[Freeciv-Dev] RE : (PR#39629) Freeciv SDl/Client Win2000

2007-08-30 Thread Champsavoir Nicolas
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39629 Freeciv Windows SDL Client 2.1.0 beta 6. -Message d'origine- De : Daniel Markstedt [mailto:[EMAIL PROTECTED] Envoyé : mercredi 29 août 2007 23:21 À : Champsavoir Nicolas Objet : Re: [Freeciv-Dev] (PR#39629) Freeciv SDl/Client

[Freeciv-Dev] (PR#39629) Freeciv SDl/Client Win2000

2007-08-30 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39629 I think it's not linked with the SDL client. It's a usual client crash. It should be fixed since revisions 13382 (trunk) and 13384 (2.1) (just after beta 6 release...) in the patch for #18010. This bugs was already reported many times:

[Freeciv-Dev] (PR#39632) [Patch] Remove CVS references from docs

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39632 I still found some places where documentation referred Freeciv version control as CVS. Patch contains also some other minor corrections applicable for both S2_1 and TRUNK. - ML diff -Nurd -X.diff_ignore freeciv/debian/build.debian

Re: [Freeciv-Dev] (PR#39632) [Patch] Remove CVS references from docs

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39632 On 30/08/2007, Marko Lindqvist [EMAIL PROTECTED] wrote: I still found some places where documentation referred Freeciv version control as CVS. Patch contains also some other minor corrections applicable for both S2_1 and TRUNK.

Re: [Freeciv-Dev] (PR#4712) Version strings for svn versions

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=4712 On 14/08/2007, Marko Lindqvist [EMAIL PROTECTED] wrote: Attached patch adds target fc_svnrev_gen.h to common/Makefile. At this point this file is not used (included) anywhere, and it is not dependency for anything (it will be built

[Freeciv-Dev] (PR#39634) [Bug] Magic ruleset crash in maybe_make_contact() - unit_owner()

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39634 Server crash in S2_1 using magic ruleset. Cannot reproduce. Program received signal SIGSEGV, Segmentation fault. unit_owner (punit=0x0125a001) at ../../src.patched/common/unit.c:1100 1100{ (gdb) bt full #0 unit_owner

[Freeciv-Dev] (PR#39635) [Patch] Silence S2_1 bad unit type ... fstk -error messages

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39635 There are many legitimate reasons why fstk is called with unit type it cannot handle (with custom rulesets at least). In these cases it simply fails to find target, which is handled in a sane way. There is real problem in that AI is

[Freeciv-Dev] (PR#39636) [Patch] Fix failing vision assert

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39636 Assert fails when updating unit causes it to have smaller vision range. Consistency between vision layers is being checked in wrong place - when we are in the middle of the process updating them one by one. Attached patch removes

[Freeciv-Dev] (PR#39634) [Bug] Magic ruleset crash in maybe_make_contact() - unit_owner()

2007-08-30 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39634 I think you you ran the server with autoauttack on? I already observed this crash on warserver 0.8.13d when I hosted them. I reported this crash to Yaro, but his forum is no available since he left from Freeciv. But I found the revision

[Freeciv-Dev] (PR#39634) [Bug] Magic ruleset crash in maybe_make_contact() - unit_owner()

2007-08-30 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39634 [pepeto - Jeu. Aoû. 30 15:56:42 2007]: I think you you ran the server with autoauttack on? I already observed this crash on warserver 0.8.13d when I hosted them. I reported this crash to Yaro, but his forum is no available since he

[Freeciv-Dev] (PR#39634) [Bug] Magic ruleset crash in maybe_make_contact() - unit_owner()

2007-08-30 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39634 Why this 'open' state is always by default when we post response, so annoying, sorry :( ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39638) Non i18n'd string in client/helpdata.c

2007-08-30 Thread Joan Creus
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39638 In client/helpdata.c, line 1253 (revision 13433) (within helptext_government()) the output variable is assigned All, without the _( const char *output = All; As far as I've seen, in the default ruleset, this string only appears on

[Freeciv-Dev] (PR#39637) Typo in server/cityturn.c

2007-08-30 Thread Joan Creus
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39637 This transaction appears to have no content The variable name has sneaked into the string, I think. It says pimprove sold! when it should be improvement sold. See diff. Cheers, Joan The variable name has sneaked into the string, I

[Freeciv-Dev] (PR#39627) [Bug] assert fail when taking player

2007-08-30 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627 [EMAIL PROTECTED] - Mar. Aoû. 28 22:55:36 2007]: On 29/08/07, Michael Kaufman [EMAIL PROTECTED] wrote: The last time I checked, not doing a client reset on player switch caused bad things to happen, but I can't be more specific

Re: [Freeciv-Dev] (PR#39627) [Bug] assert fail when taking player

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627 On 29/08/2007, Marko Lindqvist [EMAIL PROTECTED] wrote: On 29/08/07, Michael Kaufman [EMAIL PROTECTED] wrote: The last time I checked, not doing a client reset on player switch caused bad things to happen, but I can't be more

Re: [Freeciv-Dev] (PR#39627) [Bug] assert fail when taking player

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627 On 30/08/2007, Pepeto _ [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] - Mar. Aoû. 28 22:55:36 2007]: On 29/08/07, Michael Kaufman [EMAIL PROTECTED] wrote: The last time I checked, not doing a client reset on player switch

[Freeciv-Dev] (PR#39639) [Patch] Fix attribute chunk delta problems

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39639 Attribute chunk packet has constant size data block. If there is not that much usable data, delta code has been working with somewhat random data. This has caused extra traffic at least. Attached patch fills unused portion of data

Re: [Freeciv-Dev] (PR#39634) [Bug] Magic ruleset crash in maybe_make_contact() - unit_owner()

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39634 On 30/08/2007, Pepeto _ [EMAIL PROTECTED] wrote: I looked at the code it seems it's not what I described. But I think it's something linked to this. BUT, I found a bad code line in this code which must be changed:

Re: [Freeciv-Dev] (PR#39638) Non i18n'd string in client/helpdata.c

2007-08-30 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39638 On 8/31/07, Joan Creus [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39638 In client/helpdata.c, line 1253 (revision 13433) (within helptext_government()) the output variable is assigned All, without

Re: [Freeciv-Dev] (PR#39638) Non i18n'd string in client/helpdata.c

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39638 On 31/08/2007, Daniel Markstedt [EMAIL PROTECTED] wrote: The sentence produced by this string is awful even in its raw English form: * Each worked tile that gives more than 2 All will suffer a -1 penalty when not celebrating.

Re: [Freeciv-Dev] (PR#39630) Typos in several nation rulesets

2007-08-30 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39630 On 8/30/07, Joan Creus [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39630 This transaction appears to have no content Several typos I have found in the ottoman, colombian, westphalian, malian,

[Freeciv-Dev] (PR#39640) [rulesets] Norman nation

2007-08-30 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39640 Norman nation, written by me, flag by Wikimedia Commons' User:Andersersej. See also http://forum.freeciv.org/viewtopic.php?t=2273start=90 ~Daniel inline: normandy.svg norman.ruleset Description: Binary data

[Freeciv-Dev] (PR#12165) Tileset tag memory leak

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12165 Subject: duplicate tileset tags cause a memory leak Date: Mon, 07 Feb 2005 20:50:17 -0500 To: The default queue From: Jason Dorje Short This is in 2.0 and 2.0.99. The code is in tilespec.c: for (k = 0; k num_tags; k++) { (void)

Re: [Freeciv-Dev] (PR#17982) units that obsolete each other

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17982 On 23/06/2006, Billy Naylor [EMAIL PROTECTED] wrote: using revision 12030 of freeciv 2.1.0 a broken rndCIv ruleset had Ballista Catapult obsolete each other, which meant the client froze when the first city was created. this

[Freeciv-Dev] (PR#39641) [Patch] Use default metamessage from start

2007-08-30 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39641 Automatic metamessage is set (and sent) to metaserver only after first player is actually connected server. Attached patch fixes this. For trunk, S2_1 and S2_0. - ML diff -Nurd -X.diff_ignore freeciv/server/srv_main.c

Re: [Freeciv-Dev] (PR#39545) [Patch] Up to date freeciv.spec.in

2007-08-30 Thread Egor Vyscrebentsov
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39545 On Wed, 29 Aug 2007 Marko Lindqvist wrote: On 29/08/2007, Egor Vyscrebentsov wrote: PS. It seems to me that we may move away from alternatives, assuming that civclient is always gui-gtk-2.0 client. However, I had some thoughts