[Freeciv-Dev] [bug #15297] Trireme behavior in 2.2

2010-02-07 Thread Daniel Markstedt
URL: http://gna.org/bugs/?15297 Summary: Trireme behavior in 2.2 Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 18:47 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-02-07 Thread pepeto
Follow-up Comment #8, bug #15001 (project freeciv): Swamp are not tropical, they can be anywhere, I think that's a mistake to set a such property for them. Why civ1 and civ2 ruleset does have the same changes? ___ Reply to this item at:

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread pepeto
Update of bug #15255 (project freeciv): Status: Postponed = Ready For Test ___ Follow-up Comment #7: Improved version for trunk: (full patch, does not depend of bug# 15001) * Really create swamp

[Freeciv-Dev] Bug status report

2010-02-07 Thread Daniel Markstedt
With only a week left until 2.2.0-RC, here's a brief bug status report of what's left to do. At the time of writing, we have 16 bugs and 5 patches targeted for 2.2.0. bug #14711 - win32 client bug. I suggest removing 2.2.0 target. bug #15104 - xaw client bug. Could someone commit the patch if we

[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2010-02-07 Thread pepeto
Update of patch #1446 (project freeciv): Depends on: = bugs #13873 ___ Reply to this item at: http://gna.org/patch/?1446 ___ Message

[Freeciv-Dev] [patch #1435] Aztec fixes

2010-02-07 Thread Daniel Markstedt
Update of patch #1435 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Some small fixes: *Removed non-ascii character from legend. *One unique leader title, only.

[Freeciv-Dev] [patch #1200] game settings can be locked by the ruleset

2010-02-07 Thread pepeto
Update of patch #1200 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #8: Some comments: * in function set_command(), the test setting_locked() duplicates

[Freeciv-Dev] [patch #1444] implement setting_log() / setting_error() functions

2010-02-07 Thread pepeto
Update of patch #1444 (project freeciv): Status: Ready For Test = None ___ Follow-up Comment #1: I doubt the user need so much details about where the setting stuff has failed (e.g. file and

Re: [Freeciv-Dev] Bug status report

2010-02-07 Thread Pepeto
Le dimanche 07 février 2010 à 12:27 +0100, Daniel Markstedt a écrit : With only a week left until 2.2.0-RC, here's a brief bug status report of what's left to do. At the time of writing, we have 16 bugs and 5 patches targeted for 2.2.0. bug #14711 - win32 client bug. I suggest removing

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #15255 (project freeciv): Do you have a patch file? ___ Reply to this item at: http://gna.org/bugs/?15255 ___ Nachricht geschickt von/durch Gna! http://gna.org/

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread pepeto
Follow-up Comment #9, bug #15255 (project freeciv): Do you have a patch file? lol, I forgot to attach it. (file #7977) ___ Additional Item Attachment: File name: trunk_generator.diff Size:25 KB

[Freeciv-Dev] [bug #15297] Trireme behavior in 2.2

2010-02-07 Thread pepeto
Update of bug #15297 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.0

[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-02-07 Thread pepeto
Follow-up Comment #6, bug #15237 (project freeciv): Will you commit this patch? ___ Reply to this item at: http://gna.org/bugs/?15237 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-02-07 Thread Jacob Nevins
Follow-up Comment #13, bug #15195 (project freeciv): Trunk patch looks good, thanks. ___ Reply to this item at: http://gna.org/bugs/?15195 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #15237 (project freeciv): Will do. I have to setup a ssh key as well as a svn repository for this ... ___ Reply to this item at: http://gna.org/bugs/?15237 ___

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #10, bug #15255 (project freeciv): The patch looks good! I think it will also solves bug #15001. Will compile the patch now and then test some maps ... I forgot to break the lines after 78 characters, sorry! ___ Reply

[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #9, bug #15001 (project freeciv): Swamp are not tropical, they can be anywhere, I think that's a mistake to set a such property for them. Why civ1 and civ2 ruleset does have the same changes? I did consider swamps as 'tropical' terrain and therefore also changed these

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #11, bug #15255 (project freeciv): nitpicking on my own comments in the code: * could you please change the following copy paste error (line 1309): - /* initialise terrain selection lists used by make_island() */ + /* free terrain selection lists used by

[Freeciv-Dev] [bug #15300] Take Player button not working

2010-02-07 Thread Jacob Nevins
URL: http://gna.org/bugs/?15300 Summary: Take Player button not working Project: Freeciv Submitted by: jtn Submitted on: Sunday 07/02/10 at 16:50 Category: client Severity: 3 - Normal

[Freeciv-Dev] [patch #1436] Dutch fixes

2010-02-07 Thread Daniel Markstedt
Update of patch #1436 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Trunk and S2_2 required different patches since the Dutch nation has changed a bit in the

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread pepeto
Follow-up Comment #12, bug #15255 (project freeciv): could you please change the following copy paste error Done. I forgot to break the lines after 78 characters, sorry! Normally, the maximal number of characters is 77 per line. If we wouldn't make mistakes, we wouldn't be human! (file

[Freeciv-Dev] [bug #15300] Take Player button not working

2010-02-07 Thread pepeto
Follow-up Comment #1, bug #15300 (project freeciv): Actually, it's not a bug, it is just very confusing. The Take Player button sends /take - so it attempts to attach to a player. It is absolutely not linked with the player list on the top. I think in a logical way that this button should

[Freeciv-Dev] [patch #1438] Guatemalan nation (+Mayan changes)

2010-02-07 Thread Daniel Markstedt
Follow-up Comment #3, patch #1438 (project freeciv): Thanks. But I get this error when applying: patch: malformed patch at line 160: Could you try again? ___ Reply to this item at: http://gna.org/patch/?1438

[Freeciv-Dev] [patch #1434] Ecuadorian nation (+Colombia fixes)

2010-02-07 Thread Daniel Markstedt
Follow-up Comment #3, patch #1434 (project freeciv): The S2_2 branch has a feature freeze, that's why new nations are not committed to this branch. New nations are committed to svn trunk and will be in Freeciv 2.3 when released. There's a simple roadmap at the wiki,

[Freeciv-Dev] [patch #1457] Colombia fixes

2010-02-07 Thread Daniel Markstedt
URL: http://gna.org/patch/?1457 Summary: Colombia fixes Project: Freeciv Submitted by: dmarks Submitted on: 월요일 2010년 02월 08일 at 02:26 Category: rulesets Priority: 3 - Low Status: Need

[Freeciv-Dev] [patch #1457] Colombia fixes

2010-02-07 Thread Daniel Markstedt
Follow-up Comment #1, patch #1457 (project freeciv): My version of the patch attached. *Breaking long lines at 77 characters *Comandante and Viceroy makes two newly introduced titles. Both are good titles, but the latter is left out of this patch. Could you think of any other existing nation/s

[Freeciv-Dev] [patch #1434] Ecuadorian nation (+Colombia fixes)

2010-02-07 Thread Daniel Markstedt
Follow-up Comment #4, patch #1434 (project freeciv): Colombian fixes branched off to patch #1457. ___ Reply to this item at: http://gna.org/patch/?1434 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #15301] Rework trade route messages

2010-02-07 Thread Jacob Nevins
URL: http://gna.org/bugs/?15301 Summary: Rework trade route messages Project: Freeciv Submitted by: jtn Submitted on: Sunday 07/02/10 at 17:52 Category: None Severity: 2 - Minor Priority:

[Freeciv-Dev] [bug #15301] Rework trade route messages

2010-02-07 Thread Jacob Nevins
Update of bug #15301 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #1: Actually I've just realised that this probably shouldn't be backported to S2_1 as it hits

[Freeciv-Dev] [bug #15301] Rework trade route messages

2010-02-07 Thread Jacob Nevins
Update of bug #15301 (project freeciv): Planned Release: = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?15301 ___ Message sent

[Freeciv-Dev] [bug #15287] Help: keep up with recent changes (fortress, initial diplomatic state)

2010-02-07 Thread Jacob Nevins
Update of bug #15287 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?15287 ___ Message sent

[Freeciv-Dev] [bug #15287] Help: keep up with recent changes (fortress, initial diplomatic state)

2010-02-07 Thread Jacob Nevins
Update of bug #15287 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1401] [Metaticket] Improve in-game help

2010-02-07 Thread Jacob Nevins
Follow-up Comment #1, patch #1401 (project freeciv): Progress update: I'm still working on what I hope is the last patch in this series before 2.2. This pulls in material from the Cities http://freeciv.wikia.com/wiki/Cities and Economy http://freeciv.wikia.com/wiki/Economy section on wiki to new

[Freeciv-Dev] [bug #15301] Rework trade route messages

2010-02-07 Thread pepeto
Follow-up Comment #2, bug #15301 (project freeciv): Actually I've just realised that this probably shouldn't be backported to S2_1 as it hits translatable messages. Right, it's not a good idea to commit it in S2_1. ___ Reply to this

[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-02-07 Thread Matthias Pfafferodt
Update of bug #15237 (project freeciv): Open/Closed:Open = Closed ___ Follow-up Comment #9: my first commit to freeciv - is working ;-) but I did need some time to get it to this point

[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-02-07 Thread pepeto
Follow-up Comment #10, bug #15237 (project freeciv): Not committed to S2_2? ___ Reply to this item at: http://gna.org/bugs/?15237 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #13, bug #15255 (project freeciv): Will compile the patch now and then test some maps ... I tested the patch and if swamps are allowed in !FROZEN terrains they look fine for the different generators and temperature settings of 30 / 50 / 70 (swamp explanation in bug #15001).

[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #12, bug #15237 (project freeciv): Not committed to S2_2? Ups, done ... ___ Reply to this item at: http://gna.org/bugs/?15237 ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread pepeto
Follow-up Comment #14, bug #15255 (project freeciv): So what is your conclusion? Ok for committing, or need again to be improved? ___ Reply to this item at: http://gna.org/bugs/?15255 ___

[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules

2010-02-07 Thread pepeto
Update of bug #15264 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15277] Fall to main menu

2010-02-07 Thread pepeto
Update of bug #15277 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #15, bug #15255 (project freeciv): sorry if it was not clear - it is OK for committing. The things listed are only the results of testing lot of freeciv maps. If there will be a patch, it is of low priority and only a cosmetic change.

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-07 Thread pepeto
Update of bug #15258 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

Re: [Freeciv-Dev] Planned Release field for scheduling bug fixing

2010-02-07 Thread Matthias Pfafferodt
Hello Daniel, yes I found this new form and I also use it. Furthermore, there is your 'bug status report'. Matthias Am Saturday 06 February 2010 17:32:03 schrieb Daniel Markstedt: I've created the 'Planned release' query form for this purpose. Could not find a way to edit the default query

[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-02-07 Thread Matthias Pfafferodt
Update of bug #15001 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #10: the fix for this

[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-02-07 Thread pepeto
Update of bug #15195 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15261] City production in city overview does not update on change

2010-02-07 Thread pepeto
Update of bug #15261 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #16, bug #15255 (project freeciv): I have one little addition to the patch: prevent jungles in case of swamp selection in make_terrains(); no jungles near the poles in TT_TEMPERATE. PLACE_ONE_TYPE(swamps_count, forests_count, -pick_terrain(MG_WET, MG_LAST,

[Freeciv-Dev] [patch #1438] Guatemalan nation (+Mayan changes)

2010-02-07 Thread J.M. Maalderink
Follow-up Comment #4, patch #1438 (project freeciv): What about this one? (file #7990) ___ Additional Item Attachment: File name: mayafixes2.patch Size:3 KB ___

[Freeciv-Dev] [patch #1457] Colombia fixes

2010-02-07 Thread J.M. Maalderink
Follow-up Comment #2, patch #1457 (project freeciv): Sorry, I misspelt his name (rather badly), should be Gustavo Rojas Pinilla. He was the last military dictator of Colombia, president from 1953 to 1957. Basically any Latin American country could have comandante for communism. Apart for

[Freeciv-Dev] [bug #15305] memory leak in map_allocate

2010-02-07 Thread anonymous
URL: http://gna.org/bugs/?15305 Summary: memory leak in map_allocate Project: Freeciv Submitted by: None Submitted on: Monday 02/08/2010 at 00:07 CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #1458] Maya changes

2010-02-07 Thread Daniel Markstedt
URL: http://gna.org/patch/?1458 Summary: Maya changes Project: Freeciv Submitted by: dmarks Submitted on: 월요일 2010년 02월 08일 at 16:35 Category: rulesets Priority: 5 - Normal Status: Ready

[Freeciv-Dev] [patch #1458] Maya changes

2010-02-07 Thread Daniel Markstedt
Follow-up Comment #1, patch #1458 (project freeciv): Minor edits: *Can Ek - Kan Ek' (attested in f.e. 'The conquest of the last Maya kingdom'

[Freeciv-Dev] [patch #1438] Guatemalan nation (+Mayan changes)

2010-02-07 Thread Daniel Markstedt
Follow-up Comment #5, patch #1438 (project freeciv): This one works much better. Branched off to patch #1458. ___ Reply to this item at: http://gna.org/patch/?1438 ___ Message sent via/by