Re: [Freeciv-Dev] [bug #17606] More barbarian players

2016-01-24 Thread Not Given
Please excuse me, what I contributed on this was more like a gamma than a beta version. (it picked the barbarians and synthesized new nations (via Cartesian product) by adding the leader name. By the local police kicking me to the ground, and giving me a concussion on March 13 2013 I have

Re: [Freeciv-Dev] [bug #17606] More barbarian players

2016-01-24 Thread Not Given
And, as I had to move to a different computer since, receiving mails to tihs specific accout does not work as of now. I still, as laways, get mails from the mailing list. Peace and health Imhotep Not Given wrote: Please excuse me, what I contributed on this was more like a gamma than a beta

Re: [Freeciv-Dev] [bug #17606] More barbarian players

2016-01-24 Thread Not Given
)Excuse me, still testing my new account settings) I don't think making any barbarians playable (Sea/Land/Animal/Autonomous_police) Players should be players, and disasters should be disasters. Peace and health Imhotep is not a good thing. Marko Lindqvist wrote: Follow-up Comment #13, bug

[Freeciv-Dev] [bug #17606] More barbarian players

2016-01-20 Thread Marko Lindqvist
Follow-up Comment #13, bug #17606 (project freeciv): As of S2_6, we have 10 barbarian slots, of which max 3 are in use (Sea/Land/Animal) Making (all) barbarian nations playable is not a good idea as then player may pick them, leading real barbarian player not getting nation.

[Freeciv-Dev] [bug #17606] More barbarian players

2013-03-18 Thread Not Given
Follow-up Comment #12, bug #17606 (project freeciv): The patch seems to work now even when reloading saved game. As I have never done anything with translations there may probably remain some errors here but should not prevent playing/testing. This patch may not work without patch

[Freeciv-Dev] [bug #17606] More barbarian players

2013-03-13 Thread Roman Petrinec
Follow-up Comment #10, bug #17606 (project freeciv): not tested yet, but i think changing no_diplomacy could work with: reqs= { type, name, range AI, Barbarian, Player } thus it would allow diplomacy for non-AI players (also for future versions) but i think there may be

[Freeciv-Dev] [bug #17606] More barbarian players

2013-03-13 Thread Not Given
Follow-up Comment #11, bug #17606 (project freeciv): Just an as is patch for those brave at heart. With no cleanup done to any style issues. May not work without patch https://gna.org/patch/?3776 Imhotep (file #17429) ___ Additional

[Freeciv-Dev] [bug #17606] More barbarian players

2013-03-12 Thread Not Given
Follow-up Comment #9, bug #17606 (project freeciv): It seems that there is a tiny bit of a problem there. Some rulesets (I didn't check many) have a No_Diplomacy effect with reqs= { type, name, range Nation, Barbarian, Player } As of now I don't see if there is some way to

[Freeciv-Dev] [bug #17606] More barbarian players

2013-03-11 Thread Not Given
Follow-up Comment #8, bug #17606 (project freeciv): What about automatically creating a war clan (technically: a nation) for each leader (when the nation rule has flag barbarian)? The nation name could be generated as Barbarians lead by Attila etc. They would not be distinguishable by flags.

[Freeciv-Dev] [bug #17606] More barbarian players

2011-02-03 Thread Roman Petrinec
Follow-up Comment #7, bug #17606 (project freeciv): i would also recommend that sea barbarians also would spawn/use ships not only units on transports... also it would be good to create 1 new current age unit specialy for barbarians (i let them use marines to power-up them a bit) beacuse in the

[Freeciv-Dev] [bug #17606] More barbarian players

2011-02-01 Thread Hubert Kowalewski
Follow-up Comment #4, bug #17606 (project freeciv): Sending a Pirate spaceship to Alpha Centauri? Sounds fun :D In such case we would need to thinka about the flags. Barbarian flags should distinguish various barbarian from each other (Illyrian pirates should have a different flag from Japanese

[Freeciv-Dev] [bug #17606] More barbarian players

2011-02-01 Thread J. M. Gorbach
Follow-up Comment #5, bug #17606 (project freeciv): I agree with dmarks. ''-Make Barbarians and Pirates playable (grouped under 'Imaginary')'' Ok, but I propose to change the name: Barbarians = Bandits, Outlaws or Guerillas. ___ Reply

[Freeciv-Dev] [bug #17606] More barbarian players

2011-02-01 Thread Hubert Kowalewski
Follow-up Comment #6, bug #17606 (project freeciv): From the translator's point of view, I'm not sure about Guerrillas. The concept behind this word is similar to the Partisan (as unit type) and may cause problem for some in some translations (as well as minor confusion in the English version).

[Freeciv-Dev] [bug #17606] More barbarian players

2011-01-31 Thread Hubert Kowalewski
Follow-up Comment #1, bug #17606 (project freeciv): That's a good idea, I've always liked barbarians :) The question is what these barbarian players would be. I guess we need something more specific than Pirates and Barbarians. Following this convention we might be able to add 1-2 more players

[Freeciv-Dev] [bug #17606] More barbarian players

2011-01-31 Thread Daniel Markstedt
Follow-up Comment #2, bug #17606 (project freeciv): Here's my take: -Make Barbarians and Pirates playable (grouped under 'Imaginary') -Flag as sea barbarian: Viking, Illyrian, Japanese, Polynesian etc. - any nation that has a history of piracy -Flag as land barbarians: Visigothic, Vandalic,

[Freeciv-Dev] [bug #17606] More barbarian players

2011-01-31 Thread Daniel Markstedt
Follow-up Comment #3, bug #17606 (project freeciv): Tested it. The code currently disallows any nation being barbarian and playable at the same time. I think this should be changed. ___ Reply to this item at: http://gna.org/bugs/?17606

[Freeciv-Dev] [bug #17606] More barbarian players

2011-01-29 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17606 Summary: More barbarian players Project: Freeciv Submitted by: cazfi Submitted on: Sun 30 Jan 2011 02:59:49 AM EET Category: general Severity: 1 - Wish