[Freeciv-Dev] [bug #22400] Stealing random and future tech don't work

2014-08-01 Thread Sveinung Kvilhaugsvik
Update of bug #22400 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5017] Document more hard requirements in doc/README.actions

2014-08-04 Thread Sveinung Kvilhaugsvik
URL: Summary: Document more hard requirements in doc/README.actions Project: Freeciv Submitted by: sveinung Submitted on: Mon 04 Aug 2014 01:14:01 PM UTC Category: docs Priority

[Freeciv-Dev] [patch #5018] Rewrite description of action enablers in doc/README.actions

2014-08-04 Thread Sveinung Kvilhaugsvik
URL: Summary: Rewrite description of action enablers in doc/README.actions Project: Freeciv Submitted by: sveinung Submitted on: Mon 04 Aug 2014 01:28:24 PM UTC Category: docs P

[Freeciv-Dev] [patch #5019] Document that hard action requiremetns may be appended

2014-08-04 Thread Sveinung Kvilhaugsvik
URL: Summary: Document that hard action requiremetns may be appended Project: Freeciv Submitted by: sveinung Submitted on: Mon 04 Aug 2014 01:31:38 PM UTC Category: docs Priorit

[Freeciv-Dev] [patch #5019] Document that hard action requiremetns may be appended

2014-08-04 Thread Sveinung Kvilhaugsvik
Update of patch #5019 (project freeciv): Depends on: => patch #5018 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #22442] "embassy" is spelled emabassy in README.actions

2014-08-04 Thread Sveinung Kvilhaugsvik
URL: Summary: "embassy" is spelled emabassy in README.actions Project: Freeciv Submitted by: sveinung Submitted on: Mon 04 Aug 2014 01:08:46 PM UTC Category: docs Severity: 3 -

[Freeciv-Dev] [patch #5020] Introduce can_unit_act_when_unit_state_is

2014-08-04 Thread Sveinung Kvilhaugsvik
URL: Summary: Introduce can_unit_act_when_unit_state_is Project: Freeciv Submitted by: sveinung Submitted on: Mon 04 Aug 2014 07:14:47 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4671] Move limits on what terrain a spy action can be done from to the ruleset

2014-08-04 Thread Sveinung Kvilhaugsvik
Follow-up Comment #9, patch #4671 (project freeciv): Patch that moves the limits to the rulesets and updates the documentation. It isn't "Ready For Test" since it depends on patch #5020. (file #21662) ___ Additional Item Attachment: File n

[Freeciv-Dev] [patch #4671] Move limits on what terrain a spy action can be done from to the ruleset

2014-08-04 Thread Sveinung Kvilhaugsvik
Update of patch #4671 (project freeciv): Depends on: => patch #5020 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5018] Rewrite description of action enablers in doc/README.actions

2014-08-05 Thread Sveinung Kvilhaugsvik
Update of patch #5018 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #22442] "embassy" is spelled emabassy in README.actions

2014-08-06 Thread Sveinung Kvilhaugsvik
Update of bug #22442 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5017] Document more hard requirements in doc/README.actions

2014-08-06 Thread Sveinung Kvilhaugsvik
Update of patch #5017 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5018] Rewrite description of action enablers in doc/README.actions

2014-08-07 Thread Sveinung Kvilhaugsvik
Update of patch #5018 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5019] Document that hard action requiremetns may be appended

2014-08-10 Thread Sveinung Kvilhaugsvik
Update of patch #5019 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5020] Introduce can_unit_act_when_unit_state_is

2014-08-12 Thread Sveinung Kvilhaugsvik
Update of patch #5020 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: unit_state_chache.patch is the patch. The other files are for testing. To test it apply patch

[Freeciv-Dev] [patch #4671] Move limits on what terrain a spy action can be done from to the ruleset

2014-08-12 Thread Sveinung Kvilhaugsvik
Update of patch #4671 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #10: Works when patch #5020 is applied ___

[Freeciv-Dev] [patch #5019] Document that hard action requiremetns may be appended

2014-08-12 Thread Sveinung Kvilhaugsvik
Update of patch #5019 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5020] Introduce can_unit_act_when_unit_state_is

2014-08-12 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #5020 (project freeciv): Things that could be wrong: * the cache is a static array looked up by unit id. Alternatively it could be a filed in the unit struct or some other data structure. (At the moment only some unit types can perform action enabler controlled actions

[Freeciv-Dev] [patch #5030] Add metaknowledge for the remaining requirement ranges of CityTile

2014-08-12 Thread Sveinung Kvilhaugsvik
URL: Summary: Add metaknowledge for the remaining requirement ranges of CityTile Project: Freeciv Submitted by: sveinung Submitted on: Tue 12 Aug 2014 03:23:11 PM UTC Category: None

[Freeciv-Dev] [patch #5031] Qt client: Support diplomat actions against own tile.

2014-08-12 Thread Sveinung Kvilhaugsvik
URL: Summary: Qt client: Support diplomat actions against own tile. Project: Freeciv Submitted by: sveinung Submitted on: Tue 12 Aug 2014 10:02:40 PM UTC Category: client-qt Pri

[Freeciv-Dev] [patch #5033] Enable checking if a unit have moves left from a requirement vector

2014-08-13 Thread Sveinung Kvilhaugsvik
URL: Summary: Enable checking if a unit have moves left from a requirement vector Project: Freeciv Submitted by: sveinung Submitted on: Wed 13 Aug 2014 09:57:24 AM UTC Category: None

[Freeciv-Dev] [bug #22468] key_unit_diplomat_actions() may drop legal actions

2014-08-13 Thread Sveinung Kvilhaugsvik
URL: Summary: key_unit_diplomat_actions() may drop legal actions Project: Freeciv Submitted by: sveinung Submitted on: Wed 13 Aug 2014 12:05:46 PM UTC Category: client Severity:

[Freeciv-Dev] [bug #22469] Spy/diplomat action vs own tile is enabled when alone at tile

2014-08-13 Thread Sveinung Kvilhaugsvik
URL: Summary: Spy/diplomat action vs own tile is enabled when alone at tile Project: Freeciv Submitted by: sveinung Submitted on: Wed 13 Aug 2014 12:33:44 PM UTC Category: None

[Freeciv-Dev] [bug #22469] Spy/diplomat action vs own tile is enabled when alone at tile

2014-08-13 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #22469 (project freeciv): Clarification: It is enabled in the UI, not in the rules. ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [patch #5035] Make key_unit_diplomat_actions() dumber

2014-08-13 Thread Sveinung Kvilhaugsvik
URL: Summary: Make key_unit_diplomat_actions() dumber Project: Freeciv Submitted by: sveinung Submitted on: Wed 13 Aug 2014 02:53:21 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #22469] Spy/diplomat action vs own tile is enabled when alone at tile

2014-08-13 Thread Sveinung Kvilhaugsvik
Update of bug #22469 (project freeciv): Status: In Progress => Ready For Test Release: => TRUNK Planned Release: => 2.6.0 __

[Freeciv-Dev] [patch #5020] Introduce can_unit_act_when_unit_state_is

2014-08-13 Thread Sveinung Kvilhaugsvik
Update of patch #5020 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Follow-up Comment #4: _Things that could

[Freeciv-Dev] [patch #4671] Move limits on what terrain a spy action can be done from to the ruleset

2014-08-13 Thread Sveinung Kvilhaugsvik
Update of patch #4671 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Follow-up Comment #12: Looks like I forg

[Freeciv-Dev] [bug #22279] Unit cannnot perform diplomat action from Ocean

2014-08-13 Thread Sveinung Kvilhaugsvik
Update of bug #22279 (project freeciv): Status:None => In Progress Assigned to:None => sveinung ___ Follow-up Comment #2: _Unit cannnot perfo

[Freeciv-Dev] [patch #5031] Qt client: Support diplomat actions against own tile.

2014-08-14 Thread Sveinung Kvilhaugsvik
Update of patch #5031 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5030] Add metaknowledge for the remaining requirement ranges of CityTile

2014-08-14 Thread Sveinung Kvilhaugsvik
Update of patch #5030 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22468] key_unit_diplomat_actions() may drop legal actions

2014-08-14 Thread Sveinung Kvilhaugsvik
Update of bug #22468 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22469] Spy/diplomat action vs own tile is enabled when alone at tile

2014-08-15 Thread Sveinung Kvilhaugsvik
Update of bug #22469 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5035] Make key_unit_diplomat_actions() dumber

2014-08-15 Thread Sveinung Kvilhaugsvik
Update of patch #5035 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5033] Enable checking if a unit have moves left from a requirement vector

2014-08-15 Thread Sveinung Kvilhaugsvik
Update of patch #5033 (project freeciv): Status:None => In Progress Assigned to:None => sveinung ___ Follow-up Comment #1: Alternative 1 chos

[Freeciv-Dev] [patch #5020] Introduce can_unit_act_when_unit_state_is

2014-08-15 Thread Sveinung Kvilhaugsvik
Update of patch #5020 (project freeciv): Status:Done => Ready For Test Open/Closed: Closed => Open ___ Follow-up Comment #5: Comments that shou

[Freeciv-Dev] [patch #5033] Enable checking if a unit have moves left from a requirement vector

2014-08-15 Thread Sveinung Kvilhaugsvik
Update of patch #5033 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: New version. * Improved wording in universal_name_translation(). (file #21737) __

[Freeciv-Dev] [bug #22478] Action vs own tile is set to enabled/disabled based on client knowledge

2014-08-15 Thread Sveinung Kvilhaugsvik
URL: Summary: Action vs own tile is set to enabled/disabled based on client knowledge Project: Freeciv Submitted by: sveinung Submitted on: Fri 15 Aug 2014 05:17:20 PM UTC Category: client

[Freeciv-Dev] [patch #5031] Qt client: Support diplomat actions against own tile.

2014-08-15 Thread Sveinung Kvilhaugsvik
Update of patch #5031 (project freeciv): Status:Done => Ready For Test Open/Closed: Closed => Open Planned Release: 2.6.0 => 2.6.0, 2.5.0 _

[Freeciv-Dev] [patch #5033] Enable checking if a unit have moves left from a requirement vector

2014-08-15 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, patch #5033 (project freeciv): New version: * Fixed line lenght (file #21738) ___ Additional Item Attachment: File name: Introduce-the-new-requirement-type-MinMoveFrags.patch Size:10 KB

[Freeciv-Dev] [bug #22478] Action vs own tile is set to enabled/disabled based on client knowledge

2014-08-15 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #22478 (project freeciv): Short term fix (file #21739) ___ Additional Item Attachment: File name: Enable-the-action-vs-own-tile-menu-item-if-there-is-.patch Size:6 KB

[Freeciv-Dev] [bug #22478] Action vs own tile is set to enabled/disabled based on client knowledge

2014-08-15 Thread Sveinung Kvilhaugsvik
Update of bug #22478 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22478] Action vs own tile is set to enabled/disabled based on client knowledge

2014-08-16 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #22478 (project freeciv): Fix for non diplomat units. (file #21752) ___ Additional Item Attachment: File name: 0001-Enable-the-action-vs-own-tile-menu-item-if-there-is-.patch Size:6 KB __

[Freeciv-Dev] [patch #5031] Qt client: Support diplomat actions against own tile.

2014-08-17 Thread Sveinung Kvilhaugsvik
Update of patch #5031 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5033] Enable checking if a unit have moves left from a requirement vector

2014-08-17 Thread Sveinung Kvilhaugsvik
Update of patch #5033 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5020] Introduce can_unit_act_when_unit_state_is

2014-08-17 Thread Sveinung Kvilhaugsvik
Update of patch #5020 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5048] Move the rule that a spy must have moves left to act to the ruleset

2014-08-17 Thread Sveinung Kvilhaugsvik
URL: Summary: Move the rule that a spy must have moves left to act to the ruleset Project: Freeciv Submitted by: sveinung Submitted on: Sun 17 Aug 2014 10:27:27 AM UTC Category: None

[Freeciv-Dev] [patch #5048] Move the rule that a spy must have moves left to act to the ruleset

2014-08-17 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #5048 (project freeciv): _How do the clients handle this?_ I tried to make it behave like units stationed in foreign cities that can establish a trade route. _ Does the spy remain active if it can do something more after reaching 0 movement?_ No. You have to activate i

[Freeciv-Dev] [patch #5048] Move the rule that a spy must have moves left to act to the ruleset

2014-08-17 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, patch #5048 (project freeciv): _No. You have to activate it. Just like when a unit can establish a trade route._ I guess the reason for this is that a dialog popped up when the unit moved into the city. (Remaining difference between spy actions and establishing a trade route

[Freeciv-Dev] [patch #5049] Popup the spy action dialog when a spy arrives at a city by transport

2014-08-17 Thread Sveinung Kvilhaugsvik
URL: Summary: Popup the spy action dialog when a spy arrives at a city by transport Project: Freeciv Submitted by: sveinung Submitted on: Sun 17 Aug 2014 12:36:57 PM UTC Category: None

[Freeciv-Dev] [patch #5049] Popup the spy action dialog when a spy arrives at a city by transport

2014-08-17 Thread Sveinung Kvilhaugsvik
Update of patch #5049 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Patch attached (file #21757) ___ Addi

[Freeciv-Dev] [patch #5050] SDL 1 client: Use the spy actor unit provided by the API in stead of guessing it

2014-08-17 Thread Sveinung Kvilhaugsvik
URL: Summary: SDL 1 client: Use the spy actor unit provided by the API in stead of guessing it Project: Freeciv Submitted by: sveinung Submitted on: Sun 17 Aug 2014 06:15:44 PM UTC Category: cl

[Freeciv-Dev] [patch #5051] SDL 2 client: Use the spy actor unit provided by the API in stead of guessing it

2014-08-17 Thread Sveinung Kvilhaugsvik
URL: Summary: SDL 2 client: Use the spy actor unit provided by the API in stead of guessing it Project: Freeciv Submitted by: sveinung Submitted on: Sun 17 Aug 2014 06:17:07 PM UTC Category: No

[Freeciv-Dev] [patch #5051] SDL 2 client: Use the spy actor unit provided by the API in stead of guessing it

2014-08-17 Thread Sveinung Kvilhaugsvik
Update of patch #5051 (project freeciv): Category:None => client-sdl2 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5052] Let the player know what unit a diplomat dialog is about by focusing on it.

2014-08-17 Thread Sveinung Kvilhaugsvik
URL: Summary: Let the player know what unit a diplomat dialog is about by focusing on it. Project: Freeciv Submitted by: sveinung Submitted on: Sun 17 Aug 2014 06:55:41 PM UTC Category: client

[Freeciv-Dev] [bug #22495] Industrial sabotage makes the SDL client segfault

2014-08-17 Thread Sveinung Kvilhaugsvik
URL: Summary: Industrial sabotage makes the SDL client segfault Project: Freeciv Submitted by: sveinung Submitted on: Sun 17 Aug 2014 06:58:51 PM UTC Category: client-sdl Severi

[Freeciv-Dev] [bug #22495] Industrial sabotage makes the SDL client segfault

2014-08-17 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #22495 (project freeciv): Also present in the SDL 2 client. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #22495] Industrial sabotage makes the SDL client segfault

2014-08-17 Thread Sveinung Kvilhaugsvik
Update of bug #22495 (project freeciv): Release: TRUNK => TRUNK, 2.5, 2.4 ___ Follow-up Comment #2: Also present in 2.5 and 2.4 ___ Reply

[Freeciv-Dev] [patch #5049] Popup the spy action dialog when a spy arrives at a city by transport

2014-08-17 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #5049 (project freeciv): but don't pop it up when the diplomat is moving by himself. (file #21761) ___ Additional Item Attachment: File name: 0002-Popup-the-spy-action-dialog-when-a-spy-arrives-at-a-.patch Size:

[Freeciv-Dev] [bug #22478] Action vs own tile is set to enabled/disabled based on client knowledge

2014-08-18 Thread Sveinung Kvilhaugsvik
Update of bug #22478 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22495] Industrial sabotage makes the SDL client segfault

2014-08-18 Thread Sveinung Kvilhaugsvik
Update of bug #22495 (project freeciv): Status:None => In Progress Assigned to:None => sveinung ___ Follow-up Comment #3: It is caused by no

[Freeciv-Dev] [bug #21573] Adding keywords to desktop files and removing non-existent category

2014-08-18 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #21573 (project freeciv): Hi Markus, I just had a quick look. Could you create a version for Freeciv trunk and 2.6 as well? Instructions on how to get them can be found at http://freeciv.wikia.com/wiki/Freeciv_source_code_repository _ I would also like to drop the patch

[Freeciv-Dev] [bug #21573] Adding keywords to desktop files and removing non-existent category

2014-08-18 Thread Sveinung Kvilhaugsvik
Update of bug #21573 (project freeciv): Status:None => In Progress Assigned to:None => sveinung ___ Reply to this item at:

[Freeciv-Dev] [bug #22495] Industrial sabotage makes the SDL client segfault

2014-08-18 Thread Sveinung Kvilhaugsvik
Update of bug #22495 (project freeciv): Status: In Progress => Ready For Test Planned Release: => 2.6.0, 2.5.0, 2.4.4 ___ Additional Item Attachment: File name: 2.

[Freeciv-Dev] [bug #22495] Industrial sabotage makes the SDL client segfault

2014-08-18 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, bug #22495 (project freeciv): (2.5 version applies to 2.4 as well) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org

[Freeciv-Dev] [patch #5048] Move the rule that a spy must have moves left to act to the ruleset

2014-08-18 Thread Sveinung Kvilhaugsvik
Update of patch #5048 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5050] SDL 1 client: Use the spy actor unit provided by the API in stead of guessing it

2014-08-19 Thread Sveinung Kvilhaugsvik
Update of patch #5050 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5051] SDL 2 client: Use the spy actor unit provided by the API in stead of guessing it

2014-08-19 Thread Sveinung Kvilhaugsvik
Update of patch #5051 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5049] Popup the spy action dialog when a spy arrives at a city by transport

2014-08-19 Thread Sveinung Kvilhaugsvik
Update of patch #5049 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5052] Let the player know what unit a diplomat dialog is about by focusing on it.

2014-08-19 Thread Sveinung Kvilhaugsvik
Update of patch #5052 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21573] Adding keywords to desktop files and removing non-existent category

2014-08-19 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, bug #21573 (project freeciv): _couldn't find a tag or branch for 2.6._ trunk = 2.6. I intended to write 2.5. Sorry about that. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #21573] Adding keywords to desktop files and removing non-existent category

2014-08-19 Thread Sveinung Kvilhaugsvik
Update of bug #21573 (project freeciv): Status: In Progress => Ready For Test Planned Release: => 2.6.0, 2.5.0, 2.4.4 ___ Follow-up Comment #5: I created a 2.5 ver

[Freeciv-Dev] [patch #5059] Start isolating the actor meaning of the Diplomat unit flag

2014-08-19 Thread Sveinung Kvilhaugsvik
URL: Summary: Start isolating the actor meaning of the Diplomat unit flag Project: Freeciv Submitted by: sveinung Submitted on: Tue 19 Aug 2014 08:36:10 PM UTC Category: None Pr

[Freeciv-Dev] [bug #22279] Unit cannnot perform diplomat action from Ocean

2014-08-20 Thread Sveinung Kvilhaugsvik
Update of bug #22279 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #4: _The test was succe

[Freeciv-Dev] [bug #22495] Industrial sabotage makes the SDL client segfault

2014-08-20 Thread Sveinung Kvilhaugsvik
Update of bug #22495 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5061] Idea: False flag operations

2014-08-20 Thread Sveinung Kvilhaugsvik
URL: Summary: Idea: False flag operations Project: Freeciv Submitted by: sveinung Submitted on: Wed 20 Aug 2014 09:32:27 AM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #5062] Try to explain why no action currently is possible when asked by the client

2014-08-20 Thread Sveinung Kvilhaugsvik
URL: Summary: Try to explain why no action currently is possible when asked by the client Project: Freeciv Submitted by: sveinung Submitted on: Wed 20 Aug 2014 11:09:02 AM UTC Category: None

[Freeciv-Dev] [patch #5062] Try to explain why no action currently is possible when asked by the client

2014-08-20 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #5062 (project freeciv): Coding style fix. (file #21783) ___ Additional Item Attachment: File name: Try-to-explain-why-no-action-currently-is-possible-w.patch Size:4 KB

[Freeciv-Dev] [patch #5063] Focus on the acting unit before asking for extra information about a spy action

2014-08-20 Thread Sveinung Kvilhaugsvik
URL: Summary: Focus on the acting unit before asking for extra information about a spy action Project: Freeciv Submitted by: sveinung Submitted on: Wed 20 Aug 2014 11:50:45 AM UTC Category: cli

Re: [Freeciv-Dev] 2.6 Status

2014-08-20 Thread Sveinung Kvilhaugsvik
> replies to this email from others telling where their features are going > would be welcome I think this should cover it. Generalized action enablers Current status: All spy actions are controlled by generalized action enablers. Most requirements to enable the spy actions live in the ruleset. S

[Freeciv-Dev] [bug #21573] Adding keywords to desktop files and removing non-existent category

2014-08-21 Thread Sveinung Kvilhaugsvik
Update of bug #21573 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #9: Thank you for your

[Freeciv-Dev] [patch #5059] Start isolating the actor meaning of the Diplomat unit flag

2014-08-21 Thread Sveinung Kvilhaugsvik
Update of patch #5059 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5062] Try to explain why no action currently is possible when asked by the client

2014-08-22 Thread Sveinung Kvilhaugsvik
Update of patch #5062 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5063] Focus on the acting unit before asking for extra information about a spy action

2014-08-22 Thread Sveinung Kvilhaugsvik
Update of patch #5063 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22506] Undocumented max distance in steal tech

2014-08-22 Thread Sveinung Kvilhaugsvik
URL: Summary: Undocumented max distance in steal tech Project: Freeciv Submitted by: sveinung Submitted on: Fri 22 Aug 2014 02:04:26 PM UTC Category: docs Severity: 3 - Normal

[Freeciv-Dev] [patch #5068] New diplomatic relationship requirement type property foreign

2014-08-22 Thread Sveinung Kvilhaugsvik
URL: Summary: New diplomatic relationship requirement type property foreign Project: Freeciv Submitted by: sveinung Submitted on: Fri 22 Aug 2014 04:12:28 PM UTC Category: None

[Freeciv-Dev] [bug #22510] The SDL clients use client side knowledge to evaluate action enablers

2014-08-23 Thread Sveinung Kvilhaugsvik
URL: Summary: The SDL clients use client side knowledge to evaluate action enablers Project: Freeciv Submitted by: sveinung Submitted on: Sat 23 Aug 2014 09:59:15 PM UTC Category: client-sdl2

[Freeciv-Dev] [patch #5068] New diplomatic relationship requirement type property foreign

2014-08-24 Thread Sveinung Kvilhaugsvik
Update of patch #5068 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22506] Undocumented max distance in steal tech

2014-08-24 Thread Sveinung Kvilhaugsvik
Update of bug #22506 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22514] Diplomatic relations aren't reported to be a part of the network protocol

2014-08-24 Thread Sveinung Kvilhaugsvik
URL: Summary: Diplomatic relations aren't reported to be a part of the network protocol Project: Freeciv Submitted by: sveinung Submitted on: Sun 24 Aug 2014 02:26:06 PM UTC Category: None

[Freeciv-Dev] [bug #22514] Some enums used in universal aren't marked as a part of the network protocol

2014-08-24 Thread Sveinung Kvilhaugsvik
Update of bug #22514 (project freeciv): Status:None => In Progress Assigned to:None => sveinung Summary: Diplomatic relations aren't reported to be a part of the network protocol => S

[Freeciv-Dev] [bug #22514] Some enums used in universal aren't marked as a part of the network protocol

2014-08-24 Thread Sveinung Kvilhaugsvik
Update of bug #22514 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: universal_enums_are_used_in_the_network_protocol.patch Size:2 KB

[Freeciv-Dev] [bug #22510] The SDL clients use client side knowledge to evaluate action enablers

2014-08-25 Thread Sveinung Kvilhaugsvik
Update of bug #22510 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5102] Infer if a unit type is an actor based on action enablers

2014-08-25 Thread Sveinung Kvilhaugsvik
URL: Summary: Infer if a unit type is an actor based on action enablers Project: Freeciv Submitted by: sveinung Submitted on: Mon 25 Aug 2014 09:20:46 PM UTC Category: None Prio

[Freeciv-Dev] [patch #4997] [Metaticket] Get rid of action_enabler_append_hard()

2014-08-25 Thread Sveinung Kvilhaugsvik
Update of patch #4997 (project freeciv): Depends on: => patch #5102 ___ Follow-up Comment #3: patch #5102 is a step towards removing the hard coding of the Diplomat unit type flag requireme

[Freeciv-Dev] [bug #22524] Spelling mistake in comment in diplrel_by_rule_name()

2014-08-26 Thread Sveinung Kvilhaugsvik
URL: Summary: Spelling mistake in comment in diplrel_by_rule_name() Project: Freeciv Submitted by: sveinung Submitted on: Tue 26 Aug 2014 12:11:19 PM UTC Category: None Severity

[Freeciv-Dev] [bug #22514] Some enums used in universal aren't marked as a part of the network protocol

2014-08-26 Thread Sveinung Kvilhaugsvik
Update of bug #22514 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5113] Define bv_terrain_flags in terrain_flag_id using SPECENUM_BITVECTOR

2014-08-26 Thread Sveinung Kvilhaugsvik
URL: Summary: Define bv_terrain_flags in terrain_flag_id using SPECENUM_BITVECTOR Project: Freeciv Submitted by: sveinung Submitted on: Tue 26 Aug 2014 12:52:39 PM UTC Category: None

[Freeciv-Dev] [patch #5114] Define bv_unit_type_flags in unit_type_flag_id using SPECENUM_BITVECTOR

2014-08-26 Thread Sveinung Kvilhaugsvik
URL: Summary: Define bv_unit_type_flags in unit_type_flag_id using SPECENUM_BITVECTOR Project: Freeciv Submitted by: sveinung Submitted on: Tue 26 Aug 2014 02:01:42 PM UTC Category: None

[Freeciv-Dev] [patch #5121] Replace PACKET_UNIT_DIPLOMAT_QUERY with PACKET_UNIT_ACTION_QUERY

2014-08-26 Thread Sveinung Kvilhaugsvik
URL: Summary: Replace PACKET_UNIT_DIPLOMAT_QUERY with PACKET_UNIT_ACTION_QUERY Project: Freeciv Submitted by: sveinung Submitted on: Tue 26 Aug 2014 05:55:25 PM UTC Category: None

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