[Freeciv-Dev] [bug #16630] Copyleft notices for contributions

2010-09-07 Thread James Spahlinger
Follow-up Comment #1, bug #16630 (project freeciv): Any particular ones/examples? I looked at your link and from a quick glance they all seem to mention the GNU GPL, v2 or v3. Is there somewhere else the notices have to be? Or am I missing something (I'm very new to this project)? __

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-07 Thread Matthias Pfafferodt
Follow-up Comment #11, bug #16413 (project freeciv): > If, in the middle of that game, I switching to > gold_upkeep_style = 2, when I press end turn the game stops > with the error: "Lost connection to server!". This means that there is a bug in the patch. I will try to fix it but it could have

[Freeciv-Dev] [bug #15628] server crashed.

2010-09-07 Thread pepeto
Update of bug #15628 (project freeciv): Status:None => Need Info Open/Closed:Open => Closed ___ Follow-up Comment #3: Right, pieces of i

[Freeciv-Dev] [patch #1928] remove save_ppm and -P option

2010-09-07 Thread Jacob Nevins
Follow-up Comment #2, patch #1928 (project freeciv): Patch #1391 (which this ticket depends on) provides a much more flexible way of doing the same thing. ___ Reply to this item at:

[Freeciv-Dev] [bug #16654] Engineers has activity Route, but it can't continue at Forest/River

2010-09-07 Thread pepeto
URL: Summary: Engineers has activity Route, but it can't continue at Forest/River Project: Freeciv Submitted by: pepeto Submitted on: mardi 07.09.2010 à 09:41 Category: general

[Freeciv-Dev] [bug #16614] assertion 'strlen(str) < len' failed with long leader name

2010-09-07 Thread pepeto
Follow-up Comment #7, bug #16614 (project freeciv): Currently, trunk server complain about "Nikola I Mirkov Petrović-Njegoš". ___ Reply to this item at: ___ Me

[Freeciv-Dev] [bug #16654] Engineers has activity Route, but it can't continue at Forest/River

2010-09-07 Thread pepeto
Follow-up Comment #1, bug #16654 (project freeciv): I also observed some variants such as Railroads on Hill (Coal). ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #16655] Trunk contains not translated log_normal() messages

2010-09-07 Thread pepeto
URL: Summary: Trunk contains not translated log_normal() messages Project: Freeciv Submitted by: pepeto Submitted on: mardi 07.09.2010 à 10:08 Category: None Severity: 3 - Norm

[Freeciv-Dev] [bug #16654] Engineers has activity Route, but it can't continue at Forest/River

2010-09-07 Thread pepeto
Follow-up Comment #2, bug #16654 (project freeciv): Same thing observed in S2_2: Le joueur "Eshmunazar" a maintenant le niveau IA "expérimental". > 1: Failed sanitycheck.c:538 at srv_main.c:812! ( 40, 7) Engineers has activity Chemin de fer, but it can't continue at Plaines (Bison) > 1: Fai

[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()

2010-09-07 Thread pepeto
URL: Summary: Arithmetic exception in improvement_effect_value() Project: Freeciv Submitted by: pepeto Submitted on: mardi 07.09.2010 à 11:28 Category: ai Severity: 3 - Normal

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-07 Thread Andrzej G.
Additional Item Attachment, patch #1929 (project freeciv): File name: greuthungian.ruleset Size:2 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [bug #16654] Engineers has activity Route, but it can't continue at Forest/River

2010-09-07 Thread anonymous
Follow-up Comment #3, bug #16654 (project freeciv): Some of this looks like bug #16429, which was associated with a civil war (and hence creation of a new player). -- jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #16429] Failed sanitycheck.c: Engineers has activity Railroad, but it can't continue at Forest

2010-09-07 Thread pepeto
Follow-up Comment #3, bug #16429 (project freeciv): See also bug #16654. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-07 Thread Andrzej G.
Follow-up Comment #4, patch #1929 (project freeciv): Vandalic flag: http://img824.imageshack.us/f/vandalic.png/ Used a vandalic symbol Hands of God. (file #10219) ___ Additional Item Attachment: File name: Vandalic.ruleset S

[Freeciv-Dev] [bug #16654] Engineers has activity Route, but it can't continue at Forest/River

2010-09-07 Thread pepeto
Update of bug #16654 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #4: Duplicate of bug #

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-07 Thread Andrzej G.
Follow-up Comment #5, patch #1929 (project freeciv): Flag suggestion for Gepids: http://img153.imageshack.us/f/gepid.png/ (file #10220) ___ Additional Item Attachment: File name: gepid.ruleset Size:1 KB

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-07 Thread Andrzej G.
Follow-up Comment #6, patch #1929 (project freeciv): I suggest germanic symbol valknut for flag of gothic nation: http://img443.imageshack.us/f/gothicr.png/ ___ Reply to this item at: __

[Freeciv-Dev] [bug #16657] Server segfault in pf_fuel_map_get_path()

2010-09-07 Thread pepeto
URL: Summary: Server segfault in pf_fuel_map_get_path() Project: Freeciv Submitted by: pepeto Submitted on: mardi 07.09.2010 à 12:46 Category: general Severity: 4 - Important

[Freeciv-Dev] [patch #1905] Elamite nation

2010-09-07 Thread Andrzej G.
Follow-up Comment #4, patch #1905 (project freeciv): My proposition for flag Elam. Used symbol of mesopotamian origin. http://img521.imageshack.us/img521/2853/elam.png ___ Reply to this item at: ___

[Freeciv-Dev] [bug #16429] Failed sanitycheck.c: Engineers has activity Railroad, but it can't continue at Forest

2010-09-07 Thread pepeto
Follow-up Comment #4, bug #16429 (project freeciv): In my case for trunk, it is a bit different. I have gave all technologies to the players at start, so they have a big tech upkeep, losing 1 tech per turn. When losing Railroads or Bridge Building, it produces that error. Attaching savegame to il

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes >AD500

2010-09-07 Thread pepeto
Follow-up Comment #17, bug #16469 (project freeciv): Maybe did you built trade routes recently? ___ Reply to this item at: ___ Message posté via/par Gna! htt

[Freeciv-Dev] [bug #16657] Server segfault in pf_fuel_map_get_path()

2010-09-07 Thread pepeto
Follow-up Comment #1, bug #16657 (project freeciv): See also bug #16451. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-09-07 Thread pepeto
Follow-up Comment #6, bug #16451 (project freeciv): See also bug #16657. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #16657] Server segfault in pf_fuel_map_get_path()

2010-09-07 Thread pepeto
Follow-up Comment #2, bug #16657 (project freeciv): Additional infos: (gdb) print *(struct unit *)0x12c9c80 $2 = {utype = 0x8b6ed0, tile = 0xb65a50, owner = 0x8e2c40, id = 3914, homecity = 772, upkeep = {0, 0, 0, 0, 0, 0}, moves_left = 36, hp = 10, veteran = 1, fuel = 1, birth_turn = 212,

[Freeciv-Dev] [bug #16657] Server segfault in pf_fuel_map_get_path()

2010-09-07 Thread pepeto
Follow-up Comment #3, bug #16657 (project freeciv): immediate_destination() seems to assume punit->goto_tile is set. In this case, it is NULL ("goto_tile = 0x0"). In bug #16451, I bet an old punit->goto_tile was set and the missile was sent anywhere, but not to the target.

[Freeciv-Dev] [bug #16659] secfile_save() can usually takes very long time

2010-09-07 Thread pepeto
URL: Summary: secfile_save() can usually takes very long time Project: Freeciv Submitted by: pepeto Submitted on: mardi 07.09.2010 à 14:36 Category: general Severity: 3 - Norma

[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-07 Thread pepeto
Follow-up Comment #7, bug #16613 (project freeciv): Updating patch against trunk. New tests: * Base giving vision: S2_2(OK), trunk(OK). * Autogames: S2_2(2/4 finished correctly, 2/4 got killed by bug #16657), trunk with experimental ruleset(1/4 was stopped by bug #16656, I stopped 3/4 around tur

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-07 Thread anonymous
Follow-up Comment #4, patch #1936 (project freeciv): If a city can't support a unit anymore, then perhaps another city can, just like in real life. So, I think that 'units' should migrate to any city that has upkeep points availabe. If there isn't any city with upkeep available, then, just now, t

[Freeciv-Dev] [bug #16630] Copyleft notices for contributions

2010-09-07 Thread Daniel Markstedt
Follow-up Comment #2, bug #16630 (project freeciv): I plan to add this copyleft information to the respective README files in the tarballs on download.gna.org/freeciv/contrib/ as I update them to the Freeciv 2.2 format. Quoting the reported of the original bug: "I do not see any obvious copyrig

[Freeciv-Dev] [bug #16661] 'Known Bugs' wiki page

2010-09-07 Thread Daniel Markstedt
URL: Summary: 'Known Bugs' wiki page Project: Freeciv Submitted by: dmarks Submitted on: Wednesday 09/08/2010 at 03:29 Category: freeciv.org Severity: 2 - Minor

[Freeciv-Dev] [patch #1928] remove save_ppm and -P option

2010-09-07 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1928 (project freeciv): Sorry; I did forget to include this information in the first comment. This will only be committed _after_ the map image command (patch #1391) is working correctly. ___ Reply to this item

[Freeciv-Dev] [bug #16429] Failed sanitycheck.c: Engineers has activity Railroad, but it can't continue at Forest

2010-09-07 Thread Matthias Pfafferodt
_update() was missing. I did not test the savegames listed in comment #0. (file #10231) ___ Additional Item Attachment: File name: 20100907-07-trunk-fix-tech-tree-after-a-tech

[Freeciv-Dev] [bug #16429] Failed sanitycheck.c: Engineers has activity Railroad, but it can't continue at Forest

2010-09-07 Thread pepeto
Follow-up Comment #6, bug #16429 (project freeciv): > I had to modify file #10221 to load it (remove the first > option="" setting; see bug #16645). The attached patch fixes the > bug. A call to player_research_update() was missing. Oops, I didn't attach the right file, and I don't have it anymo

[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()

2010-09-07 Thread Matthias Pfafferodt
l Item Attachment: File name: 20100907-08-trunk-fix-possible-division-by-0-in-improvement_effect_val.patch Size:2 KB ___ Reply to this item at: <http://gna.org/bugs/?16656> ___ Nachri

[Freeciv-Dev] [bug #16662] Some more string corrections

2010-09-07 Thread Joan Creus
URL: Summary: Some more string corrections Project: Freeciv Submitted by: jcreus Submitted on: Tuesday 09/07/10 at 21:18 Category: None Severity: 2 - Minor Prio

[Freeciv-Dev] [bug #16655] Trunk contains not translated log_normal() messages

2010-09-07 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #16655 (project freeciv): add _() for all messages found in my local git tree by the following command: 'git grep "log_normal(" | grep -v "_("' (file #10235) ___ Additional Item At

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-07 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1936 (project freeciv): I think migrating the unit is not a solution. This would open the possibility to easily 'move' a unit. Trade could be a possible limiting factor. For the AI some 'magic' must be done so that the units are distributed over all cities.

[Freeciv-Dev] [bug #16429] Failed sanitycheck.c: Engineers has activity Railroad, but it can't continue at Forest

2010-09-07 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #16429 (project freeciv): > How calling player_research_update() can fix that? in techtools.c:player_tech_lost() the tech is removed from the player by player_invention_set(plr, tech, TECH_UNKNOWN). After this function player_research_update() must be called to update

[Freeciv-Dev] [bug #16429] Failed sanitycheck.c: Engineers has activity Railroad, but it can't continue at Forest

2010-09-07 Thread Jacob Nevins
Follow-up Comment #8, bug #16429 (project freeciv): My original test (comment #0) was with S2_2 and the default ruleset. One of pepeto's reports in bug #16654 was with S2_2. Tech upkeep and related features (and hence player_tech_lost()) don't exist there. I guess we're dealing with two separate

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-07 Thread Matthias Pfafferodt
Follow-up Comment #12, bug #16413 (project freeciv): > 1) I have played a game with unmodded "experimental" ruleset > and gold_upkeep_style = 1, played until Corporation is > researched, and it seems to work same than always. You do not have to play till Corporation is research. You could use t

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-07 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20100907-09-trunk-update-gold-upkeep-style-2-to-sell-alternatively-a-u.patch Size:16 KB ___ Reply to this item at: <http://gna.org/bugs/?16

[Freeciv-Dev] [bug #16429] Failed sanitycheck.c: Engineers has activity Railroad, but it can't continue at Forest

2010-09-07 Thread Matthias Pfafferodt
Follow-up Comment #9, bug #16429 (project freeciv): > I guess we're dealing with two separate bugs? It seems to be. My patch solves the bug for trunk. I did not investigate the original report. But perhaps an additional check if the tech is known could help there? Are the techs split at civil wa

[Freeciv-Dev] [bug #16655] Trunk contains not translated log_normal() messages

2010-09-07 Thread pepeto
Follow-up Comment #2, bug #16655 (project freeciv): Well, I have checked that too, but I doubt it is a good solution. I think some of those messages shouldn't be log_normal() but log_verbose(). Also, I noticed a translation with Q_() of the meta message that looks very strange, since this string

[Freeciv-Dev] [bug #16429] Failed sanitycheck.c: Engineers has activity Railroad, but it can't continue at Forest

2010-09-07 Thread pepeto
Follow-up Comment #10, bug #16429 (project freeciv): Sorry, but I really think your patch doesn't fix the problem on trunk. It may fix a bug but probably not this one. I don't see how calling player_research_update() can stop units doing invalid actions (like doing Railroads when losing the Railr

[Freeciv-Dev] [bug #16663] Various minor typos etc in strings

2010-09-07 Thread Jacob Nevins
URL: Summary: Various minor typos etc in strings Project: Freeciv Submitted by: jtn Submitted on: Tuesday 09/07/10 at 23:56 Category: None Severity: 2 - Minor P

[Freeciv-Dev] [bug #16662] Some more string corrections

2010-09-07 Thread Daniel Markstedt
Follow-up Comment #1, bug #16662 (project freeciv): I'd like to add something about Egypt being one of the most populous countries in Africa as well as the Middle East. ___ Reply to this item at: __

[Freeciv-Dev] [bug #16655] Trunk contains not translated log_normal() messages

2010-09-07 Thread Jacob Nevins
Follow-up Comment #3, bug #16655 (project freeciv): Attached a version of file #10235 with a couple of (pre-existing) typos fixed. (file #10239) ___ Additional Item Attachment: File name: trunk-translate-log_normal-messages-bis.patch Size

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-07 Thread David Fernandez
Follow-up Comment #14, bug #16413 (project freeciv): Sure, I'll test it. I did not try to hurry you, if you can't work on it until next month, it's ok, I know you are working on many other things. I was just using this patch to learn how to help developers, to avoid wasting your time in future te

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-07 Thread David Fernandez
Follow-up Comment #6, patch #1936 (project freeciv): I admit I like the suggestion to use trade more than mine to use population. I didn't liked at first because peaceful governments (democracy/republic) increase a lot the trade, but those govs also increase the population due to rapture growth.

[Freeciv-Dev] [bug #16460] Win chance calculation doesn't take fortress into account

2010-09-07 Thread Jacob Nevins
Update of bug #16460 (project freeciv): Planned Release: => 2.2.3 ___ Follow-up Comment #4: I think we should try to get this in 2.2.3. I'm happy to review and apply the patch if no-one e

[Freeciv-Dev] [bug #16440] Voteinfo bar is too long at the right of the screen

2010-09-07 Thread Jacob Nevins
Follow-up Comment #18, bug #16440 (project freeciv): Oops, this is assigned to me, but I was waiting for you to confirm your patch. IMO it's good as it is, and we should get it in 2.2.3. If you're busy I can commit it. ___ Reply to this it

[Freeciv-Dev] [bug #16520] Voteinfo bar never shown if "Merge the message notebook and the map notebook" set

2010-09-07 Thread Jacob Nevins
Follow-up Comment #1, bug #16520 (project freeciv): The patch attached to bug #16440 also fixes this. ___ Reply to this item at: ___ Message sent via/by Gna!

Re: [Freeciv-Dev] [patch #1467] Add the swabia nation to the next release

2010-09-07 Thread Daniel Markstedt
Hi Markus, You can read the latest version of the Wuerttembergian ruleset through the source tree web interface: http://svn.gna.org/viewcvs/freeciv/trunk/data/nation/wuerttembergian.ruleset?view=markup On Fri, Aug 13, 2010 at 9:13 AM, Markus Majer wrote: > Oh... There is a Württembergian Rulese

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-07 Thread James Spahlinger
Follow-up Comment #7, patch #1936 (project freeciv): Just to add a little more on the trade idea: A well balanced game would treat gold(trade) upkeep very similar to shield upkeep. As the game stands it is not hard to have cities produce massive numbers of shields but very little trade. What limi

[Freeciv-Dev] [bug #16440] Voteinfo bar is too long at the right of the screen

2010-09-07 Thread pepeto
Follow-up Comment #19, bug #16440 (project freeciv): It's not my best patch, but it is stable and ok for committing... Feel free to commit. ___ Reply to this item at: __

[Freeciv-Dev] [patch #1692] Scythian nation

2010-09-07 Thread J.M. Maalderink
Update of patch #1692 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1829] Improved Soviet ruleset

2010-09-07 Thread J.M. Maalderink
Update of patch #1829 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1898] Tanzanian nation

2010-09-07 Thread J.M. Maalderink
Update of patch #1898 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1901] Micronesian nation

2010-09-07 Thread J.M. Maalderink
Update of patch #1901 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at: