URL:
http://gna.org/patch/?2113
Summary: Consistency in German sub-national nations
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 10/26/2010 at 06:50
Category: rulesets
Priority: 3 - Low
Follow-up Comment #2, patch #2108 (project freeciv):
please try the following command:
patch -p1 ./0001-Harmonize-common-part-function-names-for.patch
git adds one directory level to the path. Thus the option '-p1' is needed.
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Follow-up Comment #3, patch #2108 (project freeciv):
Yes, as Matthias said, you have to use the -p1 option.
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http://gna.org/patch/?2108
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Message posté via/par
URL:
http://gna.org/bugs/?16956
Summary: 'topology' doesn't match anymore numbers
Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 26.10.2010 à 11:06
Category: client
Severity: 3 - Normal
Update of patch #1301 (project freeciv):
Depends on: = bugs #16956
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http://gna.org/patch/?1301
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Message
Update of bug #16938 (project freeciv):
Status: Need Info = Confirmed
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Follow-up Comment #3:
I confirm that the canadian nation is picked whereas it is in conflict with
other already
Update of bug #16935 (project freeciv):
Status: Need Info = Works For Me
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of bug #16923 (project freeciv):
Status: Need Info = Works For Me
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of bug #16922 (project freeciv):
Category:None = docs
Status:None = Need Info
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Follow-up Comment #1:
Also it points to
Update of bug #16920 (project freeciv):
Planned Release: = 2.3.0
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Follow-up Comment #2:
Well, I can get this into 2.3, whereas the whole stuff won't be done before
2.4.
Update of bug #16912 (project freeciv):
Status: Need Info = Wont Fix
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of bug #16903 (project freeciv):
Priority: 5 - Normal = 1 - Later
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Follow-up Comment #2:
Actually, this can be worse in other language when the form the verb or the
adjectives depend
Update of bug #16871 (project freeciv):
Category:None = general
Status:None = In Progress
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Follow-up Comment #2:
Since bug #16857 is
Follow-up Comment #1, bug #16956 (project freeciv):
I don't understand the report let alone the .diff but it seems to deal with
'isometric' and 'hex'...
Does this have anything to do with the fact that if I want to create a
tileset which is compatible with topologies 12-15 (iso-hex), I need to
URL:
http://gna.org/bugs/?16957
Summary: multiplayer network games: when not online during
turn, lose messages
Project: Freeciv
Submitted by: None
Submitted on: Tuesday 10/26/2010 at 15:39 CEST
Category: client
Update of bug #16957 (project freeciv):
Category: client = general
Severity: 4 - Important = 3 - Normal
Operating System:*BSD = None
Planned Release:
Follow-up Comment #2, bug #16956 (project freeciv):
According to the test of tilesets (but not documented):
* hex: hex_height = 0, hex_width 0.
* iso-hex: hex_height 0, hex_width = 0.
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Follow-up Comment #3, bug #16957 (project freeciv):
Sorry for my last message, it was for bug #16956.
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Message posté via/par Gna!
URL:
http://gna.org/bugs/?16958
Summary: no messages for diplomat combat when in allied city
Project: Freeciv
Submitted by: None
Submitted on: Tuesday 10/26/10 at 16:28 CEST
Category: general
Severity: 3
Follow-up Comment #4, patch #2108 (project freeciv):
That did the trick - thanks.
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Update of bug #16940 (project freeciv):
Assigned to:None = dmarks
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Follow-up Comment #4:
It's working as intended!
I'll cook up a patch for the ruleset files.
Update of bug #16938 (project freeciv):
Status: Confirmed = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.2.4, 2.3.0
Follow-up Comment #4, bug #16957 (project freeciv):
This is also a problem for solitaire games: when you load an auto-save, most
messages will not be displayed. Setting Event cache to gives the desired
behavior. This is such a useful change that i wish it was the default...
Update of bug #16876 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Open/Closed:Open = Closed
Planned Release:
Update of bug #16876 (project freeciv):
Open/Closed: Closed = Open
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Message posté
URL:
http://gna.org/bugs/?16959
Summary: Fighter paths are buggy
Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 26.10.2010 à 18:27
Category: agents
Severity: 3 - Normal
Update of bug #16959 (project freeciv):
Status:None = Invalid
Assigned to:None = pepeto
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?16960
Summary: newfoundland.ruleset not included in
nation/Makefile.am
Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 10/26/10 at 20:11
Category: None
Severity: 4 -
Update of bug #16960 (project freeciv):
Summary: newfoundland.ruleset not included in
nation/Makefile.am = A couple of new nation files missing from Makefiles
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Follow-up Comment #1:
As well as newfoundland.ruleset not
Update of bug #16920 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #3:
Attaching the 2 patches I was talking about at comment #1.
(file #10951, file #10952)
Update of patch #2108 (project freeciv):
Assigned to:None = pepeto
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http://gna.org/patch/?2108
___
Message
Follow-up Comment #6, bug #16872 (project freeciv):
Still open?
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http://gna.org/bugs/?16872
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Update of patch #2077 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #3:
Patch attached. Some additional design decisions:
* rule_name added to: bases, city styles,
Update of bug #16374 (project freeciv):
Summary: Typos in = Typos in translatable
strings
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http://gna.org/bugs/?16374
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Message
Follow-up Comment #5, bug #16957 (project freeciv):
(original submitter)
David Lowe: Setting Event cache to gives the desired behaviour
Setting event cache to TWO?
I hope this still is possible for games running already :)
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Reply to
Follow-up Comment #4, patch #2077 (project freeciv):
Fixes a bug where ruleset objects with qualified names weren't
able to be translated on the client. The qualifier was stripped
off before being sent over the network, so the client would end
up trying to translate a string that wasn't
Follow-up Comment #1, patch #2111 (project freeciv):
Second version of this patch:
* Moved the speclist-related macros to utility/speclist.h.
(file #10954)
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Additional Item Attachment:
File name: 0002-speclist.patch
Follow-up Comment #6, patch #2077 (project freeciv):
In my opinion Qn_(untranslated_name()) test should create a
fatal error for the ruleset. It should test rule_name() or
untranslated_name() with the qualifier. Note, it doesn't check
the translation neither...
I'm not sure what you're
Follow-up Comment #6, bug #16957 (project freeciv):
Yes and yes. I was just suggesting that having ec_turns=1 seems sub-optimal
for most folks and that changing it to 2 would be kind to newbies... or if
the underlying problem of the event cache being freed too early is dealt
with, then it
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