Follow-up Comment #2, bug #22302 (project freeciv):
The most of obvious suspect would be the new city dialog city area scaling
code. Maybe the tile clickable area does not match the appearance of the map
(one needs to click some specific other place than where the tile appears to
be for it to
URL:
http://gna.org/patch/?4929
Summary: savegame2.c local functions static
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 11 Jul 2014 09:53:20 AM EEST
Category: general
Priority: 5 - Normal
Update of patch #4928 (project freeciv):
Depends on: = patch #4929
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Update of patch #4459 (project freeciv):
Status: Need Info = Ready For Test
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Follow-up Comment #3:
Patch attached that just mirrors the requirements calculations for cities.
Whether it happens
Update of bug #22302 (project freeciv):
Severity: 3 - Normal = 4 - Important
Planned Release: = 2.5.0, 2.6.0
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Follow-up Comment #1, patch #4926 (project freeciv):
Patch #4889 removed the calculation of the cost of an attack,
instead using a flat value of SINGLE_MOVE.
It was already the case before since bug #20361 (except for pf_fuel_map,
probably because this algorithm is based on the assumption all
Follow-up Comment #2, patch #4926 (project freeciv):
It was already the case before since bug #20361
I thought we changed it to not be SINGLE_MOVE again with attack_move_cost() in
patch #3901
Where do you see that the tile is set to TB_IGNORE?
Yes, sorry, the correct value for my comment is
Update of patch #4918 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #3, patch #4926 (project freeciv):
I thought we changed it to not be SINGLE_MOVE again with
attack_move_cost() in patch #3901
In pf_normal_map_iterate() and pf_danger_map_iterate(), the value was
overwritten to SINGLE_MOVE in any case.
Path-finding is like a photography. It
Update of patch #4926 (project freeciv):
Status: Need Info = Ready For Test
Assigned to:None = persia
Planned Release: = 2.6.0
Summary:
Update of patch #4921 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #22059 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22060 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #2:
Fixed within bug
Update of bug #22061 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #2:
Fixed within bug
URL:
http://gna.org/patch/?4930
Summary: pf_fuel_map: referenced pf_fuel_pos
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 11 juil. 2014 19:47:21 CEST
Category: ai
Priority: 5 - Normal
Update of bug #22300 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Additional Item Attachment, patch #4931 (project freeciv):
File name: pf_fuel_map_adjust.patch Size:13 KB
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http://gna.org/patch/?4931
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URL:
http://gna.org/bugs/?22308
Summary: civ2civ3: help claims fortresses/airbases can't be
built on rivers
Project: Freeciv
Submitted by: jtn
Submitted on: Fri 11 Jul 2014 18:59:06 BST
Category: docs
URL:
http://gna.org/patch/?4932
Summary: pf_fuel_map: cache step most costs
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 11 juil. 2014 20:01:07 CEST
Category: ai
Priority: 5 - Normal
Update of patch #3405 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #8:
Oops, my trunk
Update of bug #22308 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-help-civ2civ3-river-bases.patch Size:0 KB
Update of patch #4916 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #9, bug #21629 (project freeciv):
- S2_4 version
(file #21357)
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Additional Item Attachment:
File name: WastedPirates-S2_4.patch Size:0 KB
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Update of patch #4848 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4933
Summary: reduce the number of calls to normalize_map_pos()
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 11 juil. 2014 22:47:32 CEST
Category: general
Priority: 5
Follow-up Comment #1, patch #4931 (project freeciv):
The removal of the obsolete SINGLE_MOVE cost hack will conflict with the
application of patch #4926. Which is the right solution here?
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Follow-up Comment #1, patch #4859 (project freeciv):
- Updated againt svn
(file #21359)
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Additional Item Attachment:
File name: AlienMoveRates-2.patch Size:1 KB
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Update of patch #4917 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?22309
Summary: Configure Script can't detect GTK+ version 3.10
Project: Freeciv
Submitted by: None
Submitted on: Fri 11 Jul 2014 09:53:06 PM UTC
Category: general
Severity: 5 -
Follow-up Comment #1, bug #22309 (project freeciv):
I don't think your problem is in parsing 1 6, as I've never had that problem
with gtk+ 3.10 or 3.12. Also, while our gtk-3.0.m4 comes from gtk+3 earlier
than 3.10, it's essentially same as gtk-2.0.m4 (gtk+ project has not made any
changes to it
URL:
http://gna.org/bugs/?22310
Summary: local.php in git repository
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 12 Jul 2014 01:46:05 AM EEST
Category: freeciv-web
Severity: 3 - Normal
Update of patch #4806 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #9, patch #3775 (project freeciv):
Just an update: patch #4649 implemented a cache of unit movement similarities
that obsoletes the attached patch (with compatible results). This ticket is
probably now best considered to be about the strategies discussed in comment
#4, where a
URL:
http://gna.org/bugs/?22311
Summary: Threaded AI mishandles NoBonus road types
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 12 Jul 2014 02:32:42 AM EEST
Category: ai
Severity: 3 - Normal
Update of bug #22297 (project freeciv):
Category:None = general
Status:None = Ready For Test
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Follow-up Comment #1:
Fix
Note that the
URL:
http://gna.org/bugs/?22312
Summary: CleanPollution and CleanFallout rmreqs ignored
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 12 Jul 2014 03:08:55 AM EEST
Category: general
Severity: 3 -
Update of bug #22034 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #1:
Generic check against building activities that conflict with each other.
(file #21363)
Update of bug #21950 (project freeciv):
Category:None = general
Status:None = Ready For Test
Planned Release: = 2.4.3, 2.5.0, 2.6.0
Update of bug #21576 (project freeciv):
Planned Release:2.3.5, 2.4.2 = 2.4.2
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Follow-up Comment #13:
It's only when 2.5.0-beta1 gets released when S2_4 development
version to be run from build
Update of bug #21576 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Planned Release: 2.4.2 = 2.3.5, 2.4.2
Update of bug #21550 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.4.3, 2.5.0, 2.6.0
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Follow-up Comment #1:
Tooltip for
Update of patch #4816 (project freeciv):
Category:None = rulesets
Status:None = Ready For Test
Planned Release: = 2.6.0
Update of patch #4816 (project freeciv):
Assigned to:None = cazfi
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http://gna.org/patch/?4816
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