[Freeciv-Dev] (PR#39867) freeciv 2.1.0 crashes when I conquer a city with paratroopers.

2007-11-15 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39867 > Hi, When I conquer a city using the "Q" option of my paratrooper, freeciv crashes :/ It doesn't If I simply go into the city with my para. polytan [EMAIL PROTECTED] ___ Freeciv-dev mailing list

[Freeciv-Dev] (PR#12119) toggling fullscreen doesn't always work on windows

2007-11-15 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=12119 > I propose that fullscreen is off by default. Because of this bug, it's too hard to turn it off for a large population of users, i.e. Windows users. This patch ought to do it. ~Daniel no_default_fullscreen.diff Description: Binary data __

[Freeciv-Dev] (PR#9347) Bug: buggy paratrooper message

2007-11-15 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=9347 > > [jdorje - Wed Jul 14 19:55:25 2004]: > > > [EMAIL PROTECTED] - Mon Jul 12 09:45:58 2004]: > > > So the message is buggy, it should read "You cannot paradrop a unit > > that is > > transporting other units." > > Here's a patch. > > jason

[Freeciv-Dev] (PR#39868) unit woken up from sentry not properly deselected

2007-11-15 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39868 > S2_1 r13945: Put unit in sentry, then wake it up and move it somewhere using up all its moves. Expected behavior: Unit gets deselected and the next unit is selected. Actual behavior: Unit stays selected. If you try to move one more tile it

Re: [Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39852 > After looking at airgoto code some more, found (more than one) function on the server side that looks for an airbase. Copied part here. Essentially no change for AI. The user can run the aircraft any direction for 1/2 move, *and* another 1

Re: [Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39852 > Committed S2_2 revision 13959. Committed trunk revision 13960. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39852 > Pepeto _ wrote: > * Units still can move of the half of their moves and die when they go > to dangerous positions. > By design. > * Way points don't work well since all far positions are considered as > dangerous. ... > Obviously, there i

[Freeciv-Dev] (PR#20772) Bug: Air goto attack on unit or city not possible

2007-11-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=20772 > I have tested the excellent savegame provided by Fernando, and the AWACS moves with either G or cursors. Aircraft can attack cities and units. As to the patches proposed, after a cursory examination, the first didn't even begin to addres

[Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39852 > It is getting better. But... * Units still can move of the half of their moves and die when they go to dangerous positions. * Way points don't work well since all far positions are considered as dangerous. You must finish the turn (with 0 m

[Freeciv-Dev] (PR#20772) Bug: Air goto attack on unit or city not possible

2007-11-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=20772 > No, you didn't test my last request which point out a big problem. Waypoints don't work at well for air goto. It must must have 0 move only on the waypoint for seeing this feature working. So, it's still not resolved. __

[Freeciv-Dev] (PR#20759) Crash on box select + mass goto

2007-11-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=20759 > I have not been able to reproduce this problem with 2.1.0. Could somebody please verify, or provide a savegame that crashes? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/

[Freeciv-Dev] (PR#20759) Crash on box select + mass goto

2007-11-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=20759 > It looks like PR#18010. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39852 > > [wsimpson - Jeu. Nov. 15 14:56:13 2007]: > > Pepeto _ wrote: > > * Units still can move of the half of their moves and die when they go > > to dangerous positions. > > > By design. > Sadly yes. > > * Way points don't work well since al

[Freeciv-Dev] (PR#39852) BUG: path finding incorrect air destination calculations

2007-11-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39852 > Try to move to P1... airgoto.sav.gz Description: GNU Zip compressed data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39859) [gui-sdl][regression] Sliders in governor menu do not work

2007-11-15 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39859 > > [dmarks - Mi 14. Nov 2007, 11:25:24]: > > On 11/14/07, Christian Prochaska <[EMAIL PROTECTED]> wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=39859 > > > > > > [guest - Mo 12. Nov 2007, 12:26:51]: > > > > > > The sliders to

[Freeciv-Dev] (PR#23095) Goto with multiple units crash

2007-11-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=23095 > This 2.0 ticket is still listed in 2.1. The crash seems to be fixed in the current version. I could not reproduce it with this savegame. There remains a great deal to be done in path_finding, but this ticket is completed.

[Freeciv-Dev] (PR#39858) middle click on unexplored territory causes SDL crash

2007-11-15 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39858 > You're overreacting. > [wsimpson - Wed Nov 14 23:58:10 2007]: > > Jason Dorje Short wrote: > > SDL client, but it probably happens on any client. If the text.c > > function gets called for an unknown tile then ptile->terrain is NULL. > >

[Freeciv-Dev] (PR#39867) freeciv 2.1.0 crashes when I conquer a city with paratroopers.

2007-11-15 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39867 > > [guest - Thu Nov 15 10:24:17 2007]: > > Hi, > > When I conquer a city using the "Q" option of my paratrooper, freeciv > crashes :/ > > It doesn't If I simply go into the city with my para. What client are you using? Can you provide (at

[Freeciv-Dev] (PR#39868) [regression] unit woken up from sentry not properly deselected

2007-11-15 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39868 > > [dmarks - Thu Nov 15 12:26:01 2007]: > > S2_1 r13945: > > Put unit in sentry, then wake it up and move it somewhere using up all > its moves. > > Expected behavior: > Unit gets deselected and the next unit is selected. > > Actual behavi

[Freeciv-Dev] (PR#23095) Goto with multiple units crash

2007-11-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=23095 > > [wsimpson - Jeu. Nov. 15 15:45:08 2007]: > > This 2.0 ticket is still listed in 2.1. The crash seems to be fixed > in the current version. I could not reproduce it with this savegame. > This is not a 2.0 ticket, but resolved.

[Freeciv-Dev] (PR#39859) [gui-sdl] Sliders in governor menu do not work

2007-11-15 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39859 > > [cproc - Thu Nov 15 17:01:03 2007]: > > > [dmarks - Mi 14. Nov 2007, 11:25:24]: > > > > On 11/14/07, Christian Prochaska <[EMAIL PROTECTED]> wrote: > > > > > > http://bugs.freeciv.org/Ticket/Display.html?id=39859 > > > > > > > > [guest -