[Freeciv-Dev] [bug #16635] Observers cannot access the vote list
URL: http://gna.org/bugs/?16635 Summary: Observers cannot access the vote list Project: Freeciv Submitted by: pepeto Submitted on: dimanche 05.09.2010 à 10:33 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk, S2_2 Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: Observers cannot access the vote list because they are not allowed to use the _/vote_ command. I suggest to move this feature in _/list votes_, like in warclient. ___ Reply to this item at: http://gna.org/bugs/?16635 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16636] Not /firstlevel connections cannot see what is the rulesetdir
URL: http://gna.org/bugs/?16636 Summary: Not /firstlevel connections cannot see what is the rulesetdir Project: Freeciv Submitted by: pepeto Submitted on: dimanche 05.09.2010 à 10:35 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_2, trunk Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: Connections with lower access levels than _ctrl_ cannot see what is the rulesetdir because they cannot issue the _/rulesetdir_ command. I suggest to move this feature into _/show rulesetdir_, like in warclient. ___ Reply to this item at: http://gna.org/bugs/?16636 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1925] Numunu nation
Follow-up Comment #2, patch #1925 (project freeciv): Native orthography isn't displayed. I exchanged one letter. (file #10177) ___ Additional Item Attachment: File name: numunu.ruleset Size:1 KB ___ Reply to this item at: http://gna.org/patch/?1925 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit
URL: http://gna.org/bugs/?16639 Summary: fix assert in dbv_isset() at server exit Project: Freeciv Submitted by: syntron Submitted on: Sonntag 05.09.2010 um 17:06 Category: general Severity: 3 - Normal Priority: 3 - Low Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: 1: in dbv_isset() [bitvector.c::120]: assertion 'pdbv-vec != ((void *)0)' failed. 1: Please report this message at https://gna.org/projects/freeciv/ player_map_free() was called before player_clear() but player_clear() still needs the map data. ___ File Attachments: --- Date: Sonntag 05.09.2010 um 17:06 Name: 20100905-05-trunk-fix-assert-in-dbv_isset-at-server-exit.patch Size: 1kB By: syntron http://gna.org/bugs/download.php?file_id=10178 ___ Reply to this item at: http://gna.org/bugs/?16639 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)
Update of patch #1391 (project freeciv): Status:None = In Progress Assigned to:None = syntron ___ Follow-up Comment #9: an update after a long time ... changes: * implement it as part of ./common * it will replace the creation of ppm files * addition engines using magicwand/gtk/sdl possible * can be called from the server (implemented), from the client (TODO) or as its own client (TODO) * needs the colour definitions in the ruleset (player colours, terrain colours, map overview colours) * can the file ./data/misc/colors.png be generated on the fly by the clients? Thus the colours for the players would be really independent. I think it should be possible for the gtk and sdl clients at least. how to test it: * apply the patch * start the server * define an map image using 'mapimg define zoom=2' * start the game ... * use the script mapimg2anim.bin to generate an animated gif file (file #10179) ___ Additional Item Attachment: File name: 20100905-07-trunk-create-map-images.patch Size:103 KB ___ Reply to this item at: http://gna.org/patch/?1391 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16625] save chat message for the sender
Update of bug #16625 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16625 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit
Update of bug #16639 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16639 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1795] fix versions number handling for compatibility layer in savegame2.c
Update of patch #1795 (project freeciv): Dependency Removed: = patch #1778 ___ Reply to this item at: http://gna.org/patch/?1795 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1778] [interface][ai] define the ai via the new interface
Update of patch #1778 (project freeciv): Status: Ready For Test = Wont Do Open/Closed:Open = Closed ___ Follow-up Comment #6: due to the changes wrt the AI this patch is not working anymore. I did move the part which saves the AI of the player into patch #1795 and close this one. ___ Reply to this item at: http://gna.org/patch/?1778 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1795] fix versions number handling for compatibility layer in savegame2.c
Update of patch #1795 (project freeciv): Depends on: = patch #1927 ___ Reply to this item at: http://gna.org/patch/?1795 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1795] update definition of the AI
Update of patch #1795 (project freeciv): Status: In Progress = Ready For Test Summary: fix versions number handling for compatibility layer in savegame2.c = update definition of the AI ___ Follow-up Comment #1: update definition of the AI * save the AI type of the player in the savefile (only for version 2) * cleanup usage of server_create_player() and server_player_init() * add compatibility function for loading old trunk savefiles * fix versions number handling for compatibility layer in savegame2.c (file #10182) ___ Additional Item Attachment: File name: 20100905-06-trunk-update-definition-of-the-AI.patch Size:18 KB ___ Reply to this item at: http://gna.org/patch/?1795 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1928] remove save_ppm and -P option
URL: http://gna.org/patch/?1928 Summary: remove save_ppm and -P option Project: Freeciv Submitted by: syntron Submitted on: Sonntag 05.09.2010 um 17:39 Category: general Priority: 3 - Low Status: In Progress Privacy: Public Assigned to: syntron Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: ___ File Attachments: --- Date: Sonntag 05.09.2010 um 17:39 Name: 20100905-06-trunk-remove-save_ppm-and-P-option.patch Size: 6kB By: syntron http://gna.org/patch/download.php?file_id=10183 ___ Reply to this item at: http://gna.org/patch/?1928 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1928] remove save_ppm and -P option
Update of patch #1928 (project freeciv): Depends on: = patch #1391 ___ Reply to this item at: http://gna.org/patch/?1928 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1786] [ai] remove aidata.h from savegame2.c and savegame.c
Follow-up Comment #1, patch #1786 (project freeciv): How should the AI data for the player/units/cities be loaded and saved? If it should be done for each AI, this patch and patch #1784 need to be rebased to current trunk. Or are there other plans? Marko? ___ Reply to this item at: http://gna.org/patch/?1786 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1795] save AI type in the savegame
Update of patch #1795 (project freeciv): Assigned to: syntron = None Summary: update definition of the AI = save AI type in the savegame ___ Follow-up Comment #2: use a meaningful summary ___ Reply to this item at: http://gna.org/patch/?1795 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)
Follow-up Comment #11, patch #1391 (project freeciv): and a second example showing how the AI gives and remove vision ... (file #10185) ___ Additional Item Attachment: File name: freeciv-M-bcfkutZ1Pid000-anim.gif Size:988 KB ___ Reply to this item at: http://gna.org/patch/?1391 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)
Follow-up Comment #12, patch #1391 (project freeciv): It looks great. Is there a way to keep borders out of the vision? ___ Reply to this item at: http://gna.org/patch/?1391 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)
Follow-up Comment #13, patch #1391 (project freeciv): It looks great. Is there a way to keep borders out of the vision? yes; see the help mapimg help Available map image defintion options mapdef: name default description formatgif image format ('gif', 'png', 'ppm', 'jpg') show value all show players ('none', 'each', 'all', 'plrname', 'plrid', 'plrbv') plrname valueplayer name (if 'show=plrname') plrid value player id (if 'show=plrid') plrbv value player bitvector (if 'show=plrbv') turns value 1 save each value turns (0 = no autosave) zoom value2 zoom factor (1 = zoom = 5) map map cub definition of the map The map string map can contain: - 'a' show area within borders - 'b' show borders - 'c' show cities - 'f' show fogofwar - 'k' show only known terrain - 't' full terrain - 'u' show units 'k' and 'f' are only available if the map is drawn for one player Examples: 'zoom=1:map=tcub:show=all:format=gif' 'zoom=2:map=tcub:show=each:format=png' 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif' 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg' 'zoom=1:map=t:show=none:format=jpg' ___ Reply to this item at: http://gna.org/patch/?1391 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)
Follow-up Comment #14, patch #1391 (project freeciv): I meant borders under fog of war when both 'f' and 'b' options are enabled. ___ Reply to this item at: http://gna.org/patch/?1391 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)
Follow-up Comment #15, patch #1391 (project freeciv): I meant borders under fog of war when both 'f' and 'b' options are enabled. This is not possible at the moment. There are some problems to solve: * is it really needed? (or is it to much?) * it is only possible if the data for only one player is displayed. * at the moment all information of the server are used. For this the data in the struct player_tile must be analysed (limited knowledge of the player). * a rewrite of this code is needed (and planed!) to use it in the server and the client. I think there should be a interface in the client to save a map image on the client side. ___ Reply to this item at: http://gna.org/patch/?1391 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1929] Gothic nation
URL: http://gna.org/patch/?1929 Summary: Gothic nation Project: Freeciv Submitted by: artaxes Submitted on: Sunday 09/05/2010 at 19:00 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Adapted nationset of other author. ___ File Attachments: --- Date: Sunday 09/05/2010 at 19:00 Name: gothic.ruleset Size: 2kB By: artaxes http://gna.org/patch/download.php?file_id=10186 ___ Reply to this item at: http://gna.org/patch/?1929 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16613] Vision layer bug with editor
Follow-up Comment #3, bug #16613 (project freeciv): Attaching a version for trunk. I tested lot of issues but testing again would be very welcome. (file #10187) ___ Additional Item Attachment: File name: trunk_vision_cleanup.diff Size:46 KB ___ Reply to this item at: http://gna.org/bugs/?16613 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness
Follow-up Comment #3, bug #16413 (project freeciv): Did you test the upkeep problem? I'm also playing longturn and at the moment I can't build a military unit because my city is to small to support it. City size: 1 Possible military units: 1 (needs more testing; using shield upkeep) ___ Reply to this item at: http://gna.org/bugs/?16413 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness
Follow-up Comment #4, bug #16413 (project freeciv): I'm not experienced user of svn patches and I found troubles to test this patch, maybe you can help me. When I try to patch the head version of the current trunk I receive this error FAILED at 1746: patch -p1 /Parches/20100828-01-trunk-update-gold-upkeep-style-2-to-sell-alternatively-a-u.patch patching file data/civ1/game.ruleset patching file data/civ2/game.ruleset patching file data/default/game.ruleset patching file data/experimental/game.ruleset patching file data/multiplayer/game.ruleset patching file server/cityturn.c Hunk #5 succeeded at 1694 (offset 2 lines). Hunk #6 succeeded at 1703 (offset 2 lines). Hunk #7 FAILED at 1746. Hunk #8 succeeded at 1854 (offset 3 lines). Hunk #9 succeeded at 1877 (offset 3 lines). Hunk #10 succeeded at 1885 (offset 3 lines). Hunk #11 succeeded at 1938 (offset 3 lines). Do I need to test the patch over certain previous trunk version? Or it might be something I'm doing wrong? (let me know if there is other place more apropiate for such novice questions) ___ Reply to this item at: http://gna.org/bugs/?16413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16613] Vision layer bug with editor
Update of bug #16613 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #4: Attached second version for trunk and version for S2_2. (file #10188, file #10189) ___ Additional Item Attachment: File name: trunk_vision_cleanup2.diff Size:45 KB File name: S2_2_vision_cleanup.diff Size:43 KB ___ Reply to this item at: http://gna.org/bugs/?16613 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16623] netintf.c gcc warnings in net_lookup_service
Follow-up Comment #3, bug #16623 (project freeciv): I found the reference. [url=http://tools.ietf.org/html/rfc3493]RFC 3493[/url], which defines IPv6 sockets, explains that 'The gethostbyname2() function was deprecated in RFC 2553 and is no longer part of the basic API.' I suppose that someone deleted gethostbyname2() from netdb.h, but left gethostbyname2() in the library for backward compatibility with old programs. Then the replacement of gethostbyname2() with getaddrinfo() might fix this bug. net_lookup_service() returns only one address, but getaddrinfo() returns a linked list of addresses. I designed my patch for bug #15559 to use multiple calls to net_lookup_service() to build an array of addresses. My idea is that someone will replace the multiple calls to net_lookup_service() with a single call to getaddrinfo(). ___ Reply to this item at: http://gna.org/bugs/?16623 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16613] Vision layer bug with editor
Follow-up Comment #5, bug #16613 (project freeciv): The results of the first tests loading and running savegames pointing about recent map bugs: * bug #16613: S2_2(OK), trunk(OK) * bug #16592: S2_2(OK), trunk(Ok but the server seems to fall in infinite loop?) * bug #14993: S2_2(cannot load), trunk(many failed assertions) * bug #14836: S2_2(OK), trunk(OK) * bug #14275: S2_2(OK, but AI trireme not moving?), trunk(OK) * bug #14489: S2_2(OK) trunk(not working and lot of error messages) There are probably here not related bugs... ___ Reply to this item at: http://gna.org/bugs/?16613 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1865] Omani nation
Update of patch #1865 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1865 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1866] Somalian nation
Update of patch #1866 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1866 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1878] Montenegrin and Yugoslav nations
Update of patch #1878 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1878 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness
Follow-up Comment #5, bug #16413 (project freeciv): Sorry me the double post, we post previous comment at same time. I'm trying to apply the patch right now, but it is the first time I compile the svn trunk version, and I advance slowly. Did you test the upkeep problem? I'm also playing longturn and at the moment I can't build a military unit because my city is to small to support it. City size: 1 Possible military units: 1 (needs more testing; using shield upkeep) I'm not sure if I understood your post, does it mean that you already included the population limit into the patch? I'll verify it as soon as I can patch and compile it. ___ Reply to this item at: http://gna.org/bugs/?16413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness
Follow-up Comment #6, bug #16413 (project freeciv): Now I think I understood your post... Yes, I have verified the upkeep problem. It is true that with shield upkeep you can not create or rehome units if the city production is already 0. Still, you can construct Bach's wonder (force content 2) and it would allow a city with pop = 2 to send to war as much units as his production, without any unhappiness under democracy. Pop 2 city with railroads and mines can support a lot of units, arround 10 or so. And that is much higher than the effect of police stations or Women suffrage wonder. Also, it is a known multiplayer trick/exploit to construct Shakespeare theater (no unhappy) in a city with a lot of production and to rehome all your attacking units to that city. It practically dissables the military unhappiness by Democracy/Republic governments. With gold upkeep is even worse, because there is no limit to the units you can construct or rehome, even if your income is negative. It is logical, else when you move the tax bar you would affect the max units per city. That is why I suggest to use population as an alternative limit for both gold and shield upkeep. In my civ2-3 ruleset, I solved partially the exploit of force_content, make_happy and no_unhappy, by replacing them by luxury bonuses in the central tile of cities. Because luxuries can not remove the unhappiness caused by military units (they are taken into account before), and at same time luxuries can create other happy citizens to counter the citizens unhappy by military units. But I guess people do not like such changes in default ruleset. Btw, I have been able to compile and execute the trunk, and I'm trying to edit manually the file cityturn.c with your changes, to test them. Current Trunk revision 17939 gives me this error message when I start new game: Please report this message at https://gna.org/projects/freeciv/ in can_player_build_unit_direct() [unittype.c::631]: assertion '((void *)0) != punittype' failed. That is all, sorry me the long post. ___ Reply to this item at: http://gna.org/bugs/?16413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1902] Apache nation
Follow-up Comment #4, patch #1902 (project freeciv): There seems to be a problem with the UTF parsing, it doesn't display special characters. Could you have a look into that? ___ Reply to this item at: http://gna.org/patch/?1902 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1899] Sicilian nation
Update of patch #1899 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1899 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1900] Yucatecan nation
Update of patch #1900 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1900 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1901] Micronesian nation
Update of patch #1901 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1901 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1905] Elamite nation
Follow-up Comment #3, patch #1905 (project freeciv): I think that would be a bit anachronistic; the Elamites and the modern inhabitants of Khuzestan are completely different people. What about something in cuneiform? The word 'Elam' perhaps? ___ Reply to this item at: http://gna.org/patch/?1905 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1909] Ivoirian nation
Update of patch #1909 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1909 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian
Update of bug #16177 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?16177 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1923] Cossack nation
Update of patch #1923 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1923 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1925] Numunu nation
Update of patch #1925 (project freeciv): Status:None = In Progress ___ Follow-up Comment #3: Perhaps it would be better to call this nation Comanche instead of Numunu? They are much better known as Comache than Numunu. Perhaps it's a good idea to have a discussion about naming indigenous peoples anyway, when we should use endonyms and when exonyms. At the moment it seems to be a bit random (I'm responsible for that myself too). ___ Reply to this item at: http://gna.org/patch/?1925 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1925] Numunu nation
Update of patch #1925 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1925 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1923] Cossack nation
Update of patch #1923 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1923 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1921] Komi nation
Update of patch #1921 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1921 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1929] Gothic nation
Update of patch #1929 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #1: Goths, sweet. What about splitting this into Visigoths and Ostrogoths? That way we can use the Spanish/French and Italian cities in their domains so we'd avoid the problem that they initially were no urban culture. Also they still need flags. ___ Reply to this item at: http://gna.org/patch/?1929 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1931] Newfoundland nation
URL: http://gna.org/patch/?1931 Summary: Newfoundland nation Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 09/06/2010 at 05:14 Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Newfoundlanders The emblem on the flag looks a bit silly (there was no .svg flag of the Dominion of Newfoundland avaiable so I had to make one myself), but in game it will be so small it won't be noticable. ___ File Attachments: --- Date: Monday 09/06/2010 at 05:14 Name: newfoundland.svg Size: 11kB By: mixcoatl http://gna.org/patch/download.php?file_id=10193 --- Date: Monday 09/06/2010 at 05:14 Name: newfoundland.ruleset Size: 3kB By: mixcoatl http://gna.org/patch/download.php?file_id=10192 ___ Reply to this item at: http://gna.org/patch/?1931 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1932] flag fix
URL: http://gna.org/patch/?1932 Summary: flag fix Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 09/06/2010 at 05:17 Category: art Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Some fixes to flags. Most of them are color or proportion corrections. The Serbian flag has a coat of arms added. ___ File Attachments: --- Date: Monday 09/06/2010 at 05:17 Name: flags.patch Size: 430kB By: mixcoatl http://gna.org/patch/download.php?file_id=10194 ___ Reply to this item at: http://gna.org/patch/?1932 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1934] Bhutanese nation
URL: http://gna.org/patch/?1934 Summary: Bhutanese nation Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 09/06/2010 at 05:21 Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Bhutan ___ File Attachments: --- Date: Monday 09/06/2010 at 05:21 Name: bhutanese.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=10196 ___ Reply to this item at: http://gna.org/patch/?1934 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1935] Lorrain nation
URL: http://gna.org/patch/?1935 Summary: Lorrain nation Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 09/06/2010 at 05:22 Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Lorrains ___ File Attachments: --- Date: Monday 09/06/2010 at 05:22 Name: lorrain.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=10197 ___ Reply to this item at: http://gna.org/patch/?1935 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev