[Freeciv-Dev] [patch #4693] Utility to determine if a unit is transported by another, directly or indirectly

2014-05-20 Thread pepeto
Update of patch #4693 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #8: Thank you for your

[Freeciv-Dev] [bug #21899] Crash on clicking unit that was moved out of city

2014-05-20 Thread pepeto
Update of bug #21899 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #13: Revisions 24904,

[Freeciv-Dev] [bug #22049] Players can guess the number of units inside enemy cities

2014-05-20 Thread pepeto
Follow-up Comment #1, bug #22049 (project freeciv): See bug #21899 for a specific case causing client crash. ___ Reply to this item at: http://gna.org/bugs/?22049 ___ Message sent via/by

[Freeciv-Dev] [bug #22053] Impossible to attack cities with pathfinding

2014-05-20 Thread Emmet Hikory
Follow-up Comment #3, bug #22053 (project freeciv): Ah, right, and the target city might be fogged when the path is created. Apologies for the confusion: the original patch is correct. On reflection, I entirely failed to consider fogging for patch #3901: we may discover other oddities as a

[Freeciv-Dev] [bug #21161] human team player changes my reserch goal

2014-05-20 Thread taka
Follow-up Comment #4, bug #21161 (project freeciv): http://fast-uploader.com/file/6956145542597/ Replay video (FLV file, 23M) will be deleted in one month. Time 0:20-Game Settings taka and Haut is teamed, but team_pooled_research is disabled. Time 2:00-case1 taka want to set

[Freeciv-Dev] [bug #21161] human team player changes my reserch goal

2014-05-20 Thread taka
Additional Item Attachment, bug #21161 (project freeciv): File name: bug21161.sav.bz2 Size:13 KB ___ Reply to this item at: http://gna.org/bugs/?21161 ___ Message sent via/by

[Freeciv-Dev] [bug #22053] Impossible to attack cities with pathfinding

2014-05-20 Thread pepeto
Update of bug #22053 (project freeciv): Status: Need Info = Ready For Test ___ Follow-up Comment #4: Actually fogged tiles cannot be well handled, because they could be units on the paths, or maybe

[Freeciv-Dev] [bug #22056] Player research not initialized

2014-05-20 Thread pepeto
URL: http://gna.org/bugs/?22056 Summary: Player research not initialized Project: Freeciv Submitted by: pepeto Submitted on: Tue 20 May 2014 04:57:20 PM CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #21161] human team player changes my reserch goal

2014-05-20 Thread pepeto
Update of bug #21161 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #5: I can easily reproduce with the savegame. Thank you very much.

[Freeciv-Dev] [bug #21161] human team player changes my reserch goal

2014-05-20 Thread pepeto
Update of bug #21161 (project freeciv): Category:None = general Status: Confirmed = Ready For Test Assigned to:None = pepeto Planned Release:

[Freeciv-Dev] [bug #21161] human team player changes my reserch goal

2014-05-20 Thread taka
Follow-up Comment #7, bug #21161 (project freeciv): I think that Gna bug #21160 is dependent on this bug (case2) ___ Reply to this item at: http://gna.org/bugs/?21161 ___ Message sent

[Freeciv-Dev] [bug #21161] human team player changes my reserch goal

2014-05-20 Thread pepeto
Follow-up Comment #8, bug #21161 (project freeciv): Actually, all the bugs (case1, case2 and bug #21160) have exactly the same cause. Only the consequences are different. So my patch also fix bug #21160. ___ Reply to this item at:

[Freeciv-Dev] [bug #21160] Stack overflow if Team pooled research is disabled with some human team players

2014-05-20 Thread pepeto
Update of bug #21160 (project freeciv): Category:None = general Status: Confirmed = Duplicate Assigned to:None = pepeto

[Freeciv-Dev] [bug #22057] Diplomats cannot steal future technologies

2014-05-20 Thread pepeto
URL: http://gna.org/bugs/?22057 Summary: Diplomats cannot steal future technologies Project: Freeciv Submitted by: pepeto Submitted on: Tue 20 May 2014 08:09:41 PM CEST Category: general Severity: 3 -

[Freeciv-Dev] [bug #22051] Missing route for a city on river

2014-05-20 Thread David Fernandez
Follow-up Comment #5, bug #22051 (project freeciv): I didn't notice this change, but the behavior of AutoOnCityCenter makes sense to me, I personally like it for civ2civ3 ruleset. I'll see what other players say. ___ Reply to this item at:

[Freeciv-Dev] [bug #22058] tech_upkeep doesn't handle team pooled research

2014-05-20 Thread pepeto
URL: http://gna.org/bugs/?22058 Summary: tech_upkeep doesn't handle team pooled research Project: Freeciv Submitted by: pepeto Submitted on: Tue 20 May 2014 08:11:56 PM CEST Category: general Severity: 3 -

[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-05-20 Thread pepeto
URL: http://gna.org/bugs/?22059 Summary: tech_leakage doesn't handle team pooled research Project: Freeciv Submitted by: pepeto Submitted on: Tue 20 May 2014 08:18:48 PM CEST Category: general Severity: 3

[Freeciv-Dev] [bug #22060] EFT_TECH_COST_FACTOR isn't handle with team pooled research

2014-05-20 Thread pepeto
URL: http://gna.org/bugs/?22060 Summary: EFT_TECH_COST_FACTOR isn't handle with team pooled research Project: Freeciv Submitted by: pepeto Submitted on: Tue 20 May 2014 08:20:16 PM CEST Category: general

[Freeciv-Dev] [bug #22061] Team pooled research and AI science cost

2014-05-20 Thread pepeto
URL: http://gna.org/bugs/?22061 Summary: Team pooled research and AI science cost Project: Freeciv Submitted by: pepeto Submitted on: Tue 20 May 2014 08:22:15 PM CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22062] Cannot see the real cost of the technologies with some values of tech_leakage

2014-05-20 Thread pepeto
URL: http://gna.org/bugs/?22062 Summary: Cannot see the real cost of the technologies with some values of tech_leakage Project: Freeciv Submitted by: pepeto Submitted on: Tue 20 May 2014 08:51:21 PM CEST Category: general

[Freeciv-Dev] [bug #18369] freeciv-modpack fails to handle HTTP Transfer-Encoding: chunked?

2014-05-20 Thread Jacob Nevins
Update of bug #18369 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #3: We no longer support

[Freeciv-Dev] [patch #4706] Break down sources of corruption/waste in city dialog

2014-05-20 Thread Jacob Nevins
URL: http://gna.org/patch/?4706 Summary: Break down sources of corruption/waste in city dialog Project: Freeciv Submitted by: jtn Submitted on: Tue 20 May 2014 21:20:35 BST Category: client Priority: 5 -

[Freeciv-Dev] [bug #22049] Players can guess the number of units inside enemy cities

2014-05-20 Thread pepeto
Update of bug #22049 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.3,2.5.0,2.6.0 ___ Follow-up Comment #2: Here a patch that

[Freeciv-Dev] [bug #21409] Notradesize disabled trade shown as corruption

2014-05-20 Thread Jacob Nevins
Update of bug #21409 (project freeciv): Status: In Progress = Ready For Test Operating System:None = Any Planned Release: = 2.4.3, 2.5.0, 2.6.0

[Freeciv-Dev] [patch #4707] Remove the 'goes_out_of_sight' field of the short_unit_info packet

2014-05-20 Thread pepeto
URL: http://gna.org/patch/?4707 Summary: Remove the 'goes_out_of_sight' field of the short_unit_info packet Project: Freeciv Submitted by: pepeto Submitted on: Tue 20 May 2014 11:16:42 PM CEST Category: general

[Freeciv-Dev] [bug #21988] Genhash collision handling very inefficient

2014-05-20 Thread pepeto
Update of bug #21988 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4701] Faster priority queue

2014-05-20 Thread pepeto
Update of patch #4701 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4702] Reduce the number of calls to priority queue functions

2014-05-20 Thread pepeto
Update of patch #4702 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4703] Remove calls to same_pos() in pathfinding

2014-05-20 Thread pepeto
Update of patch #4703 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4704] Zoc handling correction and optimization in pathfinding

2014-05-20 Thread pepeto
Follow-up Comment #1, patch #4704 (project freeciv): It seems I forgot to upload the patch... (file #20782) ___ Additional Item Attachment: File name: pf_get_zoc.patch Size:7 KB

[Freeciv-Dev] [patch #3405] Help: update for generalised roads, bases, etc

2014-05-20 Thread Jacob Nevins
Follow-up Comment #2, patch #3405 (project freeciv): helpdata.txt still has a detailed description of the hardcoded road types in the Terrain Alterations section, which is no longer appropriate for all rulesets. Details should be moved to individual road help sections in rulesets, and modified as

[Freeciv-Dev] [bug #22056] Player research not initialized

2014-05-20 Thread Emmet Hikory
Follow-up Comment #1, bug #22056 (project freeciv): From comments about another identified S2_3 issue: I was advised that only issues that were severe enough to require an immediate 2.3 release should be committed to the S2_3 branch, to avoid the potential for problems performing that release in