[Freeciv-Dev] (PR#39580) non-internationalized string in tutorial.sav

2007-08-17 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39580 > The string 'Loading tutorial events.' on line 380 of tutorial.sav should be internationalized. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39572) make_history_report() random turn not saved/restored

2007-08-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39572 > Committed trunk revision 13343, S2_1 revision 13344. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39462 > Pepeto _ wrote: > This is a save game you can test this, with select the engineers with Y, > on the 2 islands. Then you can test goto, patrol and connect... > Thought I'd test them without the patch first to get the crash. Nope. The curren

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39462 > To get the crash: - first select the engineer which is in the city. Select both (with Y) - if you try to move both on the first selected unit island, the crash occurs... - if you try to move on the other island, nothing happen. Let try this,

Re: [Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > I found another trace in an earlier report, too. Merged. Pepeto _ wrote: > Let try this, and you will understand very fast what is wrong. > Thanks for more complete instructions. ___ Freeciv-d

Re: [Freeciv-Dev] (PR#38558) [patch] client segfault during automove with 30 players and 2 pirates

2007-08-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38558 > On 12/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > On 21/03/07, [EMAIL PROTECTED] > <[EMAIL PROTECTED]> wrote: > > > > If the player list is full (all player and pirate slots full) the client > > may crash during automove phase. This

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > Sorry, it seems I didn't give enough info to reproduce the bug. The only thing you have to get is to select at least 2 units and be sure one cannot do the move the other can do. In this example, you need 2 engineers or more (or explorers, if

Re: [Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > Still unable to reproduce. Contrary to your instructions, you do not have 2 or more engineers in any city. There are 2 cities. One has a transport. The other 1 settler, 1 engineer, and 4 explorers. Using 'y' and then 'g' on the currently

Re: [Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > Pepeto _ wrote: > In this example, you need 2 engineers or more (or explorers, if you move > one on the other island). One of this unit is on a island, the other is > on the second island. There are land unit, so, if you select them both > (a

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > > [wsimpson - Ven. Aoû. 17 18:37:21 2007]: > > Pepeto _ wrote: > > 1 - Select many land units on 2 island (with Y). > > OK, I'm beginning to see where this is crazy. Two islands?!?! > > What client are you using? This is S2_1? I'm using

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > A small tricks to obtain the crash when 2 land units of different island, attempt move them where there is a path, but there is a wrong destination cursor. ___ Freeciv-dev mailing list Freeciv-dev@

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > Maybe this patch will satisfy you... The variable of goto.c are now: * is_active (no change) * is_goto_valid (checked if the last update, so if the last unit could do the move -> check if one unit can do the move) * goto_tile (which is now t

Re: [Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > Pepeto _ wrote: > I'm using S2_1 with gtk-2.0 support. > >> GTK2 'y' or 'Y' does not select units in multiple tiles. It selects the >> same unit from among units in a stack on a single tile > Are you sure? Here, with 'y', I select all t

[Freeciv-Dev] (PR#39581) [Patch] S2_1: Initialize start_units

2007-08-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39581 > Game crashes if started with default settings. Will commit attached fix immediately. - ML diff -Nurd -X.diff_ignore freeciv/common/game.c freeciv/common/game.c --- freeciv/common/game.c 2007-08-17 23:34:56.0 +0300 +++ freeciv/com

Re: [Freeciv-Dev] (PR#39581) [Patch] S2_1: Initialize start_units

2007-08-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39581 > On 17/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > Game crashes if started with default settings. Will commit attached > fix immediately. I have not checked if initialization for any other values are still missing. Someone should

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > > While you are thinking about goto, maybe figure out why the air units are > having problems: > >http://bugs.freeciv.org/Ticket/Display.html?id=31183 Yes, I dunno why. I created a ticket sometimes ago. See http://bugs.freeciv.org/Ticket

[Freeciv-Dev] (PR#19481) 2.1.0-beta: LAN server scan not working on Windows

2007-08-17 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=19481 > Updated patches for S2_1 and trunk attached. To get rid of the various #ifdefs from the previous patches I introduced wrapper functions my_connect() and my_select() and made those my_* functions check the result of the wrapped call and set er

Re: [Freeciv-Dev] (PR#20167) 2.1 aqueduct

2007-08-17 Thread [EMAIL PROTECTED]
http://bugs.freeciv.org/Ticket/Display.html?id=20167 > It was fixed, no need to worry. It was fixed, no need to worry. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39359) BUG: Don't overwrite CFLAGS

2007-08-17 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39359 > > [per - Sa 12. Mai. 2007, 12:45:50]: > > On Sat, 28 Apr 2007, Bastiaan Jacques wrote: > > Well, --with-sdl-prefix works, unless you are using the sdl client. > Because > > in the SDL client, SDL includes are included like #include > > > wh

[Freeciv-Dev] (PR#14864) Client Crashes on first attack, Networked Game Win XP

2007-08-17 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=14864 > > [EMAIL PROTECTED] - Mi 14. Dez 2005, 07:02:43]: > > Hi, I have had the same bug reoccur 3 times now, and I think against > both > human and computer players, in a network game using 2.0.7 under > windows XP. > The first time I attack anot

[Freeciv-Dev] (PR#34746) [sdl client] long city names and the right sidebar

2007-08-17 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=34746 > > [dmarks - Do 01. Mär 2007, 06:28:49]: > > On 2/7/07, Christian Prochaska <[EMAIL PROTECTED]> wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=34746 > > > > > > [dmarks - Mo 29. Jan 2007, 06:32:12]: > > > > > > SDL client and r