[Freeciv-Dev] [patch #3357] Add Windows build scripts to tarball

2012-07-04 Thread Marko Lindqvist
Update of patch #3357 (project freeciv): Planned Release: 2.3.3 = 2.3.3, 2.4.0, 2.5.0 ___ Reply to this item at: http://gna.org/patch/?3357 ___ Message sent

[Freeciv-Dev] [patch #3320] Add ai type argument to Lua edit.create_player()

2012-07-04 Thread Marko Lindqvist
Update of patch #3320 (project freeciv): Category:None = general ___ Follow-up Comment #5: From the bad options we have here, committing your patch is least bad. Lets not be

[Freeciv-Dev] [patch #3350] Add Alien World files to POTFILES

2012-07-04 Thread Marko Lindqvist
Follow-up Comment #2, patch #3350 (project freeciv): Attached patch. I already wanted to use it so I can fix ruleset against gettext warnings. (file #15970) ___ Additional Item Attachment: File name: alienPo.diff Size:0

[Freeciv-Dev] [bug #19893] Build from tarball requires same libtool version that was used while running autogen.sh

2012-07-04 Thread Marko Lindqvist
Follow-up Comment #1, bug #19893 (project freeciv): There's more. The situation cannot be fixed by running autogen.sh in target system even if it has required tools (which would not be needed for ./configure make). 1) aclocal is used to collect old macros from m4/ before libtoolize is used (see

[Freeciv-Dev] [bug #19893] Build from tarball requires same libtool version that was used while running autogen.sh

2012-07-04 Thread anonymous
Follow-up Comment #2, bug #19893 (project freeciv): Well, a part of the problem lies in autogen.sh script - it's just not complicated enough ;) Once libtoolize gets run after aclocal, aclocal needs to be run again (see autoreconf - that script does a bit too much in some places, not enough in the

[Freeciv-Dev] [patch #3365] Use fc_version to get freeciv version while building Windows installer

2012-07-04 Thread Marko Lindqvist
Follow-up Comment #1, patch #3365 (project freeciv): Version that I tested working. (file #15971) ___ Additional Item Attachment: File name: WinInstVer-2.diff Size:0 KB

[Freeciv-Dev] [patch #3366] Include civ2civ3 ruleset

2012-07-04 Thread Marko Lindqvist
URL: http://gna.org/patch/?3366 Summary: Include civ2civ3 ruleset Project: Freeciv Submitted by: cazfi Submitted on: Wed 04 Jul 2012 09:41:23 PM EEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #3366] Include civ2civ3 ruleset

2012-07-04 Thread Marko Lindqvist
Follow-up Comment #1, patch #3366 (project freeciv): Patch to go with the files in earlier tarball (file #15973) ___ Additional Item Attachment: File name: Civ2Civ3Tarball.diff Size:3 KB

[Freeciv-Dev] [patch #3367] A bit playable qt-client

2012-07-04 Thread mir3x
URL: http://gna.org/patch/?3367 Summary: A bit playable qt-client Project: Freeciv Submitted by: mir3x Submitted on: Wed 04 Jul 2012 10:03:34 PM GMT Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [patch #3367] A bit playable qt-client

2012-07-04 Thread Marko Lindqvist
Update of patch #3367 (project freeciv): Planned Release: = 2.5.0 ___ Follow-up Comment #1: Thank you. Seems like big step forward for Qt-client. - Please read doc/CodingStyle. Though

[Freeciv-Dev] [patch #3366] Include civ2civ3 ruleset

2012-07-04 Thread David Fernandez
Follow-up Comment #2, patch #3366 (project freeciv): Thank you cazfi. I was also unsure about the name. I'd like it to include somehow the name civ3 because people who played civ3 are going to find the gameplay with this ruleset very similar. The ruleset seems also similar to c-evo, a civ clone

[Freeciv-Dev] [bug #19897] Compilation fails on system with no AF_INET6 definition

2012-07-04 Thread Marko Lindqvist
URL: http://gna.org/bugs/?19897 Summary: Compilation fails on system with no AF_INET6 definition Project: Freeciv Submitted by: cazfi Submitted on: Thu 05 Jul 2012 02:21:01 AM EEST Category: bootstrap

[Freeciv-Dev] [patch #3344] correct slight inaccuracy in GdkColor computation

2012-07-04 Thread Marko Lindqvist
Update of patch #3344 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19888] Gtk widget rearrangement options backward compatibility measures won't work

2012-07-04 Thread Jacob Nevins
Update of bug #19888 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18196] gtk2-client - gtk3-client settings migration

2012-07-04 Thread Jacob Nevins
Update of bug #18196 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19889] Gtk3 client uses some Gtk2 option values/defaults

2012-07-04 Thread Jacob Nevins
Update of bug #19889 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19898] '/delegate take' doesn't check that target player has actually been delegated

2012-07-04 Thread Jacob Nevins
URL: http://gna.org/bugs/?19898 Summary: '/delegate take' doesn't check that target player has actually been delegated Project: Freeciv Submitted by: jtn Submitted on: Thu Jul 5 01:54:34 2012 Category: None

[Freeciv-Dev] [patch #3355] Claim Ocean tiles when suitable tech known

2012-07-04 Thread Marko Lindqvist
Follow-up Comment #1, patch #3355 (project freeciv): Trend has been to replace tech flags with effects that can have also other requirements than techs. Since this patch goes opposite direction, I'm waiting objections a bit longer. Reason I think this is better implemented as tech flag is that

[Freeciv-Dev] [patch #3368] Update contact information in About Freeciv help

2012-07-04 Thread Jacob Nevins
URL: http://gna.org/patch/?3368 Summary: Update contact information in About Freeciv help Project: Freeciv Submitted by: jtn Submitted on: Thu Jul 5 02:51:22 2012 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [bug #19898] '/delegate take' doesn't check that target player has actually been delegated to this user

2012-07-04 Thread Jacob Nevins
Update of bug #19898 (project freeciv): Summary: '/delegate take' doesn't check that target player has actually been delegated = '/delegate take' doesn't check that target player has actually been delegated to this user

[Freeciv-Dev] [bug #19729] luasql (database.lua) threat model unclear, security measures get in the way

2012-07-04 Thread Marko Lindqvist
Follow-up Comment #1, bug #19729 (project freeciv): Lets start to open this by stating that database.lua should not be in data path. Most importantly it should not be searched like other data files (meaning that even without overwriting the original one, it would be possible to just place

[Freeciv-Dev] [bug #19729] luasql (database.lua) threat model unclear, security measures get in the way

2012-07-04 Thread Marko Lindqvist
Follow-up Comment #2, bug #19729 (project freeciv): Untested patch to have database.lua in $sysconfdir/freeciv/. Untested since my primary development machine is down and I don't have mysql setup on this one. Can someone test? Note that since $sysconfdir/freeciv is the only location database.lua