Update of patch #1825 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #1833 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #1839 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #16263 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16380 (project freeciv):
Status: Ready For Test = None
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Follow-up Comment #2, bug #16308 (project freeciv):
See also bug #16080.
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Follow-up Comment #10, bug #16080 (project freeciv):
Please, see also bug #16308.
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Follow-up Comment #1, patch #1831 (project freeciv):
* Temporary workaround: always allocate default ai related unit data since
advisors depend on it.
(file #9796)
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Additional Item Attachment:
File name: UnitAII_1831-2.diff
URL:
http://gna.org/bugs/?16409
Summary: unit-ai memory corruption
Project: Freeciv
Submitted by: cazfi
Submitted on: Thursday 08/12/2010 at 13:23
Category: general
Severity: 3 - Normal
Follow-up Comment #1, bug #16409 (project freeciv):
Now I cannot reproduce at all any more, after some rebuilds. Maybe some
object file was just not properly rebuilt when I adjusted the structure.
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URL:
http://gna.org/patch/?1847
Summary: Store advisors related unit data separately from ai
data
Project: Freeciv
Submitted by: cazfi
Submitted on: Thursday 08/12/2010 at 13:42
Category: ai
Priority: 5 -
Update of patch #1847 (project freeciv):
Depends on: = patch #1835
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URL:
http://gna.org/bugs/?16410
Summary: nations.ruleset is ignored in a custom ruleset
Project: Freeciv
Submitted by: handuman
Submitted on: Thursday 08/12/10 at 10:52
Category: rulesets
Severity: 3 -
Follow-up Comment #1, bug #16410 (project freeciv):
Can you send your ruleset for reproducing this?
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Update of bug #16410 (project freeciv):
Assigned to:None = cazfi
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URL:
http://gna.org/patch/?1848
Summary: Attach data for each ai type to unit structure
Project: Freeciv
Submitted by: cazfi
Submitted on: Thursday 08/12/2010 at 15:04
Category: ai
Priority: 5 - Normal
Update of patch #1848 (project freeciv):
Depends on: = patch #1847
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Update of patch #1837 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #1834 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?1849
Summary: Allow only one modpack to download at a time
Project: Freeciv
Submitted by: cazfi
Submitted on: Thursday 08/12/2010 at 17:30
Category: module installer
Priority: 5
Update of patch #1849 (project freeciv):
Depends on: = patch #1843
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URL:
http://gna.org/bugs/?16411
Summary: Global warming nuclear winter may change a tile
multiple times
Project: Freeciv
Submitted by: handuman
Submitted on: Thursday 08/12/10 at 16:24
Category: general
Follow-up Comment #2, bug #16410 (project freeciv):
Umm...I thought I was clear enough with my description...
Custom ruleset has only one modification, just for reproducing this bug.
buildings.ruleset (in ../data/myDefault folder):
14c14
description=Default buildings data for Freeciv
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Follow-up Comment #3, bug #16308 (project freeciv):
A question related to this bug:
I'm working on a Ruleset where I want the Great Wall to give an additional
defense bonus instead of replacing the Walls.
With current Ruleset capabilies: Would it be possible to give this defense
bonus to every
URL:
http://gna.org/bugs/?16413
Summary: Gold upkeep and Military unhappiness
Project: Freeciv
Submitted by: tirolalira
Submitted on: jueves 12/08/10 at 22:48
Category: rulesets
Severity: 1 - Wish
Update of patch #1453 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1455 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1698 (project freeciv):
Status:None = In Progress
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Follow-up Comment #6:
Were those previous heads originally from the Corsican flag?
Oh, and talking about the
Follow-up Comment #7, patch #1698 (project freeciv):
I think that 'early modern' is too open to interpretation or difference of
opinion. Perhaps 'Industrial Age' or 'Steam Era' would be more specific?
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Update of patch #1454 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1456 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #4, bug #16308 (project freeciv):
Would it be possible to give this defense bonus to every unit placed inside
your national borders?
No. S2_2 has some requirement types that check tiles (like Special,
Terrain, TerrainClass, Base, TerrainAlter, CityTile), but none of
these can
Follow-up Comment #8, patch #1698 (project freeciv):
Yes, the heads in 'file #9479' are from the Corsican flag.
BTW, discussion about nation grouping is ideally handled in a new bug/patch!
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Update of patch #1467 (project freeciv):
Status:None = Need Info
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Follow-up Comment #1:
There are Badians and Württembergians by now...
But Swabians can nonetheless be added as well.
Update of patch #1471 (project freeciv):
Status:None = In Progress
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Follow-up Comment #1:
Expanded the ruleset a little bit, most importantly added more cities.
(file #9802)
Update of patch #1472 (project freeciv):
Status:None = In Progress
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