URL: http://bugs.freeciv.org/Ticket/Display.html?id=40069
Looks identical (or at least indistinguishable) from PR#40068.
-jason
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068
[wsimpson - Sat Feb 02 23:07:04 2008]:
Jason Short wrote:
Looks to me like this means dsite-location is invalid. I have no
familiarity with this code however.
That's (my) very new border code. I'll take a look at it.
What
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40070
get_city_bonus is passing in a NULL city. This is allowed according to
the effects interface (undocumented of course) but because it calls
city_owner that function now segfaults on it.
I have no definite opinion on whether NULL targets
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40069
In this report, tile0=0x2b.
In PR#40068, tile0=0x4, and the client crashed, too.
Let's keep this separate, to deal with the border recalculation issue.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40070
In this case, the traceback clearly shows the NULL city:
city_owner (pcity=0x0) at city.c:654
That's properly failing checks added by PR#39998 and PR#39895 respectively:
assert(NULL != pcity NULL != pcity-owner);
But for the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068
Jason Short wrote:
Saving and loading doesn't generally give identical AI behavior so if
this is caused by AI units moving or something then you won't get the
same behavior from the savegame most likely.
I've argued about this
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068
Christian Knoke wrote:
These 2 messages needn't necessarly be connected. I just copied the outbut
on the terminal after the crash.
Yes, and that's excellent bug reporting practice! That tells us that the
client asserted sometime
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068
Du schriebst am 03. Feb um 04:30 Uhr:
(civclient:17913): Gtk-CRITICAL **: gtk_progress_set_percentage: assertion
`percentage = 0 percentage = 1.0' failed
2: Verbindung zum Server verloren!
These 2 messages needn't necessarly be
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40071
Committed trunk revision 14376.
Committed S2_2 revision 14377, with update-po to add TRANS comments.
Reminder, ./autogen.sh before make!
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025
I have been playing a game lately, and watching what happens as the size of
my empire increases. I believe this effect of additional unhappy citizens
didn't happen in 2.0 (at least, that would explain why, when I imported an
almost
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025
Joan Creus wrote on Feb 03, 06:40 (-0800):
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025
I have been playing a game lately, and watching what happens as the size of
my empire increases. I believe this effect of
It seems that through various versions of Freeciv, the
behavior of
specials squares when they were terraformed has been
changed. I propose
that one could choose from a list of possible
behaviors when setting up
the game, rather than taking the option out of the
game creator's
hands. This
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40073
There's a problem with reproducing reports for 2.2 savegames. Over the past
9 months, I've spent considerable time improving the reproducibility of 2.1
(PR#39365, PR#39572, etc.)
Searching for myrand() differences between 2.1 and 2.2,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40072
Thanks, looking
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025
Christian Knoke wrote:
This is in there since some time of 2.1. Something has been changed
intendedly, I don't remember what it was.
Wasn't paying much attention at the time, but it made the empire happiness
code actually work! As
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025
2008/2/3, Christian Knoke [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025
This is in there since some time of 2.1. Something has been changed
intendedly, I don't remember what it was.
I have noticed
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40073
Committed trunk revision 14378.
Committed S2_2 revision 14379.
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William Allen Simpson wrote:
Jonathan Kaplan wrote:
... but what would be
ideal would be putting a *large* range of options
available as a
user-controlled setting.
Shudder. That's horrible. How do you test?
Remember, this has to handle civ1/2/3-like games, so
civ1 Swamp resource
Oil
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40069
I've poked and prodded this, and cannot get it to crash again. My guess is
that it's an array overrun of some kind from elsewhere, as the -location is
the first entry in the common/vision.h struct vision_site{}. The values in
the
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