[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-09-10 Thread Christian Prochaska
Update of bug #15347 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-09-09 Thread Jacob Nevins
Follow-up Comment #20, bug #15347 (project freeciv): Christian, if you won't have time to commit this before the release, I'm happy to do it. I will do in the next couple of days if no-one gets there first. ___ Reply to this item at:

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-09-08 Thread Jacob Nevins
Update of bug #15347 (project freeciv): Planned Release: = 2.2.3 ___ Follow-up Comment #19: Testing on S2_2 with your patch, all seems fine now on my machine. It even seems to have

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-09-04 Thread Christian Prochaska
Update of bug #15347 (project freeciv): Status: Fixed = In Progress Open/Closed: Closed = Open ___ Reply to this item at:

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-09-01 Thread Jacob Nevins
Follow-up Comment #17, bug #15347 (project freeciv): Thanks for doing something about this. Slight problem: on my machine at least, diagonal trade routes come out dark blue (which gets lost in the ocean), whereas horizontal/vertical lines come out cyan (which is I think the intended colour).

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-08-31 Thread Christian Prochaska
Update of bug #15347 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-08-27 Thread Christian Prochaska
Update of bug #15347 (project freeciv): Assigned to:None = cproc ___ Reply to this item at: http://gna.org/bugs/?15347 ___ Nachricht

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-08-24 Thread pepeto
Follow-up Comment #12, bug #15347 (project freeciv): Also reported with some attachments at bug #16522. ___ Reply to this item at: http://gna.org/bugs/?15347 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-08-15 Thread David Lowe
Follow-up Comment #11, bug #15347 (project freeciv): I've not used the SDL client in a while, so i've no horse in this race. That said, i perfectly agree with the logic that as long as we've loaded a library then we'd be better off using functions from the library rather than rolling our own.

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-08-14 Thread Jacob Nevins
Follow-up Comment #10, bug #15347 (project freeciv): This bug is languishing, and I haven't had time to look at the latest crash. I've been thinking for a while that it seems a shame to reinvent the wheel for this. It looks like we already incorporate parts of the SDL_gfx library

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-02-27 Thread pepeto
Follow-up Comment #9, bug #15347 (project freeciv): I am sorry, I cannot reproduce this crash, even with 1680x1050 resolution. (I also noticed that long diagonal lines generated in stages during scrolling aren't pixel perfect; they look lumpy and occasionally don't join by a pixel or so.

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-02-26 Thread Jacob Nevins
Follow-up Comment #8, bug #15347 (project freeciv): The attached savegame crashes reliably for me at 1680x1050 resolution. The starting position is towards the top of the map; just right-clicking on the main map to scroll vaguely downwards is enough to reliably crash it for me. (Tried most

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-02-25 Thread pepeto
Follow-up Comment #7, bug #15347 (project freeciv): Do you have a savegame I could use to test. With mines, I never get this crash, and I don't want to do blind suppositions. ___ Reply to this item at: http://gna.org/bugs/?15347

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-02-23 Thread pepeto
Update of bug #15347 (project freeciv): Status:None = In Progress ___ Follow-up Comment #5: Looks a lot better, thanks, but I did get one more segfault (while scrolling downwards).

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-02-23 Thread Jacob Nevins
Follow-up Comment #6, bug #15347 (project freeciv): What is this branch? What is your line 906. For me there is really nothing which could cause a crash there: only a comparison between normal integers. Sorry, should have said. This is S2_2 r16896 with your patch. Line 906 is *(Uint32 *)

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-02-17 Thread pepeto
Update of bug #15347 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Release: = S2_1, S2_2, trunk Planned Release:

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-02-12 Thread Jacob Nevins
URL: http://gna.org/bugs/?15347 Summary: Bad drawing and floating point exception with trade route line drawing in SDL client Project: Freeciv Submitted by: jtn Submitted on: Friday 12/02/10 at 23:22 Category: client-sdl

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-02-12 Thread Jacob Nevins
Follow-up Comment #1, bug #15347 (project freeciv): Here's a backtrace of S2_1 r16811, in a case where it died instantly at startup. Attached is a screenshot of a different session, showing bad drawing; that time it died after a bit of scrolling. #0 0x004ccc9a in putline

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-02-12 Thread Jacob Nevins
Additional Item Attachment, bug #15347 (project freeciv): File name: S2_1_initscr_bad_tr.pngSize:890 KB ___ Reply to this item at: http://gna.org/bugs/?15347 ___ Message sent

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-02-12 Thread Jacob Nevins
Follow-up Comment #2, bug #15347 (project freeciv): ...and here's a backtrace from S2_2 r16811. Also a screenshot (again, a different session), in which I was able to scroll rightwards a few times (it crashed soon after). #0 0x0048ae3a in putline (pDest=0x1cd5cc0, x0=1343, y0=-120,