[Freeciv-Dev] [bug #15042] Keymap doesn't work

2010-01-02 Thread pepeto
Update of bug #15042 (project freeciv): Planned Release: => 2.2.0 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)

2010-01-02 Thread pepeto
Update of bug #14993 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #3: Thank you, I tested only on the server, my mistake. New patch attached. (file #7594) ___

[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)

2010-01-02 Thread pepeto
Update of bug #14993 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)

2010-01-02 Thread anonymous
Follow-up Comment #2, bug #14993 (project freeciv): Thx. The patch prevents the crash. But at least for me buoys now don't provide visibility anymore (except for the tile on which they were built) ___ Reply to this item at:

[Freeciv-Dev] [bug #15042] Keymap doesn't work

2010-01-02 Thread pepeto
URL: Summary: Keymap doesn't work Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.01.2010 à 22:51 Category: client-gtk-2.0 Severity: 2 - Minor Pri

[Freeciv-Dev] [bug #15041] Cannot free the fortify order

2010-01-02 Thread pepeto
URL: Summary: Cannot free the fortify order Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.01.2010 à 22:50 Category: client Severity: 2 - Minor P

[Freeciv-Dev] [patch #1350] Some nations

2010-01-02 Thread Daniel Markstedt
Follow-up Comment #6, patch #1350 (project freeciv): Alright, now I've reviewed the ruleset files. Comments follow below. A * indicates a change I've made, while a + indicates additional improvements needed before the nation can be accepted into mainline Freeciv. Mordvin: +Requires at least thr

Re: [Freeciv-Dev] Remove unmaintained clients

2010-01-02 Thread Pepeto
Le samedi 02 janvier 2010 à 21:18 +0100, Andreas Røsdal a écrit : > Hi Pepeto, > > I agree fully about removing the unmaintained clients, and focus on > the GTK+ and/or SDL client. Right now there's only demand for one > desktop application client, but I'm not sure if this is the GTK+ > or the SDL

[Freeciv-Dev] [Fwd: Re: Remove unmaintained clients]

2010-01-02 Thread Pepeto
--- Begin Message --- I think, that the best way is mark client as obsolete and removes from trunk. If some body would like to maintain it, it will download current version of trunk and implement newest features. Dnia 2010-01-02, sob o godzinie 19:30 +0100, Pepeto pisze: > Hello all and happy ne

Re: [Freeciv-Dev] Remove unmaintained clients

2010-01-02 Thread Andreas Røsdal
On Sat, 2 Jan 2010, Pepeto wrote: > As you all know, Freeciv has currently a very few man-power (and this > for many years already). There are plenty of clients, but only 2 or 3 > seems to be really maintained. It needs lot of effort to modify those > old clients for bug fixing and development.

[Freeciv-Dev] [bug #15033] Main menu fails to specify text colour, rendering text unreadable if one uses a grey-on-black desktop scheme

2010-01-02 Thread NO-REPLY.INVALID-ADDRESS
Follow-up Comment #1, bug #15033 (project freeciv): I think this is the problem in bug #14707 ___ Reply to this item at: ___ Message sent via/by Gna! http://g

[Freeciv-Dev] [bug #14991] unique units / flavour units for civs; specifically to allow scenario design

2010-01-02 Thread pepeto
Update of bug #14991 (project freeciv): Status:None => Duplicate Assigned to:None => pepeto Open/Closed:Open => Closed Depends on:

[Freeciv-Dev] [bug #15033] Main menu fails to specify text colour, rendering text unreadable if one uses a grey-on-black desktop scheme

2010-01-02 Thread pepeto
Update of bug #15033 (project freeciv): Priority: 5 - Normal => 3 - Low ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14972] Cannot start a loaded autogame

2010-01-02 Thread pepeto
Update of bug #14972 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1384] Help: technology help quick fixes

2010-01-02 Thread pepeto
Update of patch #1384 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14854] Inputline toolkit colors should have default value

2010-01-02 Thread pepeto
Update of bug #14854 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] Remove unmaintained clients

2010-01-02 Thread Pepeto
Hello all and happy new year ! As you all know, Freeciv has currently a very few man-power (and this for many years already). There are plenty of clients, but only 2 or 3 seems to be really maintained. It needs lot of effort to modify those old clients for bug fixing and development. I wish to

[Freeciv-Dev] [patch #1388] Aragonese nation

2010-01-02 Thread Daniel Markstedt
Update of patch #1388 (project freeciv): Assigned to:None => dmarks ___ Reply to this item at: ___ Message se

[Freeciv-Dev] Trouble with convert_png script

2010-01-02 Thread Daniel Markstedt
Trying to run the convert_png script on this system for the first time and am running into trouble. 95:flags daniel$ ./convert_png aragon.svg sed: 1: "s/.svg$//i": bad flag in substitute command: 'i' Converting aragon.svg to .png rm: illegal option -- 1 usage: rm [-f | -i] [-dPRrvW] file ...

[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)

2010-01-02 Thread pepeto
Update of bug #14993 (project freeciv): Priority: 5 - Normal => 7 - High Status:None => Ready For Test Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [patch #1398] Registry vectors

2010-01-02 Thread pepeto
URL: Summary: Registry vectors Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.01.2010 à 13:56 Category: general Priority: 3 - Low Status: Ready

[Freeciv-Dev] [bug #15003] Incorrect information about Empire of Mali

2010-01-02 Thread Daniel Markstedt
Update of bug #15003 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1397] Registry speed up

2010-01-02 Thread pepeto
URL: Summary: Registry speed up Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.01.2010 à 11:43 Category: general Priority: 5 - Normal Status: R

[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-01-02 Thread pepeto
Follow-up Comment #3, bug #15001 (project freeciv): I have tested with generator 1, 2, and 3 with temperatures 0 to 100. It appears to me to have many incidences on the map generation. Notably the size of the poles, and the terrain types used for the land.

[Freeciv-Dev] [bug #15036] Tech: Mass Production not showing The Corporation as prerequisite in Research tab

2010-01-02 Thread pepeto
Update of bug #15036 (project freeciv): Status: Confirmed => Ready For Test Assigned to:None => pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #15036] Tech: Mass Production not showing The Corporation as prerequisite in Research tab

2010-01-02 Thread pepeto
Follow-up Comment #2, bug #15036 (project freeciv): It is because _The corporations_ is already a requirement for _Automobile_, so the line is removed by simplification. However, I agree it's quite confusing. Moreover, I wonder what would be the effect if you get the _Automobile_ by diplomatic

[Freeciv-Dev] [patch #1384] Help: technology help quick fixes

2010-01-02 Thread pepeto
Update of patch #1384 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #4: Changed my mind.

[Freeciv-Dev] [bug #15036] Tech: Mass Production not showing The Corporation as prerequisite in Research tab

2010-01-02 Thread pepeto
Update of bug #15036 (project freeciv): Planned Release: => 2.1.11, 2.2.0 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15036] Tech: Mass Production not showing The Corporation as prerequisite in Research tab

2010-01-02 Thread pepeto
Update of bug #15036 (project freeciv): Status:None => Confirmed ___ Follow-up Comment #1: The line is usually drawn when you close the science report after getting the corporation. Any

[Freeciv-Dev] [bug #15003] Incorrect information about Empire of Mali

2010-01-02 Thread Daniel Markstedt
Follow-up Comment #1, bug #15003 (project freeciv): This patch removes the mentioning of a specific capital in the legend, as well as rearranging the top of the city list. (file #7583) ___ Additional Item Attachment: File name: mailan_cap