Update of patch #4693 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #8:
Thank you for your
Update of bug #21899 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #13:
Revisions 24904,
Follow-up Comment #1, bug #22049 (project freeciv):
See bug #21899 for a specific case causing client crash.
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http://gna.org/bugs/?22049
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Follow-up Comment #3, bug #22053 (project freeciv):
Ah, right, and the target city might be fogged when the path is created.
Apologies for the confusion: the original patch is correct. On reflection, I
entirely failed to consider fogging for patch #3901: we may discover other
oddities as a
Follow-up Comment #4, bug #21161 (project freeciv):
http://fast-uploader.com/file/6956145542597/
Replay video (FLV file, 23M) will be deleted in one month.
Time 0:20-Game Settings
taka and Haut is teamed, but team_pooled_research is disabled.
Time 2:00-case1
taka want to set
Additional Item Attachment, bug #21161 (project freeciv):
File name: bug21161.sav.bz2 Size:13 KB
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http://gna.org/bugs/?21161
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Update of bug #22053 (project freeciv):
Status: Need Info = Ready For Test
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Follow-up Comment #4:
Actually fogged tiles cannot be well handled, because they could be units on
the paths, or maybe
URL:
http://gna.org/bugs/?22056
Summary: Player research not initialized
Project: Freeciv
Submitted by: pepeto
Submitted on: Tue 20 May 2014 04:57:20 PM CEST
Category: general
Severity: 3 - Normal
Update of bug #21161 (project freeciv):
Status:None = Confirmed
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Follow-up Comment #5:
I can easily reproduce with the savegame. Thank you very much.
Update of bug #21161 (project freeciv):
Category:None = general
Status: Confirmed = Ready For Test
Assigned to:None = pepeto
Planned Release:
Follow-up Comment #7, bug #21161 (project freeciv):
I think that Gna bug #21160 is dependent on this bug (case2)
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http://gna.org/bugs/?21161
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Follow-up Comment #8, bug #21161 (project freeciv):
Actually, all the bugs (case1, case2 and bug #21160) have exactly the same
cause. Only the consequences are different.
So my patch also fix bug #21160.
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Update of bug #21160 (project freeciv):
Category:None = general
Status: Confirmed = Duplicate
Assigned to:None = pepeto
URL:
http://gna.org/bugs/?22057
Summary: Diplomats cannot steal future technologies
Project: Freeciv
Submitted by: pepeto
Submitted on: Tue 20 May 2014 08:09:41 PM CEST
Category: general
Severity: 3 -
Follow-up Comment #5, bug #22051 (project freeciv):
I didn't notice this change, but the behavior of AutoOnCityCenter makes sense
to me, I personally like it for civ2civ3 ruleset.
I'll see what other players say.
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URL:
http://gna.org/bugs/?22058
Summary: tech_upkeep doesn't handle team pooled research
Project: Freeciv
Submitted by: pepeto
Submitted on: Tue 20 May 2014 08:11:56 PM CEST
Category: general
Severity: 3 -
URL:
http://gna.org/bugs/?22059
Summary: tech_leakage doesn't handle team pooled research
Project: Freeciv
Submitted by: pepeto
Submitted on: Tue 20 May 2014 08:18:48 PM CEST
Category: general
Severity: 3
URL:
http://gna.org/bugs/?22060
Summary: EFT_TECH_COST_FACTOR isn't handle with team pooled
research
Project: Freeciv
Submitted by: pepeto
Submitted on: Tue 20 May 2014 08:20:16 PM CEST
Category: general
URL:
http://gna.org/bugs/?22061
Summary: Team pooled research and AI science cost
Project: Freeciv
Submitted by: pepeto
Submitted on: Tue 20 May 2014 08:22:15 PM CEST
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?22062
Summary: Cannot see the real cost of the technologies with
some values of tech_leakage
Project: Freeciv
Submitted by: pepeto
Submitted on: Tue 20 May 2014 08:51:21 PM CEST
Category: general
Update of bug #18369 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #3:
We no longer support
URL:
http://gna.org/patch/?4706
Summary: Break down sources of corruption/waste in city
dialog
Project: Freeciv
Submitted by: jtn
Submitted on: Tue 20 May 2014 21:20:35 BST
Category: client
Priority: 5 -
Update of bug #22049 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.4.3,2.5.0,2.6.0
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Follow-up Comment #2:
Here a patch that
Update of bug #21409 (project freeciv):
Status: In Progress = Ready For Test
Operating System:None = Any
Planned Release: = 2.4.3, 2.5.0, 2.6.0
URL:
http://gna.org/patch/?4707
Summary: Remove the 'goes_out_of_sight' field of the
short_unit_info packet
Project: Freeciv
Submitted by: pepeto
Submitted on: Tue 20 May 2014 11:16:42 PM CEST
Category: general
Update of bug #21988 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #4701 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #4702 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #4703 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Follow-up Comment #1, patch #4704 (project freeciv):
It seems I forgot to upload the patch...
(file #20782)
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Additional Item Attachment:
File name: pf_get_zoc.patch Size:7 KB
Follow-up Comment #2, patch #3405 (project freeciv):
helpdata.txt still has a detailed description of the hardcoded road types in
the Terrain Alterations section, which is no longer appropriate for all
rulesets. Details should be moved to individual road help sections in
rulesets, and modified as
Follow-up Comment #1, bug #22056 (project freeciv):
From comments about another identified S2_3 issue: I was advised that only
issues that were severe enough to require an immediate 2.3 release should be
committed to the S2_3 branch, to avoid the potential for problems performing
that release in
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