[Freeciv-Dev] [bug #23231] advance_by_number(A_FUTURE) returning NULL

2015-02-11 Thread Marko Lindqvist
Follow-up Comment #11, bug #23231 (project freeciv): > I think this patch is not correct for S2_6 and trunk. It would > return a pointer to incorrect memory. Ugh, I still plan to commit to S2_5 to fix the bug there before 2.5.0-RC1. As for S2_6/TRUNK, we *do* need to be able to return valid adva

[Freeciv-Dev] [patch #5817] Remove freeciv.rc

2015-02-11 Thread Marko Lindqvist
URL: Summary: Remove freeciv.rc Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 Feb 2015 09:12:53 AM EET Category: client Priority: 5 - Normal Status

[Freeciv-Dev] [bug #23231] advance_by_number(A_FUTURE) returning NULL

2015-02-11 Thread pepeto
Follow-up Comment #10, bug #23231 (project freeciv): I think this patch is not correct for S2_6 and trunk. It would return a pointer to incorrect memory. ___ Reply to this item at: _

[Freeciv-Dev] [patch #5809] Update BUGS list of library versions to report

2015-02-11 Thread Marko Lindqvist
Update of patch #5809 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5789] [Metaticket] Distinct activity icons for each road and base type in supplied tilesets

2015-02-11 Thread Marko Lindqvist
Update of patch #5789 (project freeciv): Depends on: => patch #5816 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5816] Amplio2 Airstrip activity icon

2015-02-11 Thread Marko Lindqvist
URL: Summary: Amplio2 Airstrip activity icon Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 Feb 2015 08:38:16 AM EET Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #5815] Remove data/fonts

2015-02-11 Thread Marko Lindqvist
URL: Summary: Remove data/fonts Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 Feb 2015 08:16:00 AM EET Category: bootstrap Priority: 5 - Normal Sta

[Freeciv-Dev] [bug #23231] advance_by_number(A_FUTURE) returning NULL

2015-02-11 Thread Marko Lindqvist
Update of bug #23231 (project freeciv): Status: In Progress => Ready For Test Planned Release: 2.5.0-RC1 => 2.5.0, 2.6.0, 3.0.0 ___ Follow-up Comment #9: Patch to simply mak

[Freeciv-Dev] [bug #23264] api_edit_give_technology() does not handle Future Techs correctly

2015-02-11 Thread Marko Lindqvist
URL: Summary: api_edit_give_technology() does not handle Future Techs correctly Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 Feb 2015 08:08:38 AM EET Category: general

[Freeciv-Dev] [bug #23246] Windows Installer Makefile not compatible with new gnuwin environment

2015-02-11 Thread Marko Lindqvist
Follow-up Comment #4, bug #23246 (project freeciv): I've tested this a bit and found no problems. Feel free to commit. ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5797] Help: Unit buildable extras as and-list

2015-02-11 Thread Marko Lindqvist
Update of patch #5797 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Patch (file #23785, file #23786) ___

[Freeciv-Dev] [patch #5811] civ2civ3 Incite Cost Bonuses for AI

2015-02-11 Thread Marko Lindqvist
Update of patch #5811 (project freeciv): Status:None => Ready For Test Assigned to:None => cazfi ___ Reply to this item at:

[Freeciv-Dev] [patch #5006] Suppress "Can build mines on tiles" etc in help based on Mining_Possible, etc

2015-02-11 Thread Marko Lindqvist
Update of patch #5006 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

Re: [Freeciv-Dev] Touch stylus optimized version???

2015-02-11 Thread Louis Moureaux
Le jeudi 12 février 2015, 01:32:42 Andrey Kazurov a écrit : > Hey > > I was trying to play latest beta of freeciv and I found that it's > absolutely not suitable for windows tablet with a stylus! > > When I put a stylus close to the edges of the screen (but not touching the > screen though) I nee

[Freeciv-Dev] 2.5.0-RC1 plan

2015-02-11 Thread Jacob Nevins
Briefly, the plan is: String freeze from this weekend (14/15 Feb). Basically once is in. (Translators: this is a big pile of strings.) Attempt to release 2.5.0-RC1 next weekend (21/22 Feb). Then we enter release candidate cycle

[Freeciv-Dev] [patch #4936] More thorough civ2civ3 help

2015-02-11 Thread Jacob Nevins
Update of patch #4936 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #17: Here's what I hope to be the final S2_5 patch. (Other branches to follow in time.) As well as

[Freeciv-Dev] Touch stylus optimized version???

2015-02-11 Thread Andrey Kazurov
Hey I was trying to play latest beta of freeciv and I found that it's absolutely not suitable for windows tablet with a stylus! When I put a stylus close to the edges of the screen (but not touching the screen though) I need a map to actually scroll! Moreover there's no way to browse the map beca

[Freeciv-Dev] [patch #5814] civ2civ3: remove extra production waste from Communism/Federation without Trade tech

2015-02-11 Thread Jacob Nevins
Update of patch #5814 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-civ2civ3-comm-fed-waste.patch Size:2 KB File name: S2_5-civ2civ3-co

[Freeciv-Dev] [bug #23263] civ2civ3 terrain defense bonus of 1.25 shown as "1.2"

2015-02-11 Thread Jacob Nevins
URL: Summary: civ2civ3 terrain defense bonus of 1.25 shown as "1.2" Project: Freeciv Submitted by: jtn Submitted on: Thu 12 Feb 2015 00:31:39 UTC Category: client-gtk-2.0 Severi

[Freeciv-Dev] [patch #5691] civ2civ3: help texts for governments

2015-02-11 Thread Jacob Nevins
Update of patch #5691 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #5: In fact I've merge

[Freeciv-Dev] [patch #4936] More thorough civ2civ3 help

2015-02-11 Thread Jacob Nevins
Update of patch #4936 (project freeciv): Depends on: => patch #5814 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5814] civ2civ3: remove extra production waste from Communism/Federation without Trade tech

2015-02-11 Thread Jacob Nevins
URL: Summary: civ2civ3: remove extra production waste from Communism/Federation without Trade tech Project: Freeciv Submitted by: jtn Submitted on: Thu 12 Feb 2015 00:14:43 UTC Category: rulese

[Freeciv-Dev] [patch #4936] More thorough civ2civ3 help

2015-02-11 Thread Jacob Nevins
Follow-up Comment #16, patch #4936 (project freeciv): >>> I think we could lose the Corp/Communism interaction >> Since [SoL] requires the Democracy tech, that means you can get >> Communism early enough for The Corporation to be a >> meaningfully distant goal. Still don't think it's worth havin

[Freeciv-Dev] [patch #5813] Show governments enabled by techs in help

2015-02-11 Thread Jacob Nevins
URL: Summary: Show governments enabled by techs in help Project: Freeciv Submitted by: jtn Submitted on: Thu 12 Feb 2015 00:00:54 UTC Category: docs Priority: 5 - Normal

[Freeciv-Dev] [patch #4936] More thorough civ2civ3 help

2015-02-11 Thread David Fernandez
Follow-up Comment #15, patch #4936 (project freeciv): >Since that requires the Democracy tech, that means you can get Communism early enough for The Corporation to be a meaningfully distant goal. Still don't think it's worth having the special case for that. This special case is already included i

[Freeciv-Dev] [patch #5811] civ2civ3 Incite Cost Bonuses for AI

2015-02-11 Thread David Fernandez
Follow-up Comment #2, patch #5811 (project freeciv): Patch to make ai_effects more similar to default rules, by including some of the latest changes, that I consider an improvement. I made patch for v2.5, in case you want to include it, but I do not find it necessary. (file #23780, file #23781)

[Freeciv-Dev] [patch #4936] More thorough civ2civ3 help

2015-02-11 Thread Jacob Nevins
Follow-up Comment #14, patch #4936 (project freeciv): > you can't maintain a government you don't have tech for Except, as Marko points out, if you have Statue of Liberty. Since that requires the Democracy tech, that means you can get Communism early enough for The Corporation to be a meaningfull

[Freeciv-Dev] [patch #5812] Explain when unit can't act because it isn't TransportDependent

2015-02-11 Thread Sveinung Kvilhaugsvik
URL: Summary: Explain when unit can't act because it isn't TransportDependent Project: Freeciv Submitted by: sveinung Submitted on: Wed 11 Feb 2015 08:54:54 PM UTC Category: None

[Freeciv-Dev] [patch #5811] civ2civ3 Incite Cost Bonuses for AI

2015-02-11 Thread David Fernandez
Follow-up Comment #1, patch #5811 (project freeciv): They were already added a couple of handicaped ai penalties to the effects file of AI, I think. I see ok to add those related to Incite_Cost_Pct too. The only bonus from default bonuses that I do not like for civ2civ3 is Max_Rates=100, because

[Freeciv-Dev] [patch #4936] More thorough civ2civ3 help

2015-02-11 Thread David Fernandez
Follow-up Comment #13, patch #4936 (project freeciv): Shall I rewrite the help assuming these changes before the string freeze, and submit a patch in implementing them ASAP? Yes, please. Do you want me to make any patch? ___ Reply to this

Re: [Freeciv-Dev] [patch #4936] More thorough civ2civ3 help

2015-02-11 Thread Marko Lindqvist
Sorry for not commenting on gna, but I can't logon just now. On Wednesday, 11 February 2015, Jacob Nevins wrote: > > you can't maintain a government you don't have tech for > Statue of Liberty? - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] [patch #4936] More thorough civ2civ3 help

2015-02-11 Thread Jacob Nevins
Follow-up Comment #12, patch #4936 (project freeciv): Thanks for the comments. I intend to send a new (and hopefully final) patch soon, fixing up typos + doing something about the city bonus help. > - Do you think we should make that Trade tech does not affect > to Communism and Federation at al