[Freeciv-Dev] [bug #18521] In worklist, cannot drag from available targets to worklist panes

2011-09-28 Thread DynV
Follow-up Comment #1, bug #18521 (project freeciv): I just upgraded on 2.3.0 and I confirm not being able to drag drop (drag n' drop, drag-drop, drag drop) in cities production tab from Source Tasks (to Target Worklist) nor prioritize in the Target Worklist ; both drag dropping possibilities I

[Freeciv-Dev] [bug #18517] unable to drag items in Target Worklist to reorder.

2011-09-28 Thread DynV
Follow-up Comment #13, bug #18517 (project freeciv): @thenerd there's also reorder arrows on the separator bar, being vertical (up down). I much prefer drag dropping though. : ___ Reply to this item at: http://gna.org/bugs/?18517

[Freeciv-Dev] [bug #18754] Unit context menu too responsive

2011-09-28 Thread DynV
URL: http://gna.org/bugs/?18754 Summary: Unit context menu too responsive Project: Freeciv Submitted by: dynv Submitted on: Wed 28 Sep 2011 07:40:16 AM GMT Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #18755] minimap has scroll when widgets NOT for small displays

2011-09-28 Thread DynV
URL: http://gna.org/bugs/?18755 Summary: minimap has scroll when widgets NOT for small displays Project: Freeciv Submitted by: dynv Submitted on: Wed 28 Sep 2011 08:06:13 AM GMT Category: client-gtk-2.0

[Freeciv-Dev] [bug #18755] minimap has scroll when widgets NOT for small displays

2011-09-28 Thread DynV
Follow-up Comment #1, bug #18755 (project freeciv): Oh! The title mentioned it but I forgot to detail it in the description: I thought the behavior (scroll bars) was related to the interface (tab) option Arrange widget for small display but unchecking it stayed the same ; even after leaving the

[Freeciv-Dev] [bug #17892] Continue patrolling

2011-09-28 Thread DynV
Follow-up Comment #3, bug #17892 (project freeciv): +1 ___ Reply to this item at: http://gna.org/bugs/?17892 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18756] deep wish: stacked units verification

2011-09-28 Thread DynV
URL: http://gna.org/bugs/?18756 Summary: deep wish: stacked units verification Project: Freeciv Submitted by: dynv Submitted on: Wed 28 Sep 2011 08:41:29 AM GMT Category: client-gtk-2.0 Severity: 1 - Wish

[Freeciv-Dev] [bug #18758] status popup in the way of path

2011-09-29 Thread DynV
URL: http://gna.org/bugs/?18758 Summary: status popup in the way of path Project: Freeciv Submitted by: dynv Submitted on: Thu 29 Sep 2011 08:32:24 AM GMT Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #18754] Unit context menu too responsive

2011-10-01 Thread DynV
Follow-up Comment #1, bug #18754 (project freeciv): Severity: 3 set Severity 3 Severity=3 If the previous command attempts was unsuccessful, please set this bug to normal. I was previously more involved with units, thus interested in the Present units sections ; but now that I made a couple

[Freeciv-Dev] [bug #18756] deep wish: stacked units verification

2011-10-02 Thread DynV
Follow-up Comment #6, bug #18756 (project freeciv): Again this is my ultimate vision, it doesn't relate to the issue (bug), but if you understand the vision you can easily understand this issue. You add a group option then you add units to it and with a single click select all units of it

[Freeciv-Dev] [bug #18755] minimap has scroll when widgets NOT for small displays

2011-10-02 Thread DynV
Follow-up Comment #3, bug #18755 (project freeciv): I replied by email to freeciv-dev@gna.org to include the quote, as I didn't see a quote button on the web interface, but the email has been stuck in moderation for 2 days. or it should behave like a view-port (like interactive real world map

[Freeciv-Dev] [bug #18756] deep wish: stacked units verification

2011-10-02 Thread DynV
Follow-up Comment #7, bug #18756 (project freeciv): I suspect (strongly) that this issue apply to all clients so please change the category to reflect it (to client). ___ Reply to this item at: http://gna.org/bugs/?18756

[Freeciv-Dev] [bug #18756] deep wish: stacked units verification

2011-10-02 Thread DynV
Follow-up Comment #8, bug #18756 (project freeciv): oops! and Operating System to Any. I wish I knew the commands to change the flags of the issues I created. ___ Reply to this item at: http://gna.org/bugs/?18756

[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit

2011-10-02 Thread DynV
URL: http://gna.org/bugs/?18775 Summary: city distance in Goto/Airlift Unit Project: Freeciv Submitted by: dynv Submitted on: Sun 02 Oct 2011 11:16:47 AM GMT Category: client Severity: 1 - Wish

[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit

2011-10-02 Thread DynV
Follow-up Comment #2, bug #18775 (project freeciv): Up to now in similar games, I've mostly used Goto for damaged units to get back to the closest (mine/allied) city, mostly when I'm attacking into enemy territory ; the exception to this would be when defending (thus in mine/allied territory)

[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit

2011-10-02 Thread DynV
Follow-up Comment #4, bug #18775 (project freeciv): I suppose it does. I was just suggesting that feature (distance in Goto/Airlift Unit window) as other spawn of the game has it. It,s always nice to see the paths to the nearest cities, not just limiting oneself to 1 (closest).

[Freeciv-Dev] [bug #14264] wish: border walls

2011-10-04 Thread DynV
Follow-up Comment #1, bug #14264 (project freeciv): +1 ___ Reply to this item at: http://gna.org/bugs/?14264 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18786] modifiable minimal distance from borders by auto-worker

2011-10-04 Thread DynV
URL: http://gna.org/bugs/?18786 Summary: modifiable minimal distance from borders by auto-worker Project: Freeciv Submitted by: dynv Submitted on: Tue 04 Oct 2011 11:34:38 PM GMT Category: client Severity

[Freeciv-Dev] [bug #14264] wish: border walls

2011-10-05 Thread DynV
Follow-up Comment #3, bug #14264 (project freeciv): A fortress (200% def) only give 50% more than fortifying, is only 1 tile wide and will allow enemies to go through unless there's a unit inside. If you disapprove, just say so ; there's no need to go into bashing.

[Freeciv-Dev] [bug #14264] wish: border walls

2011-10-05 Thread DynV
Follow-up Comment #5, bug #14264 (project freeciv): Since ancient times there has been tunneling detection systems, which is quite complex ; how about in an imaginary world (don't know if it ever happened historically), there would be a simple rope system that upon wall bricks at a level fall

[Freeciv-Dev] [bug #20942] Terrain resource translucent over city

2013-07-03 Thread DynV
URL: http://gna.org/bugs/?20942 Summary: Terrain resource translucent over city Project: Freeciv Submitted by: dynv Submitted on: Wed 03 Jul 2013 03:44:00 PM GMT Category: client Severity: 1 - Wish

[Freeciv-Dev] [bug #20943] Food/Prod/Trade increase notification

2013-07-03 Thread DynV
Follow-up Comment #1, bug #20943 (project freeciv): Release=2.3.4, gui-gtk-2.0 ___ Reply to this item at: http://gna.org/bugs/?20943 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #20943] Food/Prod/Trade increase notification

2013-07-03 Thread DynV
URL: http://gna.org/bugs/?20943 Summary: Food/Prod/Trade increase notification Project: Freeciv Submitted by: dynv Submitted on: Wed 03 Jul 2013 04:36:41 PM GMT Category: client Severity: 1 - Wish

[Freeciv-Dev] [bug #20954] Fortress not extending national border

2013-07-09 Thread DynV
URL: http://gna.org/bugs/?20954 Summary: Fortress not extending national border Project: Freeciv Submitted by: dynv Submitted on: Wed 10 Jul 2013 04:19:50 AM GMT Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #20954] Fortress not extending national border

2013-07-12 Thread DynV
Follow-up Comment #2, bug #20954 (project freeciv): It does explain the problem. However I did mention that I waited an extra turn in my explanation. Also, an more importantly, I have trouble understanding the point #3. Do you mean if player A put a fortress in the limit of it's unclaimed border

[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2013-07-15 Thread DynV
Follow-up Comment #7, bug #17015 (project freeciv): +1 ___ Reply to this item at: http://gna.org/bugs/?17015 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #20980] Apollo Program won't update city nation upon change

2013-07-17 Thread DynV
URL: http://gna.org/bugs/?20980 Summary: Apollo Program won't update city nation upon change Project: Freeciv Submitted by: dynv Submitted on: Wed 17 Jul 2013 08:19:44 PM GMT Category: client Severity: 2

[Freeciv-Dev] [bug #20980] Apollo Program won't update city nation upon change

2013-07-17 Thread DynV
Follow-up Comment #1, bug #20980 (project freeciv): The next turn the cities updated their nation. Although I'm wondering if it had to do with the fact that I made contact with one (the same turn as the change); if the contact fixed the problem, it would partly remain a problem. Now I'm

[Freeciv-Dev] [bug #20982] Request transport of non-aggressive units

2013-07-20 Thread DynV
URL: http://gna.org/bugs/?20982 Summary: Request transport of non-aggressive units Project: Freeciv Submitted by: dynv Submitted on: Sun 21 Jul 2013 04:28:26 AM GMT Category: client Severity: 1 - Wish

[Freeciv-Dev] [bug #21005] Purging future target which required technology becomes available

2013-08-05 Thread DynV
URL: http://gna.org/bugs/?21005 Summary: Purging future target which required technology becomes available Project: Freeciv Submitted by: dynv Submitted on: Mon 05 Aug 2013 07:05:38 PM GMT Category: client-gtk-2.0

[Freeciv-Dev] [bug #21188] cities should have the option to ignore growth limitations

2013-10-10 Thread DynV
URL: http://gna.org/bugs/?21188 Summary: cities should have the option to ignore growth limitations Project: Freeciv Submitted by: dynv Submitted on: Thu 10 Oct 2013 09:32:47 PM GMT Category: client

[Freeciv-Dev] [bug #21197] Info fieldset should show effects in the contextual menu for trade [1]

2013-10-14 Thread DynV
URL: http://gna.org/bugs/?21197 Summary: Info fieldset should show effects in the contextual menu for trade [1] Project: Freeciv Submitted by: dynv Submitted on: Mon 14 Oct 2013 11:37:20 PM GMT Category: None

[Freeciv-Dev] [bug #21197] Info fieldset should show effects in the contextual menu for trade [1]

2013-10-14 Thread DynV
Follow-up Comment #1, bug #21197 (project freeciv): Category = client ___ Reply to this item at: http://gna.org/bugs/?21197 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #21197] Info fieldset should show effects in the contextual menu for trade [1]

2013-10-14 Thread DynV
Follow-up Comment #3, bug #21197 (project freeciv): How is it hard? I use the editor, I middle-click a /city/, I check in/out Super Highways, bingo! Right away, not even 1 second delay. I think developers made most aspects of the game very efficient to change, otherwise turn change would be