Follow-up Comment #1, bug #15364 (project freeciv):
The following would be a valid watch file for gna.org downloads (replace the
whole content of the old watch file):
version=3
# stable releases
http://download.gna.org/freeciv/stable/ freeciv-(.*)\.tar\.gz
# beta releases and release
Follow-up Comment #2, bug #15364 (project freeciv):
Should we just remove that file? Debian is not using it as they maintain
their own version of debian directory (they replace our version with their
own when they distribute freeciv) It's highly unlikely anybody else has set
up system where that
On Sat, Feb 13, 2010 at 7:50 PM, Daniel Markstedt
no-reply.invalid-addr...@gna.org wrote:
I disagree - a city that ends up on a glacier would rather quickly be
abandoned by humans. IMHO. ;)
The terrain of a city is a bit fuzzy; if you walked around New
Orleans, would you say swamp? Or around
Follow-up Comment #5, bug #15332 (project freeciv):
Maybe rename the variable with a unused prefix or suffix?
Do you mean, that the variable can be renamed within ./common/packets.def
such as:
- FLOAT migration_score;
- FLOAT please_remove;
And add a corresponding initialization to
Follow-up Comment #1, bug #15373 (project freeciv):
I've actually been playing default rules with illness enabled for a while,
for giggles. I'm finding it effectively just reduces the max city size with
no Sewer System; the default increase in plague chance with size is very
steep (size 7/8/9 =
URL:
http://gna.org/bugs/?15376
Summary: No column for illness chance in city report
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 15/02/10 at 21:32
Category: client
Severity: 3 - Normal
Follow-up Comment #3, bug #15368 (project freeciv):
Works with your savegame and S2_2 from a month ago (r16576), so it's been
broken recently.
Interesting that in bug #15294 it's reported that units get an 'X' marking
but don't move, but in yours they don't even get an 'X' marking.
URL:
http://gna.org/bugs/?15377
Summary: freeciv-gtk2.exe hangs
Project: Freeciv
Submitted by: None
Submitted on: Monday 02/15/10 at 23:02 CET
Category: client-gtk-2.0
Severity: 3 - Normal
When I first made this, I used some spreadsheets in order to choose
parameters, and hoped for parameters that will prevent cities of
effectively growing bigger than 8 without improvement.
I no longer have those spreadsheets, but my original ruleset is found here:
URL:
http://gna.org/bugs/?15378
Summary: Non-existent civil war nations and typo
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 15/02/10 at 22:10
Category: rulesets
Severity: 2 - Minor
Follow-up Comment #4, bug #15368 (project freeciv):
Binary-chop with your savegame says r16711 (bug #15266) broke it. That's
since beta3. Don't know how yet.
___
Reply to this item at:
http://gna.org/bugs/?15368
Update of bug #15368 (project freeciv):
Priority: 1 - Later = 5 - Normal
Status:None = Ready For Test
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Follow-up Comment #5:
Attached patch
Follow-up Comment #3, bug #15294 (project freeciv):
There's a patch attached to bug #15368 that might help. Can you try it?
___
Reply to this item at:
http://gna.org/bugs/?15294
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* add health effects:
aqueduct: 50
sewer system: 30
cure for cancer: 20
= reduction by up to 80% (100%)
(file #8116)
___
Additional Item Attachment:
File name: 20100215-trunk-update-illness-health.patch Size:7 KB
URL:
http://gna.org/bugs/?15379
Summary: segfault if requirement not given as string
Project: Freeciv
Submitted by: syntron
Submitted on: Montag 15.02.2010 um 23:45
Category: general
Severity: 3 - Normal
Follow-up Comment #3, patch #1246 (project freeciv):
This is one cool nationset. It really should be included, so I hope you don't
mind necromancing this patch. I've uploaded a slightly edited version. I've
also added a PD flag from Wikipedia
URL:
http://gna.org/patch/?1474
Summary: Danziger nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Monday 02/15/2010 at 22:50
Category: general
Priority: 5 - Normal
Status:
Follow-up Comment #6, bug #15368 (project freeciv):
If this patch fixes the bug it must also be applied to S2_1.
___
Reply to this item at:
http://gna.org/bugs/?15368
___
Nachricht
I'm trying to figure out how to use requirement. In improvement.h, in
the improvement struct there's this line:
struct requirement_vector reqs;
I'd tried to figure out where and how this requirement_vector is
defined, but could find anything. I know it's not the best place to
ask at, but I'd
I do find that edit mode is available to too many players. I do realize
this is a newer feature.
While the mode is only entered when the player has 'hack', the option is
still there if the player starts with hack. Also, with the edit mode case,
the client-server default to 'hack' upon entry of
Follow-up Comment #6, bug #15332 (project freeciv):
Yesn like migration_score_unused.
___
Reply to this item at:
http://gna.org/bugs/?15332
___
Message posté via/par Gna!
http://gna.org/
Update of bug #15368 (project freeciv):
Category:None = ai
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Follow-up Comment #7:
The same issue does indeed affect S2_1 (savegame attached). Attached patch
fixes it for me. (It
Follow-up Comment #1, bug #15379 (project freeciv):
freeciv segfaults if an element of a reqs section is not
included in quotes; it should print an error message
In a such case, the behaviour should be to load correctly 1500 as a number
directly...
Le mardi 16 février 2010 à 01:14 +0200, Yoav Luft a écrit :
I'm trying to figure out how to use requirement. In improvement.h, in
the improvement struct there's this line:
struct requirement_vector reqs;
I'd tried to figure out where and how this requirement_vector is
defined, but could find
Update of bug #15373 (project freeciv):
Summary: add health effect to default/effects.ruleset = Fix
health calculation + add health effect to default/effects.ruleset
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Follow-up Comment #3:
Wow, that certainly makes a
The definition of the vector can be found in ./utility/specvec.h ...
Quoting Pepeto pepet...@gmail.com:
Le mardi 16 février 2010 à 01:14 +0200, Yoav Luft a écrit :
I'm trying to figure out how to use requirement. In improvement.h, in
the improvement struct there's this line:
struct
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