[Freeciv-Dev] [bug #22302] Setting init_city_radius_sq =15 does not work in version 2.5

2014-07-11 Thread Marko Lindqvist
Follow-up Comment #2, bug #22302 (project freeciv): The most of obvious suspect would be the new city dialog city area scaling code. Maybe the tile clickable area does not match the appearance of the map (one needs to click some specific other place than where the tile appears to be for it to

[Freeciv-Dev] [patch #4929] savegame2.c local functions static

2014-07-11 Thread Marko Lindqvist
URL: http://gna.org/patch/?4929 Summary: savegame2.c local functions static Project: Freeciv Submitted by: cazfi Submitted on: Fri 11 Jul 2014 09:53:20 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4928] Introduce savegame3.c

2014-07-11 Thread Marko Lindqvist
Update of patch #4928 (project freeciv): Depends on: = patch #4929 ___ Reply to this item at: http://gna.org/patch/?4928 ___ Message sent

[Freeciv-Dev] [patch #4459] Requirement range Traderoutes

2014-07-11 Thread Emmet Hikory
Update of patch #4459 (project freeciv): Status: Need Info = Ready For Test ___ Follow-up Comment #3: Patch attached that just mirrors the requirements calculations for cities. Whether it happens

[Freeciv-Dev] [bug #22302] Setting init_city_radius_sq =15 does not work in version 2.5

2014-07-11 Thread Jacob Nevins
Update of bug #22302 (project freeciv): Severity: 3 - Normal = 4 - Important Planned Release: = 2.5.0, 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #4926] Allow AI paths with intermediate actions

2014-07-11 Thread pepeto
Follow-up Comment #1, patch #4926 (project freeciv): Patch #4889 removed the calculation of the cost of an attack, instead using a flat value of SINGLE_MOVE. It was already the case before since bug #20361 (except for pf_fuel_map, probably because this algorithm is based on the assumption all

[Freeciv-Dev] [patch #4926] Allow AI paths with intermediate actions

2014-07-11 Thread Emmet Hikory
Follow-up Comment #2, patch #4926 (project freeciv): It was already the case before since bug #20361 I thought we changed it to not be SINGLE_MOVE again with attack_move_cost() in patch #3901 Where do you see that the tile is set to TB_IGNORE? Yes, sorry, the correct value for my comment is

[Freeciv-Dev] [patch #4918] Make ap_diplomat_battle() handle battle against a unit in a city

2014-07-11 Thread Sveinung Kvilhaugsvik
Update of patch #4918 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4926] Allow AI paths with intermediate actions

2014-07-11 Thread pepeto
Follow-up Comment #3, patch #4926 (project freeciv): I thought we changed it to not be SINGLE_MOVE again with attack_move_cost() in patch #3901 In pf_normal_map_iterate() and pf_danger_map_iterate(), the value was overwritten to SINGLE_MOVE in any case. Path-finding is like a photography. It

[Freeciv-Dev] [patch #4926] Properly account for attack move costs in pathfinding

2014-07-11 Thread Emmet Hikory
Update of patch #4926 (project freeciv): Status: Need Info = Ready For Test Assigned to:None = persia Planned Release: = 2.6.0 Summary:

[Freeciv-Dev] [patch #4921] Consolidate calls in pf_tools.c

2014-07-11 Thread Emmet Hikory
Update of patch #4921 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-07-11 Thread pepeto
Update of bug #22059 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22060] EFT_TECH_COST_FACTOR isn't handle with team pooled research

2014-07-11 Thread pepeto
Update of bug #22060 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #2: Fixed within bug

[Freeciv-Dev] [bug #22061] Team pooled research and AI science cost

2014-07-11 Thread pepeto
Update of bug #22061 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #2: Fixed within bug

[Freeciv-Dev] [patch #4930] pf_fuel_map: referenced pf_fuel_pos

2014-07-11 Thread pepeto
URL: http://gna.org/patch/?4930 Summary: pf_fuel_map: referenced pf_fuel_pos Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 19:47:21 CEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #22300] Terrain help paragraph breaks missing

2014-07-11 Thread Jacob Nevins
Update of bug #22300 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-11 Thread pepeto
Additional Item Attachment, patch #4931 (project freeciv): File name: pf_fuel_map_adjust.patch Size:13 KB ___ Reply to this item at: http://gna.org/patch/?4931 ___ Message posté

[Freeciv-Dev] [bug #22308] civ2civ3: help claims fortresses/airbases can't be built on rivers

2014-07-11 Thread Jacob Nevins
URL: http://gna.org/bugs/?22308 Summary: civ2civ3: help claims fortresses/airbases can't be built on rivers Project: Freeciv Submitted by: jtn Submitted on: Fri 11 Jul 2014 18:59:06 BST Category: docs

[Freeciv-Dev] [patch #4932] pf_fuel_map: cache step most costs

2014-07-11 Thread pepeto
URL: http://gna.org/patch/?4932 Summary: pf_fuel_map: cache step most costs Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 20:01:07 CEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #3405] Help: update for generalised roads, bases, etc

2014-07-11 Thread Jacob Nevins
Update of patch #3405 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #8: Oops, my trunk

[Freeciv-Dev] [bug #22308] civ2civ3: help claims fortresses/airbases can't be built on rivers

2014-07-11 Thread Jacob Nevins
Update of bug #22308 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-help-civ2civ3-river-bases.patch Size:0 KB

[Freeciv-Dev] [patch #4916] snapshot target for installer makefile

2014-07-11 Thread Marko Lindqvist
Update of patch #4916 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-07-11 Thread Marko Lindqvist
Follow-up Comment #9, bug #21629 (project freeciv): - S2_4 version (file #21357) ___ Additional Item Attachment: File name: WastedPirates-S2_4.patch Size:0 KB ___ Reply to

[Freeciv-Dev] [patch #4848] Adventurer cities can grow to size 3 without Basic Infrastructure

2014-07-11 Thread Marko Lindqvist
Update of patch #4848 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-11 Thread pepeto
URL: http://gna.org/patch/?4933 Summary: reduce the number of calls to normalize_map_pos() Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 22:47:32 CEST Category: general Priority: 5

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-11 Thread Emmet Hikory
Follow-up Comment #1, patch #4931 (project freeciv): The removal of the obsolete SINGLE_MOVE cost hack will conflict with the application of patch #4926. Which is the right solution here? ___ Reply to this item at:

[Freeciv-Dev] [patch #4859] Alien ruleset unit move rates

2014-07-11 Thread Marko Lindqvist
Follow-up Comment #1, patch #4859 (project freeciv): - Updated againt svn (file #21359) ___ Additional Item Attachment: File name: AlienMoveRates-2.patch Size:1 KB ___

[Freeciv-Dev] [patch #4917] Accept keypress in addition to left mouse to some of the main functions of sdl2-client

2014-07-11 Thread Marko Lindqvist
Update of patch #4917 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22309] Configure Script can't detect GTK+ version 3.10

2014-07-11 Thread anonymous
URL: http://gna.org/bugs/?22309 Summary: Configure Script can't detect GTK+ version 3.10 Project: Freeciv Submitted by: None Submitted on: Fri 11 Jul 2014 09:53:06 PM UTC Category: general Severity: 5 -

[Freeciv-Dev] [bug #22309] Configure Script can't detect GTK+ version 3.10

2014-07-11 Thread Marko Lindqvist
Follow-up Comment #1, bug #22309 (project freeciv): I don't think your problem is in parsing 1 6, as I've never had that problem with gtk+ 3.10 or 3.12. Also, while our gtk-3.0.m4 comes from gtk+3 earlier than 3.10, it's essentially same as gtk-2.0.m4 (gtk+ project has not made any changes to it

[Freeciv-Dev] [bug #22310] local.php in git repository

2014-07-11 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22310 Summary: local.php in git repository Project: Freeciv Submitted by: cazfi Submitted on: Sat 12 Jul 2014 01:46:05 AM EEST Category: freeciv-web Severity: 3 - Normal

[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-07-11 Thread Marko Lindqvist
Update of patch #4806 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3775] Potential bodyguard looking for units to protect

2014-07-11 Thread Emmet Hikory
Follow-up Comment #9, patch #3775 (project freeciv): Just an update: patch #4649 implemented a cache of unit movement similarities that obsoletes the attached patch (with compatible results). This ticket is probably now best considered to be about the strategies discussed in comment #4, where a

[Freeciv-Dev] [bug #22311] Threaded AI mishandles NoBonus road types

2014-07-11 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22311 Summary: Threaded AI mishandles NoBonus road types Project: Freeciv Submitted by: cazfi Submitted on: Sat 12 Jul 2014 02:32:42 AM EEST Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #22297] Road move_time = -1 doesn't get to client correctly

2014-07-11 Thread Marko Lindqvist
Update of bug #22297 (project freeciv): Category:None = general Status:None = Ready For Test ___ Follow-up Comment #1: Fix Note that the

[Freeciv-Dev] [bug #22312] CleanPollution and CleanFallout rmreqs ignored

2014-07-11 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22312 Summary: CleanPollution and CleanFallout rmreqs ignored Project: Freeciv Submitted by: cazfi Submitted on: Sat 12 Jul 2014 03:08:55 AM EEST Category: general Severity: 3 -

[Freeciv-Dev] [bug #22034] Cannot build Irrigation and Mine simultaneously

2014-07-11 Thread Marko Lindqvist
Update of bug #22034 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #1: Generic check against building activities that conflict with each other. (file #21363)

[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-07-11 Thread Marko Lindqvist
Update of bug #21950 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0

[Freeciv-Dev] [bug #21576] gtk2 client assert with multiplayer ruleset

2014-07-11 Thread Marko Lindqvist
Update of bug #21576 (project freeciv): Planned Release:2.3.5, 2.4.2 = 2.4.2 ___ Follow-up Comment #13: It's only when 2.5.0-beta1 gets released when S2_4 development version to be run from build

[Freeciv-Dev] [bug #21576] gtk2 client assert with multiplayer ruleset

2014-07-11 Thread Marko Lindqvist
Update of bug #21576 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Planned Release: 2.4.2 = 2.3.5, 2.4.2

[Freeciv-Dev] [bug #21550] Make function of timeout / off label in UI more obvious somehow

2014-07-11 Thread Marko Lindqvist
Update of bug #21550 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #1: Tooltip for

[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-07-11 Thread Marko Lindqvist
Update of patch #4816 (project freeciv): Category:None = rulesets Status:None = Ready For Test Planned Release: = 2.6.0

[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-07-11 Thread Marko Lindqvist
Update of patch #4816 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?4816 ___ Message sent