[Freeciv-Dev] [bug #23565] initiated_from in diplomacy_init_meeting_req from AI sometimes wrong

2015-05-02 Thread Jacob Nevins
Update of bug #23565 (project freeciv): Status: In Progress => Ready For Test Release: => 2.5.0 Planned Release: => 2.4.5, 2.5.1, 2.6.0, 3.0.0 ___

[Freeciv-Dev] [bug #23563] "More units" button background doesn't match surroundings

2015-05-02 Thread Jacob Nevins
Update of bug #23563 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: I can't reproduce the effect now. (file #24427) ___

[Freeciv-Dev] [bug #23562] Layout jumps around as "more unit" button comes and goes

2015-05-02 Thread Jacob Nevins
Update of bug #23562 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-S2_4-gtk-more-units-size.patch Size:6 KB

[Freeciv-Dev] [bug #23565] initiated_from in diplomacy_init_meeting_req from AI sometimes wrong

2015-05-02 Thread Jacob Nevins
URL: Summary: initiated_from in diplomacy_init_meeting_req from AI sometimes wrong Project: Freeciv Submitted by: jtn Submitted on: Sat 02 May 2015 21:20:20 BST Category: ai Sev

[Freeciv-Dev] [bug #21557] GTK2 - Map canvas resizing to bigger, but less than tile size results in visual glitches

2015-05-02 Thread Jacob Nevins
Update of bug #21557 (project freeciv): Summary: [Patch] GTK2 - Map canvas resizing to bigger, but less than tile size results in visual glitches => GTK2 - Map canvas resizing to bigger, but less than tile size results in visual glitches __

[Freeciv-Dev] [bug #21557] GTK2 - Map canvas resizing to bigger, but less than tile size results in visual glitches

2015-05-02 Thread Jacob Nevins
Follow-up Comment #4, bug #21557 (project freeciv): (Forgot to say: the issue still occurs in 2.5.0.) ___ Reply to this item at: ___ Message sent via/by Gna! h

[Freeciv-Dev] [bug #23561] Spuriously long loop loading traits from 2.5 savegame

2015-05-02 Thread Jacob Nevins
Follow-up Comment #1, bug #23561 (project freeciv): There are much wider issues with trait loading (bug #23564). Probably it makes sense to fix this bug at the same time as all those. ___ Reply to this item at:

[Freeciv-Dev] [patch #6065] [Metaticket] Depracating bzip2 compression support

2015-05-02 Thread Marko Lindqvist
URL: Summary: [Metaticket] Depracating bzip2 compression support Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 May 2015 10:07:04 PM EEST Category: None Priority: 5 -

[Freeciv-Dev] [bug #23564] Traits loading from savefile broken

2015-05-02 Thread Jacob Nevins
URL: Summary: Traits loading from savefile broken Project: Freeciv Submitted by: jtn Submitted on: Sat 02 May 2015 20:05:44 BST Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #6064] Optionally temporarily optimize home and destination CMAs for trade in caravan dialog.

2015-05-02 Thread anonymous
URL: Summary: Optionally temporarily optimize home and destination CMAs for trade in caravan dialog. Project: Freeciv Submitted by: None Submitted on: Sat 02 May 2015 05:47:37 PM UTC Category:

[Freeciv-Dev] [bug #23563] "More units" button background doesn't match surroundings

2015-05-02 Thread Jacob Nevins
URL: Summary: "More units" button background doesn't match surroundings Project: Freeciv Submitted by: jtn Submitted on: Sat 02 May 2015 18:09:53 BST Category: client-gtk-2.0 Se

[Freeciv-Dev] [bug #23562] Layout jumps around as "more unit" button comes and goes

2015-05-02 Thread Jacob Nevins
URL: Summary: Layout jumps around as "more unit" button comes and goes Project: Freeciv Submitted by: jtn Submitted on: Sat 02 May 2015 18:06:04 BST Category: client-gtk-2.0 Sev

[Freeciv-Dev] [bug #23446] Server crash with AI diplomat/spy

2015-05-02 Thread Jordi Negrevernis i Font
Follow-up Comment #8, bug #23446 (project freeciv): I have aplyied this patch to the server. At least, we the assert happens the server will not crash. I suppose that it's not reproducible because that states of the AI are not saved. (file #24424) ___

[Freeciv-Dev] [bug #23561] Spuriously long loop loading traits from 2.5 savegame

2015-05-02 Thread Jacob Nevins
URL: Summary: Spuriously long loop loading traits from 2.5 savegame Project: Freeciv Submitted by: jtn Submitted on: Sat 02 May 2015 15:29:44 BST Category: None Severity: 3 - No

[Freeciv-Dev] [bug #23554] Crash on city report using the add first item

2015-05-02 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #23554 (project freeciv): the distro is Ubuntu 12.04 32 bits. In fact, the crashes seems to be in the libraries of gtk... ___ Reply to this item at: __

[Freeciv-Dev] [bug #23446] Server crash with AI diplomat/spy

2015-05-02 Thread Marko Lindqvist
Follow-up Comment #7, bug #23446 (project freeciv): "AIUNIT_ATTACK & goto_tile == NULL" sounds a lot like recent (HEAD commit in S2_5 aidata.c, in fact) bug #23107. ...at least it added the now failing assert. ___ Reply to this item at:

[Freeciv-Dev] [bug #23446] Server crash with AI diplomat/spy

2015-05-02 Thread Jacob Nevins
Follow-up Comment #6, bug #23446 (project freeciv): Loading savegame and hitting Turn Done doesn't show the issue. Examining the savegame, there are plenty of AI Diplomats and Spies, with and without goto_tile ("go"=TRUE/FALSE). No clue which of them might have been on attack missions, don't thin

[Freeciv-Dev] [bug #23446] Server crash with AI diplomat/spy

2015-05-02 Thread Jacob Nevins
Update of bug #23446 (project freeciv): Category: general => ai Summary: Server crash with spy => Server crash with AI diplomat/spy ___ Follow-up Comment #5: Assertion

[Freeciv-Dev] [bug #23554] Crash on city report using the add first item

2015-05-02 Thread Jacob Nevins
Update of bug #23554 (project freeciv): Release: => 2.5.0+ svn? ___ Follow-up Comment #2: Not been able to reproduce on x86_64 S2_5 r28967 Gtk2 by randomly choosing "Add First" targets t