[Freeciv-Dev] [patch #2088] Kashmiri nation

2010-10-22 Thread Daniel Markstedt
URL: Summary: Kashmiri nation Project: Freeciv Submitted by: dmarks Submitted on: Saturday 10/23/2010 at 08:53 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1953] Ashina, Saka, Sarmatian nations

2010-10-22 Thread Daniel Markstedt
Follow-up Comment #23, patch #1953 (project freeciv): Is it only me, or is the contrast in the Gokturk flag really low? When rendered to png I can hardly make out the shape of the wolf's head. ___ Reply to this item at:

[Freeciv-Dev] [bug #16863] faster goto

2010-10-22 Thread Jacob Nevins
Follow-up Comment #8, bug #16863 (project freeciv): If you're caching goto paths to speed up multiple-unit goto, you're presumably going to have to be careful with dependencies between units. For instance, where a Diplomat is affects ZoC, so if you calculate a path assuming the presence of the Di

[Freeciv-Dev] [patch #2087] Improvements to Ryukyan nation

2010-10-22 Thread Daniel Markstedt
URL: Summary: Improvements to Ryukyan nation Project: Freeciv Submitted by: dmarks Submitted on: Saturday 10/23/2010 at 05:54 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #16929] compiled on debian testing just crashes on strlen

2010-10-22 Thread anonymous
URL: Summary: compiled on debian testing just crashes on strlen Project: Freeciv Submitted by: None Submitted on: Friday 10/22/2010 at 22:28 CEST Category: general Severity: 3

[Freeciv-Dev] [patch #2078] Ukrainian ruleset update

2010-10-22 Thread Andrzej G.
Follow-up Comment #3, patch #2078 (project freeciv): Cossacks were mixed community of many nations, with a predominance of East Slavic element. Very important role played here Tatar etnos. Yes, I agree with the previous speaker regarding the definition, however, the Cossacks were so characteristi

[Freeciv-Dev] [patch #2077] Add optional separate "rule name" for ruleset objects, allowing them to be renamed

2010-10-22 Thread Jacob Nevins
Follow-up Comment #2, patch #2077 (project freeciv): > Maybe for saving global worklists? And for saving city report > columns (specialists)? Ah, yes, precisely this, otherwise you'll get the same problem in client settings. Thanks. ___

[Freeciv-Dev] [patch #2086] Improvements to Welsh nation

2010-10-22 Thread Daniel Markstedt
URL: Summary: Improvements to Welsh nation Project: Freeciv Submitted by: dmarks Submitted on: Saturday 10/23/2010 at 03:09 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #16918] 'Tired' sprite not removed upon end of turn

2010-10-22 Thread pepeto
Follow-up Comment #3, bug #16918 (project freeciv): There must be a special circumstance. I cannot reproduce from trunk with the steps you describe. But I am sure to have observed this bug in 2.1 and 2.2. ___ Reply to this item at:

[Freeciv-Dev] [bug #16918] 'Tired' sprite not removed upon end of turn

2010-10-22 Thread Daniel Markstedt
Follow-up Comment #2, bug #16918 (project freeciv): Really? Just tried to repro in S2_2 but the bug isn't there. ___ Reply to this item at: ___ Message sent via

[Freeciv-Dev] [patch #1959] Make 'topology', 'killcitizen' & 'airliftstyle' bitwise options

2010-10-22 Thread pepeto
Update of patch #1959 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [bug #16914] In game helpful pop-up window

2010-10-22 Thread pepeto
Update of bug #16914 (project freeciv): Summary: suggestion => In game helpful pop-up window ___ Reply to this item at: ___ Messa

[Freeciv-Dev] [bug #16920] Segfault when issuing huge goto

2010-10-22 Thread pepeto
Update of bug #16920 (project freeciv): Category:None => agents Status:None => In Progress Assigned to:None => pepeto _

[Freeciv-Dev] [bug #16863] faster goto

2010-10-22 Thread pepeto
Update of bug #16863 (project freeciv): Status:None => In Progress Assigned to:None => pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #16923] elves nation

2010-10-22 Thread pepeto
Update of bug #16923 (project freeciv): Status:None => Need Info ___ Follow-up Comment #1: Elves are not a nation in 2.2.3. I think you have overwrote the installation of 2.2.3 with a ve

[Freeciv-Dev] [bug #16896] Indonesian ordinal numbers

2010-10-22 Thread pepeto
Update of bug #16896 (project freeciv): Status: Need Info => Ready For Test Assigned to:None => dmarks Operating System: Microsoft Windows => None _

[Freeciv-Dev] [bug #16918] 'Tired' sprite not removed upon end of turn

2010-10-22 Thread pepeto
Follow-up Comment #1, bug #16918 (project freeciv): I also observed this since versions 2.1. ___ Reply to this item at: ___ Message posté via/par Gna! http:/

[Freeciv-Dev] [bug #16907] Short cut keys for main menu and the main menu bar are not working.

2010-10-22 Thread pepeto
Update of bug #16907 (project freeciv): Status: Need Info => Works For Me Assigned to:None => pepeto Open/Closed:Open => Closed

[Freeciv-Dev] [bug #16896] Indonesian ordinal numbers

2010-10-22 Thread Joan Creus
Follow-up Comment #7, bug #16896 (project freeciv): Pepeto's solution works for Indonesian (you would translate all strings like "%sst", "%snd",... as "ke-%s"), but, as he points out, it will be hard to accomodate all languages, and the current coding is English-centric. Catalan is similar to Fre

[Freeciv-Dev] [patch #2078] Ukrainian ruleset update

2010-10-22 Thread Vadim
Follow-up Comment #2, patch #2078 (project freeciv): I agree that names of leaders and cities should be in native language (wasn't sure about that earlier). It's not strange, that some of them already appear in Cossack and Ruthenian nationsets, as I tried to include Ukrainian history from the ea