[Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 [book - Mon Dec 29 08:39:03 2008]: Here is what needs to happen: 1. A host for the bug tracker must be found. This is either a machine someone can install/configure bugzilla on, or a service hosting bugzilla. 2. The current RT system needs to be frozen, all new requests redirected to the new tracker, and the public bug report address updated everywhere. 3. Current outstanding tickets and history should be moved to the new tracker. The problem has always been 1, since a dedicated machine (e.g. in a data center) costs money, or a free service is restricted (e.g. in allowed space) or missing some key functionality. I have to ask yet again - though it isn't Bugzilla, has anyone seriously looked into sourceforge/tigris ? If not, has anyone considered going to any of the big hosting companies and see if they'd consider donating hosting? Assuming a solution to the above exists, 2 is hard because the only people (person?) with the required access to the RT machine is not an active developer and/or checks freeciv-dev only infrequently (besides probably not having the time to make the changes in RT, if that is even possible). I've done things like this in the past where all that was required was to replace all the CGI executables in such a way that they simply redirect the user to the new equivalent program. For example, when looking at this issue, the redirect CGI would display a message that the new location has moved for ten seconds and offer the user the ability to click to go there faster, or automatically go to .../show_bug.cgi?bug_id=RT16811 where Bugzilla would automatically translate from the bug alias to the proper bug ID in the new system. That is generally extremely easy to do. 3 is not crucial; I assume there are less than 100 important open tickets, which can be moved by hand as they are handled, and the RT system could be kept in read-only mode to make the history available (in the minimum-effort scenario). Importing ticket history is relatively straightforward with Bugzilla. Doing that is as simple as adding comments to the appropriate table, and activity to the activity log. If as you said using bugzilla would help encourage developer contributions from the community then I am strongly for it. This project is in great need of help from competent coders to handle bug reports, assist less experienced programmers with their ideas, and fix the design mistakes that have broken past working features (e.g. borders) and are causing new development to stagnate. My experience is that open source projects benefit from transparency with users and developers. When it's easy for a wanna-be developer to look through issue lists, they can often pick something that'll be easy for them to get their feet wet in contributing. Bugzilla developers use this very method to mentor new developers - encouraging new developers to take on small changes to learn how the Bugzilla development process works and to get to know the new developers coding style. Developers mentor new developers through code reviews. Once code makes it through a review process, it goes through a similar approval process then gets published. I could go on, but I think you get the idea. It's appropriate to guard potential security issues from most others, but everything else is pretty much open game. KB ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 [s1kevin - Thu Jun 22 06:44:55 2006]: If you'd like to reach me more rapidly, you're welcome to try me at the following obfuscated place: HELLOkevin.bentonWORLD at my work domain HELLOamd.comWORLD I think you'll figure out easily how to change that into a proper mailto location. All - my work domain has changed to beatport.com, however, the rest of the email address remains the same. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 All - my work domain has changed to beatport.com, however, the rest of the email address remains the same. This bug has been open since May of '06. Is anyone taking my offer to assist moving from RT to Bugzilla seriously? If not, please close this issue. I believe this is the best way I can contribute now to the development of Freeciv - by providing what I feel is a far superior issue tracking system with much better search capabilities and more transparency to help encourage developer participation (even new developers). If you use Eclipse as your development environment, it has support for task management (via Mylyn) directly in Bugzilla. I might be willing to assist in Freeciv code development, but at this point, I'd want to use an issue tracking system that supports me as both a user and a developer. From my perspective, RT is not designed for software development projects. Bugzilla is. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40614) Regression + RFE: What happened to being able to look at trade?
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40614 In 2.1.7, I am not able to look at where trade is coming from any longer. The same is true in 2.1.8. There are times when I want to see what cities are trading with a particular city so I know whether or not I would like to make new trade routes. The best way I can tell how effective a particular city's trade is working is to see 1) what cities are trading with this city, what is the distance to that city, and 3) what's the value of trade coming from each of those cities. So, if three of the four allocated trade cities (yuck on the limit, but I can live with it) are producing lots of trade, but one is barely producing or not producing at all, I want to make sure I'm aware of it so I can change my trade accordingly. What would be most helpful is to be able to produce a report like this: Home City Trading With Dist Gold v + Washington (11) --- 2 Cities ---73 11 - New Orleans (8) --- 3 Cities ---47 9 Paris (5) 27 6 Washington (11) 12 3 Boston (3) 8 0 + Atlanta (2) --- 1 City --- 5 0 + Boston (3)--- 1 City --- 8 0 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39360) 2.1.0b4 civclient usability changed for worse
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39360 Usability dramatically decreased with 2.1.0b4. After creating a new game, I changed the worklist immediately to settlers, settlers, settlers, settlers, warriors, settlers, warriors, coinage. Also, I created a new worklist, added items to it, then changed the name of the worklist. Once the name changed, my items disappeared from the worklist. :-( When I click save options in the UI, it does not save work lists, and it seems it also doesn't want to save CMA's. Users are not able to turn off production views in ISOTrident or amplio. I haven't tried the other tile sets. I could go on, but this is enough for a start. I would rather go back to b3 than continue with this UI. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39355) 2.1.0b3 Save Local Options doesn't save global worklists any longer
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39355 I use global worklists to make playing a longer game go much more quickly. My challenge is that Save Local Options no longer saves the global worklists. It would be wise to verify what else doesn't get saved that probably should. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39356) RFE: Ability to save/load startup options for client
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39356 It would really help to be able to save the server options from the client when starting a game, especially for those of us who like to play similar styles of games to master play types. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39357) 2.1.0b4: CRASH when trying to edit global worklists
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39357 Freeciv crashed when I tried to create a worklist. I had just loaded a saved game from 2.1.0b3, attempted to add a worklist (knowing that there were none), then FC crashed. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#12104) Remove trade routes tab from city dialog.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12104 [vasc - Fri Feb 04 01:31:56 2005]: PR#12100 makes it redundant. While this is true, considering how users get to the data, (and how difficult it is to figure out how to do it), I believe that this is premature. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#23078) 2.1b2 civclient City screen - Alt-H multiply defined in UI
URL: http://bugs.freeciv.org/Ticket/Display.html?id=23078 [s1kevin - Wed Oct 25 04:29:13 2006]: From the city management screen (F1), Alt-H is defined for both Help and sHow. This prevents users from using voice recognition software from being able to shortcut to items in the list. This issue persists in 2.1.0b3, though not as badly. Please note that users who are handicapped and have to use voice recognition software (VRS) are force do do one of a few things, use Alt-S, then mouse left (possibly twice), or tell the VRS to move the mouse so that the menu can be clicked on. This can take a significant effort depending on the VRS. Being able to say Press Alt-H is easy (so is Press Alt-W), but Move mouse left/right/up/down is very time consuming. Bringing up a mouse grid divides the screen into sections (like a tick-tack-toe board), where users select a section of the screen, then the grid moves to just that section. The mouse remains in the center of grid 5 (middle center). When the user gets to a point where the mouse is over what they want, they say mouse click. Finally! Now the menu is up. Now they can tell the VRS move up five times (for example). The reason I say not as badly is the Alt-H keystroke now depends on which pane the user is focused on. The result is still the same, however, because as soon as the user says Press Alt H, they can only get one of the two - not the other. It's also not obvious just looking at FC, to see which pane is active. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#38343) 2.1.0b3 civclient Can't toggle city production from map display
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38343 Using the Ctrl-P and from the View/Production menu, running in the Win32-gtk client, I am unable to toggle the display of the city production value from the map display. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#38344) RFE: Ability to display rush-completion cost
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38344 RFE: Wanted: ability to display cost to rush building completion in map display with city info block. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#21637) 2.1.0b2 Numeric and cursor keys don't work
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 [cproc - Thu Oct 05 14:55:04 2006]: [s1kevin - Do 05. Okt 2006, 01:36:06]: Unable to use Home, End, PgUp, and PgDn to make diagonal moves. patch exists in PR#15850. I uploaded a new installer package which has the patch applied: ftp://ftp.freeciv.org/freeciv/packages/windows/Freeciv-2.1.0-beta2- win32-gtk2-setup.exe This issue persists in 2.1.0b3 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#34276) clients default to the wrong port
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34276 [dmarks - Mon Jan 22 01:37:38 2007]: On 1/22/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=34276 On 1/22/07, Daniel Markstedt [EMAIL PROTECTED] wrote: The default port has changed from to 5556, but the clients (tested with GTK2 and SDL) still default to . You probably have old port number stored in ~/.civclientrc Then I suppose this is bound to happen for everyone who updates. Suggest making a FAQ entry on it! Rather than making a FAQ entry on it and calling it quits, why not offer to update the .civclientrc for the user during the upgrade? That would take care of the largest part of the users who never really cared what port number FC uses. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#23078) 2.1b2 civclient City screen - Alt-H multiply defined in UI
URL: http://bugs.freeciv.org/Ticket/Display.html?id=23078 From the city management screen, Alt-H is defined for both Help and sHow. This prevents users from using voice recognition software from being able to shortcut to items in the list. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#16827) 2.1.0b1 Usability issue
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16827 [jdorje - Thu May 04 04:46:12 2006]: [s1kevin - Wed May 03 21:30:36 2006]: I seem to remember that in the main configuration, I was able to force the pop-up windows into tabs such as when I hit F1, the map screen was replaced with the city list. I made sure that none of the pop-up checkboxes were checked except the one where the server operator sends a message to the client. I don't follow. Yes you can set an option to force popup windows (except city dialogs unfortunately) into tabs. What is the issue? It appears that the issue has been fixed in B2. The problem was that each time I tried to open a status tab (F1 - F6 for example), it created a pop-up window. It no longer does that. Can someone please give me more permissions in RT so I can actually set status to RESOLVED/FIXED and some other stuff when it makes sense to do so? I don't plan on mucking around with other people's bugs, but it seems that I ought to be able to resolve my own bugs (ones that I reported). ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev