Update of patch #5380 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?22839
Summary: Can't set a player's government in editor
Project: Freeciv
Submitted by: rogier
Submitted on: Tue 21 Oct 2014 09:59:12 AM UTC
Category: editor
Severity: 3 - Normal
URL:
http://gna.org/bugs/?22840
Summary: The science stock cannot be set in the editor
Project: Freeciv
Submitted by: rogier
Submitted on: Tue 21 Oct 2014 10:03:49 AM UTC
Category: editor
Severity: 3 -
URL:
http://gna.org/bugs/?22841
Summary: A unit's homecity cannot be set in the editor
Project: Freeciv
Submitted by: rogier
Submitted on: Tue 21 Oct 2014 10:05:57 AM UTC
Category: editor
Severity: 3 -
URL:
http://gna.org/bugs/?22842
Summary: Can't set a unit state to fortified in the editor
Project: Freeciv
Submitted by: rogier
Submitted on: Tue 21 Oct 2014 10:12:10 AM UTC
Category: editor
Severity: 2 -
Update of bug #22831 (project freeciv):
Category:None = general
Status:None = Ready For Test
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Follow-up Comment #1:
I missed the
Update of bug #22830 (project freeciv):
Category:None = ai
Status:None = Ready For Test
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Follow-up Comment #1:
The turn number is
Update of patch #3907 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.5.0, 2.6.0
Update of patch #3908 (project freeciv):
Status:None = Wont Do
Assigned to:None = pepeto
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Follow-up Comment #2:
patch #5187 already
Update of patch #3908 (project freeciv):
Open/Closed:Open = Closed
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Reply to this item at:
http://gna.org/patch/?3908
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Message posté
Follow-up Comment #2, bug #22795 (project freeciv):
_Do you have a savegame for testing?_
Yes.
(file #22685)
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Additional Item Attachment:
File name: 2.4-test_v3.savSize:16 KB
Follow-up Comment #3, bug #22795 (project freeciv):
(Play as Sveinung, break up the alliance to Kurush II)
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http://gna.org/bugs/?22795
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Message sent via/by Gna!
Update of bug #22795 (project freeciv):
Category:None = general
Status: Need Info = Ready For Test
Operating System:None = Any
Planned Release:
Follow-up Comment #2, bug #22805 (project freeciv):
Added survive flag to the other effects of Apollo Program (except the extra
vision), and also to the other effect of Manhattan proyect related to UN.
(file #22688)
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Additional Item
Update of bug #22810 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.6.0
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Follow-up Comment #1:
Fix.
When ggz
Follow-up Comment #2, bug #22810 (project freeciv):
This probably has other consequences than threaded AI
breakage...
I now understand why the autogame didn't start today...
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http://gna.org/bugs/?22810
Update of patch #5368 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
Patch
(file #22690)
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Additional
Follow-up Comment #2, bug #22804 (project freeciv):
Now I remember that another reason to change this requisite from aqueduct, to
pop 9, was to simplify the code because there are 3 different aqueduct types
in this ruleset, and it makes the requirements more complicated.
I made a simple patch
Follow-up Comment #4, bug #22803 (project freeciv):
I have been testing a game with this patch, and I'm afraid I did not fully
understand the effects of this patch when I read your description, and now I'm
thinking it would be good to keep it optional.
In my test I had a city with pop 8 that was
Follow-up Comment #3, bug #22804 (project freeciv):
With this patch, Size_Unlimit effect of Sewer system requires the presence of
one of the Aqueducts.
If all 3 aqueduct types are present in a city (possible with the editor), the
value of Size_Unlimit will be 3, but it worked properly in my
URL:
http://gna.org/bugs/?22845
Summary: civ2civ3: StackDeath on trench (pre-fortress)
Project: Freeciv
Submitted by: bardo
Submitted on: mar 21 oct 2014 22:35:22 UTC
Category: rulesets
Severity: 3 -
Follow-up Comment #7, patch #5027 (project freeciv):
My impressions after testing them a bit (by manually pasting them to
amplio2):
- I'm liking how the short wall looks in all terrains (5th from left to
right).
- When I test walls with towers both in front and rear (7th), they overlap and
it
URL:
http://gna.org/bugs/?22846
Summary: typo in README
Project: Freeciv
Submitted by: dunnoob
Submitted on: Wed 22 Oct 2014 03:54:56 UTC
Category: docs
Severity: 2 - Minor
Priority: 5 -
URL:
http://gna.org/bugs/?22847
Summary: reset in server/commands.c
Project: Freeciv
Submitted by: dunnoob
Submitted on: Wed 22 Oct 2014 04:12:49 UTC
Category: docs
Severity: 2 - Minor
Follow-up Comment #5, bug #22795 (project freeciv):
Just in case, because Pepeto wrote that the error message is not (?) visible
in 2.5.0-beta1:
Checking one of the ordinary Windows crash reports (RPT attached) I stumbled
over lots of unusual we don't know about this unit in the corresponding
URL:
http://gna.org/bugs/?22848
Summary: Add comments to classic/effects.ruleset
Project: Freeciv
Submitted by: dunnoob
Submitted on: Wed 22 Oct 2014 05:04:17 UTC
Category: rulesets
Severity: 1 - Wish
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