[Freeciv-Dev] [patch #1785] [Metaticket] cleanup usage of ai header files by the server

2011-01-20 Thread Matthias Pfafferodt
Update of patch #1785 (project freeciv): Priority: 5 - Normal => 1 - Later Status: In Progress => Postponed ___ Follow-up Comment #3: to reduce duplica

[Freeciv-Dev] [patch #2219] [autosettler] use aiplayer framework

2011-01-20 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2219 (project freeciv): updated patch: * rebased on top of Makos patch #2345 (file #12017) ___ Additional Item Attachment: File name: 20110120-autosettler-use-aiplayer-framework.patch Size:7 KB

[Freeciv-Dev] [patch #2219] [autosettler] use aiplayer framework

2011-01-20 Thread Matthias Pfafferodt
Update of patch #2219 (project freeciv): Depends on: => patch #2345 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #2219] [autosettler] use aiplayer framework

2011-01-20 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2219 (project freeciv): another update: * move aisettler data into struct ai_plr (file #12018) ___ Additional Item Attachment: File name: 20110120.1-autosettler-use-aiplayer-framework.patch Size:11 KB

[Freeciv-Dev] [patch #2219] [autosettler] use aiplayer framework

2011-01-20 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2219 (project freeciv): missed on small element - initialisation to NULL for the pointer (file #12019) ___ Additional Item Attachment: File name: 20110120.1-autosettler-use-aiplayer-framework.patch Size:12 KB

[Freeciv-Dev] [bug #17538] remove unused auth entry from Configuration summary

2011-01-20 Thread Matthias Pfafferodt
elease: 2.4.0 ___ Details: ___ File Attachments: --- Date: Do 20 Jan 2011 11:18:14 CET Name: 20110120-remove-unused-auth-entr

[Freeciv-Dev] [patch #2346] [veteran01] rework veteran system

2011-01-20 Thread Matthias Pfafferodt
021) ___ Additional Item Attachment: File name: 20110120-veteran01-rework-veteran-system.patch Size:48 KB ___ Reply to this item at: <http://gna.org/patch/?2346> ___ Nachricht geschickt von/

[Freeciv-Dev] [bug #17522] Fortifying a unit on a disputed square does not gain the production of that square

2011-01-20 Thread Jacob Nevins
Follow-up Comment #1, bug #17522 (project freeciv): In my experience, playing with borders enabled, if you place a military unit on a tile worked by an enemy city but not in their borders (usually an ocean tile with fish/whales), you can put a citizen on that tile and thus gain its use until the

[Freeciv-Dev] [bug #17522] Fortifying a unit on a disputed square does not gain the production of that square

2011-01-20 Thread Jacob Nevins
Update of bug #17522 (project freeciv): Severity: 3 - Normal => 1 - Wish ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-20 Thread Jacob Nevins
Follow-up Comment #21, bug #17496 (project freeciv): Just as another data point: the configure check for Qt has been working fine for me on Ubuntu Lucid x86_64 since the first time I tried it. IIRC, I had to install the libqt4-dev package. I didn't have to mess with any unusual "configure" option

[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-20 Thread Jacob Nevins
Follow-up Comment #3, bug #16566 (project freeciv): It's not ideal. I think the menus should dynamically adapt where possible, so that when only one F-like or E-like base is possible for the selected units, the menu attaches the shortcut directly to that base type (as for the "irrigate" and "mine

[Freeciv-Dev] [bug #17510] Invalid "lightning bolt" expression in the help system

2011-01-20 Thread Jacob Nevins
Update of bug #17510 (project freeciv): Category:None => docs Status:None => Ready For Test Assigned to:None => jtn Planned Release:

[Freeciv-Dev] [patch #2316] Autoconnect with qt-client

2011-01-20 Thread Marko Lindqvist
Update of patch #2316 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #16855] [tech08] root_req'd techs not visible in tech tree

2011-01-20 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #16855 (project freeciv): small update (only one '!'): * start with only reachable techs shown (file #12025) ___ Additional Item Attachment: File name: 20110120-tech08-show-all-techs-or-only

[Freeciv-Dev] [bug #15740] unuseable sdl client

2011-01-20 Thread Matthias Pfafferodt
Update of bug #15740 (project freeciv): Status:None => Works For Me Open/Closed:Open => Closed ___ Follow-up Comment #4: works for me with

[Freeciv-Dev] [patch #2393] man page for Qt-client

2011-01-20 Thread Marko Lindqvist
URL: Summary: man page for Qt-client Project: Freeciv Submitted by: cazfi Submitted on: Fri 21 Jan 2011 02:03:03 AM EET Category: docs Priority: 5 - Normal St

[Freeciv-Dev] [patch #2321] Split ai_unit_task in to ai tasks and advisor tasks

2011-01-20 Thread Marko Lindqvist
Update of patch #2321 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2333] Update INSTALL with Qt client information

2011-01-20 Thread Marko Lindqvist
Update of patch #2333 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #17334] Multiplayer ruleset: Apollo Program / space race broken

2011-01-20 Thread Marko Lindqvist
Update of bug #17334 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #16471] Info displayed on Happiness tab

2011-01-20 Thread Marko Lindqvist
Follow-up Comment #5, bug #16471 (project freeciv): > If this is done, the information about the requirements for the > individual effect are losts (A, A+B, A+C, A+D would be A, B, C, > D; but without A there will be nothing ...) Yes, it would be list of requirements fulfilled, not about effects

[Freeciv-Dev] [bug #17542] Governor Prefers Gold to Production

2011-01-20 Thread David Lowe
URL: Summary: Governor Prefers Gold to Production Project: Freeciv Submitted by: doctorjlowe Submitted on: Fri 21 Jan 2011 01:13:55 AM GMT Category: agents Severity: 2 - Minor

[Freeciv-Dev] [patch #2394] Check that configure is sane with --enable-aimodules

2011-01-20 Thread Marko Lindqvist
URL: Summary: Check that configure is sane with --enable-aimodules Project: Freeciv Submitted by: cazfi Submitted on: Fri 21 Jan 2011 04:04:28 AM EET Category: bootstrap Priori

[Freeciv-Dev] [patch #2395] Call Qt-client add_ggz_input() via function pointer layer

2011-01-20 Thread Marko Lindqvist
URL: Summary: Call Qt-client add_ggz_input() via function pointer layer Project: Freeciv Submitted by: cazfi Submitted on: Fri 21 Jan 2011 04:10:59 AM EET Category: client-qt P

[Freeciv-Dev] [patch #2395] Call Qt-client add_ggz_input() via function pointer layer

2011-01-20 Thread Marko Lindqvist
Update of patch #2395 (project freeciv): Depends on: => patch #2388 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2396] Tech Cost Styles 3 & 4

2011-01-20 Thread anonymous
URL: Summary: Tech Cost Styles 3 & 4 Project: Freeciv Submitted by: None Submitted on: Fri Jan 21 02:12:39 2011 Category: None Priority: 5 - Normal Status: No

[Freeciv-Dev] [patch #2397] Qt-client as global observer

2011-01-20 Thread Marko Lindqvist
URL: Summary: Qt-client as global observer Project: Freeciv Submitted by: cazfi Submitted on: Fri 21 Jan 2011 04:56:29 AM EET Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [patch #2397] Qt-client as global observer

2011-01-20 Thread Marko Lindqvist
Update of patch #2397 (project freeciv): Depends on: => patch #2395 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-20 Thread Marko Lindqvist
Update of bug #17496 (project freeciv): Status: Confirmed => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17544] AI players do nothing with settlers that have fuel > 0

2011-01-20 Thread anonymous
URL: Summary: AI players do nothing with settlers that have fuel > 0 Project: Freeciv Submitted by: None Submitted on: Fri Jan 21 04:07:47 2011 Category: ai Severity: 3 - Norma