Follow-up Comment #10, patch #2941 (project freeciv):
Committed file #14324.
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Follow-up Comment #8, bug #18796 (project freeciv):
File #14361 does make the segfaults go away and introduces no assertion
failures. Thanks.
(Nit: there's now an orphaned comment /* human players also need this for
building advice */.)
It looks like the same issue ought to apply to trunk,
Update of bug #18895 (project freeciv):
Planned Release: 2.4.0 = 2.3.1,2.4.0
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Follow-up Comment #3:
Ported to S2_3 by the same rationale.
(This came from bug #18535.)
Additional Item Attachment, patch #2941 (project freeciv):
File name: pl.po.bz2 Size:386 KB
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URL:
http://gna.org/patch/?2998
Summary: Update README.ruleset_experimental for recent
changes
Project: Freeciv
Submitted by: jtn
Submitted on: Tue Nov 1 10:39:30 2011
Category: docs
Priority: 5 - Normal
Follow-up Comment #1, patch #2998 (project freeciv):
S2_3 version ready for test. Still working on trunk/S2_4 version.
(file #14374)
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Additional Item Attachment:
File name: S2_3-readme-experimental-update.diff Size:3 KB
Follow-up Comment #2, bug #18768 (project freeciv):
I am sorry about this, but it now occurs to me this might have been the
effect of trading sea maps :)
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On Tue, Nov 01, 2011 at 12:52:11AM +0200, Marko Lindqvist wrote:
I'm going to branch S2_4 2-Nov. But as you well know, day begins in
first timezones 48h before it ends in last one. I'm not yet sure if I
have to do branching night between 1:st and 2:nd EET (in about 24h),
or do I have time
On 1 November 2011 15:09, Michal Mazurek akf...@jasminek.net wrote:
On Tue, Nov 01, 2011 at 12:52:11AM +0200, Marko Lindqvist wrote:
I'm going to branch S2_4 2-Nov.
There has been played at least one game that I'm aware of with 126 human
players (by the freeciv.fi people). Any chance to bump
Follow-up Comment #34, patch #2715 (project freeciv):
OK, unless I'm missing something, this minor change in
gui-gtk-3.0/spaceshipdlg.c will be the final change needed before I can begin
turning .drawable into .context - AFAICT even gtk2 will benefit a little from
making such change.
I already
URL:
http://gna.org/patch/?2999
Summary: Modpack license information to modpack list
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 01 Nov 2011 05:04:14 PM EET
Category: module installer
Priority:
URL:
http://gna.org/bugs/?18898
Summary: Automatic move type detection does not work for
riverboats
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 01 Nov 2011 05:07:05 PM EET
Category: general
URL:
http://gna.org/patch/?3000
Summary: Message Queue for communicating with threaded ai
threads.
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 01 Nov 2011 05:09:16 PM EET
Category: ai
Priority:
Update of patch #3000 (project freeciv):
Depends on: = patch #2834
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URL:
http://gna.org/patch/?3001
Summary: AI traits framework
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 01 Nov 2011 05:12:25 PM EET
Category: ai
Priority: 5 - Normal
Status:
Update of patch #2739 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?3002
Summary: Install cimpletoon
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 01 Nov 2011 06:16:22 PM EET
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #2, patch #2998 (project freeciv):
patch #2381: tech root requirements(?)
perhaps not working, see bug #18711; I did not do any further tests
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Follow-up Comment #3, patch #2998 (project freeciv):
patch #2360: citizens (also multiplayer?)
only activated for the experimental ruleset; perhaps some of the new things
should go to the default rulese? wrt citizens I have some patches left to do
...
Update of bug #18796 (project freeciv):
Planned Release: 2.3.1 = 2.3.1,2.4.0
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Follow-up Comment #9:
(Nit: there's now an orphaned comment /* human players also need
this for building advice
URL:
http://gna.org/patch/?3003
Summary: Amplio2 veterancy icons in separate file
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 01 Nov 2011 09:28:03 PM EET
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #35, patch #2715 (project freeciv):
OK, I've made some progress.
After a trivial (a NULL check) change in themes.c, freeciv is not only able
to build with gtk3, but it starts with it and even seems to display overview
window correctly.
No more than that, however, as as it
Am Dienstag, 1. November 2011, 14:40:36 schrieb Marko Lindqvist:
On 1 November 2011 15:09, Michal Mazurek akf...@jasminek.net wrote:
On Tue, Nov 01, 2011 at 12:52:11AM +0200, Marko Lindqvist wrote:
I'm going to branch S2_4 2-Nov.
There has been played at least one game that I'm aware of
URL:
http://gna.org/patch/?3004
Summary: ncrease max number of nations to 512
Project: Freeciv
Submitted by: syntron
Submitted on: Di 01 Nov 2011 21:05:48 CET
Category: general
Priority: 5 - Normal
Follow-up Comment #1, patch #3004 (project freeciv):
did some more checks - memory consumtion is not as high as expected but in
combination with a big map ... I think as long as the map is of reasonable
size and the number of units/cities do not exceed any limit it would be OK.
Perhaps after all
Follow-up Comment #12, patch #2941 (project freeciv):
Committed file #14373.
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Update of bug #18871 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #36, patch #2715 (project freeciv):
One more little request - as I explained how to apply these two
patches, could one of you tell how they work for you ?
Cause that they seem to work for me, doesn't mean I didn't miss
something obvious - see the disclaimer in comment #6.
Update of patch #3004 (project freeciv):
Summary: ncrease max number of nations to 512 = increase
max number of nations to 512
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Follow-up Comment #2:
directly after start of the game:
server map 16; 500 players; 1
Update of bug #18889 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #3, patch #3004 (project freeciv):
got the first crash of the client; server seems to be stable (now all AI
game; RAM goes fast up to 1500MB; each turn needs several minutes - most of it
to create the savegame)
1: in player_invention_state() [tech.c::118]: assertion 'tech ==
Update of patch #2997 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #2:
Minimap colors seem to be wrong with this patch - exact colors differ between
runs.
Update of bug #18890 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14529 (project freeciv):
Planned Release: = 2.5.0
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Update of bug #14585 (project freeciv):
Planned Release: 2.4.0 = 2.5.0
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Update of bug #18763 (project freeciv):
Status:None = Duplicate
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #17554 (project freeciv):
Category:None = client
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Follow-up Comment #1:
I remember fixing bug like this during 2.2 lifetime.
Follow-up Comment #37, patch #2715 (project freeciv):
That was true for earlier patches, but since comment #17, those two are
against r20326 - as I said, first apply api, then cairo.
Also, this version of the patch works now with gtk3, though:
- I'm almost sure it leaks
- gtkpixcomms aren't
Follow-up Comment #38, patch #2715 (project freeciv):
I assume you are aware of this document, but posting link just in case:
http://developer.gnome.org/gtk3/3.0/ch25s02.html#gtk-migrating-GtkStyleContext
Switching to use gtk3 should be separate patch anyway (IIRC there's already
one with the
and check the
layout)!
(file #14387)
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Additional Item Attachment:
File name: dipl_dialog-S2_3-addon-2001.patch Size:6 KB
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Update of patch #2902 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of task #7416 (project freeciv):
Status: In Progress = Done
Percent Complete: 70% = 100%
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Stable branch S2_4 has been created. Thank you everyone for year of
2.4 feature development.
Trunk is open for 2.5 development.
- ML
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Follow-up Comment #3, bug #18768 (project freeciv):
That could probably do it!
Shall we close this ticket?
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Follow-up Comment #4, patch #3004 (project freeciv):
Given the memory consumption and and slowness issues i wonder if 254 isn't
enough...
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