[Freeciv-Dev] [bug #15364] Debian watch points to ftp.freeciv.org

2010-02-15 Thread Andreas
Follow-up Comment #1, bug #15364 (project freeciv): The following would be a valid watch file for gna.org downloads (replace the whole content of the old watch file): version=3 # stable releases http://download.gna.org/freeciv/stable/ freeciv-(.*)\.tar\.gz # beta releases and release

[Freeciv-Dev] [bug #15364] Debian watch points to ftp.freeciv.org

2010-02-15 Thread Marko Lindqvist
Follow-up Comment #2, bug #15364 (project freeciv): Should we just remove that file? Debian is not using it as they maintain their own version of debian directory (they replace our version with their own when they distribute freeciv) It's highly unlikely anybody else has set up system where that

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-15 Thread Bernd Jendrissek
On Sat, Feb 13, 2010 at 7:50 PM, Daniel Markstedt no-reply.invalid-addr...@gna.org wrote: I disagree - a city that ends up on a glacier would rather quickly be abandoned by humans. IMHO. ;) The terrain of a city is a bit fuzzy; if you walked around New Orleans, would you say swamp? Or around

[Freeciv-Dev] [bug #15332] missing initialization in send_city_info_at_tile() (found by valgrind)

2010-02-15 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #15332 (project freeciv): Maybe rename the variable with a unused prefix or suffix? Do you mean, that the variable can be renamed within ./common/packets.def such as: - FLOAT migration_score; - FLOAT please_remove; And add a corresponding initialization to

[Freeciv-Dev] [bug #15373] add health effect to default/effects.ruleset

2010-02-15 Thread Jacob Nevins
Follow-up Comment #1, bug #15373 (project freeciv): I've actually been playing default rules with illness enabled for a while, for giggles. I'm finding it effectively just reduces the max city size with no Sewer System; the default increase in plague chance with size is very steep (size 7/8/9 =

[Freeciv-Dev] [bug #15376] No column for illness chance in city report

2010-02-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?15376 Summary: No column for illness chance in city report Project: Freeciv Submitted by: jtn Submitted on: Monday 15/02/10 at 21:32 Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #15368] Autoexplore command ignored

2010-02-15 Thread Jacob Nevins
Follow-up Comment #3, bug #15368 (project freeciv): Works with your savegame and S2_2 from a month ago (r16576), so it's been broken recently. Interesting that in bug #15294 it's reported that units get an 'X' marking but don't move, but in yours they don't even get an 'X' marking.

[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-02-15 Thread anonymous
URL: http://gna.org/bugs/?15377 Summary: freeciv-gtk2.exe hangs Project: Freeciv Submitted by: None Submitted on: Monday 02/15/10 at 23:02 CET Category: client-gtk-2.0 Severity: 3 - Normal

Re: [Freeciv-Dev] [bug #15373] add health effect to default/effects.ruleset

2010-02-15 Thread Yoav Luft
When I first made this, I used some spreadsheets in order to choose parameters, and hoped for parameters that will prevent cities of effectively growing bigger than 8 without improvement. I no longer have those spreadsheets, but my original ruleset is found here:

[Freeciv-Dev] [bug #15378] Non-existent civil war nations and typo

2010-02-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?15378 Summary: Non-existent civil war nations and typo Project: Freeciv Submitted by: jtn Submitted on: Monday 15/02/10 at 22:10 Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [bug #15368] Autoexplore command ignored

2010-02-15 Thread Jacob Nevins
Follow-up Comment #4, bug #15368 (project freeciv): Binary-chop with your savegame says r16711 (bug #15266) broke it. That's since beta3. Don't know how yet. ___ Reply to this item at: http://gna.org/bugs/?15368

[Freeciv-Dev] [bug #15368] Autoexplore command ignored

2010-02-15 Thread Jacob Nevins
Update of bug #15368 (project freeciv): Priority: 1 - Later = 5 - Normal Status:None = Ready For Test ___ Follow-up Comment #5: Attached patch

[Freeciv-Dev] [bug #15294] Auto Explore feature does not work (and some suggestions)

2010-02-15 Thread Jacob Nevins
Follow-up Comment #3, bug #15294 (project freeciv): There's a patch attached to bug #15368 that might help. Can you try it? ___ Reply to this item at: http://gna.org/bugs/?15294 ___

[Freeciv-Dev] [bug #15373] add health effect to default/effects.ruleset

2010-02-15 Thread Matthias Pfafferodt
* add health effects: aqueduct: 50 sewer system: 30 cure for cancer: 20 = reduction by up to 80% (100%) (file #8116) ___ Additional Item Attachment: File name: 20100215-trunk-update-illness-health.patch Size:7 KB

[Freeciv-Dev] [bug #15379] segfault if requirement not given as string

2010-02-15 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?15379 Summary: segfault if requirement not given as string Project: Freeciv Submitted by: syntron Submitted on: Montag 15.02.2010 um 23:45 Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #1246] Andorran and Occitan nations

2010-02-15 Thread J.M. Maalderink
Follow-up Comment #3, patch #1246 (project freeciv): This is one cool nationset. It really should be included, so I hope you don't mind necromancing this patch. I've uploaded a slightly edited version. I've also added a PD flag from Wikipedia

[Freeciv-Dev] [patch #1474] Danziger nation

2010-02-15 Thread J.M. Maalderink
URL: http://gna.org/patch/?1474 Summary: Danziger nation Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 02/15/2010 at 22:50 Category: general Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #15368] Autoexplore command ignored

2010-02-15 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #15368 (project freeciv): If this patch fixes the bug it must also be applied to S2_1. ___ Reply to this item at: http://gna.org/bugs/?15368 ___ Nachricht

[Freeciv-Dev] A question about requirement

2010-02-15 Thread Yoav Luft
I'm trying to figure out how to use requirement. In improvement.h, in the improvement struct there's this line: struct requirement_vector reqs; I'd tried to figure out where and how this requirement_vector is defined, but could find anything. I know it's not the best place to ask at, but I'd

Re: [Freeciv-Dev] Freeciv 2.2.0 release candidate

2010-02-15 Thread Michael Mielke
I do find that edit mode is available to too many players. I do realize this is a newer feature. While the mode is only entered when the player has 'hack', the option is still there if the player starts with hack. Also, with the edit mode case, the client-server default to 'hack' upon entry of

[Freeciv-Dev] [bug #15332] missing initialization in send_city_info_at_tile() (found by valgrind)

2010-02-15 Thread pepeto
Follow-up Comment #6, bug #15332 (project freeciv): Yesn like migration_score_unused. ___ Reply to this item at: http://gna.org/bugs/?15332 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #15368] Autoexplore command ignored

2010-02-15 Thread Jacob Nevins
Update of bug #15368 (project freeciv): Category:None = ai ___ Follow-up Comment #7: The same issue does indeed affect S2_1 (savegame attached). Attached patch fixes it for me. (It

[Freeciv-Dev] [bug #15379] segfault if requirement not given as string

2010-02-15 Thread pepeto
Follow-up Comment #1, bug #15379 (project freeciv): freeciv segfaults if an element of a reqs section is not included in quotes; it should print an error message In a such case, the behaviour should be to load correctly 1500 as a number directly...

Re: [Freeciv-Dev] A question about requirement

2010-02-15 Thread Pepeto
Le mardi 16 février 2010 à 01:14 +0200, Yoav Luft a écrit : I'm trying to figure out how to use requirement. In improvement.h, in the improvement struct there's this line: struct requirement_vector reqs; I'd tried to figure out where and how this requirement_vector is defined, but could find

[Freeciv-Dev] [bug #15373] Fix health calculation + add health effect to default/effects.ruleset

2010-02-15 Thread Jacob Nevins
Update of bug #15373 (project freeciv): Summary: add health effect to default/effects.ruleset = Fix health calculation + add health effect to default/effects.ruleset ___ Follow-up Comment #3: Wow, that certainly makes a

Re: [Freeciv-Dev] A question about requirement

2010-02-15 Thread Matthias Pfafferodt
The definition of the vector can be found in ./utility/specvec.h ... Quoting Pepeto pepet...@gmail.com: Le mardi 16 février 2010 à 01:14 +0200, Yoav Luft a écrit : I'm trying to figure out how to use requirement. In improvement.h, in the improvement struct there's this line: struct