URL:
http://gna.org/bugs/?15297
Summary: Trireme behavior in 2.2
Project: Freeciv
Submitted by: dmarks
Submitted on: 일요일 2010년 02월 07일 at 18:47
Category: general
Severity: 3 - Normal
Follow-up Comment #8, bug #15001 (project freeciv):
Swamp are not tropical, they can be anywhere, I think that's a mistake to set
a such property for them.
Why civ1 and civ2 ruleset does have the same changes?
___
Reply to this item at:
Update of bug #15255 (project freeciv):
Status: Postponed = Ready For Test
___
Follow-up Comment #7:
Improved version for trunk: (full patch, does not depend of bug# 15001)
* Really create swamp
With only a week left until 2.2.0-RC, here's a brief bug status report
of what's left to do.
At the time of writing, we have 16 bugs and 5 patches targeted for 2.2.0.
bug #14711 - win32 client bug. I suggest removing 2.2.0 target.
bug #15104 - xaw client bug. Could someone commit the patch if we
Update of patch #1446 (project freeciv):
Depends on: = bugs #13873
___
Reply to this item at:
http://gna.org/patch/?1446
___
Message
Update of patch #1435 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
Some small fixes:
*Removed non-ascii character from legend.
*One unique leader title, only.
Update of patch #1200 (project freeciv):
Status: Ready For Test = In Progress
___
Follow-up Comment #8:
Some comments:
* in function set_command(), the test setting_locked() duplicates
Update of patch #1444 (project freeciv):
Status: Ready For Test = None
___
Follow-up Comment #1:
I doubt the user need so much details about where the setting stuff has
failed (e.g. file and
Le dimanche 07 février 2010 à 12:27 +0100, Daniel Markstedt a écrit :
With only a week left until 2.2.0-RC, here's a brief bug status report
of what's left to do.
At the time of writing, we have 16 bugs and 5 patches targeted for 2.2.0.
bug #14711 - win32 client bug. I suggest removing
Follow-up Comment #8, bug #15255 (project freeciv):
Do you have a patch file?
___
Reply to this item at:
http://gna.org/bugs/?15255
___
Nachricht geschickt von/durch Gna!
http://gna.org/
Follow-up Comment #9, bug #15255 (project freeciv):
Do you have a patch file?
lol, I forgot to attach it.
(file #7977)
___
Additional Item Attachment:
File name: trunk_generator.diff Size:25 KB
Update of bug #15297 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.2.0
Follow-up Comment #6, bug #15237 (project freeciv):
Will you commit this patch?
___
Reply to this item at:
http://gna.org/bugs/?15237
___
Message posté via/par Gna!
http://gna.org/
Follow-up Comment #13, bug #15195 (project freeciv):
Trunk patch looks good, thanks.
___
Reply to this item at:
http://gna.org/bugs/?15195
___
Message sent via/by Gna!
http://gna.org/
Follow-up Comment #7, bug #15237 (project freeciv):
Will do. I have to setup a ssh key as well as a svn repository for this ...
___
Reply to this item at:
http://gna.org/bugs/?15237
___
Follow-up Comment #10, bug #15255 (project freeciv):
The patch looks good! I think it will also solves bug #15001. Will compile
the patch now and then test some maps ...
I forgot to break the lines after 78 characters, sorry!
___
Reply
Follow-up Comment #9, bug #15001 (project freeciv):
Swamp are not tropical, they can be anywhere, I think that's a
mistake to set a such property for them.
Why civ1 and civ2 ruleset does have the same changes?
I did consider swamps as 'tropical' terrain and therefore also changed these
Follow-up Comment #11, bug #15255 (project freeciv):
nitpicking on my own comments in the code:
* could you please change the following copy paste error (line 1309):
- /* initialise terrain selection lists used by make_island() */
+ /* free terrain selection lists used by
URL:
http://gna.org/bugs/?15300
Summary: Take Player button not working
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 07/02/10 at 16:50
Category: client
Severity: 3 - Normal
Update of patch #1436 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
Trunk and S2_2 required different patches since the Dutch nation has changed
a bit in the
Follow-up Comment #12, bug #15255 (project freeciv):
could you please change the following copy paste error
Done.
I forgot to break the lines after 78 characters, sorry!
Normally, the maximal number of characters is 77 per line. If we wouldn't
make mistakes, we wouldn't be human!
(file
Follow-up Comment #1, bug #15300 (project freeciv):
Actually, it's not a bug, it is just very confusing. The Take Player
button sends /take - so it attempts to attach to a player. It is
absolutely not linked with the player list on the top.
I think in a logical way that this button should
Follow-up Comment #3, patch #1438 (project freeciv):
Thanks. But I get this error when applying:
patch: malformed patch at line 160:
Could you try again?
___
Reply to this item at:
http://gna.org/patch/?1438
Follow-up Comment #3, patch #1434 (project freeciv):
The S2_2 branch has a feature freeze, that's why new nations are not
committed to this branch.
New nations are committed to svn trunk and will be in Freeciv 2.3 when
released. There's a simple roadmap at the wiki,
URL:
http://gna.org/patch/?1457
Summary: Colombia fixes
Project: Freeciv
Submitted by: dmarks
Submitted on: 월요일 2010년 02월 08일 at 02:26
Category: rulesets
Priority: 3 - Low
Status: Need
Follow-up Comment #1, patch #1457 (project freeciv):
My version of the patch attached.
*Breaking long lines at 77 characters
*Comandante and Viceroy makes two newly introduced titles. Both are good
titles, but the latter is left out of this patch. Could you think of any
other existing nation/s
Follow-up Comment #4, patch #1434 (project freeciv):
Colombian fixes branched off to patch #1457.
___
Reply to this item at:
http://gna.org/patch/?1434
___
Message sent via/by Gna!
URL:
http://gna.org/bugs/?15301
Summary: Rework trade route messages
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 07/02/10 at 17:52
Category: None
Severity: 2 - Minor
Priority:
Update of bug #15301 (project freeciv):
Status:None = Ready For Test
___
Follow-up Comment #1:
Actually I've just realised that this probably shouldn't be backported to
S2_1 as it hits
Update of bug #15301 (project freeciv):
Planned Release: = 2.2.0
___
Reply to this item at:
http://gna.org/bugs/?15301
___
Message sent
Update of bug #15287 (project freeciv):
Status: Ready For Test = In Progress
___
Reply to this item at:
http://gna.org/bugs/?15287
___
Message sent
Update of bug #15287 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #1, patch #1401 (project freeciv):
Progress update: I'm still working on what I hope is the last patch in this
series before 2.2. This pulls in material from the Cities
http://freeciv.wikia.com/wiki/Cities and Economy
http://freeciv.wikia.com/wiki/Economy section on wiki to new
Follow-up Comment #2, bug #15301 (project freeciv):
Actually I've just realised that this probably shouldn't be
backported to S2_1 as it hits translatable messages.
Right, it's not a good idea to commit it in S2_1.
___
Reply to this
Update of bug #15237 (project freeciv):
Open/Closed:Open = Closed
___
Follow-up Comment #9:
my first commit to freeciv - is working ;-) but I did need some time to get
it to this point
Follow-up Comment #10, bug #15237 (project freeciv):
Not committed to S2_2?
___
Reply to this item at:
http://gna.org/bugs/?15237
___
Message posté via/par Gna!
http://gna.org/
Follow-up Comment #13, bug #15255 (project freeciv):
Will compile the patch now and then test some maps ...
I tested the patch and if swamps are allowed in !FROZEN terrains they look
fine for the different generators and temperature settings of 30 / 50 / 70
(swamp explanation in bug #15001).
Follow-up Comment #12, bug #15237 (project freeciv):
Not committed to S2_2?
Ups, done ...
___
Reply to this item at:
http://gna.org/bugs/?15237
___
Nachricht geschickt von/durch Gna!
Follow-up Comment #14, bug #15255 (project freeciv):
So what is your conclusion? Ok for committing, or need again to be improved?
___
Reply to this item at:
http://gna.org/bugs/?15255
___
Update of bug #15264 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #15277 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #15, bug #15255 (project freeciv):
sorry if it was not clear - it is OK for committing. The things listed are
only the results of testing lot of freeciv maps. If there will be a patch, it
is of low priority and only a cosmetic change.
Update of bug #15258 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Hello Daniel,
yes I found this new form and I also use it. Furthermore, there is your 'bug
status report'.
Matthias
Am Saturday 06 February 2010 17:32:03 schrieb Daniel Markstedt:
I've created the 'Planned release' query form for this purpose.
Could not find a way to edit the default query
Update of bug #15001 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Follow-up Comment #10:
the fix for this
Update of bug #15195 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #15261 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #16, bug #15255 (project freeciv):
I have one little addition to the patch:
prevent jungles in case of swamp selection in make_terrains(); no jungles
near the poles in TT_TEMPERATE.
PLACE_ONE_TYPE(swamps_count, forests_count,
-pick_terrain(MG_WET, MG_LAST,
Follow-up Comment #4, patch #1438 (project freeciv):
What about this one?
(file #7990)
___
Additional Item Attachment:
File name: mayafixes2.patch Size:3 KB
___
Follow-up Comment #2, patch #1457 (project freeciv):
Sorry, I misspelt his name (rather badly), should be Gustavo Rojas Pinilla.
He was the last military dictator of Colombia, president from 1953 to 1957.
Basically any Latin American country could have comandante for communism.
Apart for
URL:
http://gna.org/bugs/?15305
Summary: memory leak in map_allocate
Project: Freeciv
Submitted by: None
Submitted on: Monday 02/08/2010 at 00:07 CET
Category: general
Severity: 3 - Normal
URL:
http://gna.org/patch/?1458
Summary: Maya changes
Project: Freeciv
Submitted by: dmarks
Submitted on: 월요일 2010년 02월 08일 at 16:35
Category: rulesets
Priority: 5 - Normal
Status: Ready
Follow-up Comment #1, patch #1458 (project freeciv):
Minor edits:
*Can Ek - Kan Ek' (attested in f.e. 'The conquest of the last Maya kingdom'
Follow-up Comment #5, patch #1438 (project freeciv):
This one works much better. Branched off to patch #1458.
___
Reply to this item at:
http://gna.org/patch/?1438
___
Message sent via/by
54 matches
Mail list logo