Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-11 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 On Dec 11, 2007 10:05 AM, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 Jason Dorje Short wrote: But engineer doesn't take population. It's not a bug. Nor is there

Re: [Freeciv-Dev] (PR#39961) Open trading tabs from previous turns have wrong data during current trading...

2007-12-11 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39961 On Dec 11, 2007 12:16 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39961 Any open trading tabs from previous turns have wrong data during current trading because there is no

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.

2007-12-10 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 On Dec 10, 2007 11:38 AM, Egor Vyscrebentsov [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 On Fri, 30 Nov 2007 23:37:40 -0800 Daniel Markstedt wrote: On Dec 1, 2007 12:13 PM, Karl Goetz

Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-11-30 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 On Nov 30, 2007 9:25 AM, Jason Dorje Short [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 William Allen Simpson wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 I'm pretty

[Freeciv-Dev] Something wrong with cityfactor and unhappysize

2007-11-30 Thread Erik Johansson
Hi this topic was brought up on the forum. There was some changing of rulesets for 2.1 that changed how the unhappiness worked, basically you can't have the massive amount of cities you had in 2.0, even at size 1 the cities will become unhappy. http://forum.freeciv.org/viewtopic.php?p=18192

Re: [Freeciv-Dev] (PR#39912) consistent UI - Chat - use apostrophe for shortcut

2007-11-28 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39912 On Nov 28, 2007 2:46 PM, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39912 Also, the same problem with _Map. These widget shortcuts don't work at all! You have to use the

Re: [Freeciv-Dev] (PR#39912) consistent UI - Chat - use apostrophe for shortcut

2007-11-28 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39912 On Nov 28, 2007 4:10 PM, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39912 I don't see an Alt on my Mac keyboard ;-) After bringing up F1: option-M causes my (not visible)

Re: [Freeciv-Dev] (PR#39919) freeze on Haiku (formaly openbeos)

2007-11-27 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39919 On Nov 27, 2007 1:39 PM, wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39919 Running civclient from bash gives the output as stated in the attached file. The first screen shows up but after that I'm not getting any

Re: [Freeciv-Dev] (PR#39900) _Update button in city report

2007-11-26 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39900 On Nov 26, 2007 5:21 PM, William Allen Simpson http://developer.apple.com/... A better reference is http://developer.apple.com/documentation/Accessibility/Conceptual/AccessibilityMacOSX/index.html ... Because the times I've done

Re: [Freeciv-Dev] (PR#39880) Right click GUI and Lepoard

2007-11-22 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39880 On Nov 22, 2007 12:54 PM, Daniel Markstedt [EMAIL PROTECTED] wrote: I have been running the game in OS X and on BootCamp Windows XP. In Leopard it first has to run X11 (which I do know is not your guys's problem). But on a Mac it

Re: [Freeciv-Dev] (PR#39748) elephant help text

2007-11-20 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39748 On Nov 20, 2007 3:03 PM, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39748 Erik Johansson wrote: Elephants are towering animals trained for war and powerful shock troops

[Freeciv-Dev] (PR#14658) Freeciv doesn't save

2007-11-18 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=14658 [EMAIL PROTECTED] - Mon Nov 21 22:33:15 2005]: In Linux version 2.0.7, games cannot be saved via the save selection, rather, you must always create a new file to save a game. The problem is, it gives you a false sense of

Re: [Freeciv-Dev] (PR#39856) Bug - Loading saved games does not work

2007-11-11 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39856 On Nov 11, 2007 9:23 PM, wrote: the data is not saved correctly: production slots are wrong. when I produced in a city a certain thing, it is another one produced. When I load the attached game everything seams to be okay. But after

Re: [Freeciv-Dev] (PR#39819) Starting position generator fails in cold world

2007-10-31 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39819 On Oct 31, 2007 6:40 PM, Svyatoslav Siredzhuk [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39819 I appreciate your efforts very much but there is an annoying bug in 2.1.0stable release: Quick fix

Re: [Freeciv-Dev] (PR#39820) /debian directory is ancient

2007-10-31 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39820 On Oct 31, 2007 11:38 PM, Daniel Markstedt [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39820 The last substantial edit to the /debian directory was over six years ago. Either we delete the

Re: [Freeciv-Dev] random crashes while running 2.1.0-RC1

2007-10-22 Thread Erik Johansson
On 10/22/07, Erik Johansson [EMAIL PROTECTED] wrote: On 10/22/07, Daniel J McDonald [EMAIL PROTECTED] wrote: I compiled and installed 2.1.0-RC1 on a Mandriva 2008.0 system. At various times, the civ server crashes, and my one client shows lost connection to server. I don't see any logs

Re: [Freeciv-Dev] (PR#39789) You can upgrade units without barracks or port facility

2007-10-21 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39789 On 10/22/07, Jordi Negrevernis i Font [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39789 Ejem... in Freeciv 2.1.0 RC1 or Beta6, in a city without Barracks or Port Facility, you can upgrade

[Freeciv-Dev] (PR#39789) You can upgrade units without barracks or port facility

2007-10-21 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39789 [EMAIL PROTECTED] - Sun Oct 21 22:41:12 2007]: On 10/22/07, Jordi Negrevernis i Font [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39789 Ejem... in Freeciv 2.1.0 RC1 or Beta6, in a city

Re: [Freeciv-Dev] (PR#20125) freeciv 2.1.0 beta2 COMPILATION on INTEL mac os x

2007-10-17 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 On 10/17/07, Daniel Markstedt [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 On 10/16/07, Pepeto _ [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125

[Freeciv-Dev] (PR#39782) Game settings UI broken (sciencebox, low prio)

2007-10-17 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39782 I tried to change the researchcost in 2.1rc but it's called sciencebox now. the Sciencebox UI feels strange, when you click it jumps in steps of 100%, and when you go down to 1% it will jump to 101%, feels very strange... 1. Go to Start

Re: [Freeciv-Dev] (PR#19463) Barbarians in a no-barbarian game

2007-10-16 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 On 10/16/07, Pepeto _ [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 [dmarks - Dim. AoĆ». 13 07:58:48 2006]: But a lot of people sees it as such because of the use of the word 'barbarian'.

Re: [Freeciv-Dev] (PR#39730) [Bug] Server allows bribe cheating

2007-10-09 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730 [pepeto - Tue Oct 09 17:34:27 2007]: Something else happens. You can use the packet unit_bribe_inq() and city_bribe_inq() without diplomat. So, then with a hacked client, you can know all city and unit costs of the game. Then you

[Freeciv-Dev] (PR#38354) Autoconnect can't handle password

2007-10-05 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38354 [pepeto - Sun Sep 30 17:27:14 2007]: If you don't notice a password for a server with enabled auth, it should have a error message like autoconnect: you must specify a password to connect to this server. At the moment you do this

[Freeciv-Dev] (PR#39471) City production changes when giving cities away

2007-07-24 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39471 Hi all, I'm writing a fast bug report, I'm not sure if there is a I got 2 cities from another player today, the cities were producing Colosseum 52 shields of 70 shields finished, I couldn't change the production, it says Game: You

[Freeciv-Dev] (PR#39393) diplocost fails to work if you research nothing

2007-06-13 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39393 The server option Diplocost is broken, when you exchange tech and have your tech set to NONE you never get any tech penalty. This is a small patch that fixes this. It is fixed in warserver. I was told this is an issue in 2.1 as well.

[Freeciv-Dev] (PR#39325) Fwd: Women's Suffrage in 2.1.0-beta3

2007-04-23 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39325 [EMAIL PROTECTED] - Thu Apr 05 13:10:25 2007]: On 4/4/07, Jason Dorje Short [EMAIL PROTECTED] wrote: Can you reproduce this from a savegame? If so, can you send the savegame and instructions on what to do with it to get the

[Freeciv-Dev] (PR#12396) AI stupid city building

2007-03-08 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12396 On Tue, 1 Mar 2005, Henrik Norbeck wrote: AI players let their settlers found cities even when it's obvious that they're gonna be destroyed immediately, Other issues: it builds cities on arctic regions even though there are

[Freeciv-Dev] (PR#37063) Readline on macosx

2007-02-27 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37063 [emj - Tir. 27. Feb. 2007 11:25:54]: _rl_forced_update_display _history_truncate_file stdinhand.c:4654: error: 'rl_attempted_completion_over' undeclared (first use in this function) s anyone has a good solution? It's a

[Freeciv-Dev] (PR#37063) Readline on macosx

2007-02-27 Thread Erik Johansson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37063 if I compile with BSD readline I get failure to use these functions/varables: _rl_forced_update_display _history_truncate_file stdinhand.c:4654: error: 'rl_attempted_completion_over' undeclared (first use in this function) s anyone