http://bugs.freeciv.org/Ticket/Display.html?id=35695 >
On 2/12/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote:
>
(...)
>
> If we are SURE that the graphics are all GPL and attributed, then I see
> no problem with putting it straight in.
>
> -jason
>
>
Here's a replacement for Rafal's city_fist
On 2/12/07, Jason Short <[EMAIL PROTECTED]> wrote:
I have built 2.0.9 and uploaded it to ftp.freeciv.org and sourceforge.
I can't add information about it to the pages since I don't have
sufficient access at wikia. If someone could update the VERSION and
NEWS templates that would be good (as wo
I have built 2.0.9 and uploaded it to ftp.freeciv.org and sourceforge.
I can't add information about it to the pages since I don't have
sufficient access at wikia. If someone could update the VERSION and
NEWS templates that would be good (as would giving me access to do so).
I'm going to wait un
Freeciv 2.0.9 has been released! This is a bugfix release that fixes
several important (and not-so-important) bugs from 2.0.8. There are
also significant improvements to some of the translations.
For a short list of changes in the release, see
http://freeciv.org/wiki/NEWS-2.0.9 . Find more gener
http://bugs.freeciv.org/Ticket/Display.html?id=35695 >
Christian Prochaska wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35695 >
>
> This is a new theme for the SDL client, called "human". It was created
> by Hogne Håskjold and is based on the "deluxe2" theme and the Ubuntu
> "human" t
http://bugs.freeciv.org/Ticket/Display.html?id=35749 >
As requested by Kauf on IRC: a cursor sprite for the delete tool in the editor.
This is from the Tango project, specifically this page:
http://tango.freedesktop.org/ArtLibreSet
However, the page states that "The set will be distributed unde
http://bugs.freeciv.org/Ticket/Display.html?id=34265 >
On 2/12/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=34265 >
>
> new version by Eleazar
>
Didn't intend to send a 426K image to the mailing list. Sorry about
that. Anyhow, this terrain2.p
http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
Per I. Mathisen wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
>
> On Sun, 11 Feb 2007, Marko Lindqvist wrote:
>> Have you tested with different landmass settings?
>
> No, but I will do that before committing anything.
>
>
http://bugs.freeciv.org/Ticket/Display.html?id=35738 >
Bug happens when typing "/obs" in the chatline after selecting edit mode
in the client menu.
Reported by Mike Kaufman and Jason Dorje Short.
Index: client/gui-gtk-2.0/menu.c
===
http://bugs.freeciv.org/Ticket/Display.html?id=14490 >
On 1/18/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> On 1/18/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > 1: In file beta2.sav.gz, there is no entry in the registry for
> > c7.ai.urgency (or
> > the entries are out of order.)
>
http://bugs.freeciv.org/Ticket/Display.html?id=35707 >
> [dmarks - So 11. Feb 2007, 13:39:48]:
>
> Any version of the SDL client on OSX or WinXP:
>
> Quitting the SDL client by clicking the X button in the title bar, is
> treated as a crash by the OS.
>
> OSX's terminal gives outputs "Abort tr
Per Inge Mathisen wrote:
...
I suggest instead of fuel, we add the rule that all aircraft
automatically return to the airfield/city/carrier that the unit visited
last at the start of your turn. That is, when you use an aircraft, it
stays in the air until your next turn/phase, allowing other pla
http://bugs.freeciv.org/Ticket/Display.html?id=35708 >
Untested patch to limit Triremes to Ocean tiles. Applies on top of
Deep Ocean patch #34265.
Also, Triremes do not get move bonus from Nuclear Power.
- ML
diff -Nurd -X.diff_ignore freeciv/data/default/effects.ruleset freeciv/data/defaul
http://bugs.freeciv.org/Ticket/Display.html?id=35707 >
Any version of the SDL client on OSX or WinXP:
Quitting the SDL client by clicking the X button in the title bar, is
treated as a crash by the OS.
OSX's terminal gives outputs "Abort trap" while WinXP shows its
'report crash' dialog.
~Dan
On 2/11/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
The last four emails I have sent on this topic have mysteriously
disappeared before arriving at the list. Maybe they were thought to be
spam? Please read it in RT instead:
http://bugs.freeciv.org/Ticket/Display.html?id=35691
I really do no
The last four emails I have sent on this topic have mysteriously
disappeared before arriving at the list. Maybe they were thought to be
spam? Please read it in RT instead:
http://bugs.freeciv.org/Ticket/Display.html?id=35691
I really do not like overzealous spam filters :(
- Per
___
http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
On Sun, 11 Feb 2007, Marko Lindqvist wrote:
> Have you tested with different landmass settings?
No, but I will do that before committing anything.
>> Do you find it unacceptable as a step on the way to deep ocean?
>
> Actually, I wonder if
http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
On 2/11/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
>
> On 2/11/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote:
> >
> > On Sat, 10 Feb 2007, Marko Lindqvist wrote:
> > > They can tr
http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
On 2/11/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote:
>
> On Sat, 10 Feb 2007, Marko Lindqvist wrote:
> > They can transport units to other islands only if there is one or two
> > ocean tiles in between.
>
> But this is not quite right. Duri
On 2/11/07, Jason Short <[EMAIL PROTECTED]> wrote:
I know I haven't done any work lately, but since nobody has yet taken
over my job of making releases I suppose I had best get back to it.
The next step for 2.1 is another beta release. It's been an absurd 6
months since the last one.
Also, it
On Sat, 10 Feb 2007, Jason Short wrote:
One weird situation is if you fly a bomber out from a carrier to hit a
spot 12 tiles away...then move the carrier in the other direction 9 (or
however many is the maximum) tiles. Then at the start of the next turn
(it does happen at the start right?) the b
http://bugs.freeciv.org/Ticket/Display.html?id=35695 >
> [cproc - So 11. Feb 2007, 11:19:05]:
>
> And here the theme. For some reason RT lost the attachment.
>
RT keeps losing it, but you can download it here:
http://web.inf.tu-dresden.de/~s3564543/freeciv-sdl/human_theme-2007-02-11.tar.bz2
http://bugs.freeciv.org/Ticket/Display.html?id=35695 >
And here the theme. For some reason RT lost the attachment.
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http://bugs.freeciv.org/Ticket/Display.html?id=35695 >
This is a new theme for the SDL client, called "human". It was created
by Hogne Håskjold and is based on the "deluxe2" theme and the Ubuntu
"human" theme. It was one of Hogne's goals to replace any remaining
images with uncertain origin and I
http://bugs.freeciv.org/Ticket/Display.html?id=35690 >
$subject
Sent to me by guestmania (with edits).
~Daniel
inca_cities.diff
Description: Binary data
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http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
On Sat, 10 Feb 2007, Marko Lindqvist wrote:
>>> Is the coastline check at the end of a (goto) move or performed for
>>> every step a trireme might take?
>>
>> Every step.
>
> This is too harsh for triremes.
It is a bit harsh.
> They can tra
On Sat, 10 Feb 2007, Jason Short wrote:
I figure people nowadays are more likely to have python on their system
than autotools, and they need autotools to make use of a repository
check out.
So you want the generated files to be distributed with 'make dist' but
not included in SVN?
Yes, preci
http://bugs.freeciv.org/Ticket/Display.html?id=31989 >
> Hello,
> I am sending this email along with the file where I have the problem.
> It is about the AWACS as soon as I hit the key "G" I am kicked out of
> freeciv.
> Regards and happy new year.
> Guy.
> PS: Please, let me know if it helps.
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