Update of bug #15347 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #20, bug #15347 (project freeciv):
Christian, if you won't have time to commit this before the release, I'm
happy to do it. I will do in the next couple of days if no-one gets there
first.
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Update of bug #15347 (project freeciv):
Planned Release: = 2.2.3
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Follow-up Comment #19:
Testing on S2_2 with your patch, all seems fine now on my machine. It even
seems to have
Update of bug #15347 (project freeciv):
Status: Fixed = In Progress
Open/Closed: Closed = Open
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Follow-up Comment #17, bug #15347 (project freeciv):
Thanks for doing something about this.
Slight problem: on my machine at least, diagonal trade routes come out dark
blue (which gets lost in the ocean), whereas horizontal/vertical lines come
out cyan (which is I think the intended colour).
Update of bug #15347 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
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Update of bug #15347 (project freeciv):
Assigned to:None = cproc
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http://gna.org/bugs/?15347
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Nachricht
Follow-up Comment #12, bug #15347 (project freeciv):
Also reported with some attachments at bug #16522.
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Message posté via/par Gna!
Follow-up Comment #11, bug #15347 (project freeciv):
I've not used the SDL client in a while, so i've no horse in this race. That
said, i perfectly agree with the logic that as long as we've loaded a library
then we'd be better off using functions from the library rather than rolling
our own.
Follow-up Comment #10, bug #15347 (project freeciv):
This bug is languishing, and I haven't had time to look at the latest crash.
I've been thinking for a while that it seems a shame to reinvent the wheel
for this. It looks like we already incorporate parts of the SDL_gfx library
Follow-up Comment #9, bug #15347 (project freeciv):
I am sorry, I cannot reproduce this crash, even with 1680x1050 resolution.
(I also noticed that long diagonal lines generated in stages
during scrolling aren't pixel perfect; they look lumpy and
occasionally don't join by a pixel or so.
Follow-up Comment #8, bug #15347 (project freeciv):
The attached savegame crashes reliably for me at 1680x1050 resolution. The
starting position is towards the top of the map; just right-clicking on the
main map to scroll vaguely downwards is enough to reliably crash it for me.
(Tried most
Follow-up Comment #7, bug #15347 (project freeciv):
Do you have a savegame I could use to test. With mines, I never get this
crash, and I don't want to do blind suppositions.
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Update of bug #15347 (project freeciv):
Status:None = In Progress
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Follow-up Comment #5:
Looks a lot better, thanks, but I did get one more segfault
(while scrolling downwards).
Follow-up Comment #6, bug #15347 (project freeciv):
What is this branch? What is your line 906. For me there is
really nothing which could cause a crash there: only a
comparison between normal integers.
Sorry, should have said. This is S2_2 r16896 with your patch. Line 906 is
*(Uint32 *)
Update of bug #15347 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Release: = S2_1, S2_2, trunk
Planned Release:
URL:
http://gna.org/bugs/?15347
Summary: Bad drawing and floating point exception with trade
route line drawing in SDL client
Project: Freeciv
Submitted by: jtn
Submitted on: Friday 12/02/10 at 23:22
Category: client-sdl
Follow-up Comment #1, bug #15347 (project freeciv):
Here's a backtrace of S2_1 r16811, in a case where it died instantly at
startup.
Attached is a screenshot of a different session, showing bad drawing; that
time it died after a bit of scrolling.
#0 0x004ccc9a in putline
Additional Item Attachment, bug #15347 (project freeciv):
File name: S2_1_initscr_bad_tr.pngSize:890 KB
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Follow-up Comment #2, bug #15347 (project freeciv):
...and here's a backtrace from S2_2 r16811.
Also a screenshot (again, a different session), in which I was able to scroll
rightwards a few times (it crashed soon after).
#0 0x0048ae3a in putline (pDest=0x1cd5cc0, x0=1343, y0=-120,
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