[Freeciv-Dev] [patch #1825] AI City interface improvements

2010-08-12 Thread Marko Lindqvist
Update of patch #1825 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1833] Better download control file format

2010-08-12 Thread Marko Lindqvist
Update of patch #1833 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1839] Increase size of URL entry field

2010-08-12 Thread Marko Lindqvist
Update of patch #1839 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16263] Scrolled overview map for large maps

2010-08-12 Thread pepeto
Update of bug #16263 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'

2010-08-12 Thread pepeto
Update of bug #16380 (project freeciv): Status: Ready For Test = None ___ Reply to this item at: http://gna.org/bugs/?16380 ___ Message posté

[Freeciv-Dev] [bug #16308] Great Wall protects wrong units

2010-08-12 Thread pepeto
Follow-up Comment #2, bug #16308 (project freeciv): See also bug #16080. ___ Reply to this item at: http://gna.org/bugs/?16308 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #16080] The Great Wall affects all units regardless of whether they're inside cities

2010-08-12 Thread pepeto
Follow-up Comment #10, bug #16080 (project freeciv): Please, see also bug #16308. ___ Reply to this item at: http://gna.org/bugs/?16080 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup

2010-08-12 Thread Marko Lindqvist
Follow-up Comment #1, patch #1831 (project freeciv): * Temporary workaround: always allocate default ai related unit data since advisors depend on it. (file #9796) ___ Additional Item Attachment: File name: UnitAII_1831-2.diff

[Freeciv-Dev] [bug #16409] unit-ai memory corruption

2010-08-12 Thread Marko Lindqvist
URL: http://gna.org/bugs/?16409 Summary: unit-ai memory corruption Project: Freeciv Submitted by: cazfi Submitted on: Thursday 08/12/2010 at 13:23 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16409] unit-ai memory corruption

2010-08-12 Thread Marko Lindqvist
Follow-up Comment #1, bug #16409 (project freeciv): Now I cannot reproduce at all any more, after some rebuilds. Maybe some object file was just not properly rebuilt when I adjusted the structure. ___ Reply to this item at:

[Freeciv-Dev] [patch #1847] Store advisors related unit data separately from ai data

2010-08-12 Thread Marko Lindqvist
URL: http://gna.org/patch/?1847 Summary: Store advisors related unit data separately from ai data Project: Freeciv Submitted by: cazfi Submitted on: Thursday 08/12/2010 at 13:42 Category: ai Priority: 5 -

[Freeciv-Dev] [patch #1847] Store advisors related unit data separately from ai data

2010-08-12 Thread Marko Lindqvist
Update of patch #1847 (project freeciv): Depends on: = patch #1835 ___ Reply to this item at: http://gna.org/patch/?1847 ___ Message sent

[Freeciv-Dev] [bug #16410] nations.ruleset is ignored in a custom ruleset

2010-08-12 Thread HanduMan
URL: http://gna.org/bugs/?16410 Summary: nations.ruleset is ignored in a custom ruleset Project: Freeciv Submitted by: handuman Submitted on: Thursday 08/12/10 at 10:52 Category: rulesets Severity: 3 -

[Freeciv-Dev] [bug #16410] nations.ruleset is ignored in a custom ruleset

2010-08-12 Thread Marko Lindqvist
Follow-up Comment #1, bug #16410 (project freeciv): Can you send your ruleset for reproducing this? ___ Reply to this item at: http://gna.org/bugs/?16410 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #16410] nations.ruleset is ignored in a custom ruleset

2010-08-12 Thread Marko Lindqvist
Update of bug #16410 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?16410 ___ Message sent

[Freeciv-Dev] [patch #1848] Attach data for each ai type to unit structure

2010-08-12 Thread Marko Lindqvist
URL: http://gna.org/patch/?1848 Summary: Attach data for each ai type to unit structure Project: Freeciv Submitted by: cazfi Submitted on: Thursday 08/12/2010 at 15:04 Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #1848] Attach data for each ai type to unit structure

2010-08-12 Thread Marko Lindqvist
Update of patch #1848 (project freeciv): Depends on: = patch #1847 ___ Reply to this item at: http://gna.org/patch/?1848 ___ Message sent

[Freeciv-Dev] [patch #1837] Meta data for multiplayer ruleset

2010-08-12 Thread Marko Lindqvist
Update of patch #1837 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1834] Define number of ai types as FC_AI_LAST

2010-08-12 Thread Marko Lindqvist
Update of patch #1834 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1849] Allow only one modpack to download at a time

2010-08-12 Thread Marko Lindqvist
URL: http://gna.org/patch/?1849 Summary: Allow only one modpack to download at a time Project: Freeciv Submitted by: cazfi Submitted on: Thursday 08/12/2010 at 17:30 Category: module installer Priority: 5

[Freeciv-Dev] [patch #1849] Allow only one modpack to download at a time

2010-08-12 Thread Marko Lindqvist
Update of patch #1849 (project freeciv): Depends on: = patch #1843 ___ Reply to this item at: http://gna.org/patch/?1849 ___ Message sent

[Freeciv-Dev] [bug #16411] Global warming nuclear winter may change a tile multiple times

2010-08-12 Thread HanduMan
URL: http://gna.org/bugs/?16411 Summary: Global warming nuclear winter may change a tile multiple times Project: Freeciv Submitted by: handuman Submitted on: Thursday 08/12/10 at 16:24 Category: general

[Freeciv-Dev] [bug #16410] nations.ruleset is ignored in a custom ruleset

2010-08-12 Thread HanduMan
Follow-up Comment #2, bug #16410 (project freeciv): Umm...I thought I was clear enough with my description... Custom ruleset has only one modification, just for reproducing this bug. buildings.ruleset (in ../data/myDefault folder): 14c14 description=Default buildings data for Freeciv ---

[Freeciv-Dev] [bug #16308] Great Wall protects wrong units

2010-08-12 Thread David Fernandez
Follow-up Comment #3, bug #16308 (project freeciv): A question related to this bug: I'm working on a Ruleset where I want the Great Wall to give an additional defense bonus instead of replacing the Walls. With current Ruleset capabilies: Would it be possible to give this defense bonus to every

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-08-12 Thread David Fernandez
URL: http://gna.org/bugs/?16413 Summary: Gold upkeep and Military unhappiness Project: Freeciv Submitted by: tirolalira Submitted on: jueves 12/08/10 at 22:48 Category: rulesets Severity: 1 - Wish

[Freeciv-Dev] [patch #1453] Benin nation

2010-08-12 Thread J.M. Maalderink
Update of patch #1453 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1455] Jolof nation

2010-08-12 Thread J.M. Maalderink
Update of patch #1455 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1698] Dahomey nation

2010-08-12 Thread J.M. Maalderink
Update of patch #1698 (project freeciv): Status:None = In Progress ___ Follow-up Comment #6: Were those previous heads originally from the Corsican flag? Oh, and talking about the

[Freeciv-Dev] [patch #1698] Dahomey nation

2010-08-12 Thread David Lowe
Follow-up Comment #7, patch #1698 (project freeciv): I think that 'early modern' is too open to interpretation or difference of opinion. Perhaps 'Industrial Age' or 'Steam Era' would be more specific? ___ Reply to this item at:

[Freeciv-Dev] [patch #1454] Chimu nation

2010-08-12 Thread J.M. Maalderink
Update of patch #1454 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1456] Ohlone nation

2010-08-12 Thread J.M. Maalderink
Update of patch #1456 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16308] Great Wall protects wrong units

2010-08-12 Thread George Koehler
Follow-up Comment #4, bug #16308 (project freeciv): Would it be possible to give this defense bonus to every unit placed inside your national borders? No. S2_2 has some requirement types that check tiles (like Special, Terrain, TerrainClass, Base, TerrainAlter, CityTile), but none of these can

[Freeciv-Dev] [patch #1698] Dahomey nation

2010-08-12 Thread Daniel Markstedt
Follow-up Comment #8, patch #1698 (project freeciv): Yes, the heads in 'file #9479' are from the Corsican flag. BTW, discussion about nation grouping is ideally handled in a new bug/patch! ___ Reply to this item at:

[Freeciv-Dev] [patch #1467] Add the swabia nation to the next release

2010-08-12 Thread J.M. Maalderink
Update of patch #1467 (project freeciv): Status:None = Need Info ___ Follow-up Comment #1: There are Badians and Württembergians by now... But Swabians can nonetheless be added as well.

[Freeciv-Dev] [patch #1471] Add Liechtenstein Nation

2010-08-12 Thread J.M. Maalderink
Update of patch #1471 (project freeciv): Status:None = In Progress ___ Follow-up Comment #1: Expanded the ruleset a little bit, most importantly added more cities. (file #9802)

[Freeciv-Dev] [patch #1472] Add the House of Savoy

2010-08-12 Thread J.M. Maalderink
Update of patch #1472 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1472 ___ Message sent