Re: [Freeciv-Dev] (PR#36577) PNG flags and shields do not depend on SVG files

2007-03-11 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=36577 > On 12/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > I'm against regenerating all flag PNGs during every build, as it would > slow down the make process too much. Maybe you could devise a system > where only flags whose SVG has been m

Re: [Freeciv-Dev] (PR#37988) [Patch] Tileset suggestion to game.ruleset

2007-03-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37988 > On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37988 > > > (...) > This patch implements tileset suggestions to game.ruleset. If > game.ruleset contains tileset.suggest -entry, it i

[Freeciv-Dev] (PR#28301) [patch] add a common client option for theme selection

2007-03-11 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=28301 > Here's a variant that shows a confirmation dialog when the tileset wants to change the theme, similar to and applying on top of PR#37988. diff -urN -X trunk/diff_ignore trunk.orig/client/gui-gtk-2.0/gui_main.c trunk/client/gui-gtk-2.0/gui_mai

Re: [Freeciv-Dev] (PR#36577) PNG flags and shields do not depend on SVG files

2007-03-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=36577 > On 2/24/07, Daniil Ivanov <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=36577 > > > Hi, > > can anybody briefly describe the problems with Windows build? > I'm total newbie in Windows. But I think, Windows ha

Re: [Freeciv-Dev] (PR#36577) PNG flags and shields do not depend on SVG files

2007-03-11 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=36577 > Ping. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#37988) [Patch] Tileset suggestion to game.ruleset

2007-03-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37988 > On 3/12/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > On 3/12/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > > > > > http://bugs.freeciv.org/Ticket/Display.html?id=37988 >

Re: [Freeciv-Dev] (PR#37988) [Patch] Tileset suggestion to game.ruleset

2007-03-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37988 > On 3/12/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=37988 > > > > > Default tilesets simply don't work with custom rulesets.

Re: [Freeciv-Dev] (PR#37988) [Patch] Tileset suggestion to game.ruleset

2007-03-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37988 > On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37988 > > > Default tilesets simply don't work with custom rulesets. It's quite > demanding for new users to load correct tileset by gi

[Freeciv-Dev] (PR#37988) [Patch] Tileset suggestion to game.ruleset

2007-03-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37988 > Default tilesets simply don't work with custom rulesets. It's quite demanding for new users to load correct tileset by giving commandline parameters to client before custom rulesets can be used. This patch implements tileset suggestions to

[Freeciv-Dev] (PR#37987) [SDL client] another typo fix

2007-03-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37987 > $subject ~Daniel sdl_stringfix2.diff Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#37985) [SDL client] help system can't display long entries

2007-03-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37985 > The SDL client's help system can't display long entries, for example that of the Settler unit, and simply truncates the part of the text that doesn't fit in one screen. Some sort of scrollbar is needed. ~Daniel __

Re: [Freeciv-Dev] (PR#37890) 2.1.0-beta3-sdl test session results

2007-03-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37890 > On 3/10/07, Lauri Uotinen <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37890 > > (...) > 10) Some of the texts were quite hard to read. > The yellow player kept complaining that white > text was quite hard rea

Re: [Freeciv-Dev] (PR#37977) [Bug] City walls drawn if city has any defense building

2007-03-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37977 > On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > Whether city is drawn with walls or not is decided by calling > city_got_citywalls(). That just checks if city has *any* > "Defend_Bonus" effect active. Attached patch adds "Visibl

[Freeciv-Dev] (PR#37983) [Patch] city_got_defense_building()

2007-03-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37983 > This adds new function city_got_defense_effect(). Old city_got_citywalls() callers that are interested in actual defense bonuses now use it. city_got_citywalls() is meant to check if city should use wall gfx. This patch is step toward fixi

[Freeciv-Dev] (PR#37928) [SDL client] interface consistency and keymappings

2007-03-11 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=37928 > > [dmarks - So 11. Mär 2007, 07:01:30]: > > Some suggestions that would IMO improve usability in the SDL client: > > * Since right-clicking on the world map moves it, right-clicking on > the minimap should have the same effect. > > * Rem

[Freeciv-Dev] (PR#37980) [Patch] Server decides if wall gfx should be drawn

2007-03-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37980 > First step toward fixing #37977. Server decides if wall gfx should be drawn and sends that information to client. This does change how Great Wall effects appear. Previously client knew that even fogged cities get walls when player builds Gr

[Freeciv-Dev] (PR#37977) [Bug] City walls drawn if city has any defense building

2007-03-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37977 > Whether city is drawn with walls or not is decided by calling city_got_citywalls(). That just checks if city has *any* "Defend_Bonus" effect active. Even with distributed rulesets this is an problem, since also Coastal defense, SAM battery

[Freeciv-Dev] (PR#37932) [SDL client] no way of knowing player scores

2007-03-11 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=37932 > > [dmarks - So 11. Mär 2007, 07:59:54]: > > Since the /score command has been deprecated, there's AFAIK no way of > knowing player scores. > > I suggest the popup when hovering over civ flags in the Players dialog > shows scores as well. >

Re: [Freeciv-Dev] (PR#37537) [Patch] Base build time

2007-03-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37537 > On 3/6/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > On 3/5/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > > > This makes built time property of base type. > > - Updated against svn > - Necessary modifications to civ1 & civ2 rules

[Freeciv-Dev] (PR#37306) [SDL client] crash without connection to the Internet

2007-03-11 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=37306 > > [dmarks - Fr 02. Mär 2007, 01:02:29]: > > With a recent svn trunk and SDL client on OSX 10.3.9: > > If you're not connected to the Internet when selecting Join Pubserver > from the main menu, the client will crash with: > > 2: Failed loo

Re: [Freeciv-Dev] (PR#37965) Crash in gtk help dialog

2007-03-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37965 > This was memory corruption problem. Attached patch fixes one memory bug, which was likely cause to the crash (I managed to reproduce it a couple of times before, but not with this patch) - ML diff -Nurd -X.diff_ignore freeciv/client/help

[Freeciv-Dev] (PR#37966) [Patch] Fix gtk tech help allowed buildings list

2007-03-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37966 > Help for tech shows wrong buildings as allowed by tech. Fix attached. - ML diff -Nurd -X.diff_ignore freeciv/client/gui-gtk-2.0/helpdlg.c freeciv/client/gui-gtk-2.0/helpdlg.c --- freeciv/client/gui-gtk-2.0/helpdlg.c 2007-03-05 21:11:59.0

[Freeciv-Dev] (PR#37965) Crash in gtk help dialog

2007-03-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37965 > I were using modified rulesets and tilesets at the time. I were looking help for techs and clicked new tech. 0x004fa356 in set_title_topic ( topic=0xfff8ffff ) at ../../../src.patched/client/gui-gtk-2.0/helpdlg.c:127

Re: [Freeciv-Dev] (PR#37926) [art] Monotheism and Michelangelo's Chapel

2007-03-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37926 > On 3/11/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37926 > > > Modified icons for Monotheism (tech) and Michelangelo's Chapel (wonder). > > ~Daniel > I have come up with a better icon

[Freeciv-Dev] (PR#37935) bug in 2.0.9

2007-03-11 Thread Nathan Currier
http://bugs.freeciv.org/Ticket/Display.html?id=37935 > I played a game (under Windows) where the base technology cost was as high as possible (100 instead of the default 20). After getting off my island and establishing an embassy with my neighbor, I saw that their research exceeded the cost of

[Freeciv-Dev] (PR#37937) [SDL client] support for the Load unit command

2007-03-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37937 > The SDL client lacks support for the Load unit command. In the GTK2 client, 'L' is the shortcut for this command, but in the SDL client, it is mapped as Goto city. ~Daniel ___ Freeciv-dev maili

Re: [Freeciv-Dev] (PR#37890) 2.1.0-beta3-sdl test session results

2007-03-11 Thread Lauri Uotinen
http://bugs.freeciv.org/Ticket/Display.html?id=37890 > Daniel Markstedt wrote: > In what way was it buggy? > > Buggy: - was often left traveling when you accessed a dialog - the movement is jumpy and often moves more than you want - many times you could accidentally activate the feature when w

[Freeciv-Dev] (PR#37934) [SDL client] string fixes

2007-03-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37934 > This patch fixes some grammatically incorrect or misnamed strings in the SDL client. ~Daniel sdl_stringfixes.diff Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https

[Freeciv-Dev] (PR#37932) [SDL client] no way of knowing player scores

2007-03-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37932 > Since the /score command has been deprecated, there's AFAIK no way of knowing player scores. I suggest the popup when hovering over civ flags in the Players dialog shows scores as well. ~Daniel __