[Freeciv-Dev] [patch #2113] Consistency in German sub-national nations

2010-10-26 Thread J.M. Maalderink
URL: http://gna.org/patch/?2113 Summary: Consistency in German sub-national nations Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 10/26/2010 at 06:50 Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [patch #2108] Fix usage of the prefix find_ and the suffix _by_id in function names

2010-10-26 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2108 (project freeciv): please try the following command: patch -p1 ./0001-Harmonize-common-part-function-names-for.patch git adds one directory level to the path. Thus the option '-p1' is needed. ___

[Freeciv-Dev] [patch #2108] Fix usage of the prefix find_ and the suffix _by_id in function names

2010-10-26 Thread pepeto
Follow-up Comment #3, patch #2108 (project freeciv): Yes, as Matthias said, you have to use the -p1 option. ___ Reply to this item at: http://gna.org/patch/?2108 ___ Message posté via/par

[Freeciv-Dev] [bug #16956] 'topology' doesn't match anymore numbers

2010-10-26 Thread pepeto
URL: http://gna.org/bugs/?16956 Summary: 'topology' doesn't match anymore numbers Project: Freeciv Submitted by: pepeto Submitted on: mardi 26.10.2010 à 11:06 Category: client Severity: 3 - Normal

[Freeciv-Dev] [patch #1301] [Metaticket] settings patch series

2010-10-26 Thread pepeto
Update of patch #1301 (project freeciv): Depends on: = bugs #16956 ___ Reply to this item at: http://gna.org/patch/?1301 ___ Message

[Freeciv-Dev] [bug #16938] conflicts_with seems to have no effect

2010-10-26 Thread pepeto
Update of bug #16938 (project freeciv): Status: Need Info = Confirmed ___ Follow-up Comment #3: I confirm that the canadian nation is picked whereas it is in conflict with other already

[Freeciv-Dev] [bug #16935] People abuse taking your nation.

2010-10-26 Thread pepeto
Update of bug #16935 (project freeciv): Status: Need Info = Works For Me Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16923] elves nation

2010-10-26 Thread pepeto
Update of bug #16923 (project freeciv): Status: Need Info = Works For Me Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16922] Freeciv manpage lists old email address

2010-10-26 Thread pepeto
Update of bug #16922 (project freeciv): Category:None = docs Status:None = Need Info ___ Follow-up Comment #1: Also it points to

[Freeciv-Dev] [bug #16920] Segfault when issuing huge goto

2010-10-26 Thread pepeto
Update of bug #16920 (project freeciv): Planned Release: = 2.3.0 ___ Follow-up Comment #2: Well, I can get this into 2.3, whereas the whole stuff won't be done before 2.4.

[Freeciv-Dev] [bug #16912] Not wall popup

2010-10-26 Thread pepeto
Update of bug #16912 (project freeciv): Status: Need Info = Wont Fix Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16903] Inconsistently singular/plural unit names cause improper grammar

2010-10-26 Thread pepeto
Update of bug #16903 (project freeciv): Priority: 5 - Normal = 1 - Later ___ Follow-up Comment #2: Actually, this can be worse in other language when the form the verb or the adjectives depend

[Freeciv-Dev] [bug #16871] Having more AIs than nations segfaults at start

2010-10-26 Thread pepeto
Update of bug #16871 (project freeciv): Category:None = general Status:None = In Progress ___ Follow-up Comment #2: Since bug #16857 is

[Freeciv-Dev] [bug #16956] 'topology' doesn't match anymore numbers

2010-10-26 Thread HanduMan
Follow-up Comment #1, bug #16956 (project freeciv): I don't understand the report let alone the .diff but it seems to deal with 'isometric' and 'hex'... Does this have anything to do with the fact that if I want to create a tileset which is compatible with topologies 12-15 (iso-hex), I need to

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread anonymous
URL: http://gna.org/bugs/?16957 Summary: multiplayer network games: when not online during turn, lose messages Project: Freeciv Submitted by: None Submitted on: Tuesday 10/26/2010 at 15:39 CEST Category: client

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread pepeto
Update of bug #16957 (project freeciv): Category: client = general Severity: 4 - Important = 3 - Normal Operating System:*BSD = None Planned Release:

[Freeciv-Dev] [bug #16956] 'topology' doesn't match anymore numbers

2010-10-26 Thread pepeto
Follow-up Comment #2, bug #16956 (project freeciv): According to the test of tilesets (but not documented): * hex: hex_height = 0, hex_width 0. * iso-hex: hex_height 0, hex_width = 0. ___ Reply to this item at:

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread pepeto
Follow-up Comment #3, bug #16957 (project freeciv): Sorry for my last message, it was for bug #16956. ___ Reply to this item at: http://gna.org/bugs/?16957 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #16958] no messages for diplomat combat when in allied city

2010-10-26 Thread anonymous
URL: http://gna.org/bugs/?16958 Summary: no messages for diplomat combat when in allied city Project: Freeciv Submitted by: None Submitted on: Tuesday 10/26/10 at 16:28 CEST Category: general Severity: 3

[Freeciv-Dev] [patch #2108] Fix usage of the prefix find_ and the suffix _by_id in function names

2010-10-26 Thread Daniel Markstedt
Follow-up Comment #4, patch #2108 (project freeciv): That did the trick - thanks. ___ Reply to this item at: http://gna.org/patch/?2108 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #16940] Appending ruler titles

2010-10-26 Thread Daniel Markstedt
Update of bug #16940 (project freeciv): Assigned to:None = dmarks ___ Follow-up Comment #4: It's working as intended! I'll cook up a patch for the ruleset files.

[Freeciv-Dev] [bug #16938] conflicts_with seems to have no effect

2010-10-26 Thread pepeto
Update of bug #16938 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.4, 2.3.0

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread David Lowe
Follow-up Comment #4, bug #16957 (project freeciv): This is also a problem for solitaire games: when you load an auto-save, most messages will not be displayed. Setting Event cache to gives the desired behavior. This is such a useful change that i wish it was the default...

[Freeciv-Dev] [bug #16876] Player name duplication

2010-10-26 Thread pepeto
Update of bug #16876 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Open/Closed:Open = Closed Planned Release:

[Freeciv-Dev] [bug #16876] Player name duplication

2010-10-26 Thread pepeto
Update of bug #16876 (project freeciv): Open/Closed: Closed = Open ___ Reply to this item at: http://gna.org/bugs/?16876 ___ Message posté

[Freeciv-Dev] [bug #16959] Fighter paths are buggy

2010-10-26 Thread pepeto
URL: http://gna.org/bugs/?16959 Summary: Fighter paths are buggy Project: Freeciv Submitted by: pepeto Submitted on: mardi 26.10.2010 à 18:27 Category: agents Severity: 3 - Normal

[Freeciv-Dev] [bug #16959] Fighter paths are buggy

2010-10-26 Thread pepeto
Update of bug #16959 (project freeciv): Status:None = Invalid Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16960] newfoundland.ruleset not included in nation/Makefile.am

2010-10-26 Thread Jacob Nevins
URL: http://gna.org/bugs/?16960 Summary: newfoundland.ruleset not included in nation/Makefile.am Project: Freeciv Submitted by: jtn Submitted on: Tuesday 10/26/10 at 20:11 Category: None Severity: 4 -

[Freeciv-Dev] [bug #16960] A couple of new nation files missing from Makefiles

2010-10-26 Thread Jacob Nevins
Update of bug #16960 (project freeciv): Summary: newfoundland.ruleset not included in nation/Makefile.am = A couple of new nation files missing from Makefiles ___ Follow-up Comment #1: As well as newfoundland.ruleset not

[Freeciv-Dev] [bug #16920] Segfault when issuing huge goto

2010-10-26 Thread pepeto
Update of bug #16920 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #3: Attaching the 2 patches I was talking about at comment #1. (file #10951, file #10952)

[Freeciv-Dev] [patch #2108] Fix usage of the prefix find_ and the suffix _by_id in function names

2010-10-26 Thread pepeto
Update of patch #2108 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?2108 ___ Message

[Freeciv-Dev] [bug #16872] Multiline strings with CR newlines incorrectly wrapped

2010-10-26 Thread pepeto
Follow-up Comment #6, bug #16872 (project freeciv): Still open? ___ Reply to this item at: http://gna.org/bugs/?16872 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [patch #2077] Add optional separate rule name for ruleset objects, allowing them to be renamed

2010-10-26 Thread Jacob Nevins
Update of patch #2077 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #3: Patch attached. Some additional design decisions: * rule_name added to: bases, city styles,

[Freeciv-Dev] [bug #16374] Typos in translatable strings

2010-10-26 Thread Jacob Nevins
Update of bug #16374 (project freeciv): Summary: Typos in = Typos in translatable strings ___ Reply to this item at: http://gna.org/bugs/?16374 ___ Message

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread anonymous
Follow-up Comment #5, bug #16957 (project freeciv): (original submitter) David Lowe: Setting Event cache to gives the desired behaviour Setting event cache to TWO? I hope this still is possible for games running already :) ___ Reply to

[Freeciv-Dev] [patch #2077] Add optional separate rule name for ruleset objects, allowing them to be renamed

2010-10-26 Thread pepeto
Follow-up Comment #4, patch #2077 (project freeciv): Fixes a bug where ruleset objects with qualified names weren't able to be translated on the client. The qualifier was stripped off before being sent over the network, so the client would end up trying to translate a string that wasn't

[Freeciv-Dev] [patch #2111] Speclist cleanup

2010-10-26 Thread pepeto
Follow-up Comment #1, patch #2111 (project freeciv): Second version of this patch: * Moved the speclist-related macros to utility/speclist.h. (file #10954) ___ Additional Item Attachment: File name: 0002-speclist.patch

[Freeciv-Dev] [patch #2077] Add optional separate rule name for ruleset objects, allowing them to be renamed

2010-10-26 Thread Jacob Nevins
Follow-up Comment #6, patch #2077 (project freeciv): In my opinion Qn_(untranslated_name()) test should create a fatal error for the ruleset. It should test rule_name() or untranslated_name() with the qualifier. Note, it doesn't check the translation neither... I'm not sure what you're

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread David Lowe
Follow-up Comment #6, bug #16957 (project freeciv): Yes and yes. I was just suggesting that having ec_turns=1 seems sub-optimal for most folks and that changing it to 2 would be kind to newbies... or if the underlying problem of the event cache being freed too early is dealt with, then it