Follow-up Comment #4, bug #22374 (project freeciv):
This leads to an interesting question: should restrictinfra affect nativity?
A similar class of issue would be BigLand units being able to move on roaded
Mountains (at high cost) despite restrictinfra.
Update of bug #22359 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #4912 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?4977
Summary: Add meta knowledge for the building (improvement)
requirement type.
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 23 Jul 2014 12:51:40 PM UTC
Category: None
Follow-up Comment #1, patch #4977 (project freeciv):
The spell checked version
(file #21519)
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Additional Item Attachment:
File name: 0001-Add-meta-knowledge-for-the-building-improvement-requ.patch
Size:2 KB
URL:
http://gna.org/bugs/?22386
Summary: in can_unit_do_activity_targeted_at()
[common/unit.c::1018]: assertion 'target != NULL' failed
Project: Freeciv
Submitted by: pepeto
Submitted on: mer. 23 juil. 2014 16:46:23 CEST
URL:
http://gna.org/patch/?4978
Summary: Ruleset advance sanity check
Project: Freeciv
Submitted by: pepeto
Submitted on: mer. 23 juil. 2014 16:49:34 CEST
Category: rulesets
Priority: 5 - Normal
Update of bug #22058 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.6.0
URL:
http://gna.org/patch/?4979
Summary: Move player_research_update()
Project: Freeciv
Submitted by: pepeto
Submitted on: mer. 23 juil. 2014 17:03:04 CEST
Category: general
Priority: 5 - Normal
Update of patch #4726 (project freeciv):
Depends on: = patch #4979
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Update of patch #4972 (project freeciv):
Planned Release:2.6.0, 2.5.0 = 2.6.0, 2.5.0, 2.4.3
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Additional Item Attachment:
File name: 2.4-Check-that-ruleset-supplied-specialist-names-won-t-b.patch
Size:3 KB
Update of bug #21468 (project freeciv):
Category:None = editor
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release:
Follow-up Comment #3, bug #22273 (project freeciv):
Thanks for all your help. I now have the Lua script printing 7 for Sentry and
15 for Fortified. I'll try to get the bind-to-string code in there next. It
might be a good idea for the final version to have an Activity object but for
now baby
Additional Item Attachment, bug #22273 (project freeciv):
File name: rev1.diff Size:1 KB
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Update of bug #22369 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4969 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Additional Item Attachment, bug #22273 (project freeciv):
File name: rev2.diff Size:3 KB
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Update of bug #22371 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #4, bug #22273 (project freeciv):
Question for Project leaders:
It's my understanding if I want to perform an action on a given unit, it's
done through the edit object as of FC 2.4. As this is server code, is it
legitimate to have this code if all one wants to do is legally
Update of patch #4966 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = persia
Open/Closed:Open = Closed
Update of patch #4812 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = persia
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4980
Summary: Centralize adding probabilities to the action button
text
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 23 Jul 2014 09:33:09 PM UTC
Category: None
Follow-up Comment #26, patch #4830 (project freeciv):
I'm making a new version of the patch (so I hope you don't update it just now,
to avoid duplicate work, and possibly work that cannot be merged).
Some notes already, for future submissions:
- Make sure that the patch compiles against the
Follow-up Comment #27, patch #4830 (project freeciv):
- Updated against svn
- Dropped diff_ignore changes
- Ruledit to save multipliers to governments.ruleset and not to separate
file.
Also saving of the helptext was missing
- In ruleset.c, merged multipliers loading to governments.ruleset
Follow-up Comment #1, bug #22385 (project freeciv):
You are right.
When civ2civ3 was in development as a separate modpack, I didn't take much
care about keeping compatibility because many rules were changed from one
version to the next.
Now that this ruleset is part of freeciv development here,
Follow-up Comment #5, bug #22374 (project freeciv):
on a river tile in enemy territory land units ignore the river and travel on
the terrain, but triremes ignore the terrain and travel on the river.
The way it sounds seems realistic to me. The land units require extra
infrastructure in order to
URL:
http://gna.org/patch/?4981
Summary: Save specialists vector to savegame
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 24 Jul 2014 04:51:27 AM EEST
Category: None
Priority: 5 - Normal
Update of patch #4981 (project freeciv):
Category:None = general
Status:None = Ready For Test
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Update of bug #22378 (project freeciv):
Depends on: = patch #4981
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Update of bug #22374 (project freeciv):
Status:None = Wont Fix
Open/Closed:Open = Closed
Planned Release:2.5.0, 2.6.0 =
Update of bug #22341 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22380 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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