[Freeciv-Dev] [patch #5380] Support Player range for Age requirement

2014-10-21 Thread Jacob Nevins
Update of patch #5380 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22839] Can't set a player's government in editor

2014-10-21 Thread Rogier
URL: http://gna.org/bugs/?22839 Summary: Can't set a player's government in editor Project: Freeciv Submitted by: rogier Submitted on: Tue 21 Oct 2014 09:59:12 AM UTC Category: editor Severity: 3 - Normal

[Freeciv-Dev] [bug #22840] The science stock cannot be set in the editor

2014-10-21 Thread Rogier
URL: http://gna.org/bugs/?22840 Summary: The science stock cannot be set in the editor Project: Freeciv Submitted by: rogier Submitted on: Tue 21 Oct 2014 10:03:49 AM UTC Category: editor Severity: 3 -

[Freeciv-Dev] [bug #22841] A unit's homecity cannot be set in the editor

2014-10-21 Thread Rogier
URL: http://gna.org/bugs/?22841 Summary: A unit's homecity cannot be set in the editor Project: Freeciv Submitted by: rogier Submitted on: Tue 21 Oct 2014 10:05:57 AM UTC Category: editor Severity: 3 -

[Freeciv-Dev] [bug #22842] Can't set a unit state to fortified in the editor

2014-10-21 Thread Rogier
URL: http://gna.org/bugs/?22842 Summary: Can't set a unit state to fortified in the editor Project: Freeciv Submitted by: rogier Submitted on: Tue 21 Oct 2014 10:12:10 AM UTC Category: editor Severity: 2 -

[Freeciv-Dev] [bug #22831] Many client assertion failures when creating player midgame

2014-10-21 Thread pepeto
Update of bug #22831 (project freeciv): Category:None = general Status:None = Ready For Test ___ Follow-up Comment #1: I missed the

[Freeciv-Dev] [bug #22830] pf_map_path() assertion failures when AWACS return to refuel

2014-10-21 Thread pepeto
Update of bug #22830 (project freeciv): Category:None = ai Status:None = Ready For Test ___ Follow-up Comment #1: The turn number is

[Freeciv-Dev] [patch #3907] Minor fallback check cleanup for map generator 3

2014-10-21 Thread pepeto
Update of patch #3907 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.5.0, 2.6.0

[Freeciv-Dev] [patch #3908] Map size rounding for tilesperplayer map size selection.

2014-10-21 Thread pepeto
Update of patch #3908 (project freeciv): Status:None = Wont Do Assigned to:None = pepeto ___ Follow-up Comment #2: patch #5187 already

[Freeciv-Dev] [patch #3908] Map size rounding for tilesperplayer map size selection.

2014-10-21 Thread pepeto
Update of patch #3908 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3908 ___ Message posté

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-21 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #22795 (project freeciv): _Do you have a savegame for testing?_ Yes. (file #22685) ___ Additional Item Attachment: File name: 2.4-test_v3.savSize:16 KB

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-21 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, bug #22795 (project freeciv): (Play as Sveinung, break up the alliance to Kurush II) ___ Reply to this item at: http://gna.org/bugs/?22795 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-21 Thread pepeto
Update of bug #22795 (project freeciv): Category:None = general Status: Need Info = Ready For Test Operating System:None = Any Planned Release:

[Freeciv-Dev] [bug #22805] civ2civ3: should more Apollo Program effects survive its destruction?

2014-10-21 Thread David Fernandez
Follow-up Comment #2, bug #22805 (project freeciv): Added survive flag to the other effects of Apollo Program (except the extra vision), and also to the other effect of Manhattan proyect related to UN. (file #22688) ___ Additional Item

[Freeciv-Dev] [bug #22810] Threaded AI hangs

2014-10-21 Thread Marko Lindqvist
Update of bug #22810 (project freeciv): Status:None = Ready For Test Planned Release: = 2.6.0 ___ Follow-up Comment #1: Fix. When ggz

[Freeciv-Dev] [bug #22810] Threaded AI hangs

2014-10-21 Thread pepeto
Follow-up Comment #2, bug #22810 (project freeciv): This probably has other consequences than threaded AI breakage... I now understand why the autogame didn't start today... ___ Reply to this item at: http://gna.org/bugs/?22810

[Freeciv-Dev] [patch #5368] Send AI worker task changes to client

2014-10-21 Thread Marko Lindqvist
Update of patch #5368 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Patch (file #22690) ___ Additional

[Freeciv-Dev] [bug #22804] civ2civ3: Sewer System doesn't need Aqueduct, but help implies it does

2014-10-21 Thread David Fernandez
Follow-up Comment #2, bug #22804 (project freeciv): Now I remember that another reason to change this requisite from aqueduct, to pop 9, was to simplify the code because there are 3 different aqueduct types in this ruleset, and it makes the requirements more complicated. I made a simple patch

[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does

2014-10-21 Thread David Fernandez
Follow-up Comment #4, bug #22803 (project freeciv): I have been testing a game with this patch, and I'm afraid I did not fully understand the effects of this patch when I read your description, and now I'm thinking it would be good to keep it optional. In my test I had a city with pop 8 that was

[Freeciv-Dev] [bug #22804] civ2civ3: Sewer System doesn't need Aqueduct, but help implies it does

2014-10-21 Thread David Fernandez
Follow-up Comment #3, bug #22804 (project freeciv): With this patch, Size_Unlimit effect of Sewer system requires the presence of one of the Aqueducts. If all 3 aqueduct types are present in a city (possible with the editor), the value of Size_Unlimit will be 3, but it worked properly in my

[Freeciv-Dev] [bug #22845] civ2civ3: StackDeath on trench (pre-fortress)

2014-10-21 Thread David Fernandez
URL: http://gna.org/bugs/?22845 Summary: civ2civ3: StackDeath on trench (pre-fortress) Project: Freeciv Submitted by: bardo Submitted on: mar 21 oct 2014 22:35:22 UTC Category: rulesets Severity: 3 -

[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-10-21 Thread David Fernandez
Follow-up Comment #7, patch #5027 (project freeciv): My impressions after testing them a bit (by manually pasting them to amplio2): - I'm liking how the short wall looks in all terrains (5th from left to right). - When I test walls with towers both in front and rear (7th), they overlap and it

[Freeciv-Dev] [bug #22846] typo in README

2014-10-21 Thread Frank
URL: http://gna.org/bugs/?22846 Summary: typo in README Project: Freeciv Submitted by: dunnoob Submitted on: Wed 22 Oct 2014 03:54:56 UTC Category: docs Severity: 2 - Minor Priority: 5 -

[Freeciv-Dev] [bug #22847] reset in server/commands.c

2014-10-21 Thread Frank
URL: http://gna.org/bugs/?22847 Summary: reset in server/commands.c Project: Freeciv Submitted by: dunnoob Submitted on: Wed 22 Oct 2014 04:12:49 UTC Category: docs Severity: 2 - Minor

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-21 Thread Frank
Follow-up Comment #5, bug #22795 (project freeciv): Just in case, because Pepeto wrote that the error message is not (?) visible in 2.5.0-beta1: Checking one of the ordinary Windows crash reports (RPT attached) I stumbled over lots of unusual we don't know about this unit in the corresponding

[Freeciv-Dev] [bug #22848] Add comments to classic/effects.ruleset

2014-10-21 Thread Frank
URL: http://gna.org/bugs/?22848 Summary: Add comments to classic/effects.ruleset Project: Freeciv Submitted by: dunnoob Submitted on: Wed 22 Oct 2014 05:04:17 UTC Category: rulesets Severity: 1 - Wish