URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[book - Mon Dec 01 22:15:19 2008]:
[pepeto - Mon Dec 01 07:17:09 2008]:
[book - Mon Dec 01 03:54:35 2008]:
This time when testing I found that bombers when they
have to wait at a tile before doing an attack (i.e.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[pepeto - Mon Dec 01 22:45:49 2008]:
[book - Mon Dec 01 22:15:19 2008]:
[pepeto - Mon Dec 01 07:17:09 2008]:
[book - Mon Dec 01 03:54:35 2008]:
I also made some minor style changes (but I tested the
above
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[pepeto - Sat Nov 15 13:39:13 2008]:
Feel free to modify the patch.
Alright, finally I have time to get back to this.
This time when testing I found that bombers when they
have to wait at a tile before doing an attack (i.e.
the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[book - Mon Dec 01 03:54:35 2008]:
This time when testing I found that bombers when they
have to wait at a tile before doing an attack (i.e.
the attack destination is farther than the bomber's
immediate range), when the bomber
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[book - Sat Nov 15 04:56:43 2008]:
All I could find is a minor display annoyance in that if
a fighter or bomber type unit has only 1 move left, then
the turns to target label shows 1 turn instead of 0 when
the user does a 1 tile
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
Feel free to modify the patch.
airgoto.diff.gz
Description: GNU Zip compressed data
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
Alright, with the patch in 40563 this new goto code works
great, even better than the old warmap code.
All I could find is a minor display annoyance in that if
a fighter or bomber type unit has only 1 move left, then
the turns to target
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[book - Wed Nov 12 05:03:58 2008]:
I found one strange behaviour while testing: if a fighter
is at a refuelling point and has one move left, doing a
goto with it will make it move this turn instead of waiting.
Hopefully that won't
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[book - Wed Nov 12 21:20:16 2008]:
Fighter type units now pass all my tests, however there seems to
be a problem with bomber type units. In certain situations the
path finding code appears to get into an infinite loop (or take
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
Hmm perhaps I spoke too soon about fighters in my last reply.
Now it sometimes happens that a fighter with 2 or 3 moves
left will wait in a city if the user does a goto 1 tile out
of the city. It is very odd in that it appears to happen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[book - Thu Nov 13 03:20:35 2008]:
Hmm perhaps I spoke too soon about fighters in my last reply.
Now it sometimes happens that a fighter with 2 or 3 moves
left will wait in a city if the user does a goto 1 tile out
of the city. It
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
I changed completely my initial mind to fix the last strange behaviour I
observed. I rewrote the nearly-whole path_finding.c file. Some words
about this new code:
* struct pf_map is a base structure, containing only the mode it is
used.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[pepeto - Tue Nov 11 13:20:18 2008]:
I changed completely my initial mind to fix the last strange
behaviour I observed. I rewrote the nearly-whole path_finding.c
file.
Ah, the worst case scenario I was afraid of... but seems you
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[pepeto - Wed Nov 05 17:14:11 2008]:
I hope this version should work very better.
This version is the best so far. I did find one strange
thing though: take for example a fighter from Arnsberg
and make a goto attack on Kranj. The
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[pepeto - Wed Oct 29 09:03:33 2008]:
[book - Wed Oct 29 01:45:22 2008]:
Good stuff. There remains only one weird thing that I
could find: now when a figher or bomber is made to
attack an enemy city or unit via goto, it
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[chrisk - Wed Oct 29 07:29:07 2008]:
Madeline Book wrote on Oct 28, 17:45 (-0800):
Good stuff. There remains only one weird thing that I
could find: now when a figher or bomber is made to
attack an enemy city or unit via
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[book - Wed Oct 29 01:45:22 2008]:
Good stuff. There remains only one weird thing that I
could find: now when a figher or bomber is made to
attack an enemy city or unit via goto, it first tries
to go to a closer safe tile and only
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
Hi,
Pepeto wrote on Oct 29, 01:04 (-0800):
[chrisk - Wed Oct 29 07:29:07 2008]:
Madeline Book wrote on Oct 28, 17:45 (-0800):
Good stuff. There remains only one weird thing that I
could find: now when a figher or bomber is
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
I tested the patch and it works fairly well. It is a big
improvement over the current broken goto for air units, so
I will test it some more and commit it soon if I do not
find anything obviously bad. I found some strange things
while
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[EMAIL PROTECTED] - Mon Oct 27 02:12:31 2008]:
Is there way to reproduce these with old code? Both 2.1 and TRUNK?
- Air patrol doesn't crash any more.
Move a fighter ouside a city and choose a far point to patrol on. The
client
20 matches
Mail list logo