Re: [Freeciv-Dev] (PR#35695) "human" SDL client theme

2007-02-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=35695 > On 2/12/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote: > (...) > > If we are SURE that the graphics are all GPL and attributed, then I see > no problem with putting it straight in. > > -jason > > Here's a replacement for Rafal's city_fist

Re: [Freeciv-Dev] 2.0.9

2007-02-11 Thread Daniel Markstedt
On 2/12/07, Jason Short <[EMAIL PROTECTED]> wrote: I have built 2.0.9 and uploaded it to ftp.freeciv.org and sourceforge. I can't add information about it to the pages since I don't have sufficient access at wikia. If someone could update the VERSION and NEWS templates that would be good (as wo

[Freeciv-Dev] 2.0.9

2007-02-11 Thread Jason Short
I have built 2.0.9 and uploaded it to ftp.freeciv.org and sourceforge. I can't add information about it to the pages since I don't have sufficient access at wikia. If someone could update the VERSION and NEWS templates that would be good (as would giving me access to do so). I'm going to wait un

[Freeciv-Dev] Freeciv 2.0.9 released

2007-02-11 Thread Jason Short
Freeciv 2.0.9 has been released! This is a bugfix release that fixes several important (and not-so-important) bugs from 2.0.8. There are also significant improvements to some of the translations. For a short list of changes in the release, see http://freeciv.org/wiki/NEWS-2.0.9 . Find more gener

Re: [Freeciv-Dev] (PR#35695) "human" SDL client theme

2007-02-11 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=35695 > Christian Prochaska wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=35695 > > > This is a new theme for the SDL client, called "human". It was created > by Hogne Håskjold and is based on the "deluxe2" theme and the Ubuntu > "human" t

[Freeciv-Dev] (PR#35749) [art] editor/delete cursor

2007-02-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=35749 > As requested by Kauf on IRC: a cursor sprite for the delete tool in the editor. This is from the Tango project, specifically this page: http://tango.freedesktop.org/ArtLibreSet However, the page states that "The set will be distributed unde

Re: [Freeciv-Dev] (PR#34265) [Patch] Deep ocean

2007-02-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=34265 > On 2/12/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=34265 > > > new version by Eleazar > Didn't intend to send a 426K image to the mailing list. Sorry about that. Anyhow, this terrain2.p

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-11 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=35646 > > > On Sun, 11 Feb 2007, Marko Lindqvist wrote: >> Have you tested with different landmass settings? > > No, but I will do that before committing anything. > >

[Freeciv-Dev] (PR#35738) Kludge to fix infinite loop on edit mode

2007-02-11 Thread Vasco Alexandre da Silva Costa
http://bugs.freeciv.org/Ticket/Display.html?id=35738 > Bug happens when typing "/obs" in the chatline after selecting edit mode in the client menu. Reported by Mike Kaufman and Jason Dorje Short. Index: client/gui-gtk-2.0/menu.c ===

Re: (PR#14490) Re: [Freeciv-Dev] (PR#33914) Bug Report

2007-02-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=14490 > On 1/18/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > On 1/18/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > 1: In file beta2.sav.gz, there is no entry in the registry for > > c7.ai.urgency (or > > the entries are out of order.) >

[Freeciv-Dev] (PR#35707) [SDL client] closing the client window is treated as a crash

2007-02-11 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=35707 > > [dmarks - So 11. Feb 2007, 13:39:48]: > > Any version of the SDL client on OSX or WinXP: > > Quitting the SDL client by clicking the X button in the title bar, is > treated as a crash by the OS. > > OSX's terminal gives outputs "Abort tr

Re: [Freeciv-Dev] Aircraft and fuel

2007-02-11 Thread Benedict Adamson
Per Inge Mathisen wrote: ... I suggest instead of fuel, we add the rule that all aircraft automatically return to the airfield/city/carrier that the unit visited last at the start of your turn. That is, when you use an aircraft, it stays in the air until your next turn/phase, allowing other pla

[Freeciv-Dev] (PR#35708) [Patch] Triremes cannot enter Deep Ocean

2007-02-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=35708 > Untested patch to limit Triremes to Ocean tiles. Applies on top of Deep Ocean patch #34265. Also, Triremes do not get move bonus from Nuclear Power. - ML diff -Nurd -X.diff_ignore freeciv/data/default/effects.ruleset freeciv/data/defaul

[Freeciv-Dev] (PR#35707) [SDL client] closing the client window is treated as a crash

2007-02-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=35707 > Any version of the SDL client on OSX or WinXP: Quitting the SDL client by clicking the X button in the title bar, is treated as a crash by the OS. OSX's terminal gives outputs "Abort trap" while WinXP shows its 'report crash' dialog. ~Dan

Re: [Freeciv-Dev] Lost bug reports (was: Crossporting changes from the war client)

2007-02-11 Thread Daniel Markstedt
On 2/11/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: The last four emails I have sent on this topic have mysteriously disappeared before arriving at the list. Maybe they were thought to be spam? Please read it in RT instead: http://bugs.freeciv.org/Ticket/Display.html?id=35691 I really do no

[Freeciv-Dev] Crossporting changes from the war client

2007-02-11 Thread Per Inge Mathisen
The last four emails I have sent on this topic have mysteriously disappeared before arriving at the list. Maybe they were thought to be spam? Please read it in RT instead: http://bugs.freeciv.org/Ticket/Display.html?id=35691 I really do not like overzealous spam filters :( - Per ___

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-11 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > On Sun, 11 Feb 2007, Marko Lindqvist wrote: > Have you tested with different landmass settings? No, but I will do that before committing anything. >> Do you find it unacceptable as a step on the way to deep ocean? > > Actually, I wonder if

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > On 2/11/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=35646 > > > On 2/11/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote: > > > > On Sat, 10 Feb 2007, Marko Lindqvist wrote: > > > They can tr

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > On 2/11/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote: > > On Sat, 10 Feb 2007, Marko Lindqvist wrote: > > They can transport units to other islands only if there is one or two > > ocean tiles in between. > > But this is not quite right. Duri

Re: [Freeciv-Dev] Releases

2007-02-11 Thread Daniel Markstedt
On 2/11/07, Jason Short <[EMAIL PROTECTED]> wrote: I know I haven't done any work lately, but since nobody has yet taken over my job of making releases I suppose I had best get back to it. The next step for 2.1 is another beta release. It's been an absurd 6 months since the last one. Also, it

Re: [Freeciv-Dev] Aircraft and fuel

2007-02-11 Thread Per I. Mathisen
On Sat, 10 Feb 2007, Jason Short wrote: One weird situation is if you fly a bomber out from a carrier to hit a spot 12 tiles away...then move the carrier in the other direction 9 (or however many is the maximum) tiles. Then at the start of the next turn (it does happen at the start right?) the b

[Freeciv-Dev] (PR#35695) "human" SDL client theme

2007-02-11 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=35695 > > [cproc - So 11. Feb 2007, 11:19:05]: > > And here the theme. For some reason RT lost the attachment. > RT keeps losing it, but you can download it here: http://web.inf.tu-dresden.de/~s3564543/freeciv-sdl/human_theme-2007-02-11.tar.bz2

[Freeciv-Dev] (PR#35695) "human" SDL client theme

2007-02-11 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=35695 > And here the theme. For some reason RT lost the attachment. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#35695) "human" SDL client theme

2007-02-11 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=35695 > This is a new theme for the SDL client, called "human". It was created by Hogne Håskjold and is based on the "deluxe2" theme and the Ubuntu "human" theme. It was one of Hogne's goals to replace any remaining images with uncertain origin and I

[Freeciv-Dev] (PR#35690) [rulsets] Inca nation improvements

2007-02-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=35690 > $subject Sent to me by guestmania (with edits). ~Daniel inca_cities.diff Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-11 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > On Sat, 10 Feb 2007, Marko Lindqvist wrote: >>> Is the coastline check at the end of a (goto) move or performed for >>> every step a trireme might take? >> >> Every step. > > This is too harsh for triremes. It is a bit harsh. > They can tra

Re: [Freeciv-Dev] Re: Generated files

2007-02-11 Thread Per I. Mathisen
On Sat, 10 Feb 2007, Jason Short wrote: I figure people nowadays are more likely to have python on their system than autotools, and they need autotools to make use of a repository check out. So you want the generated files to be distributed with 'make dist' but not included in SVN? Yes, preci

[Freeciv-Dev] (PR#31989) Bug Freeciv-2.1.0-beta2-gtk2

2007-02-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=31989 > > Hello, > I am sending this email along with the file where I have the problem. > It is about the AWACS as soon as I hit the key "G" I am kicked out of > freeciv. > Regards and happy new year. > Guy. > PS: Please, let me know if it helps.