[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2013-01-28 Thread Jacob Nevins
Follow-up Comment #23, patch #2941 (project freeciv): Thanks. Latest version from Google Code committed as r3. ___ Reply to this item at: http://gna.org/patch/?2941 ___ Message sent

[Freeciv-Dev] [patch #3131] Polish localization for S2_5

2013-01-28 Thread Jacob Nevins
Follow-up Comment #9, patch #3131 (project freeciv): Latest version from Google Code committed as r4. ___ Reply to this item at: http://gna.org/patch/?3131 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #20460] One cannot upgrade unit (s)he is not able to build him/herself

2013-01-28 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20460 Summary: One cannot upgrade unit (s)he is not able to build him/herself Project: Freeciv Submitted by: cazfi Submitted on: Mon 28 Jan 2013 02:29:33 PM EET Category: None

[Freeciv-Dev] [bug #20452] Unit can convert in bad circumstances

2013-01-28 Thread Marko Lindqvist
Update of bug #20452 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20460] One cannot upgrade unit (s)he is not able to build him/herself

2013-01-28 Thread Marko Lindqvist
Update of bug #20460 (project freeciv): Category:None = general ___ Follow-up Comment #1: Attached savegame is an example how this affects even default rules 1) Bribe Phalanx. You now

[Freeciv-Dev] [patch #3611] Ruleset setting about cancelling illegal traderoutes

2013-01-28 Thread Marko Lindqvist
Update of patch #3611 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19994] In rulesets, support preferred_* as well as misspelled prefered_*

2013-01-28 Thread Marko Lindqvist
Update of bug #19994 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

Re: [Freeciv-Dev] Culture

2013-01-28 Thread David Lowe
On 2013 Jan 27, at 5:38 PM, Marko Lindqvist wrote: This would weaken some of the existing concepts - sometimes happiness rules even seem like culture rules under different name. I think this is fine, at least until something better comes along. Capturing cities with superior cultural

Re: [Freeciv-Dev] Culture

2013-01-28 Thread Marko Lindqvist
On 28 January 2013 18:25, David Lowe doctorjl...@verizon.net wrote: On 2013 Jan 27, at 5:38 PM, Marko Lindqvist wrote: Capturing cities with superior cultural influence is the obvious solution, which many other games have also implemented, but that wouldn't work well with our existing

[Freeciv-Dev] [patch #3623] Nationality requirement

2013-01-28 Thread Marko Lindqvist
URL: http://gna.org/patch/?3623 Summary: Nationality requirement Project: Freeciv Submitted by: cazfi Submitted on: Tue 29 Jan 2013 02:44:20 AM EET Category: general Priority: 5 - Normal

Re: [Freeciv-Dev] Culture

2013-01-28 Thread Jacob Nevins
Marko Lindqvist writes: Yes, I think migration has fundamental design flaw in that there's simply no way for new/small cities to defend themselves against it, so it's impossible to found new cities near already well established cities. It's not completely impossible. I've had some success

[Freeciv-Dev] [bug #20462] Illegal requirement types considered None and not an error

2013-01-28 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20462 Summary: Illegal requirement types considered None and not an error Project: Freeciv Submitted by: cazfi Submitted on: Tue 29 Jan 2013 02:52:53 AM EET Category: general

Re: [Freeciv-Dev] Culture

2013-01-28 Thread Marko Lindqvist
On 29 January 2013 02:50, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Back to culture: we've got the nationality feature that doesn't do a lot at the moment. I found this idea somewhat reminiscent of CivIV culture. I consider the two concepts separate, though in real life a lot

[Freeciv-Dev] [patch #3624] Enable Nationality in classic ruleset

2013-01-28 Thread Marko Lindqvist
URL: http://gna.org/patch/?3624 Summary: Enable Nationality in classic ruleset Project: Freeciv Submitted by: cazfi Submitted on: Tue 29 Jan 2013 03:07:04 AM EET Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #3625] Unit nationality

2013-01-28 Thread Marko Lindqvist
URL: http://gna.org/patch/?3625 Summary: Unit nationality Project: Freeciv Submitted by: cazfi Submitted on: Tue 29 Jan 2013 03:39:27 AM EET Category: general Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #3619] Handle script loading failures

2013-01-28 Thread Marko Lindqvist
Update of patch #3619 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3626] precalc_tech_data() only if ruleset loading success

2013-01-28 Thread Marko Lindqvist
URL: http://gna.org/patch/?3626 Summary: precalc_tech_data() only if ruleset loading success Project: Freeciv Submitted by: cazfi Submitted on: Tue 29 Jan 2013 04:00:23 AM EET Category: general Priority: 5

[Freeciv-Dev] [patch #1449] [Metaticket] Don't exit the server on ruleset loading failure

2013-01-28 Thread Marko Lindqvist
Update of patch #1449 (project freeciv): Depends on: = patch #3626 ___ Reply to this item at: http://gna.org/patch/?1449 ___ Message sent

[Freeciv-Dev] [patch #3625] Unit nationality

2013-01-28 Thread J. M. Gorbach
Follow-up Comment #1, patch #3625 (project freeciv): Great! :-) ___ Reply to this item at: http://gna.org/patch/?3625 ___ Message sent via/by Gna! http://gna.org/