[Freeciv-Dev] [bug #21508] Ability to make missiles more missile like

2014-02-03 Thread Jacob Nevins
Follow-up Comment #3, bug #21508 (project freeciv): (Administrivia: I deleted the ZOC-related files but I don't think I can delete the comments.) ___ Reply to this item at: __

[Freeciv-Dev] [patch #4474] Show error message about topology/tileset incompatibility

2014-02-03 Thread Marko Lindqvist
URL: Summary: Show error message about topology/tileset incompatibility Project: Freeciv Submitted by: cazfi Submitted on: Tue 04 Feb 2014 04:03:32 AM EET Category: client Prior

[Freeciv-Dev] [bug #21590] "Applying" tileset change crashes client regularly

2014-02-03 Thread Marko Lindqvist
URL: Summary: "Applying" tileset change crashes client regularly Project: Freeciv Submitted by: cazfi Submitted on: Tue 04 Feb 2014 04:01:51 AM EET Category: client-gtk-3.0 Seve

[Freeciv-Dev] [bug #21589] Hex tileset non-isometric requires iso topology

2014-02-03 Thread Marko Lindqvist
Update of bug #21589 (project freeciv): Category:None => client Status:None => Ready For Test Planned Release: => 2.5.0, 2.6.0 __

[Freeciv-Dev] [bug #21589] Hex tileset non-isometric requires iso topology

2014-02-03 Thread Marko Lindqvist
Follow-up Comment #1, bug #21589 (project freeciv): The difference between topologies "hex" and "hex|iso" is not really in if it's isometric or not, but just in the rotation of the hex (which 6 directions out of 8 available in square topologies exist). Of course this is defined in the terms of Nor

[Freeciv-Dev] [bug #21589] Hex tileset non-isometric requires iso topology

2014-02-03 Thread Marko Lindqvist
URL: Summary: Hex tileset non-isometric requires iso topology Project: Freeciv Submitted by: cazfi Submitted on: Tue 04 Feb 2014 01:47:23 AM EET Category: None Severity: 3 - Nor

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-03 Thread David Fernandez
Follow-up Comment #12, patch #4460 (project freeciv): Let me clarify that the readme inside the patch is correct, no need to change it. I just wanted to update the info of this ticket Changes: - Enabled Tech Upkeep, and multiplied by number of Cities. - If a city supports more Military Units tha

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-03 Thread David Fernandez
Follow-up Comment #11, patch #4460 (project freeciv): I see there is no contradiction, I understand that you requested one ticket (not just one patch) per logical change. I remade the whole patch including the fix, then I noticed the result was so different from your patch, that I decided to uplo

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-03 Thread Marko Lindqvist
Follow-up Comment #10, patch #4460 (project freeciv): Now it may seem that I contradict myself, but I merged your fix to the main patch. 1) Patch must be correct so if my patch was not true to the subject "civ2civ3 ruleset update to v6", it needed fixing. 2) In most cases we want just one patch c

[Freeciv-Dev] [patch #4464] Sellect -> Select

2014-02-03 Thread Marko Lindqvist
Update of patch #4464 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4463] backtrace_print() available outside LOG_ERROR logging

2014-02-03 Thread Marko Lindqvist
Update of patch #4463 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4473] xaw client: Merge spy action vs city and spy action vs unit dialogs

2014-02-03 Thread Sveinung Kvilhaugsvik
Update of patch #4473 (project freeciv): Summary: xaw client: Merge diplomat/spy action vs city dialogs => xaw client: Merge spy action vs city and spy action vs unit dialogs ___ Reply to this item at:

[Freeciv-Dev] [patch #4473] xaw client: Merge diplomat/spy action vs city dialogs

2014-02-03 Thread Sveinung Kvilhaugsvik
Update of patch #4473 (project freeciv): Depends on: => patch #4472 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #21588] The SDL clients refuse non spies to to targeted sabotage

2014-02-03 Thread Sveinung Kvilhaugsvik
URL: Summary: The SDL clients refuse non spies to to targeted sabotage Project: Freeciv Submitted by: sveinung Submitted on: Mon 03 Feb 2014 07:56:09 PM GMT Category: client-sdl

[Freeciv-Dev] [patch #3903] Don't use UMT_SEA to assign unknown_MC cost

2014-02-03 Thread pepeto
Update of patch #3903 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4473] xaw client: Merge diplomat/spy action vs city dialogs

2014-02-03 Thread Sveinung Kvilhaugsvik
URL: Summary: xaw client: Merge diplomat/spy action vs city dialogs Project: Freeciv Submitted by: sveinung Submitted on: Mon 03 Feb 2014 07:35:08 PM GMT Category: client-xaw Pr

[Freeciv-Dev] [bug #21384] Client segfault in fill_grid_sprite_array on server shutdown or player /remove

2014-02-03 Thread Marko Lindqvist
Follow-up Comment #9, bug #21384 (project freeciv): What kind of implications this has on 'foggedborders' setting? ___ Reply to this item at: ___ Message sent vi

[Freeciv-Dev] [patch #4472] xaw client: Merge diplomat/spy action vs city dialogs

2014-02-03 Thread Sveinung Kvilhaugsvik
URL: Summary: xaw client: Merge diplomat/spy action vs city dialogs Project: Freeciv Submitted by: sveinung Submitted on: Mon 03 Feb 2014 07:27:11 PM GMT Category: client-xaw Pr

[Freeciv-Dev] [bug #21507] Finer controll of ZoC

2014-02-03 Thread Edgaras Šeputis
Follow-up Comment #1, bug #21507 (project freeciv): I created patches for this feature. Firs one is implementation of feature itself. Second one is change to experimental ruleset, I added this new flag HasNoZOC to units for which I think it is approporiate. Though description of the tag in ruleset

[Freeciv-Dev] [bug #21508] Ability to make missiles more missile like

2014-02-03 Thread Edgaras Šeputis
Follow-up Comment #2, bug #21508 (project freeciv): I'm verry sory this meant to go to other bug https://gna.org/bugs/?21507 but it seems I can not edit anything now. ___ Reply to this item at: _

[Freeciv-Dev] [bug #21508] Ability to make missiles more missile like

2014-02-03 Thread Edgaras Šeputis
Follow-up Comment #1, bug #21508 (project freeciv): I created patches for this feature. Firs one is implementation of feature itself. Second one is change to experimental ruleset, I added this new flag HasNoZOC to units for which I think it is approporiate. Though description of the tag in ruleset

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-02-03 Thread David Fernandez
Follow-up Comment #9, patch #4460 (project freeciv): Patch for S2_5 is correct. Patch for TRUNK only misses the change to description of mausoleum. I attach the fix as a diff patch: Civ2civ3v6-fix1.patch Please tell me if this is the right way to create patches, becuse I have noticed your patches

[Freeciv-Dev] [bug #21583] Client can connect to manually started server rather than its own spawned one

2014-02-03 Thread Marko Lindqvist
Update of bug #21583 (project freeciv): Category:None => general Status:None => In Progress Planned Release: => 2.4.3, 2.5.0, 2.6.0 __

[Freeciv-Dev] [patch #4471] Client starts looking free server port from DEFAULT + 1

2014-02-03 Thread Marko Lindqvist
URL: Summary: Client starts looking free server port from DEFAULT + 1 Project: Freeciv Submitted by: cazfi Submitted on: Mon 03 Feb 2014 05:59:56 PM EET Category: general Priori

[Freeciv-Dev] [bug #21572] Please support using M-1, M-2, etc. to switch tabs

2014-02-03 Thread anonymous
Follow-up Comment #2, bug #21572 (project freeciv): The original bug submitter agrees that having F-keys for switching between tabs is sufficient. Please feel free to close this bug report. ___ Reply to this item at: