[Freeciv-Dev] [patch #2113] Consistency in German sub-national nations

2010-10-26 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2113

 Summary: Consistency in German sub-national nations
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 10/26/2010 at 06:50
Category: rulesets
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

Made sure that the same cities in different nationsets have the same names
(usually that meant removing or adding 'am some river', and took out some
cities that were included twice in the same nation. Abbreviations written in
full ('a.d.' to 'an der'). Some nations have some extra rulers and cities.
Plus some other minor edits



___

File Attachments:


---
Date: Tuesday 10/26/2010 at 06:50  Name: german_consistency.diff  Size: 14kB 
 By: mixcoatl

http://gna.org/patch/download.php?file_id=10943

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[Freeciv-Dev] [patch #2108] Fix usage of the prefix find_ and the suffix _by_id in function names

2010-10-26 Thread Matthias Pfafferodt

Follow-up Comment #2, patch #2108 (project freeciv):

please try the following command:

patch -p1  ./0001-Harmonize-common-part-function-names-for.patch


git adds one directory level to the path. Thus the option '-p1' is needed.

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[Freeciv-Dev] [patch #2108] Fix usage of the prefix find_ and the suffix _by_id in function names

2010-10-26 Thread pepeto

Follow-up Comment #3, patch #2108 (project freeciv):

Yes, as Matthias said, you have to use the -p1 option.


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[Freeciv-Dev] [bug #16956] 'topology' doesn't match anymore numbers

2010-10-26 Thread pepeto

URL:
  http://gna.org/bugs/?16956

 Summary: 'topology' doesn't match anymore numbers
 Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 26.10.2010 à 11:06
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

... whereas client/connectdlg.c still assumes it does. Fix attached.




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File Attachments:


---
Date: mardi 26.10.2010 à 11:06  Name: trunk_connectdlg_set_topology.diff 
Size: 937 o   By: pepeto

http://gna.org/bugs/download.php?file_id=10944

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[Freeciv-Dev] [patch #1301] [Metaticket] settings patch series

2010-10-26 Thread pepeto

Update of patch #1301 (project freeciv):

  Depends on: = bugs #16956


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[Freeciv-Dev] [bug #16938] conflicts_with seems to have no effect

2010-10-26 Thread pepeto

Update of bug #16938 (project freeciv):

  Status:   Need Info = Confirmed  

___

Follow-up Comment #3:

I confirm that the canadian nation is picked whereas it is in conflict with
other already picked nations and there are other available nations.


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[Freeciv-Dev] [bug #16935] People abuse taking your nation.

2010-10-26 Thread pepeto

Update of bug #16935 (project freeciv):

  Status:   Need Info = Works For Me   
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 

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Follow-up Comment #4:

allowtake already prevents about this.


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[Freeciv-Dev] [bug #16923] elves nation

2010-10-26 Thread pepeto

Update of bug #16923 (project freeciv):

  Status:   Need Info = Works For Me   
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 

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Follow-up Comment #2:

This appear clearly to be an installation problem.


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[Freeciv-Dev] [bug #16922] Freeciv manpage lists old email address

2010-10-26 Thread pepeto

Update of bug #16922 (project freeciv):

Category:None = docs   
  Status:None = Need Info  

___

Follow-up Comment #1:

Also it points to http://bugs.freeciv.org/ for bug reporting. It should
probably pick those values somewhere when installing it...

Where are those values defined?


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[Freeciv-Dev] [bug #16920] Segfault when issuing huge goto

2010-10-26 Thread pepeto

Update of bug #16920 (project freeciv):

 Planned Release: = 2.3.0  

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Follow-up Comment #2:

Well, I can get this into 2.3, whereas the whole stuff won't be done before
2.4.


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[Freeciv-Dev] [bug #16912] Not wall popup

2010-10-26 Thread pepeto

Update of bug #16912 (project freeciv):

  Status:   Need Info = Wont Fix   
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 

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Follow-up Comment #3:

Options compatibility between old branches issues.


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[Freeciv-Dev] [bug #16903] Inconsistently singular/plural unit names cause improper grammar

2010-10-26 Thread pepeto

Update of bug #16903 (project freeciv):

Priority:  5 - Normal = 1 - Later  

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Follow-up Comment #2:

Actually, this can be worse in other language when the form the verb or the
adjectives depend of the subject gender and number.


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[Freeciv-Dev] [bug #16871] Having more AIs than nations segfaults at start

2010-10-26 Thread pepeto

Update of bug #16871 (project freeciv):

Category:None = general
  Status:None = In Progress

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Follow-up Comment #2:

Since bug #16857 is fixed, I cannot reproduce anymore. Can you?


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[Freeciv-Dev] [bug #16956] 'topology' doesn't match anymore numbers

2010-10-26 Thread HanduMan

Follow-up Comment #1, bug #16956 (project freeciv):

I don't understand the report let alone the .diff but it seems to deal with
'isometric' and 'hex'...

Does this have anything to do with the fact that if I want to create a
tileset which is compatible with topologies 12-15 (iso-hex), I need to
define

is_isometric = 0
is_hex = 1

whereas for topologies 4-7 (isometric) is_isometric needs to be set to 1 ?

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[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread anonymous

URL:
  http://gna.org/bugs/?16957

 Summary: multiplayer network games: when not online during
turn, lose messages
 Project: Freeciv
Submitted by: None
Submitted on: Tuesday 10/26/2010 at 15:39 CEST
Category: client
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: ephae...@gmx.net
 Open/Closed: Open
 Release: 2.2.1
 Discussion Lock: Any
Operating System: *BSD
 Planned Release: 

___

Details:

Note that this is a pre-2.2.1 bug and post-, too. It happens on all operating
systems.

When playing multiplayer games and you are not online at the time that the
turn is calculated, you will lose messages. Basically all of them... Anything
directed to the message window about game events like, city about to grow,
suggest throttle, city grows to size X etc. etc. etc. will NOT be replayed
upon reconnecting.

Reproduce: start a 2 player game. turn done the first player, close first
connection, turn done second player and stay online
- server calculates the new turn.

Reconnect first player. Note that this player is NOT informed about any
advanced the civilization has made in the current turn.

For later stages of the game with fixed size turns that sucks severely.

Please replay the messages upon EVERY reconnect.




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[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread pepeto

Update of bug #16957 (project freeciv):

Category:  client = general
Severity:   4 - Important = 3 - Normal 
Operating System:*BSD = None   
 Planned Release: = 2.2.4, 2.3.0   

___

Follow-up Comment #1:

That's probably because the event cache is freed too early. Else, you can
probably temporary fix the problem, setting 'ec_turns' to 2.


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[Freeciv-Dev] [bug #16956] 'topology' doesn't match anymore numbers

2010-10-26 Thread pepeto

Follow-up Comment #2, bug #16956 (project freeciv):

According to the test of tilesets (but not documented):
* hex: hex_height = 0, hex_width  0.
* iso-hex: hex_height  0, hex_width = 0.


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[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread pepeto

Follow-up Comment #3, bug #16957 (project freeciv):

Sorry for my last message, it was for bug #16956.


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[Freeciv-Dev] [bug #16958] no messages for diplomat combat when in allied city

2010-10-26 Thread anonymous

URL:
  http://gna.org/bugs/?16958

 Summary: no messages for diplomat combat when in allied city
 Project: Freeciv
Submitted by: None
Submitted on: Tuesday 10/26/10 at 16:28 CEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.3
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:


When my diplomats are defending an allied city and the city is attacked by
enemy diplomats I get no messages about the combat. Perhaps these messages go
to the city owner. All I get is the messages about promotion when my diplomat
has been successful. I do not know who the diplomat fought or how many
times.

This has occurred when I am offline - the combat messages for other military
units are sent to the event cache. I have switched on the combat success and
fail messages.

It would be nice if both the city owner and the unit owner got messages about
diplomat combat in an allied city.




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[Freeciv-Dev] [patch #2108] Fix usage of the prefix find_ and the suffix _by_id in function names

2010-10-26 Thread Daniel Markstedt

Follow-up Comment #4, patch #2108 (project freeciv):

That did the trick - thanks.

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[Freeciv-Dev] [bug #16940] Appending ruler titles

2010-10-26 Thread Daniel Markstedt

Update of bug #16940 (project freeciv):

 Assigned to:None = dmarks 

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Follow-up Comment #4:

It's working as intended!

I'll cook up a patch for the ruleset files.

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[Freeciv-Dev] [bug #16938] conflicts_with seems to have no effect

2010-10-26 Thread pepeto

Update of bug #16938 (project freeciv):

  Status:   Confirmed = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.2.4, 2.3.0   

___

Follow-up Comment #4:

Actually, it didn't have no effect, but the effect was really low. The
attached patch changes that the nations in conflicts are picked last.
Moreover, most the nations in conflicts match the nations groups, less chance
they are to be picked.

In your ruleset, if you pick a nation in conflict with Canada, the 15th
player will always pick Canada (last nation).


(file #10945, file #10946)
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Additional Item Attachment:

File name: trunk_pick_a_nation.diff   Size:6 KB
File name: S2_2_pick_a_nation.diffSize:6 KB


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[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread David Lowe

Follow-up Comment #4, bug #16957 (project freeciv):

This is also a problem for solitaire games: when you load an auto-save, most
messages will not be displayed.  Setting Event cache to gives the desired
behavior.  This is such a useful change that i wish it was the default...

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[Freeciv-Dev] [bug #16876] Player name duplication

2010-10-26 Thread pepeto

Update of bug #16876 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 
 Planned Release: = 2.3.0  

___

Follow-up Comment #1:

Fix attached for trunk/. It requires really too much work for 2.2.


(file #10947)
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Additional Item Attachment:

File name: trunk_server_player_set_name.diff Size:19 KB


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[Freeciv-Dev] [bug #16876] Player name duplication

2010-10-26 Thread pepeto

Update of bug #16876 (project freeciv):

 Open/Closed:  Closed = Open   


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[Freeciv-Dev] [bug #16959] Fighter paths are buggy

2010-10-26 Thread pepeto

URL:
  http://gna.org/bugs/?16959

 Summary: Fighter paths are buggy
 Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 26.10.2010 à 18:27
Category: agents
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

Do some tests with the attached savegame. I don't know yet the cause.




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File Attachments:


---
Date: mardi 26.10.2010 à 18:27  Name: freeciv-T-Y-4000-manual.sav.gz 
Size: 118 ko   By: pepeto

http://gna.org/bugs/download.php?file_id=10948

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[Freeciv-Dev] [bug #16959] Fighter paths are buggy

2010-10-26 Thread pepeto

Update of bug #16959 (project freeciv):

  Status:None = Invalid
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

Sorry, just noticed that the strange moves of my fighters was due to the
usage of a hex-iso topology using trident tileset. There is no such bug.


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[Freeciv-Dev] [bug #16960] newfoundland.ruleset not included in nation/Makefile.am

2010-10-26 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?16960

 Summary: newfoundland.ruleset not included in
nation/Makefile.am
 Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 10/26/10 at 20:11
Category: None
Severity: 4 - Important
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

Since patch #1931. This causes the server not to start after being run from
its final location after make install.



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File Attachments:


---
Date: Tuesday 10/26/10 at 20:11  Name: trunk-newfoundland-install.diff  Size:
375B   By: jtn
trunk r18303: add newfoundland.ruleset to nation/Makefile.am
http://gna.org/bugs/download.php?file_id=10949

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[Freeciv-Dev] [bug #16960] A couple of new nation files missing from Makefiles

2010-10-26 Thread Jacob Nevins

Update of bug #16960 (project freeciv):

 Summary: newfoundland.ruleset not included in
nation/Makefile.am = A couple of new nation files missing from Makefiles

___

Follow-up Comment #1:

As well as newfoundland.ruleset not being included in nation/Makefile.am,
I've found Apache flags from patch #1902 aren't included in
flags/Makefile.am, causing a similar problem for the client.

(file #10950)
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Additional Item Attachment:

File name: trunk-makefiles-missing-nations.diff Size:1 KB


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[Freeciv-Dev] [bug #16920] Segfault when issuing huge goto

2010-10-26 Thread pepeto

Update of bug #16920 (project freeciv):

  Status: In Progress = Ready For Test 

___

Follow-up Comment #3:

Attaching the 2 patches I was talking about at comment #1.


(file #10951, file #10952)
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Additional Item Attachment:

File name: 0001-Improved-pf_-_map_iterate_until-functions.patch Size:3 KB
File name: 0002-pf_danger_map_iterate-and-pf_fuel_map_iterate-are-no.patch
Size:28 KB


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[Freeciv-Dev] [patch #2108] Fix usage of the prefix find_ and the suffix _by_id in function names

2010-10-26 Thread pepeto

Update of patch #2108 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #16872] Multiline strings with CR newlines incorrectly wrapped

2010-10-26 Thread pepeto

Follow-up Comment #6, bug #16872 (project freeciv):

Still open?


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[Freeciv-Dev] [patch #2077] Add optional separate rule name for ruleset objects, allowing them to be renamed

2010-10-26 Thread Jacob Nevins

Update of patch #2077 (project freeciv):

  Status:None = Ready For Test 

___

Follow-up Comment #3:

Patch attached. Some additional design decisions:
* rule_name added to: bases, city styles, governments, improvements,
specialists, advances, terrains, resources, unit classes, unit types, and
nations.
** Nations are the only kind of object which is checked for duplicate names
when rulesets are loaded. Extended that to check for duplicate rule_name or
untranslated vernacular name (but no cross-checks).
* Not added to nation groups, since they have no kind of persistent
existence, so can be renamed easily anyway.

Side effects:
* Fixes a bug where ruleset objects with qualified names weren't able to be
translated on the client. The qualifier was stripped off before being sent
over the network, so the client would end up trying to translate a string
that wasn't necessarily in the po-file. This can be reproduced on trunk by
looking at the Pick nation dialog in a non-English language; most nation
groups and city styles are not translated (a few are because they happen to
pick up the strings from real nations).
** S2_2 doesn't seem to suffer from this. I haven't investigated when it
broke.
* Loading a ruleset will now fail if any of the mentioned objects don't have
a name entry (previously this would have caused bugs later).
* Propagated trick of adding ; /* and ; */ from default/buildings.ruleset
to other ruleset files to stop apostrophes in format comments from causing
gettext warnings (alternative solution to bug #16464).

(file #10953)
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[Freeciv-Dev] [bug #16374] Typos in translatable strings

2010-10-26 Thread Jacob Nevins

Update of bug #16374 (project freeciv):

 Summary:   Typos in  = Typos in translatable
strings


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[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread anonymous

Follow-up Comment #5, bug #16957 (project freeciv):

(original submitter)
David Lowe: Setting Event cache to gives the desired behaviour

Setting event cache to TWO?

I hope this still is possible for games running already :)

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[Freeciv-Dev] [patch #2077] Add optional separate rule name for ruleset objects, allowing them to be renamed

2010-10-26 Thread pepeto

Follow-up Comment #4, patch #2077 (project freeciv):

 Fixes a bug where ruleset objects with qualified names weren't
 able to be translated on the client. The qualifier was stripped
 off before being sent over the network, so the client would end
 up trying to translate a string that wasn't necessarily in the
 po-file. This can be reproduced on trunk by looking at the Pick
 nation dialog in a non-English language; most nation groups and
 city styles are not translated (a few are because they happen to
 pick up the strings from real nations).

I think that was my mistake when I added the file for name_translation. I
didn't notice it.


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[Freeciv-Dev] [patch #2111] Speclist cleanup

2010-10-26 Thread pepeto

Follow-up Comment #1, patch #2111 (project freeciv):

Second version of this patch:
* Moved the speclist-related macros to utility/speclist.h.


(file #10954)
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[Freeciv-Dev] [patch #2077] Add optional separate rule name for ruleset objects, allowing them to be renamed

2010-10-26 Thread Jacob Nevins

Follow-up Comment #6, patch #2077 (project freeciv):

 In my opinion Qn_(untranslated_name()) test should create a 
 fatal error for the ruleset. It should test rule_name() or 
 untranslated_name() with the qualifier. Note, it doesn't check 
 the translation neither... 

I'm not sure what you're referring to here. Do you mean the test for
uniqueness in load_nation_names()?

The intent behind those tests (after my changes) was twofold: (a) to avoid
duplicate rule_names, which is clearly and unambiguously a fatal problem for
the game itself, and (b) to avoid two separate game entities having the same
user-visible string, which is more arguable. That's why I'm comparing after
stripping off the qualifier with Qn() (and it's more or less equivalent to
the old code). Comparing with the qualifier included could let through two
identical-to-the-user nations, and I'm finding it hard to think of a reason
why we'd ever want two nations with the same English string and different
qualifiers.

In any case I think most of the value in this check is to catch silly
mistakes when adding new nations, such as forgetting to edit the name in the
file you copied (which is I assume why we have this check for nations and
nothing else). In that case, the qualifier likely won't be changed either, so
a check with or without Qn_() will catch this class of error.

 As untranslated_name() is nearly not used and rule_name() is 
 now a field of the name_translation structure, the pointer 
 member (translated) should be useful to keep the start of 
 the string to display to the user Qn(vernicular).

I'm afraid I don't understand what you're suggesting here.

 I am also thinking about adding functions like 
 dio_put_name_translation() and dio_get_name_translation() to 
 handle them through the network.

I did wonder about standardising the transport of rule/pretty names over
the network.

 Note that those changes would also useful for the settings 
 pretty and support names (which are actually name_translation 
 and rule_name).

That's a very good point. I hadn't thought of that, despite working on the
options code recently.

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[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread David Lowe

Follow-up Comment #6, bug #16957 (project freeciv):

Yes and yes.  I was just suggesting that having ec_turns=1 seems sub-optimal
for most folks and that changing it to 2 would be kind to newbies...  or if
the underlying problem of the event cache being freed too early is dealt
with, then it could stay at 1.  Changing the default is quicker, but early
freeing of the cache may be causing other problems

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