Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !

2007-06-18 Thread Vasco Alexandre da Silva Costa
On 6/17/07, fmarlier <[EMAIL PROTECTED]> wrote: > P.-.S your name ring a bell, Vasco do you make noise/abstract/ambient music > and/or have you been related with James Plotkin on some projects? Nah, I am affraid my musical skills are rather lacking. I do make lots of noise though. :-) -- Vasco A

Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !

2007-06-18 Thread fmarlier
Hello list, I switch email address (mecanography writting). Le 17 juin 07 à 12:00, [EMAIL PROTECTED] a écrit : Message: 8 Date: Sun, 17 Jun 2007 00:46:01 +0100 From: "Vasco Alexandre da Silva Costa" <[EMAIL PROTECTED]> On 6/17/07, mecanography <[EMAIL PROTECTED]> wrote: Wow... finaly got it

Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !

2007-06-17 Thread fmarlier
Hello list, I switch email address (mecanography writting). Le 17 juin 07 à 12:00, [EMAIL PROTECTED] a écrit : Message: 8 Date: Sun, 17 Jun 2007 00:46:01 +0100 From: "Vasco Alexandre da Silva Costa" <[EMAIL PROTECTED]> On 6/17/07, mecanography <[EMAIL PROTECTED]> wrote: Wow... finaly got it

Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !

2007-06-17 Thread Daniel Markstedt
On 6/17/07, Vasco Alexandre da Silva Costa <[EMAIL PROTECTED]> wrote: > On 6/17/07, mecanography <[EMAIL PROTECTED]> wrote: > > Wow... finaly got it kinda working... I launched a civserver through > > command line and could connect and start a game (build city, > > irrigation, move, enter huts, etc

Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !

2007-06-16 Thread Vasco Alexandre da Silva Costa
On 6/17/07, mecanography <[EMAIL PROTECTED]> wrote: > Wow... finaly got it kinda working... I launched a civserver through > command line and could connect and start a game (build city, > irrigation, move, enter huts, etc...), I just had a crash when trying > to open unit info panel... The SDL clie

Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !

2007-06-16 Thread mecanography
Wow... finaly got it kinda working... I launched a civserver through command line and could connect and start a game (build city, irrigation, move, enter huts, etc...), I just had a crash when trying to open unit info panel... The SDL client is very nice looking! (didn't test sound, is it w

Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !

2007-06-16 Thread mecanography
SDL options not working was the result of a #?! after switching screen resolution, now they are working fine. I removed my civserver framework and copy and compile code from utility and common (except utility/ftwl which was not needed) and still got that error : packets_gen.c:1142: failed ass

[Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !

2007-06-16 Thread mecanography
Hello list, I finaly had another look at the code and fix some stuffs, so I got it running ! I need to change the default data path to the Xcode bundle one (but alas the DEFAULT_DATA_PATH doesn't seem to do anything, so if anyone got hint on how to set default data path outside of Makefile..