[Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-27 Thread Jacob Nevins
Follow-up Comment #9, bug #21901 (project freeciv): I can't now remember why I didn't make is_playable entirely a server-side thing when doing the nationsets rework (patch #3448 etc). I certainly considered but, but ended up with it being the clients' responsibility to check is_playable; I wonder

[Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-26 Thread Marko Lindqvist
Update of bug #21901 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-22 Thread Marko Lindqvist
Follow-up Comment #6, bug #21901 (project freeciv): - Added assert when nation for barbarian player cannot be found (file #20558) ___ Additional Item Attachment: File name: PreventUnplayable-2.patch Size:1 KB ___

[Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-22 Thread Marko Lindqvist
Follow-up Comment #5, bug #21901 (project freeciv): > - Ruleset sanity check should make sure there is at least 1 not > is_playable nation of each barbarian type Actually, this should already be the case. Or rather, ruleset loading should prevent any barbarian nation from being is_playable:

[Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-09 Thread Marko Lindqvist
Follow-up Comment #4, bug #21901 (project freeciv): > A better patch would refuse to spawn sea_barbarians if there > were no possible nations for them to play. That was jus t a quick fix to one of the bugs (currently is_playable has no effect) In total there should be 3 things done: - Prevent ta

[Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-09 Thread anonymous
Follow-up Comment #3, bug #21901 (project freeciv): This is an old bug. It was discussed on longturn a few years ago. It has recently been discussed on greatturn. see http://civland.org/forum/viewtopic.php?f=98&t=946#p4336 Enabling ai sea-barbarians is not the same as allowing allowing a human pl

[Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-09 Thread Marko Lindqvist
Update of bug #21901 (project freeciv): Category: freeciv-web => general Status:None => Ready For Test Planned Release: => 2.5.0, 2.6.0 __

Re: [Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-09 Thread Andreas Røsdal
On Wed, 9 Apr 2014, Marko Lindqvist wrote: Follow-up Comment #1, bug #21901 (project freeciv): #1 0x080521a6 in player_nation_defaults (pplayer=pplayer@entry=0x9d22428, pnation=pnation@entry=0x0, set_name=set_name@entry=true) at srv_main.c:2056 pleader = nation = NULL... #2 0x0808596d in c

[Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-09 Thread Marko Lindqvist
Follow-up Comment #1, bug #21901 (project freeciv): > #1 0x080521a6 in player_nation_defaults > (pplayer=pplayer@entry=0x9d22428, > pnation=pnation@entry=0x0, set_name=set_name@entry=true) at > srv_main.c:2056 > pleader = nation = NULL... > #2 0x0808596d in create_barbarian_player (type=SEA_BA

[Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-09 Thread Andreas Rosdal
URL: Summary: Segmentation fault in style_of_nation in Freeciv-web Project: Freeciv Submitted by: andreasr Submitted on: Wed 09 Apr 2014 06:35:24 PM UTC Category: freeciv-web Se