Re: [Freeciv-Dev] Upcoming releases: 2.3.5 and 2.4.2 -- S2_4 strings frozen
I wrote: I wrote (22 Jan): I don't have a date yet, but it should be soonish. Still no firm release date, but perhaps next weekend or the weekend after? As discussed on -dev, I plan to make the releases tomorrow (Sunday 2 Feb), in the morning (UK time). I'll check here for new translations immediately beforehand. Sorry for not keeping -i18n updated. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Upcoming releases: 2.3.5 and 2.4.2 -- S2_4 strings frozen
On 1 February 2014 14:20, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: I wrote: I wrote (22 Jan): I don't have a date yet, but it should be soonish. Still no firm release date, but perhaps next weekend or the weekend after? As discussed on -dev, I plan to make the releases tomorrow (Sunday 2 Feb), in the morning (UK time). I'll check here for new translations immediately beforehand. Sorry for not keeping -i18n updated. I think bug #21576 just blow up the plan about release tomorrow, do you agree? - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Upcoming releases: 2.3.5 and 2.4.2 -- S2_4 strings frozen
On 28 January 2014 02:01, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: Marko Lindqvist writes: On 26 January 2014 02:26, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: Still no firm release date, but perhaps next weekend or the weekend after? When you need to know which weekend to reserve for the releasing? I don't currently have any other constraints, so right now I think we can decide pretty much up until the day (Saturday). Could you do it on Sunday? I don't think I would be confident enough with the testing to release Saturday. While Sunday release might mean that Windows binaries are built week later than sources are released, this would still give us some chance to get 2.4.2 to Ubuntu LTS. At the moment I'd say next weekend is preferred, but that assumes we can get some testing done in time, and without finding any issues. I'd naturally want to go for this weekend to get it out ASAP. Things I can see that might postpone it: - the possible Gtk3 regression you mentioned I have not reproduced it on Win7, so it's probably XP specific. I would accept the corner-case that experimental gtk3-client does not work on almost-obsolete WinXP. It's also possible theat this is just specific to crosser, and latest version of it in that (gtk2-client in XP has some problems caused by the libpng version shipped in crosser, this could be similar problem) - pathfinding changes haven't quite converged yet (bug #21523); we a decent pause after the last one lands These are now resolved, I think. - lack of translator engagement after a long hiatus -- I've not seen much activity yet In theory we could get Windows installer fixes tested and, depending on the result, committed, if we waited one more week, but they are not important enough to alone postpone the release. Which fixes are you thinking of here? Bug #21474? Yes, and that's now tested and as the S2_4 is where it affects the default client (gtk2-client is accompanied with gtk3 modpack installer) I think it still should go in before 2.4.2 My other patches waiting committing - bug #21547 (find_next_free_port() hangs on Windows making single-player games impossible for average player) - patch #4457 (update specialist gfx to get them right from the first release) - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Upcoming releases: 2.3.5 and 2.4.2 -- S2_4 strings frozen
Marko Lindqvist writes: On 28 January 2014 02:01, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: Marko Lindqvist writes: When you need to know which weekend to reserve for the releasing? I don't currently have any other constraints, so right now I think we can decide pretty much up until the day (Saturday). Could you do it on Sunday? I could, but it would be a bit tight. I'd have to finish by 1530 UT, so I would have to kick things off on Sunday morning (giving all of Saturday for testing). (The release doesn't take much of my time, but the uploads take a while, and have to complete before I can complete all the announcement ceremonies.) I don't think I would be confident enough with the testing to release Saturday. While Sunday release might mean that Windows binaries are built week later than sources are released, this would still give us some chance to get 2.4.2 to Ubuntu LTS. Indeed, this is desirable. On the other hand, I was just writing an email that I'm starting to get a little nervous about releasing this weekend, as we're getting a number of scary-looking changes quite close to the end of the week -- bug #21523 (pathfinding; maybe I shouldn't be scared of this?), bug #21547 (find_next_free_port(); scary because platform-dependent) with little opportunity to find further regressions. On balance, if at least one other person is doing organised testing on Saturday, then I'm still content to go ahead, but if we find any more last-minute issues I'm inclined to slip a week. - the possible Gtk3 regression you mentioned I have not reproduced it on Win7, so it's probably XP specific. I would accept the corner-case that experimental gtk3-client does not work on almost-obsolete WinXP. OK, will not treat this as a blocker. (For what it's worth, I just tried starting a local game briefly with cproc's testing/Freeciv-2.4.1-win32-gtk3-setup.exe on a WinXP machine, and the graphics did not seem completely broken. So that forms some kind of baseline, maybe.) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Upcoming releases: 2.3.5 and 2.4.2 -- S2_4 strings frozen
Marko Lindqvist writes: Windows gtk3-client might be badly broken. I've got a report that one crosser-based build I made just a couple of days ago doesn't show any graphics at all. [...] we cannot release anything before we've confirmed that it works. Since we're not yet shipping the Windows Gtk3 client, I assume you're treating this as a blocker out of concern for (a) non-Windows Gtk3 function, (b) possible non-Gtk3 brokenness, until we understand the root cause? (If we end up using new Windows Gtk3 libraries, I think it's worth cproc doing another test build, to see what state we're in.) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Upcoming releases: 2.3.5 and 2.4.2 -- S2_4 strings frozen
On 27 January 2014 15:06, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: Marko Lindqvist writes: Windows gtk3-client might be badly broken. I've got a report that one crosser-based build I made just a couple of days ago doesn't show any graphics at all. [...] we cannot release anything before we've confirmed that it works. Since we're not yet shipping the Windows Gtk3 client, I assume you're treating this as a blocker out of concern for (a) non-Windows Gtk3 function, (b) possible non-Gtk3 brokenness, until we understand the root cause? Those do count of course, but I think even c) we support windows gtk3-client in source code, though we don't ship official binaries of it. I don't want reggressions compared to 2.4.1. (If we end up using new Windows Gtk3 libraries, I think it's worth cproc doing another test build, to see what state we're in.) Maybe it's my imagination, or fluctuations in other load on my computer, but when I tested the latest pixbuf unref patch, I noticed (surprising) speed difference with and without the patch in linux (I don't understand how it could affect speed, but maybe there's some internal lists in libraries used that get slower when there's more pixbufs in memory?). I just tested crosser-based S2_4 build on Win7 and gfx seemed to work. But so it worked when I tested the build reported to be broken in XP. Also, client (both gt2k and gtk3) halted every time I tried to spawn server - I had to run server separately instead. That's despite me testing the -A none commandline -patch (the obvious suspect) on same setup before it was committed. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Upcoming releases: 2.3.5 and 2.4.2 -- S2_4 strings frozen
Marko Lindqvist writes: On 26 January 2014 02:26, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: Still no firm release date, but perhaps next weekend or the weekend after? When you need to know which weekend to reserve for the releasing? I don't currently have any other constraints, so right now I think we can decide pretty much up until the day (Saturday). At the moment I'd say next weekend is preferred, but that assumes we can get some testing done in time, and without finding any issues. I'd naturally want to go for this weekend to get it out ASAP. Things I can see that might postpone it: - the possible Gtk3 regression you mentioned - pathfinding changes haven't quite converged yet (bug #21523); we a decent pause after the last one lands - lack of translator engagement after a long hiatus -- I've not seen much activity yet (I haven't really done any testing yet beyond basic usage.) In theory we could get Windows installer fixes tested and, depending on the result, committed, if we waited one more week, but they are not important enough to alone postpone the release. Which fixes are you thinking of here? Bug #21474? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Upcoming releases: 2.3.5 and 2.4.2 -- S2_4 strings frozen
I wrote (22 Jan): We've had a couple of important bug fixes recently, which means it's about time for a new stable release, 2.4.2. [...] S2_4 is not yet in string freeze, and there are still string changes to come. I've not found any urgent pending fixes requiring string changes, and cazfi and I are already acting as if we're in string freeze, so I'm declaring strings frozen on S2_4 until 2.4.2 is released. (Shout if I've missed something.) The translations at http://www.cazfi.net/freeciv/translations/S2_4/ right now look to be up-to-date except for one unimportant string (and lack the latest es/de updates). I don't have a date yet, but it should be soonish. Still no firm release date, but perhaps next weekend or the weekend after? Draft release notes at http://www.freeciv.org/wiki/NEWS-2.4.2. At the same time, I'm minded to do the oldstable 2.3.5 release we've talked about, and then finally close the S2_3 branch. Draft release notes for this are now at http://www.freeciv.org/wiki/NEWS-2.3.5. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Upcoming releases: 2.3.5 and 2.4.2 -- S2_4 strings frozen
On 26 January 2014 02:26, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: The translations at http://www.cazfi.net/freeciv/translations/S2_4/ right now look to be up-to-date except for one unimportant string (and lack the latest es/de updates). Now updated. I don't have a date yet, but it should be soonish. Still no firm release date, but perhaps next weekend or the weekend after? When you need to know which weekend to reserve for the releasing? At the moment I'd say next weekend is preferred, but that assumes we can get some testing done in time, and without finding any issues. In theory we could get Windows installer fixes tested and, depending on the result, committed, if we waited one more week, but they are not important enough to alone postpone the release. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev