[Freeciv-Dev] [bug #24729] Paradrop source tile rules depend on the ruleset

2016-06-05 Thread Sveinung Kvilhaugsvik
URL: Summary: Paradrop source tile rules depend on the ruleset Project: Freeciv Submitted by: sveinung Submitted on: Mon 06 Jun 2016 04:53:23 AM UTC Category: general Severity:

[Freeciv-Dev] [patch #7242] See forced actions as data internally

2016-06-05 Thread Sveinung Kvilhaugsvik
Update of patch #7242 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24724] multiple units of type Leader after civil war

2016-06-05 Thread Jacob Nevins
Update of bug #24724 (project freeciv): Summary: multiple units of type Leader => multiple units of type Leader after civil war ___ Reply to this item at:

[Freeciv-Dev] [patch #6222] Sanity check: unique units are unique

2016-06-05 Thread Jacob Nevins
Follow-up Comment #7, patch #6222 (project freeciv): > I think we can use unit nationality as a clue as to who is the > pretender? Bug #24724 means we can have one live nation with two Leaders and another with none. We could further use nationality to repatriate the mistakenly transferred

[Freeciv-Dev] [bug #24724] multiple units of type Leader

2016-06-05 Thread Jacob Nevins
Follow-up Comment #7, bug #24724 (project freeciv): Indeed. There's a check in transfer_unit() (called by transfer_city()) that ought to have caught this. However, the upstart's Leader is created (by give_midgame_initial_units()) after the transfer_city() stage in civil_war(); and

[Freeciv-Dev] [bug #24724] multiple units of type Leader

2016-06-05 Thread Frank
Follow-up Comment #6, bug #24724 (project freeciv): Yes, something in this direction presumably already happens for the palace in "savepalace" rulesets for a civil war. ___ Reply to this item at:

[Freeciv-Dev] [bug #24726] african.ruleset has nation plural "African"

2016-06-05 Thread Jacob Nevins
Update of bug #24726 (project freeciv): Planned Release: => 2.5.5, 2.6.0, 3.0.0 Contains string changes:None => Yes ___ Reply to this item at:

[Freeciv-Dev] [bug #24726] african.ruleset has nation plural "African"

2016-06-05 Thread Jacob Nevins
URL: Summary: african.ruleset has nation plural "African" Project: Freeciv Submitted by: jtn Submitted on: Sun 05 Jun 2016 02:51:52 PM BST Category: rulesets Severity: 2 -

[Freeciv-Dev] [bug #24725] Animal nation can be created with no cities or units

2016-06-05 Thread Jacob Nevins
URL: Summary: Animal nation can be created with no cities or units Project: Freeciv Submitted by: jtn Submitted on: Sun 05 Jun 2016 02:45:08 PM BST Category: None Severity: 2 -

[Freeciv-Dev] [bug #24724] multiple units of type Leader

2016-06-05 Thread Frank
Follow-up Comment #5, bug #24724 (project freeciv): EAGAIN briefly (connection lost, and the worst browser of the world forgot my long input): There was a civil war after one African musketeer somehow captured the Ozite capital "Three Dead Trees". The Ozite leader was in "Emerald City". The new

[Freeciv-Dev] [bug #24724] multiple units of type Leader

2016-06-05 Thread Jacob Nevins
Update of bug #24724 (project freeciv): Status:None => Confirmed Planned Release: => 2.5.5, 2.6.0, 3.0.0 ___ Follow-up Comment #4: These two

[Freeciv-Dev] [bug #24724] multiple units of type Leader

2016-06-05 Thread Frank
Follow-up Comment #3, bug #24724 (project freeciv): No tricks, the same ruleset from turn 0. Scanning backwards 1790 was the last year without a loud boom, i.e., apparently still okay, and 1792 was wrong. (file #27469, file #27470) ___

[Freeciv-Dev] [task #7951] Publish ampliohexbig 2.5.11 to modpack.freeciv.org

2016-06-05 Thread Jacob Nevins
Follow-up Comment #5, task #7951 (project freeciv): (This version also renames some files. Since the modpack system doesn't have white-outs, this means that long-time users will be left with orphaned files when they upgrade. This might be the first time this has happened. It should be harmless,

[Freeciv-Dev] [patch #7244] Add animals.ruleset to "Barbarian" nationgroup

2016-06-05 Thread Jacob Nevins
URL: Summary: Add animals.ruleset to "Barbarian" nationgroup Project: Freeciv Submitted by: jtn Submitted on: Sun 05 Jun 2016 01:08:57 PM BST Category: rulesets Priority: 5 -

[Freeciv-Dev] [patch #7243] Add default_orientation to tilesets for unit orientation in help, etc

2016-06-05 Thread Jacob Nevins
URL: Summary: Add default_orientation to tilesets for unit orientation in help, etc Project: Freeciv Submitted by: jtn Submitted on: Sun 05 Jun 2016 01:07:46 PM BST Category: None

[Freeciv-Dev] [patch #6881] Reconcile hexemplio with latest Ampliohexbig

2016-06-05 Thread Jacob Nevins
Follow-up Comment #2, patch #6881 (project freeciv): > * Places where hexemplio is currently ahead: > ** water2.png: for patch #6850 I think the new Ampliohexbig fixes this. > ** terrain1.png: goto path sprites (patch #5681) It definitely fixes this.

[Freeciv-Dev] [task #7951] Publish ampliohexbig 2.5.11 to modpack.freeciv.org

2016-06-05 Thread Jacob Nevins
Follow-up Comment #4, task #7951 (project freeciv): (Compare patch #6881, which is about reconciling new 2.5 Ampliohexbig with the shipped Hexemplio tileset on later branches. Possibly a job to be done at the same time as this one.) ___

[Freeciv-Dev] [patch #6881] Reconcile hexemplio with latest Ampliohexbig

2016-06-05 Thread Jacob Nevins
Follow-up Comment #1, patch #6881 (project freeciv): Ampliohexbig 2.5.11 is released, with substantial changes. http://forum.freeciv.org/f/viewtopic.php?f=12=501 I'm not sure what the intended relationship between Ampliohexbig and Hexemplio is. Is Hexemplio meant to be a straight copy of

[Freeciv-Dev] [task #7951] Publish ampliohexbig 2.5.11 to modpack.freeciv.org

2016-06-05 Thread Jacob Nevins
Update of task #7951 (project freeciv): Summary: Publish ampliohexbig 2.5.10 to modpack.freeciv.org => Publish ampliohexbig 2.5.11 to modpack.freeciv.org ___ Follow-up Comment #2: 2.5.10 is now up, and definitely does

[Freeciv-Dev] [task #7951] Publish ampliohexbig 2.5.11 to modpack.freeciv.org

2016-06-05 Thread Jacob Nevins
Follow-up Comment #3, task #7951 (project freeciv): > 2.5.10 is now up I meant *2.5.11*. Dammit. ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #24724] multiple units of type Leader

2016-06-05 Thread Jacob Nevins
Follow-up Comment #2, bug #24724 (project freeciv): The three remaining Romanian cities have Ozite names. The Ozites are still alive, but have no Leader (which also shouldn't happen). The spurious extra Romanian Leader unit has Ozite nationality. Clearly the Ozite leader got transferred somehow.

[Freeciv-Dev] [bug #24724] multiple units of type Leader

2016-06-05 Thread Jacob Nevins
Follow-up Comment #1, bug #24724 (project freeciv): What version of Freeciv did you start the game with? Freeciv 2.5.0 had some known bugs that could leave you with more than one Leader; these were fixed in 2.5.1. The warning was added in 2.5.2. If a game that was freshly started in 2.5.1 or