. Mär 2007, 07:01:30]:
>
> Some suggestions that would IMO improve usability in the SDL client:
>
> * Since right-clicking on the world map moves it, right-clicking on
> the minimap should have the same effect.
>
> * Rem
http://bugs.freeciv.org/Ticket/Display.html?id=37980 >
First step toward fixing #37977. Server decides if wall gfx should be
drawn and sends that information to client.
This does change how Great Wall effects appear. Previously client
knew that even fogged cities get walls when player builds Gr
http://bugs.freeciv.org/Ticket/Display.html?id=37977 >
Whether city is drawn with walls or not is decided by calling
city_got_citywalls(). That just checks if city has *any*
"Defend_Bonus" effect active.
Even with distributed rulesets this is an problem, since also Coastal
defense, SAM battery
http://bugs.freeciv.org/Ticket/Display.html?id=37932 >
> [dmarks - So 11. Mär 2007, 07:59:54]:
>
> Since the /score command has been deprecated, there's AFAIK no way of
> knowing player scores.
>
> I suggest the popup when hovering over civ flags in the Players dialog
> shows scores as well.
>
http://bugs.freeciv.org/Ticket/Display.html?id=37537 >
On 3/6/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> On 3/5/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> >
> > This makes built time property of base type.
>
> - Updated against svn
> - Necessary modifications to civ1 & civ2 rules
http://bugs.freeciv.org/Ticket/Display.html?id=37306 >
> [dmarks - Fr 02. Mär 2007, 01:02:29]:
>
> With a recent svn trunk and SDL client on OSX 10.3.9:
>
> If you're not connected to the Internet when selecting Join Pubserver
> from the main menu, the client will crash with:
>
> 2: Failed loo
http://bugs.freeciv.org/Ticket/Display.html?id=37965 >
This was memory corruption problem. Attached patch fixes one memory
bug, which was likely cause to the crash (I managed to reproduce it a
couple of times before, but not with this patch)
- ML
diff -Nurd -X.diff_ignore freeciv/client/help
http://bugs.freeciv.org/Ticket/Display.html?id=37966 >
Help for tech shows wrong buildings as allowed by tech. Fix attached.
- ML
diff -Nurd -X.diff_ignore freeciv/client/gui-gtk-2.0/helpdlg.c freeciv/client/gui-gtk-2.0/helpdlg.c
--- freeciv/client/gui-gtk-2.0/helpdlg.c 2007-03-05 21:11:59.0
http://bugs.freeciv.org/Ticket/Display.html?id=37965 >
I were using modified rulesets and tilesets at the time. I were
looking help for techs and clicked new tech.
0x004fa356 in set_title_topic (
topic=0xfff8ffff )
at ../../../src.patched/client/gui-gtk-2.0/helpdlg.c:127
http://bugs.freeciv.org/Ticket/Display.html?id=37926 >
On 3/11/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=37926 >
>
> Modified icons for Monotheism (tech) and Michelangelo's Chapel (wonder).
>
> ~Daniel
>
I have come up with a better icon
http://bugs.freeciv.org/Ticket/Display.html?id=37935 >
I played a game (under Windows) where the base technology cost was as high
as possible (100 instead of the default 20). After getting off my island
and establishing an embassy with my neighbor, I saw that their research
exceeded the cost of
http://bugs.freeciv.org/Ticket/Display.html?id=37937 >
The SDL client lacks support for the Load unit command. In the GTK2
client, 'L' is the shortcut for this command, but in the SDL client,
it is mapped as Goto city.
~Daniel
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http://bugs.freeciv.org/Ticket/Display.html?id=37890 >
Daniel Markstedt wrote:
> In what way was it buggy?
>
>
Buggy:
- was often left traveling when you accessed a dialog
- the movement is jumpy and often moves more than you want
- many times you could accidentally activate the feature when w
http://bugs.freeciv.org/Ticket/Display.html?id=37934 >
This patch fixes some grammatically incorrect or misnamed strings in
the SDL client.
~Daniel
sdl_stringfixes.diff
Description: Binary data
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http://bugs.freeciv.org/Ticket/Display.html?id=37932 >
Since the /score command has been deprecated, there's AFAIK no way of
knowing player scores.
I suggest the popup when hovering over civ flags in the Players dialog
shows scores as well.
~Daniel
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