[Freeciv-Dev] [bug #15592] All scenarios use (classic/*) in the name

2010-03-13 Thread pepeto
Follow-up Comment #1, bug #15592 (project freeciv): I think that word is used to mark that the scenario is Freeciv standard, not a custom one. ___ Reply to this item at: http://gna.org/bugs/?15592

[Freeciv-Dev] [bug #15591] Does not work

2010-03-13 Thread pepeto
Update of bug #15591 (project freeciv): Release: Latest = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?15591 ___ Message posté

[Freeciv-Dev] [bug #15591] Does not work

2010-03-13 Thread pepeto
Update of bug #15591 (project freeciv): Release: Latest = 2.2 ___ Reply to this item at: http://gna.org/bugs/?15591 ___ Message posté

[Freeciv-Dev] [bug #15586] Scripting: Can not save Player value into savegame (Failed to dump variables)

2010-03-13 Thread pepeto
Update of bug #15586 (project freeciv): Assigned to:None = pepeto Planned Release: = 2.2.1, 2.3.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #13620] [Wichlist] Gfx layer about native tiles

2010-03-13 Thread pepeto
Update of bug #13620 (project freeciv): Assigned to: pepeto = None ___ Reply to this item at: http://gna.org/bugs/?13620 ___ Message posté

[Freeciv-Dev] [bug #13943] Allow unit to choose which transport to load onto

2010-03-13 Thread pepeto
Update of bug #13943 (project freeciv): Assigned to: pepeto = None ___ Reply to this item at: http://gna.org/bugs/?13943 ___ Message posté

[Freeciv-Dev] [patch #1349] Rework (+fix) auto-settler code

2010-03-13 Thread pepeto
Update of patch #1349 (project freeciv): Assigned to: pepeto = None ___ Reply to this item at: http://gna.org/patch/?1349 ___ Message

[Freeciv-Dev] [bug #14702] Building a city with multiple settlers on single tile

2010-03-13 Thread pepeto
Update of bug #14702 (project freeciv): Assigned to: pepeto = None ___ Reply to this item at: http://gna.org/bugs/?14702 ___ Message posté

[Freeciv-Dev] [bug #15580] No tooltips in the property editor dialog

2010-03-13 Thread pepeto
Update of bug #15580 (project freeciv): Status:None = In Progress ___ Follow-up Comment #1: Attached a base version to access the tooltips, but note I didn't added any tooltip yet. There

[Freeciv-Dev] [patch #1513] FC_MEMBER macros

2010-03-13 Thread pepeto
URL: http://gna.org/patch/?1513 Summary: FC_MEMBER macros Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 10:39 Category: general Priority: 1 - Later Status: None

[Freeciv-Dev] [patch #1514] Push city GUI updates in the update queue

2010-03-13 Thread pepeto
URL: http://gna.org/patch/?1514 Summary: Push city GUI updates in the update queue Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 10:46 Category: client Priority: 3 - Low

[Freeciv-Dev] [patch #1515] Add 'warn_unused_result' attribute to some functions

2010-03-13 Thread pepeto
URL: http://gna.org/patch/?1515 Summary: Add 'warn_unused_result' attribute to some functions Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 10:50 Category: general Priority: 3 -

[Freeciv-Dev] [patch #1516] Wildcard utility

2010-03-13 Thread pepeto
URL: http://gna.org/patch/?1516 Summary: Wildcard utility Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 10:52 Category: general Priority: 3 - Low Status: Ready

[Freeciv-Dev] [patch #1517] Struct text_tag_list clean up

2010-03-13 Thread pepeto
URL: http://gna.org/patch/?1517 Summary: Struct text_tag_list clean up Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 10:57 Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #1518] Link marks clean up

2010-03-13 Thread pepeto
URL: http://gna.org/patch/?1518 Summary: Link marks clean up Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 11:05 Category: client Priority: 3 - Low Status:

[Freeciv-Dev] [bug #15498] crash in remove_trade_route() - fc_assert_action()?

2010-03-13 Thread pepeto
Update of bug #15498 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.3.0

[Freeciv-Dev] [bug #15583] entry_destroy() and section_destroy() are re-entrant

2010-03-13 Thread pepeto
Update of bug #15583 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Fix attached.

[Freeciv-Dev] [bug #15581] Save Scenario without players still saves borders

2010-03-13 Thread pepeto
Update of bug #15581 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.1, 2.3.0

[Freeciv-Dev] [bug #15531] [RT#40289] lua: error in error handling

2010-03-13 Thread pepeto
Update of bug #15531 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.1, 2.3.0

[Freeciv-Dev] [bug #15591] [10.5.8 PPC Mac] client doesn't start

2010-03-13 Thread pepeto
Update of bug #15591 (project freeciv): Category:None = client Summary: Does not work = [10.5.8 PPC Mac] client doesn't start ___ Reply to this item at:

[Freeciv-Dev] [bug #15593] (Gtk) Popup/context menu on player in initial setup doesn't stay

2010-03-13 Thread Ulrik Sverdrup
URL: http://gna.org/bugs/?15593 Summary: (Gtk) Popup/context menu on player in initial setup doesn't stay Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:11 Category: None

[Freeciv-Dev] [bug #15594] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
URL: http://gna.org/bugs/?15594 Summary: Activate Partisans from Lua script Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:19 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #15594] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, bug #15594 (project freeciv): Add an effects module to Scripting API. Only export city_bonus, player_bonus and world_bonus right now. effect names should be passed as strings (the ruleset names). Add fields size and original (original owner) to City. (file #8488, file

[Freeciv-Dev] [bug #15594] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #2, bug #15594 (project freeciv): Export place_partisans to Scripting API. The exported function is more general, and can inspire partisans around any tile for any player. Remove make_partisans and activate partisans in default/default.lua. New partisan activation code

[Freeciv-Dev] [bug #15593] (Gtk) Popup/context menu on player in initial setup doesn't stay

2010-03-13 Thread pepeto
Update of bug #15593 (project freeciv): Category:None = client-gtk-2.0 Status:None = Ready For Test Assigned to:None = pepeto Planned Release:

[Freeciv-Dev] [bug #15594] Activate Partisans from Lua script

2010-03-13 Thread pepeto
Follow-up Comment #3, bug #15594 (project freeciv): This series of 5 patches allows us to activate placements of partisans from a Lua script. The last patch includes a change to default.lua to do this. The general way to get this is to create a metaticket in the patch thread:

[Freeciv-Dev] [bug #15595] Adding new categories

2010-03-13 Thread pepeto
URL: http://gna.org/bugs/?15595 Summary: Adding new categories Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 13:36 Category: freeciv.org Severity: 1 - Wish

[Freeciv-Dev] [patch #1519] [Metaticket] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
URL: http://gna.org/patch/?1519 Summary: [Metaticket] Activate Partisans from Lua script Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:37 Category: general Priority: 5 -

[Freeciv-Dev] [bug #15595] Adding new categories

2010-03-13 Thread pepeto
Follow-up Comment #1, bug #15595 (project freeciv): Forgot: * network ___ Reply to this item at: http://gna.org/bugs/?15595 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [patch #1520] Add an effects module to Scripting API. #1

2010-03-13 Thread Ulrik Sverdrup
URL: http://gna.org/patch/?1520 Summary: Add an effects module to Scripting API. #1 Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:39 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #1521] Add an effects module to Scripting API. #2

2010-03-13 Thread Ulrik Sverdrup
URL: http://gna.org/patch/?1521 Summary: Add an effects module to Scripting API. #2 Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:39 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #1522] API: Add fields size and original to City.

2010-03-13 Thread Ulrik Sverdrup
URL: http://gna.org/patch/?1522 Summary: API: Add fields size and original to City. Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:41 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #1523] API: Export place_partisans

2010-03-13 Thread Ulrik Sverdrup
URL: http://gna.org/patch/?1523 Summary: API: Export place_partisans Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:42 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #1524] Activate Partisans from Lua script (implementation)

2010-03-13 Thread Ulrik Sverdrup
URL: http://gna.org/patch/?1524 Summary: Activate Partisans from Lua script (implementation) Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:42 Category: None Priority: 5

[Freeciv-Dev] [patch #1519] [Metaticket] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
Update of patch #1519 (project freeciv): Depends on: = patch #1520 ___ Reply to this item at: http://gna.org/patch/?1519 ___ Meddelandet

[Freeciv-Dev] [patch #1519] [Metaticket] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
Update of patch #1519 (project freeciv): Depends on: = patch #1521 ___ Reply to this item at: http://gna.org/patch/?1519 ___ Meddelandet

[Freeciv-Dev] [patch #1519] [Metaticket] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
Update of patch #1519 (project freeciv): Depends on: = patch #1522 ___ Reply to this item at: http://gna.org/patch/?1519 ___ Meddelandet

[Freeciv-Dev] [patch #1519] [Metaticket] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
Update of patch #1519 (project freeciv): Depends on: = patch #1524 ___ Reply to this item at: http://gna.org/patch/?1519 ___ Meddelandet

[Freeciv-Dev] [bug #15585] Mark help topic strings as translatable

2010-03-13 Thread Jacob Nevins
Update of bug #15585 (project freeciv): Summary: Mark help topic strings as translateable = Mark help topic strings as translatable ___ Reply to this item at: http://gna.org/bugs/?15585

[Freeciv-Dev] [bug #15585] Mark help topic strings as translatable

2010-03-13 Thread Jacob Nevins
Update of bug #15585 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15596] SCRIPT_ASSERT should always be enabled

2010-03-13 Thread Ulrik Sverdrup
URL: http://gna.org/bugs/?15596 Summary: SCRIPT_ASSERT should always be enabled Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 14:30 Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #1520] Add an effects module to Scripting API. #1

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1520 (project freeciv): Update to freeciv style guide (file #8498) ___ Additional Item Attachment: File name: 0001-Add-effects-module-with-get_city_bonus-as-city_bonus.patch Size:4 KB

[Freeciv-Dev] [patch #1521] Add an effects module to Scripting API. #2

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1521 (project freeciv): Update to freeciv style guide (file #8499) ___ Additional Item Attachment: File name: 0002-Add-effect-module-world_bonus-and-player_bonus-to-AP.patch Size:2 KB

[Freeciv-Dev] [patch #1523] API: Export place_partisans

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1523 (project freeciv): Update to freeciv style guide. Also updated error handling, with a proper SCRIPT_ASSERT for at least a Partisan-role unit in the ruleset. (file #8500) ___ Additional Item Attachment:

[Freeciv-Dev] [patch #1524] Activate Partisans from Lua script (implementation)

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1524 (project freeciv): Updated patch, changes: + Updated error handling. Partisan unit is now checked by SCRIPT_ASSERT in place_partisans in the API. + Both winner loser get a Partisan event message. This script should work with all rulesets. A ruleset without

[Freeciv-Dev] [patch #1501] add option to slowly kill unhomed units: 'killunhomed'

2010-03-13 Thread pepeto
Update of patch #1501 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #15596] SCRIPT_ASSERT should always be enabled

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, bug #15596 (project freeciv): We really need this, otherwise a simple script line like this will segfault the server: create_base(nil, Ruins, nil) With SCRIPT_ASSERT, we show a script error message instead. Unmasking SCRIPT_ASSERT makes us liable to have a portable

[Freeciv-Dev] [bug #15595] Adding new categories

2010-03-13 Thread Jacob Nevins
Follow-up Comment #3, bug #15595 (project freeciv): I agree the current categories don't match the kind of bugs that are being raised. However, categories are only useful if you actually want to mechanically process the items -- filter by category, or generate stats, or what have you. I think