http://bugs.freeciv.org/Ticket/Display.html?id=39762 >
This patch updates BUGS for release; also simplifying the "Known Bugs"
section to a link to the wiki.
~Daniel
update_bugs_doc.diff
Description: Binary data
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http://bugs.freeciv.org/Ticket/Display.html?id=10400 >
> [vasc - Fri Oct 01 11:09:06 2004]:
>
> On Fri, 1 Oct 2004, Jason Short wrote:
>
> >
> > http://rt.freeciv.org/Ticket/Display.html?id=10400 >
> >
> > In sernet.c there are a lot of untranslated LOG_NORMAL messages. There
> > may be more e
http://bugs.freeciv.org/Ticket/Display.html?id=39407 >
> Just tried with S2_2 and it seems to work here. Only an S2_0 problem?
>
> ~Daniel
>
Not even that. I have tested a fresh install on both S2_0 and S2_1 and both
work now. Last time I tried (about a month ago), it still didn't work, but
now
http://bugs.freeciv.org/Ticket/Display.html?id=10425 >
> [jdorje - Mon Oct 04 19:51:58 2004]:
>
> Before the first beta for the next release, we should finalize most
> translatable strings.
>
> Unfortunately this is far from complete. Many LOG_NORMAL strings are
> not translated. And many s
http://bugs.freeciv.org/Ticket/Display.html?id=13121 >
> [EMAIL PROTECTED] - Mon May 16 18:22:19 2005]:
>
> Hi.
>
> When Ukrainian localisation is runned(FreeCiv 2.0.0):
> in city view - translated 'Units Supported' and 'Units Present' is too
> long and you see only the half of that message.
>
http://bugs.freeciv.org/Ticket/Display.html?id=10400 >
> [dmarks - Sun Oct 07 09:52:41 2007]:
>
> > [vasc - Fri Oct 01 11:09:06 2004]:
> >
> > On Fri, 1 Oct 2004, Jason Short wrote:
> >
> > >
> > > http://rt.freeciv.org/Ticket/Display.html?id=10400 >
> > >
> > > In sernet.c there are a lot of
http://bugs.freeciv.org/Ticket/Display.html?id=39763 >
We should simplify the editor panel to have two buttons 'special 1'
and 'special 2' that produce the appropriate special for the terrain
it's used on. The current system is impractical for actual use as
terrain special placement requires a lo
http://bugs.freeciv.org/Ticket/Display.html?id=1 >
> [EMAIL PROTECTED] - Tue Aug 01 18:11:27 2006]:
>
> Jason Short wrote:
> > http://bugs.freeciv.org/Ticket/Display.html?id=1 >
> >
> >>[EMAIL PROTECTED] - Sun Jul 23 21:22:28 2006]:
> >>
> >>Hello.
> >>
> >>I can change terrain like Des
http://bugs.freeciv.org/Ticket/Display.html?id=39764 >
There seems to be a large number of corrupt strings in nl.po in S2_1,
S2_2, and trunk.
Some examples from S2_1 are:
#: client/gui-sdl/pages.c:298
msgid ""
"Freeciv is free software and you are welcome to distribute copies of it "
"under cer
http://bugs.freeciv.org/Ticket/Display.html?id=39756 >
Patch attached.
--- server/srv_main.c.old 2007-10-07 14:31:33.0 +0200
+++ server/srv_main.c 2007-10-07 14:33:36.0 +0200
@@ -1515,6 +1515,9 @@
conn_list_iterate(game.game_connections, pconn) {
if (has_capability("Repor
http://bugs.freeciv.org/Ticket/Display.html?id=39757 >
Patch attached.
--- server/plrhand.c.old 2007-10-07 14:37:53.0 +0200
+++ server/plrhand.c 2007-10-07 14:39:37.0 +0200
@@ -721,7 +721,11 @@
} tech_type_iterate_end;
set_invention(plr, A_NONE, TECH_KNOWN);
+ plr->resea
http://bugs.freeciv.org/Ticket/Display.html?id=39756 >
On 07/10/2007, Pepeto _ wrote:
>
> Patch attached.
What is the actual cause of this bug?
I wonder if there is some better way to fix this problem.
Your patch is just returning old buggy behavior of cutting all the
network traffic to cli
http://bugs.freeciv.org/Ticket/Display.html?id=39756 >
> [EMAIL PROTECTED] - Dim. Oct. 07 12:21:53 2007]:
>
> On 07/10/2007, Pepeto _ wrote:
> >
> > Patch attached.
>
> What is the actual cause of this bug?
The cause is that the science report is not updated when the bulbs stock
changes.
>
On 10/7/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
> William Allen Simpson wrote:
> > Marko Lindqvist wrote:
> >> Only remaining showstopper level problem is air goto. We do have
> >> Pepeto's patch for that, but it might require closer inspection.
> >>
> > Will handle.
> >
> I cannot fi
http://bugs.freeciv.org/Ticket/Display.html?id=39756 >
I think I got the difference.
Now, some other idea, could the server send the THAW_HINT packet without
FREEZE_HINT?
Will it crash the client?
Else, maybe it's some alternative (ugly hack, sure, but it should work).
The best thing would be
http://bugs.freeciv.org/Ticket/Display.html?id=39756 >
Pepeto _ wrote:
> The best thing would be to update automatically the science report when
> the stock change, but the problem is you cannot change it in the already
> distributed clients, could be an idea for S2_1, S2_2.
>
Here again, the ut
http://bugs.freeciv.org/Ticket/Display.html?id=39757 >
Thank you for your interest in 2.0.9. Current efforts are for the
release of 2.1, where this code does not appear. This will be
queued for the (unlikely) future release of 2.0.10.
___
Freeciv-d
http://bugs.freeciv.org/Ticket/Display.html?id=1 >
There are actually quite a few reports on this topic (see PR#14969),
and several proposed solutions.
The most comprehensive requires new data structures to support the
commercial civ variants (and import of those scenarios). This
is/was a l
http://bugs.freeciv.org/Ticket/Display.html?id=39756 >
So you are changing all rules of Freeciv?
All Freeciv versions have been compatible if they had the same minor
version. For example client and server versions (2.0.1, 2.0.2, 2.0.3,
2.0.4, 2.0.5, 2.0.6, 2.0.7, 2.0.8, 2.0.9).
Why 2.0.10 shoul
http://bugs.freeciv.org/Ticket/Display.html?id=10400 >
Lately, your patches have been formatted with base64 as
application/octet-stream, usually reserved to binary data.
That actually makes them much longer than the original text,
and difficult to review (and impossible to search for later).
Are
http://bugs.freeciv.org/Ticket/Display.html?id=39756 >
Pepeto _ wrote:
> Why 2.0.10 should be different?
>
Because 2.0.10 does not yet exist.
The idea of compatibility (and the concept of capabilities in the
professional programming world and computer science) is that
versions interoperate *onl
http://bugs.freeciv.org/Ticket/Display.html?id=39756 >
Well, what to answer...
There are 2 kinds of capabilities in Freeciv. Never did you read the
documentation about it (common/capstr.c)?
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http://bugs.freeciv.org/Ticket/Display.html?id=14969 >
The existing patch made the testing and network slightly more efficient --
using a bitvector instead of a list of pointers -- but that's too much
change for the current state of 2.1 release. I'm not sure it is really
helpful in execution, as
http://bugs.freeciv.org/Ticket/Display.html?id=39489 >
> [EMAIL PROTECTED] - Sun Aug 05 06:06:50 2007]:
>
> Playing freeciv on my home computer the last two days, I have
> experienced crashes that do one of a couple things. Sometimes it will
> freeze my whole computer, in as much that I can't ch
http://bugs.freeciv.org/Ticket/Display.html?id=10400 >
On 10/7/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=10400 >
>
> Lately, your patches have been formatted with base64 as
> application/octet-stream, usually reserved to binary data.
>
http://bugs.freeciv.org/Ticket/Display.html?id=13121 >
On Sun, 7 Oct 2007 03:41:54 -0700 Daniel Markstedt wrote:
> > [taraskostiak - Mon May 16 18:22:19 2005]:
> >
> > Hi.
> >
> > When Ukrainian localisation is runned(FreeCiv 2.0.0):
> > in city view - translated 'Units Supported' and 'Units Pre
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