Re: [Freeciv-Dev] (PR#39858) middle click on unexplored territory causes SDL crash

2007-11-14 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39858 > On 11/15/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: [...] > > Furthermore, I've been told for many months not to add new translated > strings to 2.1. > [...] Adding/revising strings in stable branches is fine, as long as it is prom

Re: [Freeciv-Dev] (PR#39858) middle click on unexplored territory causes SDL crash

2007-11-14 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39858 > Jason Dorje Short wrote: > SDL client, but it probably happens on any client. If the text.c > function gets called for an unknown tile then ptile->terrain is NULL. > No, it doesn't!!! Which you would have known had you bothered to check!!

[Freeciv-Dev] (PR#39866) Tracking 2.1.1 release

2007-11-14 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39866 > We've seen quite a few crashers as well as certain other long-standing issues resolved since 2.1.0, so I suggest we start thinking of a 2.1.1 release. Set any bugs you want to have fixed for this release as dependencies. ~Daniel ___

Re: [Freeciv-Dev] (PR#39858) middle click for terrain info on unexplored territory causes crash

2007-11-14 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39858 > Jason Short wrote: > This patch fixes text.c to give a better info text. Not popping up the > window at all is also a solution but I see no problem with showing some > descriptive unknown-tile text either. > Perhaps, but not for 2.1 -- unle

Re: [Freeciv-Dev] (PR#39858) middle click for terrain info on unexplored territory causes crash

2007-11-14 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39858 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39858 > > > Jason Short wrote: >> The error is IMO in tile.c which crashes if given a NULL terrain. >> Attached patch should fix it, probably for all branches but

[Freeciv-Dev] (PR#39858) middle click for terrain info on unexplored territory causes crash

2007-11-14 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39858 > > [wsimpson - Wed Nov 14 11:28:11 2007]: > In GTK2 for 2.1 -- just tested (again) -- the unknown tile does *not* > popup > the info box. That's the correct solution! It's a client problem This patch fixes text.c to give a better info

Re: [Freeciv-Dev] (PR#39865) goto into peaceful territory falsely labeled as possible

2007-11-14 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39865 > Too complicated and hard to know in advance. Are you going to have an alliance next turn? Is your alliance dissolved at the end of this turn? Goto stops all the time. That's what it's designed to do. At some point, this has to be a tool

Re: [Freeciv-Dev] (PR#39864) helicopter goto overly cautious

2007-11-14 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39864 > Remember, a week ago this code didn't work at all As with anything else, you can move helicopters in 1/2 increments anywhere you like with waypoints. That seems to fill your expectation. Daniel Markstedt wrote: > ... Certainly out of

Re: [Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-14 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39852 > Daniel Markstedt wrote: > Yes, this is dangerous. But it's also up to the player to decide if > it's worth sacrificing the air unit or not. > yes. > This is indeed a problem. It seems the code always assumes an air unit > starts its turn o

[Freeciv-Dev] (PR#39864) helicopter goto overly cautious

2007-11-14 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39864 > Am I allowed to give my mind? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] handling of old bugs

2007-11-14 Thread Daniel Markstedt
We have a huge backlog of bug reports. To ease the clutter, I suggest we start resolving bugs for unsupported versions that aren't reproducible in 2.1 as resolved/fixed-in-current-version. Just one rule of thumb: before resolving it, grab a copy of an old version and make sure you can actually rep

[Freeciv-Dev] (PR#39825) Freeciv 2.1.0 SDL client crashes when disbanding a unit

2007-11-14 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39825 > > [EMAIL PROTECTED] - Sa 03. Nov 2007, 12:51:14]: > > On Nov 3, 2007 3:10 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> > wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=39825 > > > > > Erik Johansson wrote: > > > http://bugs.freec

Re: [Freeciv-Dev] Free Civ Version 2.1.0 - Bug? (Great Wall wonder)

2007-11-14 Thread Daniel Markstedt
On 11/14/07, Mark Schoennauer <[EMAIL PROTECTED]> wrote: > > > Hi: > > It seems like the Great Wall wonder has a few problems, although I'm not > certain. I don't have my saved games any more. I should have included one. > > I produced it in my capital (British Isles scenario). The walls may hav

[Freeciv-Dev] (PR#39865) goto into peaceful territory falsely labeled as possible

2007-11-14 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39865 > S2_1 r13945: In this version you're not able to move onto a tile belonging to a "peaceful" player. Nevertheless, the goto code allows you to issue a goto onto such a tile. The result is that the goto is aborted when it reaches the border. Th

[Freeciv-Dev] (PR#39864) helicopter goto overly cautious

2007-11-14 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39864 > S2_1 r13945: The goto code doesn't work well with helicopters. You're only ever allowed to use half of its remaining moves when issuing goto onto an unsafe tile. This makes sense for f.e. missiles, but in the case of a helicopter, it doesn't

[Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-14 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39852 > > [dmarks - Mer. Nov. 14 11:37:18 2007]: > > > - A unit with 2 turns of fuel (example AWACS or Bomber) always can move > > of it's half of it's moves, including when it's lost in the middle of > > the ocean. Then it dies. > > > > This is in

[Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-14 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39852 > > [dmarks - Mer. Nov. 14 11:37:18 2007]: > > On 11/14/07, Pepeto _ <[EMAIL PROTECTED]> wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=39852 > > > > > > [pepeto - Mar. Nov. 13 15:14:19 2007]: > > > > > > - You cannot move on al

Re: [Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-14 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39852 > On 11/14/07, Pepeto _ <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39852 > > > > [pepeto - Mar. Nov. 13 15:14:19 2007]: > > > > - You cannot move on all tiles you should be able to move to. For > > example, yo

Re: [Freeciv-Dev] (PR#39859) [gui-sdl][regression] Sliders in governor menu do not work

2007-11-14 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39859 > On 11/14/07, Christian Prochaska <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39859 > > > > [guest - Mo 12. Nov 2007, 12:26:51]: > > > > The sliders to set the values (gold, happy, etc.) do not work in the > >

Re: [Freeciv-Dev] (PR#39858) middle click for terrain info on unexplored territory causes crash

2007-11-14 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39858 > Jason Short wrote: > The error is IMO in tile.c which crashes if given a NULL terrain. > Attached patch should fix it, probably for all branches but definitely 2.1. > What client? What build? The error is not in tile.c, nor in terrain.c,

[Freeciv-Dev] (PR#39859) [gui-sdl][regression] Sliders in governor menu do not work

2007-11-14 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39859 > > [guest - Mo 12. Nov 2007, 12:26:51]: > > The sliders to set the values (gold, happy, etc.) do not work in the > governor menu of the cities. It is possible to use the presets but you > are not able to set the values yourself. > Can you d

Re: [Freeciv-Dev] (PR#39855) windows package and ggz client

2007-11-14 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39855 > On Nov 14, 2007 1:02 AM, Jason Dorje Short <[EMAIL PROTECTED]> wrote: > > The attached patch was necessary to get the Freeciv client running at > > all with GGZ support on Windows. It sets the HOME environment variable > > before GGZ-GTK init