On 2012 Aug 8, at 6:06 AM, Marko Lindqvist wrote:
Maybe it's time to introduce some kind of stars system to
freeciv-modpack.
Wouldn't that open us up to charges of favoritism and/or poor taste?
If it comes down to somebody's personal opinion, there are going to be users
who feel
Follow-up Comment #2, bug #20038 (project freeciv):
I like Cazfi's idea, but let me throw in another possibility. Perhaps make
the transformed tile conditional on whether it is adjacent to Lake/River or
Ocean. If there is no water near then it should default to Lake. But maybe
it is more
Update of patch #3476 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3394 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3492
Summary: civ2civ3: Remove separate Geoengineer unit
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 09 Aug 2012 03:03:56 PM EEST
Category: rulesets
Priority: 5 -
URL:
http://gna.org/bugs/?20039
Summary: Check boolean effects correctly when calculating
value of government
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 09 Aug 2012 03:13:38 PM EEST
Category: ai
URL:
http://gna.org/patch/?3493
Summary: Refer to README.ruleset_civ2civ3 in civ2civ3 ruleset
description
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 09 Aug 2012 03:26:23 PM EEST
Category: rulesets
Marko Lindqvist writes:
I've been trying to test that this does not break tarballs or installations,
but every time during 'make distcheck' my computer completely freezes to the
point I have to reboot. I assume that it's something broken in this system
(It's known to have constant reliability
URL:
http://gna.org/bugs/?20040
Summary: Scenarios (including tutorial) set citymindist=0
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Aug 9 17:57:44 2012
Category: None
Severity: 3 - Normal
URL:
http://gna.org/patch/?3494
Summary: popup_incite_dialog(struct city *pcity, int cost)
implementation
Project: Freeciv
Submitted by: None
Submitted on: Thu 09 Aug 2012 05:37:38 PM UTC
Category: client-qt
Follow-up Comment #1, bug #20040 (project freeciv):
I assume that all old savegames (with citymindist of 0) are affected, not only
scenarios.
Quite bad, actually. Has quite a big effect on any attempts to continue old
game is 2.4. Reason to postpone beta1?
URL:
http://gna.org/bugs/?20041
Summary: citymindist=0 loaded verbatim from old savefiles
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Aug 9 19:50:39 2012
Category: None
Severity: 3 - Normal
Follow-up Comment #2, bug #20040 (project freeciv):
Blargh. But I'd rather not slip the release as I don't know when I'll get a
clear run at it. I'll see if a quick low-risk fix is possible. Bug #20041.
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Follow-up Comment #1, bug #20041 (project freeciv):
Would just coverting value 0 to current citymindist default
(GAME_DEFAULT_CITYMINDIST = 2) be acceptable?
___
Reply to this item at:
http://gna.org/bugs/?20041
URL:
http://gna.org/patch/?3495
Summary: Starting with first city placed
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 09 Aug 2012 10:32:46 PM EEST
Category: None
Priority: 5 - Normal
Update of bug #20041 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
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Follow-up Comment #2:
The attached fix
Update of bug #20040 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #3:
Fix attached. Trunk tutorial wasn't affected since the rewrite (patch #3377).
(file #16358,
Follow-up Comment #3, bug #20041 (project freeciv):
Commit ASAP to get as much testing as possible, or wait for
review as normal and commit just before release (or abort
release)?
It's so unlikely that someone less active, or someone new, happens to pop up
just during the last hours of this
Follow-up Comment #1, patch #3495 (project freeciv):
I used to insert in script.lua a function.
function city_nation_swedish()
local owner = find.player(0)
local Stockholm = find.tile(208,93)
create_city(owner, Stockholm, 'Stockholm')
end
function turn_cb(turn, year)
if
Follow-up Comment #4, patch #2624 (project freeciv):
Huh. When this was moved into the 'edit' module (patch #2514), so was the
enumeration, so now one needs to do edit.climate_change(edit.GLOBAL_WARMING,
50).
On the one hand, I'd like to just write a bare GLOBAL_WARMING as the enum-like
Update of bug #20041 (project freeciv):
Category:None = general
Assigned to: jtn = cazfi
Planned Release: 2.4.0,2.5.0 = 2.4.0-beta1, 2.5.0
Follow-up Comment #4, bug #20041 (project freeciv):
Reading the code this seems something that currently (beta1 at least) works.
Note for future, though, that as it relies on value 0 to be present *after*
settings are loaded, not only inside settings loading, this will break if we
add loaded
URL:
http://gna.org/bugs/?20043
Summary: On trunk, transforming any tile bordering lake turns
lake to ocean
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Aug 9 23:37:24 2012
Category: None
Update of bug #20043 (project freeciv):
Status: In Progress = Ready For Test
___
Additional Item Attachment:
File name: trunk-transform-to-lake.patch Size:13 KB
Update of bug #20043 (project freeciv):
Release: trunk r = trunk r21766
___
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http://gna.org/bugs/?20043
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Update of bug #20038 (project freeciv):
Planned Release: 2.5.0 =
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Follow-up Comment #3:
Simplest solution, possibly something we implement at least for
the time we wait your model
Follow-up Comment #11, task #7599 (project freeciv):
the attached patch makes the installer Makefile build Freeciv
with SQLite support.
This would require also bug #20005 patch to achieve anything. I've had no
chance to test this. Both patches have been submitted over 36h of review
period ago,
Follow-up Comment #4, bug #20038 (project freeciv):
Perhaps make the transformed tile conditional on whether it is
adjacent to Lake/River or Ocean.
This ticket was originally about trying to find a general solution to have
that effect without hardcoding assumptions about rulesets into the game
Update of task #7606 (project freeciv):
Status: In Progress = Done
Percent Complete: 0% = 100%
Open/Closed:Open = Closed
Planned Release:
Update of patch #3485 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3496
Summary: Include localluaconf.h to lua-5.2 luaconf.h
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 10 Aug 2012 02:43:44 AM EEST
Category: general
Priority: 5 -
Follow-up Comment #1, patch #3484 (project freeciv):
- Updated documentation in README.graphics
(file #16362)
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Additional Item Attachment:
File name: TilesetType-2.patchSize:10 KB
Update of patch #3382 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Follow-up Comment #1:
r21770
Follow-up Comment #4, patch #3482 (project freeciv):
Last commit that referred to this ticket was about patch #3382 in reality.
___
Reply to this item at:
http://gna.org/patch/?3482
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Follow-up Comment #10, patch #2963 (project freeciv):
_Still needs to decide what to do with dai_is_unit_tired_waiting_boat(). It's
counting time from caravan's original birth. Old units could not be reassigned
to a mission, as they would give up immediately. _
This is trying to give some time
Follow-up Comment #11, patch #2963 (project freeciv):
It's counting time from caravan's original birth
This is trying to give some time to the unit to find an
intercontinental route and a transport to that city.
I see that, but it's only giving time for newly created unit. It's always
Follow-up Comment #7, bug #19952 (project freeciv):
- Added handling of pre-2.3 savegames (savegame.c)
(file #16363)
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Additional Item Attachment:
File name: ServerSideCityImage-2.patchSize:6 KB
Follow-up Comment #1, patch #3408 (project freeciv):
- Set save reason as Scenario
(file #16364)
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Additional Item Attachment:
File name: Scensave-2.patch Size:2 KB
URL:
http://gna.org/bugs/?20044
Summary: Highest Peak in Scotland.
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 10 Aug 2012 04:34:30 AM EEST
Category: None
Severity: 3 - Normal
URL:
http://gna.org/patch/?3497
Summary: Save scenario information as first section in
savegame
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 10 Aug 2012 04:42:26 AM EEST
Category: general
Update of patch #3497 (project freeciv):
Planned Release:2.4.0, 2.5.0 = 2.3.3, 2.4.0, 2.5.0
___
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http://gna.org/patch/?3497
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URL:
http://gna.org/bugs/?20045
Summary: assertion failed with civ2civ3 over S2_4
Project: Freeciv
Submitted by: bardo
Submitted on: vie 10 ago 2012 02:03:47 GMT
Category: None
Severity: 3 - Normal
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