http://bugs.freeciv.org/Ticket/Display.html?id=39580 >
The string 'Loading tutorial events.' on line 380 of tutorial.sav
should be internationalized.
~Daniel
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http://bugs.freeciv.org/Ticket/Display.html?id=39572 >
Committed trunk revision 13343, S2_1 revision 13344.
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http://bugs.freeciv.org/Ticket/Display.html?id=39462 >
Pepeto _ wrote:
> This is a save game you can test this, with select the engineers with Y,
> on the 2 islands. Then you can test goto, patrol and connect...
>
Thought I'd test them without the patch first to get the crash.
Nope. The curren
http://bugs.freeciv.org/Ticket/Display.html?id=39462 >
To get the crash:
- first select the engineer which is in the city. Select both (with Y)
- if you try to move both on the first selected unit island, the crash
occurs...
- if you try to move on the other island, nothing happen.
Let try this,
http://bugs.freeciv.org/Ticket/Display.html?id=18010 >
I found another trace in an earlier report, too. Merged.
Pepeto _ wrote:
> Let try this, and you will understand very fast what is wrong.
>
Thanks for more complete instructions.
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http://bugs.freeciv.org/Ticket/Display.html?id=38558 >
On 12/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> On 21/03/07, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> >
> > If the player list is full (all player and pirate slots full) the client
> > may crash during automove phase. This
http://bugs.freeciv.org/Ticket/Display.html?id=18010 >
Sorry, it seems I didn't give enough info to reproduce the bug. The only
thing you have to get is to select at least 2 units and be sure one
cannot do the move the other can do.
In this example, you need 2 engineers or more (or explorers, if
http://bugs.freeciv.org/Ticket/Display.html?id=18010 >
Still unable to reproduce. Contrary to your instructions, you do not have
2 or more engineers in any city. There are 2 cities. One has a transport.
The other 1 settler, 1 engineer, and 4 explorers.
Using 'y' and then 'g' on the currently
http://bugs.freeciv.org/Ticket/Display.html?id=18010 >
Pepeto _ wrote:
> In this example, you need 2 engineers or more (or explorers, if you move
> one on the other island). One of this unit is on a island, the other is
> on the second island. There are land unit, so, if you select them both
> (a
http://bugs.freeciv.org/Ticket/Display.html?id=18010 >
> [wsimpson - Ven. Aoû. 17 18:37:21 2007]:
>
> Pepeto _ wrote:
> > 1 - Select many land units on 2 island (with Y).
>
> OK, I'm beginning to see where this is crazy. Two islands?!?!
>
> What client are you using? This is S2_1?
I'm using
http://bugs.freeciv.org/Ticket/Display.html?id=18010 >
A small tricks to obtain the crash when 2 land units of different
island, attempt move them where there is a path, but there is a wrong
destination cursor.
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http://bugs.freeciv.org/Ticket/Display.html?id=18010 >
Maybe this patch will satisfy you...
The variable of goto.c are now:
* is_active (no change)
* is_goto_valid (checked if the last update, so if the last unit could
do the move -> check if one unit can do the move)
* goto_tile (which is now t
http://bugs.freeciv.org/Ticket/Display.html?id=18010 >
Pepeto _ wrote:
> I'm using S2_1 with gtk-2.0 support.
>
>> GTK2 'y' or 'Y' does not select units in multiple tiles. It selects the
>> same unit from among units in a stack on a single tile
> Are you sure? Here, with 'y', I select all t
http://bugs.freeciv.org/Ticket/Display.html?id=39581 >
Game crashes if started with default settings. Will commit attached
fix immediately.
- ML
diff -Nurd -X.diff_ignore freeciv/common/game.c freeciv/common/game.c
--- freeciv/common/game.c 2007-08-17 23:34:56.0 +0300
+++ freeciv/com
http://bugs.freeciv.org/Ticket/Display.html?id=39581 >
On 17/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> Game crashes if started with default settings. Will commit attached
> fix immediately.
I have not checked if initialization for any other values are still
missing. Someone should
http://bugs.freeciv.org/Ticket/Display.html?id=18010 >
> While you are thinking about goto, maybe figure out why the air units are
> having problems:
>
>http://bugs.freeciv.org/Ticket/Display.html?id=31183
Yes, I dunno why. I created a ticket sometimes ago. See
http://bugs.freeciv.org/Ticket
http://bugs.freeciv.org/Ticket/Display.html?id=19481 >
Updated patches for S2_1 and trunk attached. To get rid of the various
#ifdefs from the previous patches I introduced wrapper functions
my_connect() and my_select() and made those my_* functions check the
result of the wrapped call and set er
http://bugs.freeciv.org/Ticket/Display.html?id=20167 >
It was fixed, no need to worry.
It was fixed, no need to worry.
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http://bugs.freeciv.org/Ticket/Display.html?id=39359 >
> [per - Sa 12. Mai. 2007, 12:45:50]:
>
> On Sat, 28 Apr 2007, Bastiaan Jacques wrote:
> > Well, --with-sdl-prefix works, unless you are using the sdl client.
> Because
> > in the SDL client, SDL includes are included like #include
>
> > wh
http://bugs.freeciv.org/Ticket/Display.html?id=14864 >
> [EMAIL PROTECTED] - Mi 14. Dez 2005, 07:02:43]:
>
> Hi, I have had the same bug reoccur 3 times now, and I think against
> both
> human and computer players, in a network game using 2.0.7 under
> windows XP.
> The first time I attack anot
http://bugs.freeciv.org/Ticket/Display.html?id=34746 >
> [dmarks - Do 01. Mär 2007, 06:28:49]:
>
> On 2/7/07, Christian Prochaska <[EMAIL PROTECTED]> wrote:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=34746 >
> >
> > > [dmarks - Mo 29. Jan 2007, 06:32:12]:
> > >
> > > SDL client and r
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